Space Technowizardry

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LostOne
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Space Technowizardry

Unread post by LostOne »

So I was refreshing my memory on the UWW and I see that they have techno-wizardry as one of the main reasons they were able to become space-faring. I don't recall seeing any techno-wizardry section of non-ship items (just the dwarven spaceships) in the various Phase World books, but I only have DB2 with me at the moment, the rest are being borrowed. Is there some that I'm just forgetting?
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Re: Space Technowizardry

Unread post by Greyaxe »

Fleets has a number of magically driven ships in it but not much in the way of TW occs or anything.
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Re: Space Technowizardry

Unread post by taalismn »

Fleets also has the spells that can be applied to TW space creations, but nothing much in the way of actual hardware built using them.
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DhAkael
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Re: Space Technowizardry

Unread post by DhAkael »

taalismn wrote:Fleets also has the spells that can be applied to TW space creations, but nothing much in the way of actual hardware built using them.

Though the 'Brightswandir' gives a decent idea of just how "EXPANSIVE" TW can be in capital and subcapital ships.
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LostOne
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Re: Space Technowizardry

Unread post by LostOne »

Yeah, I was hoping for stuff like the TW space suit with spells for movement, protection, carpet of adhesion used to walk on surfaces in place of magnetic boots, etc. Yes, I can make it on my own, but it's interesting to see what the "official" stuff is because it's often more creative and sometimes more powerful than I'd let my own players make up on their own.
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Re: Space Technowizardry

Unread post by drewkitty ~..~ »

LostOne wrote:Yeah, I was hoping for stuff like the TW space suit with spells for movement, protection, carpet of adhesion used to walk on surfaces in place of magnetic boots, etc. Yes, I can make it on my own, but it's interesting to see what the "official" stuff is because it's often more creative and sometimes more powerful than I'd let my own players make up on their own.

See the AU:GG book for the spell for this.
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Re: Space Technowizardry

Unread post by KLM »

Rappanui wrote:most Space technosmithies are being used just to power the engines. hundreds of spell casters to refill the ship PPE.


UWW ships tend to have onboard PPE generators.
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Re: Space Technowizardry

Unread post by sagajr »

LostOne wrote:Yeah, I was hoping for stuff like the TW space suit with spells for movement, protection, carpet of adhesion used to walk on surfaces in place of magnetic boots, etc. Yes, I can make it on my own, but it's interesting to see what the "official" stuff is because it's often more creative and sometimes more powerful than I'd let my own players make up on their own.


Check the Space Magic section in the Fleets of the Three Galaxies book.
You can find many useful spells in it to enhance movement (like Magnetic Boots or Space Walk and Zero G movement), protection spells against the harsh environment of space (recycle air, radiation protection, impervious to vacuum, create air and so on), slow and high speed flight spells, detection/combat/defensive/communication and utility spells also can be found on the pages of this book.
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