Pepsi Jedi wrote:I do. You do. Most people how ever are content to call um tanks and lump um together.
More over Palladium are --not-- military guys. They're some geeky guys that get their 'military' knowledge from movies and tv and what sounds cool.
Premier wrote:I have to say, that while everyone at Palladiumbook is not the most military savvy, there are several that are quite well versed and one being a veteran,
Pepsi Jedi wrote:This has --not-- been my experience, and in the books you seldom see 'real world' stuff past the vietnam era. Combined with books like the SoT and how 'militarys' act, in Palladium books, it doesn't indicate "Well versed" in any way, shape or form.
IMHO, There are some aspects that you --might-- want to consider into your overall evaluation of this issue:
A: RIFTS' s target audience as an "entertaining" rpg and its variable age bracket, from introductory level to adult. I came across Rifts and the like when I was a teen, more serious in high school and felt it easy enough to grasp, be inspired for playing and yet not being so comprehensive that I had to study professional caliber astro physics or military strategy guides to enjoy. This is not to say that as a GM progresses a setting that they can't modify the setting and gameplay as they see fit to preserve the intellectual stimulation and entertainment of the game for the players, but as a balanced --game--, the military practices dealing with the personalities behind them and the given chaos of the setting, overall yes, they still seem to fit the basic bill of things, imho. There is also a good deal of RIFTS fan base that purchase the books simply because they enjoy the read & story and don't play the game anymore. Now how much of that is predicated on the military strategies versus the entertainment value is pure speculative, but I would guess that its for the entertainment more so. Maybe, I might would do things different given certain scenarios, (Siege of Tolkeen for example) but that's personal preference or variations in ideas on how to accomplish something and I don’t know what Palladium has in its full RIFTS outline and scheme of things, but then there is the issues of too much military taking away a certain entertainment value of a game.
For example, the movie Aliens could have sent in remote operated drones (they have the technology) to scout out the compound to diagnose the problem(s). The minute they detected no feasible life other than the collection of personal data transmitters and the drone found the colonist all cemented in the confines of the resin nest, they could have either opted for an extermination squad, flushed the aliens out, used all synthetics instead of real human lives for ops or if it was matter of planetary security and the infestation was to severe, detonated the compound with no lives lost nor need for the marines. However, as for entertainment purposes, where is the fun and personal investment in those options?
Of if the Xiticix issue was totally handled from a military biased perspective, it would likely be all out open war with them as we speak as a mainstay of the setting. Adventures in or near the infested regions would be borderline null in void as opposed to extreme bombing, intense bio-warfare practices and usurping some far away power house as a new base of operations.
B: RIFTS setting has so many challenges and obstacles that even in a war torn setting, how strategic will your best attempts be in the global scheme of things versus overall survival and potential prosperity in a planet filled with so... many issues and rising concerns?
C: Game Mechanics. Given the technology, array of cultures and numerous factions availed, there would be literally only a matter of time before total full blown global/trans-dimensional warfare transpired destroying most of what the you and other players would hope to have adventures in? The destruction level and capability of technology from leading factions including alien tech is not going to decrease in a global war, its going to increase drastically. Real life caliber ballistics/Nukes would be the least of anyones' worries compared to what some evil alien or magical tyrant race is going to develop and boldly unleash. Heck, I even mentioned the idea of the issues with all... these various monsters, extraterrestrial/dimensional species and technology practices pouring into Rifts Earth, where is the RIFTS version of the smallpox dynamic or epidemic? What strains of diseases, viruses and immunity issues would such foreign interactions introduce to our ecosystems and immune systems and vice verse? Talk about nasty, such realism could take out plenty of D-Bees, and it is likely that humans would have easily been much further down on the power hierarchy at this point, possibly borderline extinct when you consider beings with supernatural regeneration and comparative intellect. Again, no major entertainment value once you go so deep into the realism as it can offset game mechanics and the setting to the point where it is just no longer entertaining.
For example, with the given technology of the CS, why wouldn’t they just develop the most powerful drones with the fastest flight capabilities with sniper like range for infantry and F35 capabilities during flight and utilize them in the field to suppress most d-bee oppositions and strongholds, where magic is absent, followed up by strategic bombing and nuking. The reasons is yeah this is easier to fulfill and manufacture but how fun would it be to play and how long would such games last if you had to contend with such technology, and that’s just the ground floor of CS capability. When we start really considering the full capability of psionics, or the stronger rivals of the CS, it would be humiliating to try and make a significant impact or adventure in such a harsh and powerful setting.
IMHO, military tactics and strategies have been well played in other instances especially when fused with cultural and setting impact looking at how the Xiticix issue is being handled in NG1 and Xiticix Invasion, in such a hot spot zone of rivalry with Lazlo, Federation of Magic and Free Quebec.
Pepsi Jedi wrote:Premier wrote: plus multiple freelancers who are veterans and experienced military personnel.
That may be so, but such things don't make it into the books for the most part. Again, if you look for 'modern' military things, they top out at or around Vietnam war era. Then they pretty much jump to "Rifts" level.
Are you referring to post Vietnam equipment and military technology or practices?
Pepsi Jedi wrote:Premier wrote:
This is not to mention the plethora of military information and references that is compiled into a wonderful library with a ton of material and up to date reading on military equipment, weapons, vehicles, practices, of all eras.
That's fine too, but again, those books don't translate into the game line even remotely. I don't mean to pour on, but.... look at the SoT and how the CS military acts, these people who live their lives in the military and are the super power on the continent, do not behave as if any of them have even seen a movie on a war.
[b]to my knowledge, --Most-- typical CS actually haven’t seen the amount of wealth of movies, historic stories, etc., that we have been blessed to have access to and review to make and sustain such comparisons nor would such actions help sustain an entertaining setting that would have lasted 30+ years without drastically affecting the game that so many fans have grown accustomed to. Global warfare seriously redefines and sculpts the planet as we know it, and earth has really only endured several and look at the impacts. Now you intensify that ten fold with all the major power houses on RIFTS earth, because such a war is not going to be contained on just one continent, and within a few years RIFTS Earth supplements would be obsolete because of the need to rewrite and update the biggest and latest drastic affects of said war for each world book that was previously released. Quite similar to the Gargoyle kingdom in Triax 2, but on a much grander global scale. If the CS operated like modern day militia then nearly all humans would be looking to them to literally fix the planet or die in the hopes of it.
Pepsi Jedi wrote:Premier wrote: plus multiple freelancers who are veterans and experienced military personnel.
That may be so, but such things don't make it into the books for the most part. Again, if you look for 'modern' military things, they top out at or around Vietnam war era. Then they pretty much jump to "Rifts" level.
Are you referring to post Vietnam equipment and military technology or practices?Pepsi Jedi wrote:Premier wrote:
This is not to mention the plethora of military information and references that is compiled into a wonderful library with a ton of material and up to date reading on military equipment, weapons, vehicles, practices, of all eras.
That's fine too, but again, those books don't translate into the game line even remotely. I don't mean to pour on, but.... look at the SoT and how the CS military acts, these people who live their lives in the military and are the super power on the continent, do not behave as if any of them have even seen a movie on a war.
Most CS actually haven’t seen the wealth of movies, historic stories, etc., that we have been blessed to review to make and sustain such comparisons nor would such actions help sustain an entertaining setting that would have lasted 30+ years without drastically affecting the game that so many fans have come to love. Global warfare redefines and sculpts the planet as we know it, and earth has really only endured several and look at he impacts. Now you intensify that ten fold with all the major power houses on RIFTS earth, because such a war is not going to be contained on just one continent, and within a few years RIFTS Earth supplements would be obsolete because of the need to rewrite and update the biggest and latest drastic affects of said war for each world book that was previously released. Quite similar to the Gargoyle kingdom in Triax 2, but on a much grander global scale. If the CS operated like modern day militia then nearly all humans would be looking to them to literally fix the planet or die in the hopes of it. Pepsi Jedi wrote:Premier wrote:The issue I think is the conversion from military knowledge into an RPG that must preserve long term playability and provide entertainment. No one knows truly how many military ideas or questions have been raised or proposed with PB that get shot down not because they aren't practical, useful, cool or in use with modern technology, but simply because they can drastically augment the game mechanics and or overall fun for gamers. [/b]
No, we don't truly know. What we -see- though is that Militaries in Palladium books act like guys in movies, if that good (Usually lots more dumb).
, I guess it depends on what movie(s) you refer to as some are quite good and most of all “entertaining”. Not to mention that some gamers and Contributors are actually inspired by those movies as we all are. A Tom Clancy movie, Aliens, HG Wells War of the Worlds, Blade Runner, The Thing, Zero Dark Thirty, Avatar, Platoon, Black Hawk Down, Manchurian Candidate, etc. Just this list demonstrates various ways as to how the military/governmental influence can stimulate ideas and entertainment and how they can affect the scene at hand or the lack thereof.
The key in the end is that RIFTS is still an entertainment rpg filled with numerous powerhouse variables and unknowns that NO modern day military has ever had to contend with and balance to consider.
Might I ask what you would implement and or do different?Pepsi Jedi wrote:
As for ---TANK---- Tanks.. they're kinda obsolete, if your force can afford/construct the robot vechiles. Not totally, but anything a tank can do, a Robot vechile can also do, usually with more mobility and agility.
Tanks still have their uses, but in most cases, if it's tank vs robot combat vehicle that holds the same 'nitch' the robot vehicle is going to out maneuver the tank and have an upper hand. (Not always. Sometimes it's a hovor tank or something and may be zipping around fast and shreddin'.)
Pepsi Jedi wrote:Premier wrote:Yeah, this was my personal initial concern, but with comprehensive analysis and brainstorming, I think there is a niche that some of these tank designs will fulfill that allow the tanks to earn their keep in the industry and the field. Lets just say we are talking RIFTS tanks.
I just hope they all make it into NG2 and not get snatched up by other future IPs.
Oh I'd love to have them. If nothing else veriety is the spice of life.
Yeah, I hope they all do make it, as variety is indeed a good thing, but with so much to cover, I’m not sure what will make the edit