torjones wrote:Ok, in my last gaming session, there was a major argument between two players as to how exactly TK Super works. I would like other's opinions on the situation please.
Greetings and Salutations. This is asking opinions, so I may use a few rules I'm not sure about, but will also try to keep it as close to by the book as possible (but unless I reference specific passages, this is just my best attempt to interpret the rules). For space purposes, I'm cutting out the player debate qoutes and just going to focus on the questions.
On a side note: Before I begin I feel I should also add there's an article on Telekinesis in Rifter #44 written by Mark Hall (author of the Mysteries of Magic book). This is not official, but you might consider checking it out as well.
torjones wrote:1: is the NPC being held to the ceiling able to draw a weapon?
I would say "yes." Now I'll explain ...
I don't remember where I read it (might've been an old FAQ answer, which can be horribly inaccurate), but I remember an example of someone with Telekinesis not being able to fire a gun with TK. That's because holding the gun is one mechanism, but the trigger would be a second mechanism and you could only manipulate one at a time. I don't know if this is ever officially stated in a book or not though, so it could be inaccurate.
The examples in the book mentions moving objects. The description mentions things like "make an object hop, fall, roll, rise into the air, suspend it there (hover) or make it fly across the room." For combat purposes, throwing an object is the same as throwing it with your hands. At best I'd say what can you do with one hand (if that one hand could lift an amount of weight equal to Telekinesis value). This is really what the examples seem to show.
As for myself (and what I've seen from most other people on these forums, though I don't speak for everyone) it's more of grabbing the main body/torso, unless another limb is specified. As such a TK'd victim can grab onto something (to try and avoid being moved), or even fire a gun (in a setting such as Rifts where guns are available). This helps prevent a TK grab from being effectively an instant death. Of course, in settings such as PF, your options are far more limited.
torjones wrote:2: If the NPC is capable of drawing a weapon, and throws it at a PC, does the player holding the NPC against the ceiling require to pay 8 more ISP for the combat bonuses in order to catch the thrown knife, or is that part of what he's already paid?
First, for the "8 I.S.P." comment in the Telekinesis (Super) section (I take it you're using RUE, because I don't believe that little line was in any of the other books), I believe that's a bad copy/paste job. If youl look at TK (Physical) you'll see the same comment. There it makes sense, as 8 I.S.P. is the cost for medium weight. The combat section for Super is pretty much just a copy/paste of this. As a result, that 8 I.S.P. probably isn't important, because Super TK costs 10 I.S.P. just to use, and considered expenditure for large/heavy objects already.
As for the rest, that really depends. With simple TK, you'd have to drop the person first. With Super TK, if you're second level or higher, and you're only manipulating that one person, then probably not a problem. Of course, if (for example) you spend 20 I.S.P. to lift a person who weighs
exactly 200 pounds (with all his equipment) and his friend throws a knife at you ... you have to spend more I.S.P., because even though it's light weight it still exceeds the weight limit you paid for.
Note: "Medium" for TK is 11-25 pounds (see lesser TK for details), so if you want, you may want to rule that they need to be able to have at least that much to spare. So if the character spent 20 I.S.P. and the victim weights 195 pounds, no luck because the psychic didn't spent enough I.S.P. to lift between 205 and 220 pounds (where it falls into that range would be a G.M. call). However, if the victim only weighed 150 pounds, he could parry the knife with weight to spare!
torjones wrote:3: would it be any different for TK Simple? (since you can only control one item at a time, the knife being thrown would need to be parried maybe? Would that parry attempt cause the person to be dropped?)
Yes. See above for details.
torjones wrote:4: Can you treat the guy like a little marionette in the air?
In theory, yes. However, this would require more effort. First, as I mentioned above, my belief is that TK would only work on one limb at a time. Typically this is the torso/main body for simplicity (and any attack that's not a "called shot" automatically hits main body), but the psychic could in theory (if high enough level) manipulate each arm and each leg, as well as any other body parts for the desired act. If just those 4 limbs, using Super TK the psychic would have to Level 4 or higher. If you don't want to hurt the person too bad, you probably should manipulate the torso/main body as well (being held up by just your limbs is probably painful). If you want to move the head. That's more. Move the mouth, I'd consider the jaw another limb. Toes, elbows, wrists, and the list could go one. It really depends on how detailed the psychic wants to make it.
Note: If ruling the parry requires medium weight to be applied, each limb (if being resisted) may add that in as well. So trying to move a person's arms and legs (4 limbs) while the person is fighting/resisting could cost an extra 100 pounds. This is not a rule I've ever personally used, but throwing out ideas as I go.
torjones wrote:5: If you've paid to activate a power you get everything that comes with that power including combat bonuses, unless, like in hydro/pyro/elecrto-kinesis, it separates out special sub-powers for the abilities (which is rare). Is this not correct?
Yes, this is correct. The 8 I.S.P. isn't so much a combat activation cost, as it is the minimum amount of weight to be manipulated. So if you have TK (Physical) and only spent enough I.S.P to manipulate small objects (3), then you can't parry! However, if you've spent 8 I.S.P. or higher then you can, but since with Phsyical you can only manipulate one object at a time it means dropping whatever else you were doing to parry (regardless of weight limits). With Super TK, if it falls into your weight limit and your object limit, you're good.
torjones wrote:6: Are the combat abilities are part of the power, or a sub power?
Part of the power. See my response to #5.
torjones wrote:Thank you for your opinions!
My pleasure. I just hope it helped. Thank you for your time and patience, please have a nice day. Farewell and safe journeys for now.