Vampire Kingdoms: Revised - Pheromones question?

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EnlightenedVagabond
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Vampire Kingdoms: Revised - Pheromones question?

Unread post by EnlightenedVagabond »

With the addition/clarification of the seduction power caused by Pheromones, would that mean that Enviromentally sealed armor is immune to it? Just brought up a question while reading it with a friend, we are debating it, he seems to think its not so much as airborne as something else hard to qauntify.
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Re: Vampire Kingdoms: Revised - Pheromones question?

Unread post by SpiritInterface »

EnlightenedVagabond wrote:With the addition/clarification of the seduction power caused by Pheromones, would that mean that Enviromentally sealed armor is immune to it? Just brought up a question while reading it with a friend, we are debating it, he seems to think its not so much as airborne as something else hard to qauntify.


If it is truely a pheromone then yes environmental armor would protect you. Unless it is some kind of mind control or psionic ability there has to be a way to transmit the effect, either through airborne or touch like Bo in Lost Girl(shameless plug for a good show). It is up to your GM to decide how he wants to handle it.
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Re: Vampire Kingdoms: Revised - Pheromones question?

Unread post by glitterboy2098 »

personally plan to ignore it if i use vampires.. i'll stick to hypnotic suggestions like in the original european mythology, thank you.
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Re: Vampire Kingdoms: Revised - Pheromones question?

Unread post by Mercdog »

I would say Yes, if you are wearing sealed EBA you are effectively immune to pheremones. Of course, I would think that if the vamp is trying to use it's pheremones to seduce you, it won't likely try to do so while you're armored up and on guard as in a combat situation.

As an aside, I differentiate between the pheremone seduction and the hypnotic suggestion/mind control. Sometimes vamps just want to play with their food, not tell it what to do. ;)
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Re: Vampire Kingdoms: Revised - Pheromones question?

Unread post by Colt47 »

So vampires are now Fox Demon imitators? :-?
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Re: Vampire Kingdoms: Revised - Pheromones question?

Unread post by FreelancerMar »

Fox Demon????

well anyway, Since it is classified as a Chemical Attack, an EBA suit should nullify it's effects.
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Re: Vampire Kingdoms: Revised - Pheromones question?

Unread post by Colt47 »

FreelancerMar wrote:Fox Demon????

well anyway, Since it is classified as a Chemical Attack, an EBA suit should nullify it's effects.


Fox Faerie from Rifts China use pheromones to seduce people, then drain the life from them. I just call them Fox demons since that's pretty much what they are. :P
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Re: Vampire Kingdoms: Revised - Pheromones question?

Unread post by Mack »

It partly depends on how you define "sealed armor."

Does that mean:
1) It uses an air filter to purify outside air.
2) It uses an independent oxygen supply.

The first may not stop pheromones (GM's descretion). The second definitely would.
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Re: Vampire Kingdoms: Revised - Pheromones question?

Unread post by FreelancerMar »

I used to have to wear a 2 filter Resperator style mask while working at a company due to some of the hazerdous fumes and materials that I had to work with. Those things filter out a lot of stuff. I would imagine that a military grade GAS mask would offer even better protection than a civilian type.

On this Issue As a GM I would rule that

A Current Modern Military Grade Filtered GAS mask would Prevent it from working. Therefore an EBA suit would protect it's wearer from it's effect too.
Espically since an EBA suit is definately a Sealed System.
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Re: Vampire Kingdoms: Revised - Pheromones question?

Unread post by Tor »

EnlightenedVagabond wrote:With the addition/clarification of the seduction power caused by Pheromones

Does this replace or supplement the Hypnotic Suggestion and Super Hypnotic Suggestion and biting-based mind control abilities vampires originally had?
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Re: Vampire Kingdoms: Revised - Pheromones question?

Unread post by Mallak's Place »

Knowledge of the vampires Pheromones have caused the CS to put delicate Computer linked Chemical Sniffers into every nook and cranny of their Fortress Cities, any positive reading are investigated by a double squad of Psi-Stalkers and Dog Boys. They are also startign to put sniffers in the burbs as well as Military bases. this has increased the number of encounters with Vampires by a factor of Three.
Other Comunities are starting to follow suit.
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Re: Vampire Kingdoms: Revised - Pheromones question?

Unread post by eliakon »

Mallak's Place wrote:Knowledge of the vampires Pheromones have caused the CS to put delicate Computer linked Chemical Sniffers into every nook and cranny of their Fortress Cities, any positive reading are investigated by a double squad of Psi-Stalkers and Dog Boys. They are also startign to put sniffers in the burbs as well as Military bases. this has increased the number of encounters with Vampires by a factor of Three.
Other Comunities are starting to follow suit.


Excellent example of the Law of Unintended Consequences sir, well played.
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Re: Vampire Kingdoms: Revised - Pheromones question?

Unread post by Shark_Force »

some forms of environmental body armour should work against the old vampire ability as well... basically, if your helmet is clear with a projected HUD, you might have had to worry about the old hypnotic ability, but if it was showing you camera footage of the outside world (which is probably the case with several kinds of EBA, unless part of the goals of the people designing them was to ensure the worst field of vision possible) then you should have been protected regardless.

either way leads to some degree of protection from the vampiric hypnotic ability.

that said, i prefer the original version too. particularly since the system is supposed to be megaversal, and every other setting in the game that has vampires uses the old vampires.
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