Really the title says it all. My weekly game went a bit late and we ran through all my current stuff. I gave the players a choice of "rumors of juicer cure from the coalition" or "mages dissapearing in the magic zone".
They went with the magic zone. You can probably tell that we are pre- Tolkien siege. I will pobably use the mystic knights as the bag guys but I was hoping for a killer "big bad" to have hired the knights.
Any sugestions?
magic zone villians who kidnap men of magic?
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- Halapo of Wu
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- eliakon
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Re: magic zone villians who kidnap men of magic?
The Soulharvesters. They have a reason to want to kidnap mages...so they can harvest their souls for power.....
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Re: magic zone villians who kidnap men of magic?
Archie 3 trying to experiment with magic again.
- dante144
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Re: magic zone villians who kidnap men of magic?
where can I find soul harvesters? What book?
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Re: magic zone villians who kidnap men of magic?
dante144 wrote:where can I find soul harvesters? What book?
Psyscape.
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Re: magic zone villians who kidnap men of magic?
Morik wrote:Archie 3 trying to experiment with magic again.
I like the idea of Archie, could setup the mechanoids event, however...
I am going to save Archie 3 for a bit. These are all new rifts players and all level 1 characters.
since one is a battle magus and another is a psi ghost, soul harvesters might be the best choice.
So far they have only earned a minor CS bounty on their heads and fouled up a small Cult of the dragonwright nest.