Johnnycat93 wrote:Burster Super Fuel Flame on a flaming sword. You end up with something like 80d6 damage per strike and a blade that is like 60 ft long.
Which flaming sword, the TW one that does 4d6? SFF can only 10x so that'd be 4d6x10.
Johnnycat93 wrote:You use the power on thee sword, which is fire, and all if it's factors are increased by 10 fold (or 20 us you are from psyscape and choose to double super fuel flame).
Psyscape only allows you to double a super psionic power. The Burster's special RCC psionic powers (even "super" fuel flame) are not "super psionic" powers. A Burster could only double their power to Radiate Horror Factor. The only clear way to get a double-Burster is with Gene-Splicers or their Three Galaxies Gene-Tech ripoffs.
Johnnycat93 wrote:It requires no concentration to maintain and only costs a few ISP.
On the contrary, seeing as how the power doesn't have a listed duration, it could be interpreted as an 'instant' power, which would require you to expend the ISP for every single melee attack you swung the sword with the increased damage.
Johnnycat93 wrote:Alternatively, you could super-fuel your flaming aura and get around 600 MDC
Only the damage is stated to (possibly, with GM approval) increase with the flames, not any MDC protection.
Subjugator wrote:hypnotic suggestion is powerful as hell, but I'd not considered this aspect of it. Why in the hell is Psi-Sword limited to third level and higher, but this freakishly unfair power not?
Probably something to do with the short range and requirement of verbal cues and eye contact, and getting a savings throw.
If you're this upset, I'd hate to see you in a game of Nightbane when you realize that it's just a sensitive power and not even super psionics there.
Nekira Sudacne wrote:Even one mind melter can wreak incredible damage when used smartly.
I'd like to see them match the MD-dealing capabilities of any mage out there with the level 2 spell of Throwing Stones.
People wonder why the CS is concerned about those time bombs. At least a lot of supernatural invaders are limited to melee range in their threats.
DhAkael wrote:a pile of grenades beside it + telekinesis
I'm not sure if it's been clarified in the books whether or not TK can be used to pull pins. The pin may be treated as part of the grenade and only moveable as a single unit rather than 2 discrete ones.
filo_clarke wrote:Group Mind Block has no save. It can be erected without the people within its area knowing that they are being "Mind Block-ed", and because it functions like the lesser power of the same name, it prevents even the most powerful entities from using any of their psionic abilities while the filed is in place. At best, someone from outside the Mind Block area could use Detect Psionics and realize what was going on, but otherwise everyone within is clueless.
Presumably a Psi-Nullifier could automatically negate it, though. Which would negate it for the whole group. I'm sure Psi-Battalion uses such a strategy.
Subjugator wrote:My calling him an idiot was in his reference to his failure to ask why before dismissing me.
Dismissing someone without asking their reasons could be called rashness more accurately than idiocy.
aegis wrote:my neo-human sea inquisitor bonded with the psymbiote, both were able to open their minds eye
Which doesn't protect you from getting mind-controlled by the psymbiote, enjoy your slavery.
aegis wrote:2 psi swords doing just normally double damage, then on supernatural evil it would double once more..
Unfortunately this would take a melee prep, so people might simply flee until duration expires and pound on your for a 1/4 minute in between, all the while depleting your ISP in guerrilla warfare. You would have difficulty with flying or ranged enemies since you can't throw the swords. Perhaps you might use your super TK to bring opponents in range? Psi-Nullifiers or Mind Bleeders would cause you and your master a lot of problems.
aegis wrote:they would see a sudden MDC being who was wielding 2 psi-swords and well, I had a few quick fights.
I assume you made the swords while they were sauntering up to you? Were you a faster runner? What prevented them from fleeing from the swords?