Greg Diaczyk wrote:Mediapig71 wroteCan you give us any hints of what the book will contain?
At the moment it is still in the very early stages of development, but what I pitched to Kevin was the following:
Hardware Unlimited™
A sourcebook for Heroes Unlimited™The much anticipated accessories book for any crime fighter, vigilante and super hero. A comprehensive catalogue of the standard fair of super hero gear from grappling hooks, super sleuthing gear, to body armor, weapons and accessories only a super hero would need. Not to be outdone by the gear they produce the heroes behind their concepts rise to feature their talents to the super hero community, battling with their evil competitor
Fabricator Inc. by outfitting heroes with the latest gear, accessories, costumes and hero paraphernalia.
• New Hardware Power Categories: Hacker, Driver, Mad Scientist, Chemical Genius, Robotics Genius and Robotic Swarm Master.
• An as un yet named Hardware Organization that builds custom costumes, gear, technologically gear that upgrades super powers, vehicles and Hero Headquarters (a good guy version of
Fabricator Inc.)
• A huge catalogue of useful low tech and high tech gear for every type of super hero, from the normal human vigilante to the power packed mutant. All accessories to be “timeline appropriate” and easily adjusted whether you want to run a game in 1980 or 2080.
• New Bionics and Robotic Systems
• Custom Vehicle Creation Rules for Land, Sea and Air Vehicles.
• Advice on how to run equipment based games and hero dependency on gadgets (instead of powers)
• Expanded Mega-Heroes (An updated version of my Rifter # 37 article)
• Secret Base Creation Rules (An updated version of my Rifter #37 article)
• New Skill programs to reflect "non-Hardware" characters trying to be Hardware Characters such as a Mutant with Telemechanics or Mechano-Link.