Space Technowizardry
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Space Technowizardry
So I was refreshing my memory on the UWW and I see that they have techno-wizardry as one of the main reasons they were able to become space-faring. I don't recall seeing any techno-wizardry section of non-ship items (just the dwarven spaceships) in the various Phase World books, but I only have DB2 with me at the moment, the rest are being borrowed. Is there some that I'm just forgetting?
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- Greyaxe
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Re: Space Technowizardry
Fleets has a number of magically driven ships in it but not much in the way of TW occs or anything.
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- taalismn
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Re: Space Technowizardry
Fleets also has the spells that can be applied to TW space creations, but nothing much in the way of actual hardware built using them.
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"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"
--------Rudyard Kipling
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"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"
--------Rudyard Kipling
------------
Re: Space Technowizardry
taalismn wrote:Fleets also has the spells that can be applied to TW space creations, but nothing much in the way of actual hardware built using them.
Though the 'Brightswandir' gives a decent idea of just how "EXPANSIVE" TW can be in capital and subcapital ships.
Good benchmark(s)
Bind the body to the opened mind
Bind the body to the opened mind
I dream of towers in a world consumed
A void in the sentient sky
I dream of fissures across the moon
Leaves of the lotus rise
~Dream Again By Miracle of Sound
Bind the body to the opened mind
I dream of towers in a world consumed
A void in the sentient sky
I dream of fissures across the moon
Leaves of the lotus rise
~Dream Again By Miracle of Sound
Re: Space Technowizardry
Yeah, I was hoping for stuff like the TW space suit with spells for movement, protection, carpet of adhesion used to walk on surfaces in place of magnetic boots, etc. Yes, I can make it on my own, but it's interesting to see what the "official" stuff is because it's often more creative and sometimes more powerful than I'd let my own players make up on their own.
"But you can't make an omelet without ruthlessly crushing dozens of eggs beneath your steel boot and then publicly disemboweling the chickens that laid them as a warning to others." -Order of the Stick #760
- drewkitty ~..~
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Re: Space Technowizardry
LostOne wrote:Yeah, I was hoping for stuff like the TW space suit with spells for movement, protection, carpet of adhesion used to walk on surfaces in place of magnetic boots, etc. Yes, I can make it on my own, but it's interesting to see what the "official" stuff is because it's often more creative and sometimes more powerful than I'd let my own players make up on their own.
See the AU:GG book for the spell for this.
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Each question should be give the canon answer 1st, then you can proclaim your house rules.
Reading and writing (literacy) is how people on BBS interact.
Re: Space Technowizardry
Rappanui wrote:most Space technosmithies are being used just to power the engines. hundreds of spell casters to refill the ship PPE.
UWW ships tend to have onboard PPE generators.
But still, one of the most basic rules for survival on any planet is never to upset someone wearing black leather - This is why protesters against the wearing of animal skins by humans unaccountably fail to throw their paint over Hell's Angels.
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- Terry Prachett
Small font: use ctrl+c and copy it, so you can read. But since it is in small fonts, it is not important. I am not a NE salesperson.
Re: Space Technowizardry
LostOne wrote:Yeah, I was hoping for stuff like the TW space suit with spells for movement, protection, carpet of adhesion used to walk on surfaces in place of magnetic boots, etc. Yes, I can make it on my own, but it's interesting to see what the "official" stuff is because it's often more creative and sometimes more powerful than I'd let my own players make up on their own.
Check the Space Magic section in the Fleets of the Three Galaxies book.
You can find many useful spells in it to enhance movement (like Magnetic Boots or Space Walk and Zero G movement), protection spells against the harsh environment of space (recycle air, radiation protection, impervious to vacuum, create air and so on), slow and high speed flight spells, detection/combat/defensive/communication and utility spells also can be found on the pages of this book.
My Flickr phostostream with pictures of various ships and deckplans: http://www.flickr.com/photos/67590659@N04/