Zer0 Kay wrote: the funny thing is if he hadn't tried so hard he still could have gotten you there. Is it still railroading if your finessed there? Drop hints that there is treasure in them caves... No bite, offer a bounties but don't tell details until you accept. So it sounds like he was trying to play Santa Claus without getting labeled as one by making you work some. The funny thing is he didn't play to your characters.
However it is every players responsibility to pick up the pick axe and dig for gold and you guys so failed.
Dropping plot hooks is all well and good I'm sure every GM uses them, I know I do. However it is not finesse when he wants us in the caves and we have no interest in that whatsoever and we end up there anyway.
I remember way back in the day after a game session our GM Paul (not the GM I am referring to in these posts) told us that he had to make everything up on the fly because we went in a completely opposite direction then he intended. The funny thing is we thought it was one of our better gaming nights, entertainment/enjoyment wise, and he didn't do anything to force us onto his path.
The NPC he intended to be a part of our group was killed, not by us but sort of our fault because he had his hands and feet tied and tried to jump out of the way of incoming laser fire as best he could.
One guy tried to push him out of the way and rolled a 1, he ended up pushing him into a pool with no water (so his legs broke) and then he was killed by a stray shot.
We didn't go his intended way and he just rolled with the punches. I'm sure we eventually ended up where he wanted us, still never forced, because that campaign lasted 3 -4 years of playing at least 3 times a month.