Regarding necromancers sculls and neckliaces.

Diabolists, Techno-Wizards & Psionicists, Oh my! All things that are Magics and Psionics in all Palladium Games.

Moderators: Immortals, Supreme Beings, Old Ones

User avatar
pblackcrow
Champion
Posts: 2545
Joined: Sat Jul 13, 2002 1:01 am
Location: On Earth
Contact:

Regarding necromancers sculls and neckliaces.

Unread post by pblackcrow »

Would it be against any rules or the like to dip the sculls into copper, gold, silver, or bronze?
Ankh, udja, seneb.
User avatar
pblackcrow
Champion
Posts: 2545
Joined: Sat Jul 13, 2002 1:01 am
Location: On Earth
Contact:

Re: Regarding necromancers sculls and neckliaces.

Unread post by pblackcrow »

I do see what you are saying...On the other hand...gold, silver, copper, and bronze, etc are conductors of energy. They are used in the construction of TW devices. Considered soft metals.

Um, Mate, once enchanted, they are MDC items in Rifts. And I have dipped things in gold and silver before. Back when gold was MUCH cheaper. And a friend wanted me to dip a snakes skeleton. It looked awesome. But still, there are other ways...coating, electroplating, painting it, etc.
Ankh, udja, seneb.
User avatar
Nekira Sudacne
Monk
Posts: 15608
Joined: Sun Oct 19, 2003 7:22 pm
Comment: The Munchkin Fairy
Location: 2nd Degree Black Belt of Post Fu
Contact:

Re: Regarding necromancers sculls and neckliaces.

Unread post by Nekira Sudacne »

pblackcrow wrote:I do see what you are saying...On the other hand...gold, silver, copper, and bronze, etc are conductors of energy. They are used in the construction of TW devices. Considered soft metals.

Um, Mate, once enchanted, they are MDC items in Rifts. And I have dipped things in gold and silver before. Back when gold was MUCH cheaper. And a friend wanted me to dip a snakes skeleton. It looked awesome. But still, there are other ways...coating, electroplating, painting it, etc.


Just because they conduct electricity dosn't mean they conduct magic energy.

TW items are different dicipline. just because they work there, dosn't mean they'd help with any other magic.
Sometimes, you're like a beacon of light in the darkness, giving me some hope for humankind. ~ Killer Cyborg

You can have something done good, fast and cheap. If you want it done good and fast, it's not going to be cheap. If you want it done fast and cheap it won't be good. If you want something done good and cheap it won't be done fast. ~ Dark Brandon
User avatar
Chronicle
Megaversal® Ambassador
Posts: 530
Joined: Mon Apr 30, 2001 1:01 am
Comment: Your Local Lurker. THAT'S the Reality.....

Email: Chronos47@gmail.com
Location: Cleveland, Ohio

Re: Regarding necromancers sculls and neckliaces.

Unread post by Chronicle »

Then hire a sick tw to help with the enhancements and then gem the eyes and grill. (Yes I went there )
Your local Lurker and Temporal Wizard Extrodinaire,

Chronicle


Cosmic Forge or bust.

Love me some Phood

Where is the wood in Wormwood.

"How Are you a Super Power" -Sterling Archer
User avatar
Zamion138
Hero
Posts: 1569
Joined: Sun Jan 08, 2012 4:34 pm
Location: Carson City NV

Re: Regarding necromancers sculls and neckliaces.

Unread post by Zamion138 »

I would allow it, your doing it to look cool not to cheat the game its mearly a cosmetic issue as far as i am reading. It keeps the rule of cool going it does not hurt the integraty of the casters disapline. Also if needed you can cast the sdc bone to mdc bone spell from russia to make it happen.

Again if its purely cosmetic id allow it for the cost of labor and parts/gold.
User avatar
Nekira Sudacne
Monk
Posts: 15608
Joined: Sun Oct 19, 2003 7:22 pm
Comment: The Munchkin Fairy
Location: 2nd Degree Black Belt of Post Fu
Contact:

Re: Regarding necromancers sculls and neckliaces.

Unread post by Nekira Sudacne »

Chronicle wrote:Then hire a sick tw to help with the enhancements and then gem the eyes and grill. (Yes I went there )


As I said, there's no reason to assume a TW enchantments and a necromantic necklace are compatible. there are two different disciplines. The TW is just as likely to turn himself into a zombie trying to help as he is to help the necromancer.
Sometimes, you're like a beacon of light in the darkness, giving me some hope for humankind. ~ Killer Cyborg

You can have something done good, fast and cheap. If you want it done good and fast, it's not going to be cheap. If you want it done fast and cheap it won't be good. If you want something done good and cheap it won't be done fast. ~ Dark Brandon
User avatar
pblackcrow
Champion
Posts: 2545
Joined: Sat Jul 13, 2002 1:01 am
Location: On Earth
Contact:

Re: Regarding necromancers sculls and neckliaces.

Unread post by pblackcrow »

Zamion138 wrote:I would allow it, your doing it to look cool not to cheat the game its mearly a cosmetic issue as far as i am reading. It keeps the rule of cool going it does not hurt the integraty of the casters disapline. Also if needed you can cast the sdc bone to mdc bone spell from russia to make it happen.

Again if its purely cosmetic id allow it for the cost of labor and parts/gold.


Exactly...And like the player said, there is no rule against it. This is just something he wants to do to honor his brother and sister's skulls, which a necromancer had enchanted. It's not to add any abilities to it or anything like that. Though, technically it would make the skull with the flaming eyes enchantment brighter when it's being used as a lantern, but I just now thought of that. And bronze and copper aren't exactly going to draw attention when displayed the snake or bat skull openly.

See, he killed the necromancer like in a similar manner that the necromancer killed his brother and sister then (Anarchists can do it, and it was justified)...Killed him in his sleep. He took everything the necromancer had. Including some necklaces, books, etc. Took his body to what was once their village and had the fire sorceress do a bond fire of purification. Everything that was not magical, he tossed IT ALL into the flames including the body. Then he told the fire sorceress where his underground layer was, as he read the journal there was other rooms hidden bone stashes in there and more mummies, zombies, and the like. It would turns out to be an interesting little "dungeon" adventure. He found his brother and sister's skulls and decided to use them. He just took their heads, and ordains. The rest of books however, he kept to study and also his ritual notes. He is learning what to look out for in the future. As well as helpful spells and things. Had he not lead him to his layer, he wouldn't have found it. Also, had he not have been invisible he couldn't have done that. Though, he suspected it was the undertaker who was doing it.
Ankh, udja, seneb.
User avatar
pblackcrow
Champion
Posts: 2545
Joined: Sat Jul 13, 2002 1:01 am
Location: On Earth
Contact:

Re: Regarding necromancers sculls and neckliaces.

Unread post by pblackcrow »

Panomas wrote:
pblackcrow wrote:I do see what you are saying...On the other hand...gold, silver, copper, and bronze, etc are conductors of energy. They are used in the construction of TW devices. Considered soft metals.

Um, Mate, once enchanted, they are MDC items in Rifts. And I have dipped things in gold and silver before. Back when gold was MUCH cheaper. And a friend wanted me to dip a snakes skeleton. It looked awesome. But still, there are other ways...coating, electroplating, painting it, etc.


Once what is enchanted the bone?

The sculls/skulls.
Ankh, udja, seneb.
User avatar
Zamion138
Hero
Posts: 1569
Joined: Sun Jan 08, 2012 4:34 pm
Location: Carson City NV

Re: Regarding necromancers sculls and neckliaces.

Unread post by Zamion138 »

pblackcrow wrote:
Panomas wrote:
pblackcrow wrote:I do see what you are saying...On the other hand...gold, silver, copper, and bronze, etc are conductors of energy. They are used in the construction of TW devices. Considered soft metals.

Um, Mate, once enchanted, they are MDC items in Rifts. And I have dipped things in gold and silver before. Back when gold was MUCH cheaper. And a friend wanted me to dip a snakes skeleton. It looked awesome. But still, there are other ways...coating, electroplating, painting it, etc.


Once what is enchanted the bone?

The sculls/skulls.

Well i think hes refering to the fact you dont have to do anything to the bones. You redo the ritual everytime you interact magically with the bones/parts.....you would want to use perserve hides/bones on the stuff but no enchanting really.
User avatar
pblackcrow
Champion
Posts: 2545
Joined: Sat Jul 13, 2002 1:01 am
Location: On Earth
Contact:

Re: Regarding necromancers sculls and neckliaces.

Unread post by pblackcrow »

No, the sculls have already been enchanted. Thus are already MDC. Read pages 197-198 of Rifts Book of Magic.
Ankh, udja, seneb.
User avatar
Zamion138
Hero
Posts: 1569
Joined: Sun Jan 08, 2012 4:34 pm
Location: Carson City NV

Re: Regarding necromancers sculls and neckliaces.

Unread post by Zamion138 »

Rune weapons can survive in a volcano for thousands of years and be fine they should be just fine dipped in gold (see mount nimro) ......as to the skulls if they are mdc even if the gold fails to stick they wont be harmed gold melts at a low temperature.
User avatar
Zamion138
Hero
Posts: 1569
Joined: Sun Jan 08, 2012 4:34 pm
Location: Carson City NV

Re: Regarding necromancers sculls and neckliaces.

Unread post by Zamion138 »

'Meld".....hmmm suppose it would depend on how porous the bone in question is.
Coating would not be to hard it would be all one piece ....not as strong as melding though but would hold i bet.
User avatar
Zamion138
Hero
Posts: 1569
Joined: Sun Jan 08, 2012 4:34 pm
Location: Carson City NV

Re: Regarding necromancers sculls and neckliaces.

Unread post by Zamion138 »

@panomas, i think if you coated a rune sword it would work just fine, it wouldnt have alot of the pretty gold left after a decently long fight on it but i dont think the thin sdc layer of gold would effect its function much.

But for his skulls id let him do its not effecting a game mechanic other than raiders now think hes rich with golden skulls all over himself.
User avatar
pblackcrow
Champion
Posts: 2545
Joined: Sat Jul 13, 2002 1:01 am
Location: On Earth
Contact:

Re: Regarding necromancers sculls and neckliaces.

Unread post by pblackcrow »

Actually, only 1 skull is visible, and that is a small snakes scull which has been done in bronze. I gave my go ahead for him to do it.
Ankh, udja, seneb.
User avatar
Tor
Palladin
Posts: 6975
Joined: Thu Aug 09, 2012 2:37 pm
Comment: If you have something to say, back it up with thoughts and reasons. Simply posting to agree or disagree tends to be a waste.
Location: Pyramid

Re: Regarding necromancers sculls and neckliaces.

Unread post by Tor »

You could always dip most of the skull in gold but have part of it you didn't dip for touching. Kind of like Achilles' heel.
"1st edition? 2nd edition? It doesnt matter! Let's just talk" -Forums of the Megaverse
User avatar
glitterboy2098
Rifts® Trivia Master
Posts: 13547
Joined: Wed Aug 06, 2003 3:37 pm
Location: Missouri
Contact:

Re: Regarding necromancers sculls and neckliaces.

Unread post by glitterboy2098 »

honestly you'd not 'dip' the skull to coat it.. you'd cover it in Gold leaf, which can be applied without high heat.

and the only reason to do so would be cosmetic. make the bones look fancier, more decorative, and avoid the "freshly raided graveyard" look.
Author of Rifts: Deep Frontier (Rifter 70)
Author of Rifts:Scandinavia (current project)
Image
* All fantasy should have a solid base in reality.
* Good sense about trivialities is better than nonsense about things that matter.

-Max Beerbohm
Visit my Website
Locked

Return to “Guild of Magic & Psionics”