I just wanted to pop in and sing my praises for Rifts: Black Market. It's my favorite of the most recent Rifts books (to this date NG1 hasn't shipped yet and I think it might take the crown). I did really like Vampire Kingdoms Revised too, but we're talking about Black Market.
Black Market really pads out some of the lower to moderate "power level" facets of how North America works in Rifts. I really love all the awesome new weapons. The new Big Bore weapons really flesh out the non-energy weapons selections and give a lot of great things to use with non-energy WPs, while the new Bandito Energy Weapons are just great. Very good mid-range stuff in all shapes and flavors, which really fleshes out the market and gives a lot more selections for GMs to put in the hands of NPCs from Merchants to Mercs. For those of you who don't know about it yet, Bandito has a new line of energy weapons that come in many different designs, giving the GM a ton of room to introduce cool new weapons into the adventures at hand. Also, spoilers:
I also like the black marketeer stuff and the background information on how the Black Market and it's Factions work. Not a lot of that stuff has come up in my game recently, but I'll be sure to use it when the time comes!
To the title of the post: Black Market got it so right by fleshing out more of the lower to middle end of being a player character in Rifts North America. The gear in the book is well balanced and not "better because it's new" in the slightest. Very well done.
If you're a GM who runs a campaign that takes place in North America and haven't checked out Black Market yet, I highly suggest it. Pending NG1, it's definitely my favorite of the newer Rifts books.