Because in my game they require more power than you can get from an e-clip and it doesn't make sense to carry a nuclear power source to power a pistol when you can do more damage and have better range with a larger weapon.
If we're talking about standard, in-production weapons that a player could conceivably purchase on the open market, I'll break it down by category:
Dismounted:
Pistol: Tx-6 pump pistol revolver. Honestly, it's the coolest-looking pistol I've seen in the game. Big, beefy, but not Naruni-absurd in size, it also sports the flexibility inherent to being a projectile weapon. (I house-rule interchangeable ammunition for it, a la the original "XXX" movie revolver)
Rifle: The original JA-11. It needs a little house ruling (allowing bursts in ion blaster mode, since it was made back when there was a standard rate of fire), but it's a great and flexible weapon.
Heavy Weapon: The Wellington grenade machine gun.
Close quarters: The neural mace. You can back it up with just about any other kind of melee weapon that does MDC.
Alrik Vas wrote:5d6+6 per shot on a pistol is pretty good. Not better max, but slightly better average damage than the NE-4.
The NE-4 hits for 1D4x10, which averages to 25. 5D6+6 averages to only 23.5.
Except the NE-4 can't actually do 25 damage. It's either 20 or 30 in it's middle range of damage and there is nowhere in between. If you get the lower 50%, it's below the AT-130, if you get the higher 50%, it's better. Averages and statistics don't matter when you're dealing with "did you do enough or did you not do enough." Talking hypothetically about a number you can never have doesn't really show you the difference.
Though i understand what you are trying to say.
Mark Hall wrote:Y'all seem to assume that Palladium books are written with the same exacting precision with which they are analyzed. I think that is... ambitious.
Because in my game they require more power than you can get from an e-clip and it doesn't make sense to carry a nuclear power source to power a pistol when you can do more damage and have better range with a larger weapon.
--flatline
A lot of things don't make sense in Rifts. While that's not a proper argument to allow or disallow certain things, I do think it's worthwhile to point out that in the wacky techno-nonsense of Rifts, a particle beam pistol doesn't have much arguing against it aside your preference.
Mark Hall wrote:Y'all seem to assume that Palladium books are written with the same exacting precision with which they are analyzed. I think that is... ambitious.
Because in my game they require more power than you can get from an e-clip and it doesn't make sense to carry a nuclear power source to power a pistol when you can do more damage and have better range with a larger weapon.
--flatline
A lot of things don't make sense in Rifts. While that's not a proper argument to allow or disallow certain things, I do think it's worthwhile to point out that in the wacky techno-nonsense of Rifts, a particle beam pistol doesn't have much arguing against it aside your preference.
Better question is why not just say it uses a standaed e-clip. I seem to remember somewhere that e-clips are nuclear anyway?
Because in my game they require more power than you can get from an e-clip and it doesn't make sense to carry a nuclear power source to power a pistol when you can do more damage and have better range with a larger weapon.
--flatline
A lot of things don't make sense in Rifts. While that's not a proper argument to allow or disallow certain things, I do think it's worthwhile to point out that in the wacky techno-nonsense of Rifts, a particle beam pistol doesn't have much arguing against it aside your preference.
No they are non nuclear for sure. They are golden age tech .....they are just batteries. Better question is why not just say it uses a standaed e-clip. I seem to remember somewhere that e-clips are nuclear anyway?
Alrik Vas wrote:5d6+6 per shot on a pistol is pretty good. Not better max, but slightly better average damage than the NE-4.
The NE-4 hits for 1D4x10, which averages to 25. 5D6+6 averages to only 23.5.
Except the NE-4 can't actually do 25 damage. It's either 20 or 30 in it's middle range of damage and there is nowhere in between. If you get the lower 50%, it's below the AT-130, if you get the higher 50%, it's better. Averages and statistics don't matter when you're dealing with "did you do enough or did you not do enough." Talking hypothetically about a number you can never have doesn't really show you the difference.
Then perhaps you should not have used the word "average" in your post.
Regardless, the NE-4 will consistently out damage the AT-130.
Some gave all. Love your neighbor. Know the facts. Know your opinion. Know the difference.
Favorite that wouldn't ever get to use is those from the aliens in Juicer Uprising, they damage EVERYTHING, no matter what protections it has. Doesn't matter if it's a vampire, someone protected by Impervious to Energy, or otherwise immune to harm. Can't beat that, even if the weapon damage isn't particularly superior to what you can get from other weapons having one that works in all situations is a preferable option.
Fair warning: I consider being called a munchkin a highly offensive slur and do report people when they err in doing so.
'Reality is very disappointing.' - Jonathan Switcher from Mannequin
It's 'canon', not 'cannon'. A cannon is a big gun like on pirate ships, canon is what you mean when referring to something as being contained within one of the books such as how many dice to roll for a stat.
My friend has a green d20 we call the Dice of Doom. It only rolls high when he's GM'ing and has been the accidental death of more than a few characters.
My friend has a green d20 we call the Dice of Doom. It only rolls high when he's GM'ing and has been the accidental death of more than a few characters.
Interesting; my friend's notorious d20 was also green. Coincidence??
"Then you can simply spead the ground dried corpse bits amongst the plants as needed." - Sir Ysbadden
"There weren't many nukes launched in the apocalypse, so the nuclear winter wasn't that bad." - Killer Cyborg
My Juicer always wanted a FIWS, he recovered a flattened one from a Coalition Juicer the team killed in Tolkeen, but was never able to convince his Naruni Rep "friend" to acquire one for him. (My Juicer had a 7 IQ and I played him as such, the Naruni Rep was also on the town council and did everything legal (and not) in his power to stop any other weapon sales in town)
RMB says it can fire a 5-round burst. RUE says a 3-round burst. Neither explain what the damage multiplier is for a burst (we assumed it was x2 when we played).
It's probably the best all around weapon in RMB even ignoring bursts. We just never used it because it was a CS weapon.
--flatline
I don't care about canon answers. I'm interested in good, well-reasoned answers and, perhaps, a short discussion of how that answer is supported or contradicted by canon.
If I don't provide a book and page number, then don't assume that I'm describing canon. I'll tell you if I'm describing canon.
RMB says it can fire a 5-round burst. RUE says a 3-round burst. Neither explain what the damage multiplier is for a burst (we assumed it was x2 when we played).
It's probably the best all around weapon in RMB even ignoring bursts. We just never used it because it was a CS weapon.
--flatline
It's x2; the 4d6 setting IS the burst setting. Which was something of a disappointment when I found out; I had been letting it burst/spray with 4d6 MD as its single shot damage.
Annual Best Poster of the Year Awards (2012)
"Your Eloquence with a sledge hammer is a beautiful thing..." -Zer0 Kay
"That rifle on the wall of the laborer's cottage or working class flat is the symbol of democracy. It is our job to see that it stays there." -George Orwell
RMB says it can fire a 5-round burst. RUE says a 3-round burst. Neither explain what the damage multiplier is for a burst (we assumed it was x2 when we played).
It's probably the best all around weapon in RMB even ignoring bursts. We just never used it because it was a CS weapon.
--flatline
It's x2; the 4d6 setting IS the burst setting. Which was something of a disappointment when I found out; I had been letting it burst/spray with 4d6 MD as its single shot damage.
I take back my comment about it probably being the best all around weapon in RMB. This clarification makes it squarely mediocre.
--flatline
I don't care about canon answers. I'm interested in good, well-reasoned answers and, perhaps, a short discussion of how that answer is supported or contradicted by canon.
If I don't provide a book and page number, then don't assume that I'm describing canon. I'll tell you if I'm describing canon.
I prefer using snowballs it seems to upset people no matter what the setting is.
Ravenwing wrote:"Killing Dbee's isn't murder, they aren't human, it's pest control!"
Zardoz wrote:You have been raised up from Brutality, to kill the Brutals who multiply, and are legion. To this end, Zardoz your God gave you the gift of the Gun. The Gun is good!
i am STILL going with super powers being the best weapon in the palladium megaverse. i mean those rifts guys are so afraid of them they banned them. LMAO!!!!!!!!!
say652 wrote:i am STILL going with super powers being the best weapon in the palladium megaverse. i mean those rifts guys are so afraid of them they banned them. LMAO!!!!!!!!!
You freely admit they are the most powerfull thing in the megaverse.....wonder why they are banned
taalismn wrote:Neutron S Missiles---Because people will #### themselves scrambling to get out of any solar system you have them parked in.
Isn't that the truth?
The "No Crossover" agreement means they are not in the Megaverse. ----------------------- The TW disrupter pistol from FoM.
May you be blessed with the ability to change course when you are off the mark.
Each question should be give the canon answer 1st, then you can proclaim your house rules.
Reading and writing (literacy) is how people on BBS interact.
say652 wrote:i am STILL going with super powers being the best weapon in the palladium megaverse. i mean those rifts guys are so afraid of them they banned them. LMAO!!!!!!!!!
You freely admit they are the most powerfull thing in the megaverse.....wonder why they are banned
Not even close: gods, alien intelligences, The Old Ones, all way more super-powerful.
Fair warning: I consider being called a munchkin a highly offensive slur and do report people when they err in doing so.
'Reality is very disappointing.' - Jonathan Switcher from Mannequin
It's 'canon', not 'cannon'. A cannon is a big gun like on pirate ships, canon is what you mean when referring to something as being contained within one of the books such as how many dice to roll for a stat.
I gues it depends on what I'm playing. For the Gunslinger, the Triax Particle Beam Pistols are pretty much standard for me. Fair availability, use regular e-clips, and I don't have to negotiate with the GM very hard about getting them. Depending on the GM, the firing rate of 'Standard' could mean single fire (p-beams are seen as heavy weapons no matter what, apparently) or burst fire (we allow short bursts for energy pistols based on cooling constraints).
For the Dragon Blood Juicer, all solids, all day long. Too many adult dragons running around with Invulnerability and Impervious to Energy. This guy was originally why I designed the 12 Gauge Rotary Shotgun loaded with APRJ rounds.
For my current Techno-Wizard, I am all about the Zapper Gun from Juicer Uprising. It really is a sweet weapon, and if TW converted it becomes even better.
say652 wrote:energy expulsion electricity at level 9. 10d6 md range 600' and unlimited ammo
There are comparable weapons available in Rifts with much better range, jsyk.
Fair warning: I consider being called a munchkin a highly offensive slur and do report people when they err in doing so.
'Reality is very disappointing.' - Jonathan Switcher from Mannequin
It's 'canon', not 'cannon'. A cannon is a big gun like on pirate ships, canon is what you mean when referring to something as being contained within one of the books such as how many dice to roll for a stat.
My handy-dandy sword the mortalcoil: a battle fury blade (6D6 /2D4X10) built with a devil's tear rigged to double the number of strikes it can unleash (from 2 to 4) and with uranium inlayed into the blade (+25% damage to supernatural beings and creatures of magic and they can't regenerate as quickly).
KEEP CALM AND CAST SPELLS
The man I am having dinner with is a barbarian (a Visigoth? Or just an a--hole?)
O boards, you have held up so much tedious posts that I am amazed you have not already 404'd in ruin
Artemis (Archmage and longest running character) is nothing without his magic staff (literally it's called 'magic staff' because it's a staff that lets him do magic easier). Max, my first character needed either his field killer (a sub machine gun that was enchanted with dispel magic aura and teleport lesser so it would go through magic fields and could go 'through' the first thing it hit if activated) or his scatter shot (a shoulder mounted cannon, again, TW, that fired a high velocity orb of cold that could explode into ice shrapnel with the push of a button) Seth, my city rat, needed his wilks hero pistols and his palm injector Damien, my slayer needed his shotguns (he preferred the ones from japan or the sawed off from juicer uprising). Luke (second tw) needed his GW tank...he was really useless without it honestly Touvin (shifter) needed his tw blade staff and finally, Scott, my cs scout would probably be chunky goop right now if not for his trustiest and deadliest weapon...
wait for it....
Duct tape. Everything else was just another way he could make duct tape deadlier.