Dzuiks wrote:Hello again! I've been learning a lot about PF, took a break from D&D; my question is Palladium 2nd Edition PHB is there a section that discusses range combat like what to roll to strike etc. (page number) Maybe I passed it up somewhere but just wanted to make sure. Thanks Again!
Archery wp and Targeting WP discuss ranges. Combat section discusses strike rolls. Page #s range a little depending on printing, but combat is around 42, and WP's start on 59
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You will also want to read the Long Bowman and Warrior Monk OCCs, as every character besides these classes has a serious defense penalty against ranged weapons that is not mentioned anywhere else.
Dzuiks wrote:Thank you both for responding, but is it a +5 or +9 to strike in range attack in 2nd edition? Thanks
Neither. Any character besides a Long Bowman and Warrior Monk has a -10 to parry or dodge incoming projectile attacks. This is separate from the attacker's bonus to strike.
Example: JimBob the Bowman fires at Doofus the Merc Fighter and rolls a 14. JimBob has a +4. Modified 18 to strike. Doofus attempts to parry and rolls a 17. +4 from WP Sword bonus, 21 before penalty. -10 defend against incoming projectiles. Modified 11. JimBob hits, rolls damage, etc.
Unless I'm missing something about a ranged bonus besides W.P./P.P./HtH?
Targetting can give +1 at level 1 and the longbowman gets a special shot with +3 to strike
I will say i wasnt keen on the old, you shoot an arrow 600 feet in heavy wind and rain at a target going at 70kph, what did you roll, a 5 thats a hit thing, so i added some modifications so the players didnt have to depend on me to figure out their negatives/bonuses to strike and that they would also be consistent. (The old extreme range has been used quite a few times by people throwing their swords at things)
Combat Modifiers – Ranged Combat These are the range numbers required to hit a stationary person in no wind and no cover if you have appropriate WP. Add 5 to the to hit numbers if no WP. Point Blank: 5+ Within 10ft. Short: 8+ Within %10 of weapon range. Medium: 12+ Within %50 of weapon range. Long: 16+ Within %100 of weapon range. Extreme: 21+ Within %120 of weapon range.
Target Speed Modifiers 5 +2 to target number. 12 +4 to target number. 18 +6 to target number. 24 +8 to target number. 30 +10 to target number.
Cover Modifiers (Soft Cover is cover that won't stop the shot but does block line of site) Soft Cover, %25 +1 to target number. Soft Cover, %50 +2 to target number. Soft Cover, %75 +3 to target number. Soft Cover, %90 +5 to target number. Hard Cover, %25 +2 to target number. Hard Cover, %50 +4 to target number. Hard Cover, %75 +7 to target number. Hard Cover, %90 +10 to target number.
Size Modifiers Miniscule (20 cent coin size or smaller): +16 to target number. (Extra +8 if called shot) Tiny (30cm or smaller): +8 to target number (Extra +4 if called shot) Small (3ft or small): +4 to target number (Extra +2 if called shot) Medium(Man size or smaller): No modifiers (Extra +1 if called shot) Large (7ft to 9ft range): -2 to target number (-1 if called shot) Huge (9ft to 15 ft): -4 to target number (-2 if called shot) Gargantuan (15ft to 30 ft): -6 to target number (-3 if called shot) Freakin Hooge (30ft+): -10 to target number (-5 if called shot) Wind Modifiers (Point Blank Halves these modifiers) Light Wind +2 to target number. Medium Wind +4 to target number. Strong Wind +8 to target number. Storm Winds +12 to target number. Cyclonic Winds +20 to target number. (Note, PC’s, hell even Dragons would be hard pressed to do anything in 120mph+ winds).
So if you use a longbow to shoot at an ogre 100ft away while he is moving at 8 in light winds but he is behind a brick wall you need Within %50 of range so thats medium, so you need at least a 12 he is moving at 8 so thats +2 so you need a 14 theres light wind so that takes it to 16 (light wind +2) and he's got %50 hard cover (brick wall to his waist +4) but he is larger then man size (8ft tall)so that takes 2 off the hit roll so with his bonuses to strike he has to get an 18 or higher to hit.
So a level 5 Longbowman has +2 strike from wp, +2 from targetting, and maybe +2 from stat so he needs a 12 or higher to hit, and thats if he doesnt have higher quality gear.
also this is my table for first ed and i have perks for reducing the negatives to hit, especially for longbowman.