contest most mdc possible in a playable character
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contest most mdc possible in a playable character
Rule 1) No Norse Giants to easy yo.
Rule 2) Any palladium book including HU Mega heroes that provides Mdc in mdc settings is allowed any quasi-legal stacking of class enhancers such as demigod is allowed.
3) show your work.
4) No rules Lawyers. GET OFF MY(keyword) MY LAWN.
Rule 2) Any palladium book including HU Mega heroes that provides Mdc in mdc settings is allowed any quasi-legal stacking of class enhancers such as demigod is allowed.
3) show your work.
4) No rules Lawyers. GET OFF MY(keyword) MY LAWN.
Last edited by say652 on Sat Mar 29, 2014 5:18 pm, edited 2 times in total.
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Re: contest most mdc possible in a playable character
Me first so here goes.
Algor Demon Quellar; racial sdc-4D6×100+3D6 karate+4D4×10 stone ox+90 chi-gung=2668+pe+6hp+skill sdc all of which turns into mdc for 1ppe every two minutes. For a total score of 2704 (assuming pe-30+6hp.)
Algor Demon Quellar; racial sdc-4D6×100+3D6 karate+4D4×10 stone ox+90 chi-gung=2668+pe+6hp+skill sdc all of which turns into mdc for 1ppe every two minutes. For a total score of 2704 (assuming pe-30+6hp.)
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Re: contest most mdc possible in a playable character
A Heroes Unlimited 2 Immortal Godling.
Base H.P.: 3D6×10 + P.E. (normal roll of 3D6, + 1D6 as a bonus and +1D6+5 from power)
Base S.D.C.: 1D4×100
Mega-Hero Power: Tremendous S.D.C.:1D4×100 + 160
Super Abilities and Other Powers: 71-75, Super Abilities & Magic.
Major Power: Massive Damage Capacity
+2D6×10 H.P., + 1D6×100 S.D.C.
Minor Power: Extraordinary Physical Endurance
+ 3D6 H.P., + 4D4×10 S.D.C.
Spells: I'll touch on these in a bit.
So far we've got the following:
Hit Points: Attribute roll of 3D6, +2D6+5, +3D6×10, +2D6×10
Minimum: 60, Maximum: 347
S.D.C.: 1D4×100, +1D4×100 + 160, +1D6×100, +4D4×100
Minimum: 500, Maximum: 1720
Now the fun part... FIRST, a Mega-Hero increases S.D.C. by 50%.
S.D.C.:
Minimum: 750, Maximum: 2850
THEN, let's remember the note in the PU2 Demigod block... in Rifts, the character adds up their H.P. and S.D.C. and multiplies it by two to figure out the M.D.C. of the character.
Minimum H.P. + S.D.C., ×2:
((60 + 750) ×2) = 1620
Maximum H.P. + S.D.C., ×2:
((347 + 2850) ×2) = 3197
You might think that's it, but there's two more notes here.
FIRST, the S.D.C. and H.P. of this character increase at every level: H.P. goes up by 4D6+1D4+10 every level, while S.D.C. increases by 100 points. Don't forget to increase that S.D.C. by 50%! (so it's really 150 per level). Each of these increases is then doubled to become M.D.C... Minimum per-level bonus M.D.C.: 330. Maximum per-level bonus M.D.C.: 376.
SECOND, I noticed this "contest" allows for the use of temporary abilities, such as the Rifts Japan body hardening power to convert S.D.C. to M.D.C. for a few minutes. Remember when I said we'd get back to spells? Well in this case, we'll just focus on one spell: Magical Adrenal-Rush. Amongst its abilities bestowed upon the target, it allows a character to "endure triple the normal damage to his body." So cast this spell, take that M.D.C., and multiply it by 3!
Although an M.D.C. range of 4,860 to 9,591 might be impressive enough, I'd rather lose the magic (just befriend a mage who can do that for you, or buy a talisman with it) in order to take two more Major Powers and a Minor (result 96-00): Zombie Flesh, Energy Absorption, and Increased Durability. All three will provide an M.D.C. increase of (((7D6×10)×1.5)×2), but most importantly the character would be impervious to all energy damage and all physical damage. So on the off chance you DO find something that can damage the character, you'd still have to figure out how to deal between 1848 and 4565 M.D.C., and that's just at level 1!
There's probably other powers which can be interjected into this combo for other S.D.C./H.P. fun, but this was the first idea that popped into my head. I also didn't include any skills that provide S.D.C. - all those bonuses would be subject to the 50% increase AND the ×2 multiplier for total M.D.C.. It'll add up.
Base H.P.: 3D6×10 + P.E. (normal roll of 3D6, + 1D6 as a bonus and +1D6+5 from power)
Base S.D.C.: 1D4×100
Mega-Hero Power: Tremendous S.D.C.:1D4×100 + 160
Super Abilities and Other Powers: 71-75, Super Abilities & Magic.
Major Power: Massive Damage Capacity
+2D6×10 H.P., + 1D6×100 S.D.C.
Minor Power: Extraordinary Physical Endurance
+ 3D6 H.P., + 4D4×10 S.D.C.
Spells: I'll touch on these in a bit.
So far we've got the following:
Hit Points: Attribute roll of 3D6, +2D6+5, +3D6×10, +2D6×10
Minimum: 60, Maximum: 347
S.D.C.: 1D4×100, +1D4×100 + 160, +1D6×100, +4D4×100
Minimum: 500, Maximum: 1720
Now the fun part... FIRST, a Mega-Hero increases S.D.C. by 50%.
S.D.C.:
Minimum: 750, Maximum: 2850
THEN, let's remember the note in the PU2 Demigod block... in Rifts, the character adds up their H.P. and S.D.C. and multiplies it by two to figure out the M.D.C. of the character.
Minimum H.P. + S.D.C., ×2:
((60 + 750) ×2) = 1620
Maximum H.P. + S.D.C., ×2:
((347 + 2850) ×2) = 3197
You might think that's it, but there's two more notes here.
FIRST, the S.D.C. and H.P. of this character increase at every level: H.P. goes up by 4D6+1D4+10 every level, while S.D.C. increases by 100 points. Don't forget to increase that S.D.C. by 50%! (so it's really 150 per level). Each of these increases is then doubled to become M.D.C... Minimum per-level bonus M.D.C.: 330. Maximum per-level bonus M.D.C.: 376.
SECOND, I noticed this "contest" allows for the use of temporary abilities, such as the Rifts Japan body hardening power to convert S.D.C. to M.D.C. for a few minutes. Remember when I said we'd get back to spells? Well in this case, we'll just focus on one spell: Magical Adrenal-Rush. Amongst its abilities bestowed upon the target, it allows a character to "endure triple the normal damage to his body." So cast this spell, take that M.D.C., and multiply it by 3!
Although an M.D.C. range of 4,860 to 9,591 might be impressive enough, I'd rather lose the magic (just befriend a mage who can do that for you, or buy a talisman with it) in order to take two more Major Powers and a Minor (result 96-00): Zombie Flesh, Energy Absorption, and Increased Durability. All three will provide an M.D.C. increase of (((7D6×10)×1.5)×2), but most importantly the character would be impervious to all energy damage and all physical damage. So on the off chance you DO find something that can damage the character, you'd still have to figure out how to deal between 1848 and 4565 M.D.C., and that's just at level 1!
There's probably other powers which can be interjected into this combo for other S.D.C./H.P. fun, but this was the first idea that popped into my head. I also didn't include any skills that provide S.D.C. - all those bonuses would be subject to the 50% increase AND the ×2 multiplier for total M.D.C.. It'll add up.
Zerebus: "I like MDC. MDC is a hundred times better than SDC."
kiralon: "...the best way to kill an old one is to crash a moon into it."
Temporal Wizard O.C.C. update 0.8 | Rifts random encounters
New Fire magic | New Temporal magic
Grim Gulf, the Nightlands version of Century Station
Let Chaos Magic flow in your campaigns.
kiralon: "...the best way to kill an old one is to crash a moon into it."
Temporal Wizard O.C.C. update 0.8 | Rifts random encounters
New Fire magic | New Temporal magic
Grim Gulf, the Nightlands version of Century Station
Let Chaos Magic flow in your campaigns.
- say652
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Re: contest most mdc possible in a playable character
Glistam wrote:A Heroes Unlimited 2 Immortal Godling.
Base H.P.: 3D6×10 + P.E. (normal roll of 3D6, + 1D6 as a bonus and +1D6+5 from power)
Base S.D.C.: 1D4×100
Mega-Hero Power: Tremendous S.D.C.:1D4×100 + 160
Super Abilities and Other Powers: 71-75, Super Abilities & Magic.
Major Power: Massive Damage Capacity
+2D6×10 H.P., + 1D6×100 S.D.C.
Minor Power: Extraordinary Physical Endurance
+ 3D6 H.P., + 4D4×10 S.D.C.
Spells: I'll touch on these in a bit.
So far we've got the following:
Hit Points: Attribute roll of 3D6, +2D6+5, +3D6×10, +2D6×10
Minimum: 60, Maximum: 347
S.D.C.: 1D4×100, +1D4×100 + 160, +1D6×100, +4D4×100
Minimum: 500, Maximum: 1720
Now the fun part... FIRST, a Mega-Hero increases S.D.C. by 50%.,
S.D.C.:
Minimum: 750, Maximum: 2850
THEN, let's remember the note in the PU2 Demigod block... in Rifts, the character adds up their H.P. and S.D.C. and multiplies it by two to figure out the M.D.C. of the character.
Minimum H.P. + S.D.C., ×2:
((60 + 750) ×2) = 1620
Maximum H.P. + S.D.C., ×2:
((347 + 2850) ×2) = 3197
You might think that's it, but there's two more notes here.
FIRST, the S.D.C. and H.P. of this character increase at every level: H.P. goes up by 4D6+1D4+10 every level, while S.D.C. increases by 100 points. Don't forget to increase that S.D.C. by 50%! (so it's really 150 per level). Each of these increases is then doubled to become M.D.C... Minimum per-level bonus M.D.C.: 330. Maximum per-level bonus M.D.C.: 376.
SECOND, I noticed this "contest" allows for the use of temporary abilities, such as the Rifts Japan body hardening power to convert S.D.C. to M.D.C. for a few minutes. Remember when I said we'd get back to spells? Well in this case, we'll just focus on one spell: Magical Adrenal-Rush. Amongst its abilities bestowed upon the target, it allows a character to "endure triple the normal damage to his body." So cast this spell, take that M.D.C., and multiply it by 3!
Although an M.D.C. range of 4,860 to 9,591 might be impressive enough, I'd rather lose the magic (just befriend a mage who can do that for you, or buy a talisman with it) in order to take two more Major Powers and a Minor (result 96-00): Zombie Flesh, Energy Absorption, and Increased Durability. All three will provide an M.D.C. increase of (((7D6×10)×1.5)×2), but most importantly the character would be impervious to all energy damage and all physical damage. So on the off chance you DO find something that can damage the character, you'd still have to figure out how to deal between 1848 and 4565 M.D.C., and that's just at level 1!
There's probably other powers which can be interjected into this combo for other S.D.C./H.P. fun, but this was the first idea that popped into my head. I also didn't include any skills that provide S.D.C. - all those bonuses would be subject to the 50% increase AND the ×2 multiplier for total M.D.C.. It'll add up.
The Algors body hardening powers are from his Demon Quellar occ. The " quasi" legal was being a frost giant Demon slayer.
But impressive as alway.
Last edited by say652 on Sat Mar 29, 2014 12:48 am, edited 1 time in total.
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Re: contest most mdc possible in a playable character
Mega Alien Experiment.
Insect hard exo-skeleton sdc 3D6×10+40+20Alien+40experiment+2D4×10must transform+2D6×10animal abilities-bear+4D6×10invulnerable+4D4×10sonic speed+2D4×100hulking monster (quasilegal)+4D6 superpredator(quasilegal)+1D4×100+160 tremendous sdc= sdc+50% (for being a megahero) for a grand total of 3660sdc max
Max pe without skills is pe48. Hp 48+6+3D6×10 hulking monster+3D6×10 invulnerable+3D6 super predator. For a max MDC without skills= MDC-4042.
Not bad for a for a beetle man standing between 10-20 feet tall and weighing between 480-880 pounds.
On the badside even with sonicspeed it only moves 210mph.
Insect hard exo-skeleton sdc 3D6×10+40+20Alien+40experiment+2D4×10must transform+2D6×10animal abilities-bear+4D6×10invulnerable+4D4×10sonic speed+2D4×100hulking monster (quasilegal)+4D6 superpredator(quasilegal)+1D4×100+160 tremendous sdc= sdc+50% (for being a megahero) for a grand total of 3660sdc max
Max pe without skills is pe48. Hp 48+6+3D6×10 hulking monster+3D6×10 invulnerable+3D6 super predator. For a max MDC without skills= MDC-4042.
Not bad for a for a beetle man standing between 10-20 feet tall and weighing between 480-880 pounds.
On the badside even with sonicspeed it only moves 210mph.
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Re: contest most mdc possible in a playable character
Demigod cb2 super wilderness scout
Animal abilities- bear, growth, ex-Pe, flight-wingless, underwater abilities.
Max Pe-81 so at 6' MDC-967 (Again max) SnPs-46
+162' = MDC+3240 For total max MDC-4216 and a supernatural strength of 208!!! Thats like 1D6×10+140mdc per punch.
Animal abilities- bear, growth, ex-Pe, flight-wingless, underwater abilities.
Max Pe-81 so at 6' MDC-967 (Again max) SnPs-46
+162' = MDC+3240 For total max MDC-4216 and a supernatural strength of 208!!! Thats like 1D6×10+140mdc per punch.
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Re: contest most mdc possible in a playable character
Still beating my max numbers with the Pu Immortal Demigod. I can get the same modifiers by combining Cb2 Demigod and warrior of Valhalla but I thats how I beefed up PowerSurge. Well back to the books.
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Re: contest most mdc possible in a playable character
I can beat all of the newbs......I have RT 1st ed.
May you be blessed with the ability to change course when you are off the mark.
Each question should be give the canon answer 1st, then you can proclaim your house rules.
Reading and writing (literacy) is how people on BBS interact.
Each question should be give the canon answer 1st, then you can proclaim your house rules.
Reading and writing (literacy) is how people on BBS interact.
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Re: contest most mdc possible in a playable character
drewkitty ~..~ wrote:I can beat all of the newbs......I have RT 1st ed.
I am crafty but Glistram got me pulling out my hair because I still cant quasi- legally beat his numbers. Lol
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Re: contest most mdc possible in a playable character
Demigod Ancient Master level 9
master power-Ex Pe. Pantheon Power- Mystically Bestowed Abilities. Multiple selves, Energy Expulsion-Fire, Flight-wingless. (Quasi-legal trading pantheon power for Mystically Bestowed Abilities)
Hp-294 sdc-851 Transformed sdc-1161
Mdc-818 Transformed Mdc-1128
Now for the "W". Creates nine 8th level clones Mdc-1116 for a total MDC of 11172.
master power-Ex Pe. Pantheon Power- Mystically Bestowed Abilities. Multiple selves, Energy Expulsion-Fire, Flight-wingless. (Quasi-legal trading pantheon power for Mystically Bestowed Abilities)
Hp-294 sdc-851 Transformed sdc-1161
Mdc-818 Transformed Mdc-1128
Now for the "W". Creates nine 8th level clones Mdc-1116 for a total MDC of 11172.
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Re: contest most mdc possible in a playable character
drewkitty ~..~ wrote:I can beat all of the newbs......I have RT 1st ed.
If memory serves me right, didn't the Munchkin Fairy come up with a build that had a ridiculous MDC amount? I know she did one for the HtH. I can't remember if she did one for this.
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Re: contest most mdc possible in a playable character
The Beast wrote:drewkitty ~..~ wrote:I can beat all of the newbs......I have RT 1st ed.
If memory serves me right, didn't the Munchkin Fairy come up with a build that had a ridiculous MDC amount? I know she did one for the HtH. I can't remember if she did one for this.
Oddly enough I create these Munchkin Fairies to use as major menaces for my players. I mean you do get sick of dragons, giants, glittetboys, and samas. O wait are one of those my players get pistols to hunt Devil Unicorns at level 1 GM's? Get off my lawn....
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Re: contest most mdc possible in a playable character
For variety you could give a character one of the Matter Expulsion powers and Multitasking. Every melee action the character, with his "free" action from Multitasking, re-creates the armor that his power lets him make, bringing it back up to FULL. It'd be like having a damage resistance that refreshes after every attack. And with the Rifts "G.I. Joe" rule one person alone would mever be able to hurt him unless he had more attacks per melee than this guy.
Zerebus: "I like MDC. MDC is a hundred times better than SDC."
kiralon: "...the best way to kill an old one is to crash a moon into it."
Temporal Wizard O.C.C. update 0.8 | Rifts random encounters
New Fire magic | New Temporal magic
Grim Gulf, the Nightlands version of Century Station
Let Chaos Magic flow in your campaigns.
kiralon: "...the best way to kill an old one is to crash a moon into it."
Temporal Wizard O.C.C. update 0.8 | Rifts random encounters
New Fire magic | New Temporal magic
Grim Gulf, the Nightlands version of Century Station
Let Chaos Magic flow in your campaigns.
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Re: contest most mdc possible in a playable character
Actually I just rolled up an Rhinoman. Karmic power, ex-speed, flight-wingless, radar.
Holy strike bonus!
Holy strike bonus!
Re: contest most mdc possible in a playable character
Promethean Phase Adept Empowered by the Book of Heroes:
P.E.: 60 (Base 30 +9 low attribute bonus, +11 skills, +10 superpowers)
Base H.P.: P.E.x5
H.P. from leveling: +180 (2D6x15)
Base S.D.C.: 600 (1D6x100)
O.C.C. Bonus: +180 (3D6x10)
Skills: +124, (Demon Wrestling, Boxing, Juicer Football, Physical Labor, Forced March, Outdoorsmanship, Gymnastics, Running, Athletics)
Combined H.P.+S.D.C. 1,384
Super-Powerful: 14,080 (H.P.+S.D.C.x10 +4D6x10 M.D.C.)
Impervious: 14,880 (+2D4x100)
Multiple Powers: 19,344 (+30%)
Insect Power, Beetles: 27,082 (+40%)
Giant-Size Growth: 100,202 (+270%)
Total M.D.C.: 100,202
Phase Body: 1/100th normal damage.
Impervious: 1/10th normal damage.
Total resistance: 1/1000th normal damage
Equivalent Total M.D.C.: 100,202,000 and is immune to any damage that inflicts 999 M.D.C. or less.
EDIT: Just thought I'd mention that you could do much better by making him a Sohei Warrior Monk rather than a Phase Adept but it isn't explicitly stated that Prometheans can choose O.C.C.s other than Temporal Wizard, Phase Adept and Time Master, so I ignored it.)
P.E.: 60 (Base 30 +9 low attribute bonus, +11 skills, +10 superpowers)
Base H.P.: P.E.x5
H.P. from leveling: +180 (2D6x15)
Base S.D.C.: 600 (1D6x100)
O.C.C. Bonus: +180 (3D6x10)
Skills: +124, (Demon Wrestling, Boxing, Juicer Football, Physical Labor, Forced March, Outdoorsmanship, Gymnastics, Running, Athletics)
Combined H.P.+S.D.C. 1,384
Super-Powerful: 14,080 (H.P.+S.D.C.x10 +4D6x10 M.D.C.)
Impervious: 14,880 (+2D4x100)
Multiple Powers: 19,344 (+30%)
Insect Power, Beetles: 27,082 (+40%)
Giant-Size Growth: 100,202 (+270%)
Total M.D.C.: 100,202
Phase Body: 1/100th normal damage.
Impervious: 1/10th normal damage.
Total resistance: 1/1000th normal damage
Equivalent Total M.D.C.: 100,202,000 and is immune to any damage that inflicts 999 M.D.C. or less.
EDIT: Just thought I'd mention that you could do much better by making him a Sohei Warrior Monk rather than a Phase Adept but it isn't explicitly stated that Prometheans can choose O.C.C.s other than Temporal Wizard, Phase Adept and Time Master, so I ignored it.)
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Re: contest most mdc possible in a playable character
Now that is terrifying. Wow I was expecting minor Deity level MDC, and you drop a Supernatural Intelligence slayer. Mad cool yo.
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Re: contest most mdc possible in a playable character
well its spiffy....if you don't mind bending a few rules, house rule a couple more, and rewrite one or two.
The rules are not a bludgeon with which to hammer a character into a game. They are a guide to how a group of friends can get together to weave a collective story that entertains everyone involved. We forget that at our peril.
Edmund Burke wrote:The only thing necessary for the triumph of evil is for good men to do nothing."
Re: contest most mdc possible in a playable character
eliakon wrote:well its spiffy....if you don't mind bending a few rules, house rule a couple more, and rewrite one or two.
The only ruling that could be considered controversial would be my decision to separate the percentage bonuses from Multiple Powers and Insect Power, Beetles. Rather that doing them multiplicatively like I did, an argument could be made to do them additively in a single stage.
The difference would be as follows:
Combined H.P.+S.D.C. 1,384
Super-Powerful: 14,080 (H.P.+S.D.C.x10 +4D6x10 M.D.C.)
Impervious: 14,880 (+2D4x100)
Multiple Powers/ Insect Power, Beetles: 25,296 (+70%)
Giant-Size Growth: 93,595 (+270%)
Total M.D.C.: 93,595
Phase Body: 1/100th normal damage.
Impervious: 1/10th normal damage.
Total resistance: 1/1000th normal damage
Equivalent Total M.D.C.: 93,595,000 and is immune to any damage that inflicts 999 M.D.C. or less.
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Re: contest most mdc possible in a playable character
Giant2005 wrote:eliakon wrote:well its spiffy....if you don't mind bending a few rules, house rule a couple more, and rewrite one or two.
The only ruling that could be considered controversial would be my decision to separate the percentage bonuses from Multiple Powers and Insect Power, Beetles. Rather that doing them multiplicatively like I did, an argument could be made to do them additively in a single stage.
The difference would be as follows:
Combined H.P.+S.D.C. 1,384
Super-Powerful: 14,080 (H.P.+S.D.C.x10 +4D6x10 M.D.C.)
Impervious: 14,880 (+2D4x100)
Multiple Powers/ Insect Power, Beetles: 25,296 (+70%)
Giant-Size Growth: 93,595 (+270%)
Total M.D.C.: 93,595
Phase Body: 1/100th normal damage.
Impervious: 1/10th normal damage.
Total resistance: 1/1000th normal damage
Equivalent Total M.D.C.: 93,595,000 and is immune to any damage that inflicts 999 M.D.C. or less.
Phase Body does not give 1/100 damage (at least not in my copy of phase world) it means that MDC attacks do SDC damage to the SDC of the promethean.
Also you are assuming that you can stack MDC and phase....(though the second stagers do it so there IS a precident)
If the Second Stager is a guide, then MDC+Phased Body equals 1//4 damage (NOT 1/100)
so you have ~94k-100 MDC, take some where between 1/10 and 1/40th damage. Impressive still
And of course the weakness that you have to be a Hero of the Megaverse or lose your powers, but meh
The rules are not a bludgeon with which to hammer a character into a game. They are a guide to how a group of friends can get together to weave a collective story that entertains everyone involved. We forget that at our peril.
Edmund Burke wrote:The only thing necessary for the triumph of evil is for good men to do nothing."
Re: contest most mdc possible in a playable character
eliakon wrote:Giant2005 wrote:eliakon wrote:well its spiffy....if you don't mind bending a few rules, house rule a couple more, and rewrite one or two.
The only ruling that could be considered controversial would be my decision to separate the percentage bonuses from Multiple Powers and Insect Power, Beetles. Rather that doing them multiplicatively like I did, an argument could be made to do them additively in a single stage.
The difference would be as follows:
Combined H.P.+S.D.C. 1,384
Super-Powerful: 14,080 (H.P.+S.D.C.x10 +4D6x10 M.D.C.)
Impervious: 14,880 (+2D4x100)
Multiple Powers/ Insect Power, Beetles: 25,296 (+70%)
Giant-Size Growth: 93,595 (+270%)
Total M.D.C.: 93,595
Phase Body: 1/100th normal damage.
Impervious: 1/10th normal damage.
Total resistance: 1/1000th normal damage
Equivalent Total M.D.C.: 93,595,000 and is immune to any damage that inflicts 999 M.D.C. or less.
Phase Body does not give 1/100 damage (at least not in my copy of phase world) it means that MDC attacks do SDC damage to the SDC of the promethean.
Also you are assuming that you can stack MDC and phase....(though the second stagers do it so there IS a precident)
If the Second Stager is a guide, then MDC+Phased Body equals 1//4 damage (NOT 1/100)
so you have ~94k-100 MDC, take some where between 1/10 and 1/40th damage. Impressive still
And of course the weakness that you have to be a Hero of the Megaverse or lose your powers, but meh
He isn't a Second Stager and reducing M.D. to S.D is the same as reducing damage by 100-fold with the added benefit of being undamaged by anything that inflicts 99 M.D. or less.
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Re: contest most mdc possible in a playable character
Yea I have nothing in the arsenal to deal with That!
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Re: contest most mdc possible in a playable character
Giant2005 wrote:eliakon wrote:Giant2005 wrote:eliakon wrote:well its spiffy....if you don't mind bending a few rules, house rule a couple more, and rewrite one or two.
The only ruling that could be considered controversial would be my decision to separate the percentage bonuses from Multiple Powers and Insect Power, Beetles. Rather that doing them multiplicatively like I did, an argument could be made to do them additively in a single stage.
The difference would be as follows:
Combined H.P.+S.D.C. 1,384
Super-Powerful: 14,080 (H.P.+S.D.C.x10 +4D6x10 M.D.C.)
Impervious: 14,880 (+2D4x100)
Multiple Powers/ Insect Power, Beetles: 25,296 (+70%)
Giant-Size Growth: 93,595 (+270%)
Total M.D.C.: 93,595
Phase Body: 1/100th normal damage.
Impervious: 1/10th normal damage.
Total resistance: 1/1000th normal damage
Equivalent Total M.D.C.: 93,595,000 and is immune to any damage that inflicts 999 M.D.C. or less.
Phase Body does not give 1/100 damage (at least not in my copy of phase world) it means that MDC attacks do SDC damage to the SDC of the promethean.
Also you are assuming that you can stack MDC and phase....(though the second stagers do it so there IS a precident)
If the Second Stager is a guide, then MDC+Phased Body equals 1//4 damage (NOT 1/100)
so you have ~94k-100 MDC, take some where between 1/10 and 1/40th damage. Impressive still
And of course the weakness that you have to be a Hero of the Megaverse or lose your powers, but meh
He isn't a Second Stager and reducing M.D. to S.D is the same as reducing damage by 100-fold with the added benefit of being undamaged by anything that inflicts 99 M.D. or less.
yes, assuming that he KEEPS that power. There is nothing in the rules that suggest it would. Like I said, house rule time.
Heck its a house rule to allow a promethean to become MDC at all. They might be prevented by their phase power. *shrugs*
its an amusing munchkin build, but like I said, it requires a bunch of house rules and gm calls.
The rules are not a bludgeon with which to hammer a character into a game. They are a guide to how a group of friends can get together to weave a collective story that entertains everyone involved. We forget that at our peril.
Edmund Burke wrote:The only thing necessary for the triumph of evil is for good men to do nothing."
Re: contest most mdc possible in a playable character
eliakon wrote:Giant2005 wrote:eliakon wrote:Giant2005 wrote:eliakon wrote:well its spiffy....if you don't mind bending a few rules, house rule a couple more, and rewrite one or two.
The only ruling that could be considered controversial would be my decision to separate the percentage bonuses from Multiple Powers and Insect Power, Beetles. Rather that doing them multiplicatively like I did, an argument could be made to do them additively in a single stage.
The difference would be as follows:
Combined H.P.+S.D.C. 1,384
Super-Powerful: 14,080 (H.P.+S.D.C.x10 +4D6x10 M.D.C.)
Impervious: 14,880 (+2D4x100)
Multiple Powers/ Insect Power, Beetles: 25,296 (+70%)
Giant-Size Growth: 93,595 (+270%)
Total M.D.C.: 93,595
Phase Body: 1/100th normal damage.
Impervious: 1/10th normal damage.
Total resistance: 1/1000th normal damage
Equivalent Total M.D.C.: 93,595,000 and is immune to any damage that inflicts 999 M.D.C. or less.
Phase Body does not give 1/100 damage (at least not in my copy of phase world) it means that MDC attacks do SDC damage to the SDC of the promethean.
Also you are assuming that you can stack MDC and phase....(though the second stagers do it so there IS a precident)
If the Second Stager is a guide, then MDC+Phased Body equals 1//4 damage (NOT 1/100)
so you have ~94k-100 MDC, take some where between 1/10 and 1/40th damage. Impressive still
And of course the weakness that you have to be a Hero of the Megaverse or lose your powers, but meh
He isn't a Second Stager and reducing M.D. to S.D is the same as reducing damage by 100-fold with the added benefit of being undamaged by anything that inflicts 99 M.D. or less.
yes, assuming that he KEEPS that power. There is nothing in the rules that suggest it would. Like I said, house rule time.
Heck its a house rule to allow a promethean to become MDC at all. They might be prevented by their phase power. *shrugs*
its an amusing munchkin build, but like I said, it requires a bunch of house rules and gm calls.
You don't need a house rule for a race to keep its natural abilities nor do you need a house rule for a S.D.C. being to become M.D.C. when empowered by magic or an augmentation that converts a S.D.C. being into a M.D.C. being. Those are the norms.
You would need house-rules to prevent such munchkinism.
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Re: contest most mdc possible in a playable character
Giant2005 wrote:eliakon wrote:Giant2005 wrote:eliakon wrote:well its spiffy....if you don't mind bending a few rules, house rule a couple more, and rewrite one or two.
The only ruling that could be considered controversial would be my decision to separate the percentage bonuses from Multiple Powers and Insect Power, Beetles. Rather that doing them multiplicatively like I did, an argument could be made to do them additively in a single stage.
The difference would be as follows:
Combined H.P.+S.D.C. 1,384
Super-Powerful: 14,080 (H.P.+S.D.C.x10 +4D6x10 M.D.C.)
Impervious: 14,880 (+2D4x100)
Multiple Powers/ Insect Power, Beetles: 25,296 (+70%)
Giant-Size Growth: 93,595 (+270%)
Total M.D.C.: 93,595
Phase Body: 1/100th normal damage.
Impervious: 1/10th normal damage.
Total resistance: 1/1000th normal damage
Equivalent Total M.D.C.: 93,595,000 and is immune to any damage that inflicts 999 M.D.C. or less.
Phase Body does not give 1/100 damage (at least not in my copy of phase world) it means that MDC attacks do SDC damage to the SDC of the promethean.
Also you are assuming that you can stack MDC and phase....(though the second stagers do it so there IS a precident)
If the Second Stager is a guide, then MDC+Phased Body equals 1//4 damage (NOT 1/100)
so you have ~94k-100 MDC, take some where between 1/10 and 1/40th damage. Impressive still
And of course the weakness that you have to be a Hero of the Megaverse or lose your powers, but meh
He isn't a Second Stager and reducing M.D. to S.D is the same as reducing damage by 100-fold with the added benefit of being undamaged by anything that inflicts 99 M.D. or less.
yes, assuming that he KEEPS that power. There is nothing in the rules that suggest it would. Like I said, house rule time.
Heck its a house rule to allow a promethean to become MDC at all. They might be prevented by their phase power. *shrugs*
its an amusing munchkin build, but like I said, it requires a bunch of house rules and gm calls.[/quote]
You don't need a house rule for a race to keep its natural abilities nor do you need a house rule for a S.D.C. being to become M.D.C. when empowered by magic or an augmentation that converts a S.D.C. being into a M.D.C. being. Those are the norms.
You would need house-rules to prevent such munchkinism.[/quote]
Ok thank you for a scary scary scrupulous addition. These creations are to prove a point. Working my brain as hard as I could I could barely break ten thousand mdc. I have much to learn
Figured i'd say that before my post gets jackec by because of YOU CANT DO THAT MY GM SAID ON PAGE WHATEVER OF THIS EDITION THE RULES ARE BLAH BLAH BLAH BLAH.
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Re: contest most mdc possible in a playable character
say652 wrote:The Beast wrote:drewkitty ~..~ wrote:I can beat all of the newbs......I have RT 1st ed.
If memory serves me right, didn't the Munchkin Fairy come up with a build that had a ridiculous MDC amount? I know she did one for the HtH. I can't remember if she did one for this.
Oddly enough I create these Munchkin Fairies to use as major menaces for my players. I mean you do get sick of dragons, giants, glittetboys, and samas. O wait are one of those my players get pistols to hunt Devil Unicorns at level 1 GM's? Get off my lawn....
The Beast was referring to a poster who's secondary nik was "the munchkin fairy".
May you be blessed with the ability to change course when you are off the mark.
Each question should be give the canon answer 1st, then you can proclaim your house rules.
Reading and writing (literacy) is how people on BBS interact.
Each question should be give the canon answer 1st, then you can proclaim your house rules.
Reading and writing (literacy) is how people on BBS interact.
Re: contest most mdc possible in a playable character
Amaki Sohei Warrior Monk Empowered by the Book of Heroes:
P.E.: 57 (Base 24 +9 low attribute bonus, +3 O.C.C. bonus, +11 skills, +10 superpowers)
Base H.P.: P.E.x10
H.P. from leveling: +360 (4D6x15)
Base S.D.C.: 1800 (3D6x100)
O.C.C. Bonus: +282 (Dam Sum Sing, Stone Ox, Chi-Gung)
Skills: +110, (Jujitsu, Demon Wrestling, Gymnastics, Forced March, Snow Skiing, Cross Country Skiing, Running, Athletics, Aerobic Athletics, Body Building)
Combined H.P.+S.D.C.: 3,122
Super-Powerful: 31,460 (H.P.+S.D.C.x10 +4D6x10 M.D.C.)
Impervious: 32,260 (+2D4x100)
Multiple Powers: 41,938 (+30%)
Insect Power, Beetles: 58,713 (+40%)
Giant-Size Growth: 217,239 (+270%)
Total M.D.C.: 217,239
Amaki Damage Resistance: 1/2 normal damage
Dam Sum Sing: 1/2 normal daamge
Impervious: 1/10th normal damage
Phase-Field: 1/10th normal damage
Total resistance: 1/400th normal damage
Equivalent Total M.D.C.: 86,895,540 and is immune to any damage that inflicts 390 M.D.C. or less.
P.E.: 57 (Base 24 +9 low attribute bonus, +3 O.C.C. bonus, +11 skills, +10 superpowers)
Base H.P.: P.E.x10
H.P. from leveling: +360 (4D6x15)
Base S.D.C.: 1800 (3D6x100)
O.C.C. Bonus: +282 (Dam Sum Sing, Stone Ox, Chi-Gung)
Skills: +110, (Jujitsu, Demon Wrestling, Gymnastics, Forced March, Snow Skiing, Cross Country Skiing, Running, Athletics, Aerobic Athletics, Body Building)
Combined H.P.+S.D.C.: 3,122
Super-Powerful: 31,460 (H.P.+S.D.C.x10 +4D6x10 M.D.C.)
Impervious: 32,260 (+2D4x100)
Multiple Powers: 41,938 (+30%)
Insect Power, Beetles: 58,713 (+40%)
Giant-Size Growth: 217,239 (+270%)
Total M.D.C.: 217,239
Amaki Damage Resistance: 1/2 normal damage
Dam Sum Sing: 1/2 normal daamge
Impervious: 1/10th normal damage
Phase-Field: 1/10th normal damage
Total resistance: 1/400th normal damage
Equivalent Total M.D.C.: 86,895,540 and is immune to any damage that inflicts 390 M.D.C. or less.
Re: contest most mdc possible in a playable character
It isn't exactly M.D.C., but you could make the equivalent of a Master Vampire with as many H.P. as you like through use of the Heart of Darkness (Permanently take 1D4x10% of a victim's P.P.E. base) and Return from the Grave (Turns you into the equivalent of a Master Vampire with P.P.E. x2 H.P.) spells.
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Re: contest most mdc possible in a playable character
Love those Amaki stoneman I actually had a House of Juicers in game for a while. And the get uber nasty in sdc worlds.
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Re: contest most mdc possible in a playable character
What kind of juicers did you allow them to become? In spite of being published after the SA books, JU didn't really address all the alien d-bees introduced in books 1-10, mainly just the CB1 ones.
"1st edition? 2nd edition? It doesnt matter! Let's just talk" -Forums of the Megaverse
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Re: contest most mdc possible in a playable character
I used RMB style juicers mainly. They get awesome quick as Titan Juicers.
Re: contest most mdc possible in a playable character
I'd also suggest Dimension Book 11, Dyval, Page 125.... "Super Structural Transformation" increase MDC by 50% along other possibilities
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Re: contest most mdc possible in a playable character
Strength of whale also.
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Re: contest most mdc possible in a playable character
I think my head just exploded after reading this thread... *goes and picks up pieces of brain matter*
Mark Hall wrote:Y'all seem to assume that Palladium books are written with the same exacting precision with which they are analyzed. I think that is... ambitious.
Talk from the Edge: Operation Dead Lift, Operation Reload, Operation Human Devil, Operation Handshake, Operation Windfall 1, Operation Windfall 2, Operation Sniper Wolf, Operation Natural 20
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Re: contest most mdc possible in a playable character
I cant use any mods with magic items powering them. Memnoch is a crafty foe so I do not like to give away equipment. I mean how mant people get a successful BioManipulation off on a freakin Norse Giant. Grr. But by rules of quasi-fairplay I shall keep the badguys legal.
Be ready Desmond a storm is brewing on the horizon...
Be ready Desmond a storm is brewing on the horizon...
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Re: contest most mdc possible in a playable character
Alrik Vas wrote:I think my head just exploded after reading this thread... *goes and picks up pieces of brain matter*
Yeah, the unlikely combos from the most obscure sources tend to do that, not to mention the proposals that are not proper MDC...
Svartalf - Flamboyantly Fresh Franco of Freedom Freakin' Fries : Shadyslug
Embrace the Darkness, it needs a hug - Cherico
PC stands for "patronizing cretin" G'mo
I name you honorary American Subjugator & Ratbastard
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Re: contest most mdc possible in a playable character
I like a hero/villian that it takes an army to beat.
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Re: contest most mdc possible in a playable character
So do I, but I prefer them doing it with technique rather than laughing off nukes.
Mark Hall wrote:Y'all seem to assume that Palladium books are written with the same exacting precision with which they are analyzed. I think that is... ambitious.
Talk from the Edge: Operation Dead Lift, Operation Reload, Operation Human Devil, Operation Handshake, Operation Windfall 1, Operation Windfall 2, Operation Sniper Wolf, Operation Natural 20
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Re: contest most mdc possible in a playable character
I particularly love those with Ultra regenerative powers... they get nuked and they then do a Cthulhu and come back.
Svartalf - Flamboyantly Fresh Franco of Freedom Freakin' Fries : Shadyslug
Embrace the Darkness, it needs a hug - Cherico
PC stands for "patronizing cretin" G'mo
I name you honorary American Subjugator & Ratbastard
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Re: contest most mdc possible in a playable character
Rooks wrote:Impervious to energy Impervious to Kinetic what damage?
Magic, psionic, phase weapons, particle beams, radiation, cosmo knight blasts, Balor hellfire, any magic based hero with energy attacks since the are considered magic.
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Re: contest most mdc possible in a playable character
Glistam wrote:A Heroes Unlimited 2 Immortal Godling.
Base H.P.: 3D6×10 + P.E. (normal roll of 3D6, + 1D6 as a bonus and +1D6+5 from power)
Base S.D.C.: 1D4×100
Mega-Hero Power: Tremendous S.D.C.:1D4×100 + 160
Super Abilities and Other Powers: 71-75, Super Abilities & Magic.
Major Power: Massive Damage Capacity
+2D6×10 H.P., + 1D6×100 S.D.C.
Minor Power: Extraordinary Physical Endurance
+ 3D6 H.P., + 4D4×10 S.D.C.
Spells: I'll touch on these in a bit.
So far we've got the following:
Hit Points: Attribute roll of 3D6, +2D6+5, +3D6×10, +2D6×10
Minimum: 60, Maximum: 347
S.D.C.: 1D4×100, +1D4×100 + 160, +1D6×100, +4D4×100
Minimum: 500, Maximum: 1720
Now the fun part... FIRST, a Mega-Hero increases S.D.C. by 50%.
S.D.C.:
Minimum: 750, Maximum: 2850
THEN, let's remember the note in the PU2 Demigod block... in Rifts, the character adds up their H.P. and S.D.C. and multiplies it by two to figure out the M.D.C. of the character.
Minimum H.P. + S.D.C., ×2:
((60 + 750) ×2) = 1620
Maximum H.P. + S.D.C., ×2:
((347 + 2850) ×2) = 3197
You might think that's it, but there's two more notes here.
FIRST, the S.D.C. and H.P. of this character increase at every level: H.P. goes up by 4D6+1D4+10 every level, while S.D.C. increases by 100 points. Don't forget to increase that S.D.C. by 50%! (so it's really 150 per level). Each of these increases is then doubled to become M.D.C... Minimum per-level bonus M.D.C.: 330. Maximum per-level bonus M.D.C.: 376.
SECOND, I noticed this "contest" allows for the use of temporary abilities, such as the Rifts Japan body hardening power to convert S.D.C. to M.D.C. for a few minutes. Remember when I said we'd get back to spells? Well in this case, we'll just focus on one spell: Magical Adrenal-Rush. Amongst its abilities bestowed upon the target, it allows a character to "endure triple the normal damage to his body." So cast this spell, take that M.D.C., and multiply it by 3!
Although an M.D.C. range of 4,860 to 9,591 might be impressive enough, I'd rather lose the magic (just befriend a mage who can do that for you, or buy a talisman with it) in order to take two more Major Powers and a Minor (result 96-00): Zombie Flesh, Energy Absorption, and Increased Durability. All three will provide an M.D.C. increase of (((7D6×10)×1.5)×2), but most importantly the character would be impervious to all energy damage and all physical damage. So on the off chance you DO find something that can damage the character, you'd still have to figure out how to deal between 1848 and 4565 M.D.C., and that's just at level 1!
There's probably other powers which can be interjected into this combo for other S.D.C./H.P. fun, but this was the first idea that popped into my head. I also didn't include any skills that provide S.D.C. - all those bonuses would be subject to the 50% increase AND the ×2 multiplier for total M.D.C.. It'll add up.
((347 + 2850) ×2) =6394 not 3197. you forgot to x2 So you might want to redo all the math from that point on I didn't check the rest...
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Rifts is really not much weirder than that." ~~Killer Cyborg
"If we let technical problems scare us away from doing anything, humanity would still be in the trees flinging poo at each other."~~Killer Cyborg
"Everything that breeds is a threat."~~Killer Cyborg
Rifts is really not much weirder than that." ~~Killer Cyborg
"If we let technical problems scare us away from doing anything, humanity would still be in the trees flinging poo at each other."~~Killer Cyborg
"Everything that breeds is a threat."~~Killer Cyborg
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Re: contest most mdc possible in a playable character
Loved this thread. Add the powers unlimited immortal godling with a certain blackvault power and poof equals the reason everybody hates PowerSurge. Lmao
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Re: contest most mdc possible in a playable character
Dear lord! thats a lot of MDC even w/o the damage resistance.Giant2005 wrote:Amaki Sohei Warrior Monk Empowered by the Book of Heroes:
P.E.: 57 (Base 24 +9 low attribute bonus, +3 O.C.C. bonus, +11 skills, +10 superpowers)
Base H.P.: P.E.x10
H.P. from leveling: +360 (4D6x15)
Base S.D.C.: 1800 (3D6x100)
O.C.C. Bonus: +282 (Dam Sum Sing, Stone Ox, Chi-Gung)
Skills: +110, (Jujitsu, Demon Wrestling, Gymnastics, Forced March, Snow Skiing, Cross Country Skiing, Running, Athletics, Aerobic Athletics, Body Building)
Combined H.P.+S.D.C.: 3,122
Super-Powerful: 31,460 (H.P.+S.D.C.x10 +4D6x10 M.D.C.)
Impervious: 32,260 (+2D4x100)
Multiple Powers: 41,938 (+30%)
Insect Power, Beetles: 58,713 (+40%)
Giant-Size Growth: 217,239 (+270%)
Total M.D.C.: 217,239
Amaki Damage Resistance: 1/2 normal damage
Dam Sum Sing: 1/2 normal daamge
Impervious: 1/10th normal damage
Phase-Field: 1/10th normal damage
Total resistance: 1/400th normal damage
Equivalent Total M.D.C.: 86,895,540 and is immune to any damage that inflicts 390 M.D.C. or less.
"We live in a world where people use severed plant genitals to express affection.
Rifts is really not much weirder than that." ~~Killer Cyborg
"If we let technical problems scare us away from doing anything, humanity would still be in the trees flinging poo at each other."~~Killer Cyborg
"Everything that breeds is a threat."~~Killer Cyborg
Rifts is really not much weirder than that." ~~Killer Cyborg
"If we let technical problems scare us away from doing anything, humanity would still be in the trees flinging poo at each other."~~Killer Cyborg
"Everything that breeds is a threat."~~Killer Cyborg
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Re: contest most mdc possible in a playable character
I used a few so far as big baddies. I didn't use the damage reduction ones because nobody inflicts that much damage.
Re: contest most mdc possible in a playable character
Any light mdc creature. Universal Balance, Magical adrenaline rush, Giant. Equals alot of m.d.c. and is all avail to my starting temporal wizard.
So the question becomes stacking rules to you follow. Is it 900x your m.d.c. or 106x your m.d.c.. Assuming about 100 m.D.c that 10000+ M.D.C.
So the question becomes stacking rules to you follow. Is it 900x your m.d.c. or 106x your m.d.c.. Assuming about 100 m.D.c that 10000+ M.D.C.
- say652
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Re: contest most mdc possible in a playable character
PowerSurge
Mdc15246
655578 combined mdc from his 42 quantum copies.
I can bang with Apsu kid!!
Mdc15246
655578 combined mdc from his 42 quantum copies.
I can bang with Apsu kid!!
- The Ruiner
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Re: contest most mdc possible in a playable character
Well, it's official. I am NOT a munchkin. None of these builds/combinations would have ever occurred to me. Also what book is the Mega hero stuff in?
"There's only room in here for One, and I've decided it's not you."
"Open your eyes, I'm gonna horrify you into a comma!"--Master Shake
"Open your eyes, I'm gonna horrify you into a comma!"--Master Shake
- say652
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Re: contest most mdc possible in a playable character
Creations by the fans.
- Tinker Dragoon
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Re: contest most mdc possible in a playable character
The Ruiner wrote:Well, it's official. I am NOT a munchkin. None of these builds/combinations would have ever occurred to me. Also what book is the Mega hero stuff in?
HU2, p. 178.
There you go man, keep as cool as you can.
Face piles of trials with smiles. It riles
them to believe that you perceive the web they weave
and keep on thinking free.
-- The Moody Blues, In the Beginning
Face piles of trials with smiles. It riles
them to believe that you perceive the web they weave
and keep on thinking free.
-- The Moody Blues, In the Beginning
- The Ruiner
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Re: contest most mdc possible in a playable character
Tinker Dragoon wrote:The Ruiner wrote:Well, it'soficial. I am NOT a munchkin. None of these builds/combinations would have ever occurred to me. Also what book is the Mega hero stuff in?
HU2, p. 178.
What edition? All I have is Heroes Revised 7th printing, 1991.
"There's only room in here for One, and I've decided it's not you."
"Open your eyes, I'm gonna horrify you into a comma!"--Master Shake
"Open your eyes, I'm gonna horrify you into a comma!"--Master Shake
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Re: contest most mdc possible in a playable character
The Ruiner wrote:Tinker Dragoon wrote:The Ruiner wrote:Well, it'soficial. I am NOT a munchkin. None of these builds/combinations would have ever occurred to me. Also what book is the Mega hero stuff in?
HU2, p. 178.
What edition? All I have is Heroes Revised 7th printing, 1991.
HU2 means Heroes Unlimited 2nd Edition. I believe all printings have Mega Heroes as optional PCs.
"We live in a world where people use severed plant genitals to express affection.
Rifts is really not much weirder than that." ~~Killer Cyborg
"If we let technical problems scare us away from doing anything, humanity would still be in the trees flinging poo at each other."~~Killer Cyborg
"Everything that breeds is a threat."~~Killer Cyborg
Rifts is really not much weirder than that." ~~Killer Cyborg
"If we let technical problems scare us away from doing anything, humanity would still be in the trees flinging poo at each other."~~Killer Cyborg
"Everything that breeds is a threat."~~Killer Cyborg