Familiars

Diabolists, Techno-Wizards & Psionicists, Oh my! All things that are Magics and Psionics in all Palladium Games.

Moderators: Immortals, Supreme Beings, Old Ones

User avatar
SpiritInterface
Hero
Posts: 887
Joined: Sat Oct 15, 2005 9:48 pm
Location: Visalia, CA

Familiars

Unread post by SpiritInterface »

Several magic OCCs get familiars (shifters, witches, ect), do you treat them as cute little bits of SDC, or do you treat them as distinct beings?

I am currently playing a Shifter and the GM is trying to figure out what to give me and is open to suggestions.
Veni Vidi Vici
Una Salus Victis Nullam Sperare Salutem
Sic vis pacem, Para bellum
Audentes fortuna iuvat
O Tolmon Nika
Oderint Dum Metuant
User avatar
Alrik Vas
Knight
Posts: 4810
Joined: Tue Mar 19, 2013 8:20 pm
Comment: Don't waste your time gloating over a wounded enemy. Pull the damn trigger.
Location: Right behind you.

Re: Familiars

Unread post by Alrik Vas »

Ravens are fun. They're relatively innocuous and as a bird they make an excellent spy. Plus they have a little creepy factor. Be the man in rags and tatters with a raven perched on his shoulder. :ok:
Mark Hall wrote:Y'all seem to assume that Palladium books are written with the same exacting precision with which they are analyzed. I think that is... ambitious.

Talk from the Edge: Operation Dead Lift, Operation Reload, Operation Human Devil, Operation Handshake, Operation Windfall 1, Operation Windfall 2, Operation Sniper Wolf, Operation Natural 20
Giant2005
Knight
Posts: 3209
Joined: Tue Jan 02, 2007 4:57 am

Re: Familiars

Unread post by Giant2005 »

Ger yourself a Luurduck and enjoy the perks of its Electrical Force Field.
Then apologize to the GM and other players for breaking the game.
User avatar
Tor
Palladin
Posts: 6975
Joined: Thu Aug 09, 2012 2:37 pm
Comment: If you have something to say, back it up with thoughts and reasons. Simply posting to agree or disagree tends to be a waste.
Location: Pyramid

Re: Familiars

Unread post by Tor »

Familiars are massive liabilities that can permanently reduce your life. Unless there's always a means available to resurrect them, they make me nervous.

Although I do like the idea of having a thousand raven familiars.
"1st edition? 2nd edition? It doesnt matter! Let's just talk" -Forums of the Megaverse
User avatar
arouetta
Megaversal® Ambassador
Posts: 274
Joined: Mon Aug 20, 2012 10:06 pm

Re: Familiars

Unread post by arouetta »

While my PCs have yet to get a familiar, they did inherit a "haunted" house (one poltergeist). They're up to two poltergeists and can no longer leave summoning books in the house. :D I have always tried to play the poltergeists as fully fleshed out as possible. If a familiar was gained in my campaign I would do my best to fully flesh out that NPC as well. Little things like begging for table scraps - or flat out stealing them, making off with anything soft, pouncing PC feet, determination to occupy that spot (and woe to anyone who also is occupying it), etc. can make for a non-sentient creature with lots of personality.
User avatar
Sir_Spirit
Invisible Pink Unicorn
Posts: 3549
Joined: Thu Aug 12, 2004 7:12 am
Location: Eden Time:Precisely
Contact:

Re: Familiars

Unread post by Sir_Spirit »

One alternate idea I have for familiars is to treat them as a spirit bound into a physical form created out of your life force. The familiar could look like any small animal, a mini-dragon, or evn a weird homunculus thing. And be treated mechanically like a result on some Rifter Nightbane tables. You lose some Hit points to make it, but if it "dies" then it returns/reappears once those hit points would have healed back. Also, you know everything it knows, so it can spy for you. But has to stay within a couple miles or so, unlike a real animal.
Damn ICE/BCP/BorderPatrol! Damn everyone who won’t damn ICE/BCP/Border Patrol!! Damn everyone that won’t put lights in his windows and sit up all night damning CE/BCP/BorderPatrol!!!
If you support ICE/BCP/BorderPatrol at this point, you would have called the Gestapo on the people surreptitiously moving into your neighbor's attic and huffed that you were only following the law.
gaby
Knight
Posts: 4340
Joined: Fri Jan 03, 2003 2:01 am
Location: Québec

Re: Familiars

Unread post by gaby »

Well BtS I make them a bit of PPE Battary,they need to be around win the Witch kills someone to absorb the release of ppe,rechanging them.
The familiar is the link to the Powerful being the Witch made the deal with.
User avatar
Tor
Palladin
Posts: 6975
Joined: Thu Aug 09, 2012 2:37 pm
Comment: If you have something to say, back it up with thoughts and reasons. Simply posting to agree or disagree tends to be a waste.
Location: Pyramid

Re: Familiars

Unread post by Tor »

Alrik Vas wrote:Be the man in rags and tatters with a raven perched on his shoulder.
his>each and you're Odin.

Pantheons of the Megaverse made it clear that there is not a single-familiar limit since an NPC has 2 familiars. There's really not anything explicit in the spell that prevents you from casting it multiple times to get an army of familiars, if you're okay with the added risk to your health if they all get taken out in a massive missile blast.
"1st edition? 2nd edition? It doesnt matter! Let's just talk" -Forums of the Megaverse
User avatar
Braden Campbell
Palladium Books® Freelance Writer
Posts: 3744
Joined: Sat Oct 14, 2000 1:01 am
Location: The Free City of Worldgate

Re: Familiars

Unread post by Braden Campbell »

Giant2005 wrote:Ger yourself a Luurduck and enjoy the perks of its Electrical Force Field.
Then apologize to the GM and other players for breaking the game.


You've been, you've been... THUNDERDUCK!

:ok:
Braden, GMPhD
_______________________________________
Braden wrote:Thundercloud Galaxy has a flock of ducks in it that can slag a Glitterboy in one melee.

If that doesn't prompt you to buy it, I don't know what else I can say.
Locked

Return to “Guild of Magic & Psionics”