Killer Cyborg wrote:Always nice to be appreciated!
I actually had to look at the store to make sure that thing didn't really come out while I was gone. Successful troll was successful
Moderators: Immortals, Supreme Beings, Old Ones
Killer Cyborg wrote:Always nice to be appreciated!
Marrowlight wrote:jaymz wrote:Marrowlight wrote:I'm sure he wrote a wonderful book - but I'd sooner have seen Rifts: Sanitation and Waste Management of Chi-Town turned into a world book.
Have you not read it?
Skimmed upon release, purchased to show support for a fellow poster gone good and to help fill the struggling coffers of Palladium back in the day (Same with Arzno and the Shem sourcebook), but my RL gaming group left Palladium for D20 about 10 seconds after D20 products came out (Pathfinder hodge podge's are their current love, plus a lot of Green Ronin's DC game), and none of the stuff I've done online has gotten anywhere close to New York. So no, never gotten around to it.
jaymz wrote:Not trying to be a poke or anything but you really should read it before you decide it your least favourite book, don't you think?
And nothing against TGK...but man I never wanted Madhaven expanded upon at all. Just an awful and cheesy idea, back when it was a paragraph blurb in the Erin Tarn fluff section. I'm sure he wrote a wonderful book - but I'd sooner have seen Rifts: Sanitation and Waste Management of Chi-Town turned into a world book.
Marrowlight wrote:jaymz wrote:Not trying to be a poke or anything but you really should read it before you decide it your least favourite book, don't you think?
Probably a good thing I didn't decide that then?And nothing against TGK...but man I never wanted Madhaven expanded upon at all. Just an awful and cheesy idea, back when it was a paragraph blurb in the Erin Tarn fluff section. I'm sure he wrote a wonderful book - but I'd sooner have seen Rifts: Sanitation and Waste Management of Chi-Town turned into a world book.
Marrowlight wrote:Should've posted more!
DhAkael wrote:Now. For real hatred and loathing beyond all ken; The Siege of Tolkeen series (particualrly the wrap-up for them).
I wouldn't waste the effort to recycle them into toilet paper. I just feel sorry for the waste of tree and the spilled ink that went into 'em.
But I know a bunch of pseudo facists (no names) who enjoy the plot-sink they represent so...to each their own.
Mark Hall wrote:Y'all seem to assume that Palladium books are written with the same exacting precision with which they are analyzed. I think that is... ambitious.
cyberdon wrote:I didn't like the Game Master Guide or D-Bees of North America.
Alrik Vas wrote:DhAkael wrote:Now. For real hatred and loathing beyond all ken; The Siege of Tolkeen series (particualrly the wrap-up for them).
I wouldn't waste the effort to recycle them into toilet paper. I just feel sorry for the waste of tree and the spilled ink that went into 'em.
But I know a bunch of pseudo facists (no names) who enjoy the plot-sink they represent so...to each their own.
Is it because the CS won? Or were there actual reasons you didn't like the wrap up?
And by the way, in regards to the cybernight-centric book, turning them into anti-tech jedi was one of the worst things they could have done.
Alrik Vas wrote:And by the way, in regards to the cybernight-centric book, turning them into anti-tech jedi was one of the worst things they could have done.
DhAkael wrote:2) The anti-tech powers given to the Cyberkannigits out-of-the-blue WAS stupid in the most extreme sense. The deliniation of the various 'themes' / orders of the knights however, was not.
Rathask wrote:jaymz wrote:I'd have had a less of an issue with this had they given a dedicated anti-supernatural version as well along with a jack of all trades version (partly anti-tech partly anit-supernatural). This to me would have been a better representation of the focus of an individual Knight and boosted them versus the opponents they would likely face in a way that made sense.
They could still do this; in fact, I hope they do. I found the anti-technology (only) Cyber-Knight doesn't really fit the image of a noble hero knight battling the supernatural forces trying to consume our poor world that Cyber-Knights were originally protrayed as being.
For my least-favorite book, I'm going to have to go with Xiticix Invasion. With the worker, warrior, and queen listed in the original main book, I just don't see any reason to have a full book about them unless it also covered a war to eradicate them with people, equipment, O.C.C.'s, magic, and the like.
Special mention goes to England for not being sufficiently fleshed out. However, the Temporal classes and the Chiang-Ku keep this on my "must have" list.
Rathask wrote:jaymz wrote:
For my least-favorite book, I'm going to have to go with Xiticix Invasion. With the worker, warrior, and queen listed in the original main book, I just don't see any reason to have a full book about them unless it also covered a war to eradicate them with people, equipment, O.C.C.'s, magic, and the like.
Eashamahel wrote:Rathask wrote:jaymz wrote:
For my least-favorite book, I'm going to have to go with Xiticix Invasion. With the worker, warrior, and queen listed in the original main book, I just don't see any reason to have a full book about them unless it also covered a war to eradicate them with people, equipment, O.C.C.'s, magic, and the like.
Ah, but if you remember, not only do they discuss that Lazlo will be going to war with the Xiticix, they also give two options for how they will do it, then they flush one of them out, with a battleplan, general squads, how they think it will turn out, how it will actually turn out, and even how people who fight in that war will be viewed in the years to come, and the differences between the perception of that war and the Tolkeen war. The big difference is that they don't actually pull the trigger and make it happen, it's all in their, but as far as I can tell, books that come afterwards still assume it hasn't happened yet.
Balabanto wrote:Rifts Africa. Let's review.
1) Player characters in gameworld automatically upstaged by npcs.
2) Random Deity comes along to make everything okay.
3) Mind-Bogglingly racist to the point of it being painful.
4) Poorly written and researched. Africa 2 a necessity just to undo Africa 1.
5) Very little material not reprinted elsewhere.
boxee wrote: Oh Lazlo yes the book we were promised when the game first came out. The City that stated if the coalition when to war with Tolkeen they would stand with Tolkeen and then stood by doing nothing forcing Tolkeen to take extreme measures trying to save itself and its people. What lame @$$ excuse will they give for not lifting a finger to help. PS sending a few squads is not helping.
kaid wrote:
I would concur rifts africa I think overall would have been much better if the space used on the four horsemen was actually used for describing more of africa. There is so much that could have been done with it I found the africa book a bit dissapointing.
Little Snuzzles wrote:The Hairdresser TechnoWizard Sourcebook was just plain awful.
2D6x10 MD with a blowdryer? Get real.
kaid wrote:I very much want a Lazlo book to come out as I am really curious about how they handle the outcome of the CS wars. I have to imagine the leaders of lazlo have to be concentrating on either a way to teleport the city elsewhere or everybody picking up and leaving to remake the city some place farther away from the CS.
Having chosen to not stand with tolkeen they pretty much sealed their fate. They did not lift their hand to help tolkeen and nobody is going to lift a hand to help them when it is there turn and that turn will likely be sooner rather than later. That the CS will come in and crush them is more of a matter of when they get around to it than anything.
Really the only hope lazlo had of surviving was throwing in fully opening a second front vs the CS and hoping the federation of magic decided to pile on as well. Now it suffers from the same problem tolkeen had one simple target or two if they take new lazlo at the same time where if the CS knocks those two targets out they win which is pretty much ideal situation for the CS military.
Eashamahel wrote:kaid wrote:I very much want a Lazlo book to come out as I am really curious about how they handle the outcome of the CS wars. I have to imagine the leaders of lazlo have to be concentrating on either a way to teleport the city elsewhere or everybody picking up and leaving to remake the city some place farther away from the CS.
Having chosen to not stand with tolkeen they pretty much sealed their fate. They did not lift their hand to help tolkeen and nobody is going to lift a hand to help them when it is there turn and that turn will likely be sooner rather than later. That the CS will come in and crush them is more of a matter of when they get around to it than anything.
Really the only hope lazlo had of surviving was throwing in fully opening a second front vs the CS and hoping the federation of magic decided to pile on as well. Now it suffers from the same problem tolkeen had one simple target or two if they take new lazlo at the same time where if the CS knocks those two targets out they win which is pretty much ideal situation for the CS military.
I am actually rather certain that post war on Tolkeen books, maybe Aftermath, it's stated that Lazlo is now confident they can survive and defeat CS attacks from what they learned form watching the CS-Tolkeen war.
And even if a Lazlo book was written, none of the logical questions that would have arisen from their actions would be answered, and it would not address anything about their reaction to aggressive CS expansion. It would re-hash the 'Tolkeen sold themselves to evil supernatural forces, just like Lazlo knew they would, so they were right in not joining in and thus forcing Tolkeen to sell themselves to supernatural forces to survive' circular logic that was used originally for why they didn't join in.
Also, cool though it would have been way back when, I just don't think Palladium Books could possibly pull it off now. Oh, and they would have to fill a 200+ page book about new OCCs, new D-Bees, two new types of magic, ect.
Eashamahel wrote:One of my players made a TW washing machine with the new cleanse (I think that is the one) spell. You could do a lot of neat, basic stuff with techno-wizardry.
That being said, I think Snuzzles is trying to be funny. Probably best to just give him a chuckle and move on.
Panomas wrote:The Rifts Novels-
Eashamahel wrote:That being said, I think Snuzzles is trying to be funny. Probably best to just give him a chuckle and move on.
The Dark Elf wrote:No book I truly dislike but to add to others comments:
Africa - I found the enemies to be either SDC or gods. Struggling to run a campaign using all of the material with the same Characters. Although I actually like all the content.
Psyscape - No flow to the book. Seemed random and seperate. Super powerful alien intelligence; Very little fleshing out of Psyscape as a city. Good PCC's. Totally random book of monsters. Four Rifter articles put together. Seemed like there was an idea for some good PCC's and there needed to be a book to put them in. Having said that, the contents are good - just random and doesn't flow.
England - HATE London of Splynn. Not needed, stupid name. Also hate the Chiang-Ku. I know they are megaversal but the majority on Rifts Earth are in England and they will always be Chinese Dragons to me. I dislike them as the creators of tattoo magic also.
Getting some stuff off my chest there but that isnt half bad for the hundred or so books! WD PB's!!
Forar wrote:Eashamahel wrote:That being said, I think Snuzzles is trying to be funny. Probably best to just give him a chuckle and move on.
Oh, I agree with the first part. The problem is that they're trying way too hard.
Considering their attitude in other threads regarding perceived negativity/criticism about Rifts, it comes across as patronizing. Condescending even.
Eashamahel wrote:Well, I started posting here a few years ago now, took a long break, and only briefly came back, but from my experience, he seems like a fellow who enjoys his time here, and the character he protrays while doing so doesn't really subtract from the discussion, just rarely adds to it. Random and occasionally contrary just to be contrary, it would seem, but not that bad, in n the grand scheme of things.
I wonder if there is a specific book to which different players can trace where their vision of the game went off course?
I liked the (North America specific) releases up to and including Juicer Uprising, was not a big fan of aliens being behind it all, but still loved the book. Coalition War Campaign was very neat, but I didn't really feel the need for all the new stuff, especially as the CS was about to go to war, I kind of wanted to see the CS, the original skull faced bad guys, do it, but I suppose looking back that even though they had never done anything big in-game timeline before, they had existed as the original version for quite a few years by that point. Hmm...
You know, it might be Xiticix Invasion. That might be my least favourite, because it might be where I can trace my problems back to. I loved the Xiticix, right from the beginning, particularly loved how they were worked into different fluff bits in Mercenaries and a few other books. I also loved Invasion when I was younger, all the info about them, how different things work, their organization, all great. Buuuut... That book is also when they went from doing minor MD with power punches, to suddenly having Supernatural strength and MD weapons, doing multi-armed attacks and super combat moves, the suddenly became able to deal an incredibly amount of damage in combat, got their bonuses jacked WAY up, and just got a power jump across the board (except for their ranged weapons). To me that might be when Rifts went and became a super-hero punch out style battle.
boxee wrote:Eashamahel wrote:Well, I started posting here a few years ago now, took a long break, and only briefly came back, but from my experience, he seems like a fellow who enjoys his time here, and the character he protrays while doing so doesn't really subtract from the discussion, just rarely adds to it. Random and occasionally contrary just to be contrary, it would seem, but not that bad, in n the grand scheme of things.
I wonder if there is a specific book to which different players can trace where their vision of the game went off course?
I liked the (North America specific) releases up to and including Juicer Uprising, was not a big fan of aliens being behind it all, but still loved the book. Coalition War Campaign was very neat, but I didn't really feel the need for all the new stuff, especially as the CS was about to go to war, I kind of wanted to see the CS, the original skull faced bad guys, do it, but I suppose looking back that even though they had never done anything big in-game timeline before, they had existed as the original version for quite a few years by that point. Hmm...
You know, it might be Xiticix Invasion. That might be my least favourite, because it might be where I can trace my problems back to. I loved the Xiticix, right from the beginning, particularly loved how they were worked into different fluff bits in Mercenaries and a few other books. I also loved Invasion when I was younger, all the info about them, how different things work, their organization, all great. Buuuut... That book is also when they went from doing minor MD with power punches, to suddenly having Supernatural strength and MD weapons, doing multi-armed attacks and super combat moves, the suddenly became able to deal an incredibly amount of damage in combat, got their bonuses jacked WAY up, and just got a power jump across the board (except for their ranged weapons). To me that might be when Rifts went and became a super-hero punch out style battle.
Yep Atlantis, power creep started. They totally changed what Atlantis should have been IMO. Too much space for one power. Game went from small kingdoms fighting it out to inter galatic armies sitting on rifts earth.
I really do not see the racism in Africa sorry. You want to add "native" heroes go for it.
Marrowlight wrote:boxee wrote:Eashamahel wrote:Well, I started posting here a few years ago now, took a long break, and only briefly came back, but from my experience, he seems like a fellow who enjoys his time here, and the character he protrays while doing so doesn't really subtract from the discussion, just rarely adds to it. Random and occasionally contrary just to be contrary, it would seem, but not that bad, in n the grand scheme of things.
I wonder if there is a specific book to which different players can trace where their vision of the game went off course?
I liked the (North America specific) releases up to and including Juicer Uprising, was not a big fan of aliens being behind it all, but still loved the book. Coalition War Campaign was very neat, but I didn't really feel the need for all the new stuff, especially as the CS was about to go to war, I kind of wanted to see the CS, the original skull faced bad guys, do it, but I suppose looking back that even though they had never done anything big in-game timeline before, they had existed as the original version for quite a few years by that point. Hmm...
You know, it might be Xiticix Invasion. That might be my least favourite, because it might be where I can trace my problems back to. I loved the Xiticix, right from the beginning, particularly loved how they were worked into different fluff bits in Mercenaries and a few other books. I also loved Invasion when I was younger, all the info about them, how different things work, their organization, all great. Buuuut... That book is also when they went from doing minor MD with power punches, to suddenly having Supernatural strength and MD weapons, doing multi-armed attacks and super combat moves, the suddenly became able to deal an incredibly amount of damage in combat, got their bonuses jacked WAY up, and just got a power jump across the board (except for their ranged weapons). To me that might be when Rifts went and became a super-hero punch out style battle.
Yep Atlantis, power creep started. They totally changed what Atlantis should have been IMO. Too much space for one power. Game went from small kingdoms fighting it out to inter galatic armies sitting on rifts earth.
I really do not see the racism in Africa sorry. You want to add "native" heroes go for it.
Hell, you don't even have to open the Africa book to find it. Just turn to your friendly neighborhood RUE.
"Although there are a few kingdoms and some technology, most people, human and D-Bee [nice attempt to cover their base here by tossing in D-Bee], have returned to tribal ways and magic. Here again, we see contrast in the lives of the people where poverty and hardship are common yet the people all seem happy and appreciative of each other and the little they have"
Why should the Africans, with their massive resource-rich continent, strive for advances in technology that rival the powers of the Megaverse, like the Europeans, South Americans, North Americans, Asians, and Australians have, when they can just be poor but happy!
At least KC's "beloved" Nobles Savages in Spirit West are at least powerful. The Africans didn't even get that much.
Beyond the stereotypes, anyone with even two weeks of basic undergraduate historical training on any one region of Africa (or just the ability to read wikipedia or modern news of African nations in the here and now) could tell you what a colossal massive gigantic offense waste of time the Africa book was, in comparison to what could have been created.
Rifts England being 160 pages about how everyone's abandoned civilization and is instead happy running around nearly naked and building stone shrines around ley lines would still be a step up from Rifts Africa's depiction of the native populace.
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Xit Invasion: Lets see, awesome Rifter article, blown up and made larger, fleshed out complete with war efforts by the hippy's Lazlo! Sounds great, except the book is completely and utterly ignored by the rest of the series of books, thus rendering it less then canon in my mind. Oh, and lets not forget that the book itself was ignored by the Tolkeen series, thus allowing Jericho to save the day, and it should have been left a Rifter Article.
boxee wrote:Marrowlight wrote: Not the feeling I got from either book sorry, might just be me.
Daniel Stoker wrote:It might not be the feeling you got, but I can see what he means as that's what he actually wrote about the people there. It doesn't help that Africa is more of an adventure book for the 4 horsemen then an actual look at what life is like in the Continent.
Daniel Stoker
Rallan wrote:Daniel Stoker wrote:It might not be the feeling you got, but I can see what he means as that's what he actually wrote about the people there. It doesn't help that Africa is more of an adventure book for the 4 horsemen then an actual look at what life is like in the Continent.
Daniel Stoker
And this is exactly why I can't stand the book either.
But I didn't pick it as my least favourite because at least it came from a time when they were still trying something different with every new book. Rifts Africa was different, and while it was an incredibly crappy flavour of different, at least it tried to bring something new to the table.
drewkitty ~..~ wrote:Rallan wrote:Daniel Stoker wrote:It might not be the feeling you got, but I can see what he means as that's what he actually wrote about the people there. It doesn't help that Africa is more of an adventure book for the 4 horsemen then an actual look at what life is like in the Continent.
Daniel Stoker
And this is exactly why I can't stand the book either.
But I didn't pick it as my least favourite because at least it came from a time when they were still trying something different with every new book. Rifts Africa was different, and while it was an incredibly crappy flavour of different, at least it tried to bring something new to the table.
What do you expect the Africa book is mainly just one big adventure, with supporting classes.