how many weapons can a Cosmoknight create??

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say652
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how many weapons can a Cosmoknight create??

Unread post by say652 »

Is it possible to create a small cosmic armory and just use the tool for the job??

A dagger.
A shield.
A spear.
A Bow.

You get the idea.
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Re: how many weapons can a Cosmoknight create??

Unread post by SpiritInterface »

They never really say, but remember that the weapons are created out of the Cosmo Knight's own MDC or PPE at the cost of 50 per weapon permanently lost.
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Re: how many weapons can a Cosmoknight create??

Unread post by Nightmask »

No real point to making a range of weapons, along with the permanent costs that Spirit notes a dagger vs a sword is going to deal the same damage and the dagger can be just as used to channel his energy blasts as a bow (and not sure they can make bows anyway).
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It's 'canon', not 'cannon'. A cannon is a big gun like on pirate ships, canon is what you mean when referring to something as being contained within one of the books such as how many dice to roll for a stat.
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Re: how many weapons can a Cosmoknight create??

Unread post by say652 »

I was thinkin since ppe is used for ftl and space combat mainly. A rifts earth based cosmoknight wouldnt need it, instead using his arsenal of weapons. Some do more damage some create a forcefield some enhance his blasts.
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Re: how many weapons can a Cosmoknight create??

Unread post by say652 »

Brass knuckles. Forcefield.
Spear. Enhanced Damage.
Bow. Enhanced Blasts.
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Re: how many weapons can a Cosmoknight create??

Unread post by Nightmask »

Unless there was a change to the Cosmo-Knight I missed the weapons don't do different damage based on the type of weapon, the damage is set whether it's a dagger or a sword, and any weapon will boost their energy blast even if said weapon is a shield although some may like the stylistic look of a gun or bow.
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It's 'canon', not 'cannon'. A cannon is a big gun like on pirate ships, canon is what you mean when referring to something as being contained within one of the books such as how many dice to roll for a stat.
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Re: how many weapons can a Cosmoknight create??

Unread post by say652 »

I'm talking about the weapin abilities. I have the book here I know the base damage. Whoch enhancing it is an option, so are forcefield, and increased blast damage.
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Re: how many weapons can a Cosmoknight create??

Unread post by Nightmask »

say652 wrote:I'm talking about the weapin abilities. I have the book here I know the base damage. Whoch enhancing it is an option, so are forcefield, and increased blast damage.


Yes and the weapons abilities are the same no matter the outward form, just like a Psi-Sword deals the same damage whether it's a dagger or a Two-handed sword. A Cosmo-Knight with a Dagger for his weapon will be equal in ability to someone who has a Longsword and can add in the same things to both, with them dealing the same damage.
Fair warning: I consider being called a munchkin a highly offensive slur and do report people when they err in doing so.

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It's 'canon', not 'cannon'. A cannon is a big gun like on pirate ships, canon is what you mean when referring to something as being contained within one of the books such as how many dice to roll for a stat.
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Re: how many weapons can a Cosmoknight create??

Unread post by say652 »

It states each weapin is allowed one ability. It doesnt say if you can create more than one so you have access to all the weapon abilities.
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Re: how many weapons can a Cosmoknight create??

Unread post by SpiritInterface »

say652 wrote:I was thinkin since ppe is used for ftl and space combat mainly. A rifts earth based cosmoknight wouldnt need it, instead using his arsenal of weapons. Some do more damage some create a forcefield some enhance his blasts.


Why would the Cosmic Forge create a planet bound Cosmo Knight? The FTL and Space Combat abilities are a big part of what it is to be a Cosmo Knight.

If the Cosmo Knight is intended to be planet bound then it shouldn't have anywhere as big of a PPE reserve.
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Re: how many weapons can a Cosmoknight create??

Unread post by say652 »

Because you cant enter into orvit from Rifts Earth.
And they're are Cosmo knights on rifts already, the incan pantheon has several cosmoknight allies.

I wanted on that used that vast ppe pool to create a variety of weapons instead.
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Re: how many weapons can a Cosmoknight create??

Unread post by drewkitty ~..~ »

It does not give a number, but the text is written as if they only make one.
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Re: how many weapons can a Cosmoknight create??

Unread post by Tinker Dragoon »

Not that it really means anything rules-wise, but the centaur CK depicted on p. 98 of Phase World has a bow, a quiver full of arrows, and a spear, so that's at least three weapons right there — significantly more if the arrows are counted individually.
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Re: how many weapons can a Cosmoknight create??

Unread post by say652 »

Hehehe.
Go time :)
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Re: how many weapons can a Cosmoknight create??

Unread post by The Beast »

Tinker Dragoon wrote:Not that it really means anything rules-wise, but the centaur CK depicted on p. 98 of Phase World has a bow, a quiver full of arrows, and a spear, so that's at least three weapons right there — significantly more if the arrows are counted individually.


Are all of them CK weapons though?
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Re: how many weapons can a Cosmoknight create??

Unread post by Tinker Dragoon »

The Beast wrote:
Tinker Dragoon wrote:Not that it really means anything rules-wise, but the centaur CK depicted on p. 98 of Phase World has a bow, a quiver full of arrows, and a spear, so that's at least three weapons right there — significantly more if the arrows are counted individually.


Are all of them CK weapons though?


For all we know, none of them are. I tend to think that they are cosmic weapons because they share similar styling to the figures' armor in the illustration, but that's hardly compelling evidence.

In a similar vein, the Cosmo Knight on the cover of Three Galaxies has two hammers, which also match their wielder's armor. Are they cosmic weapons? Nobody knows.
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Re: how many weapons can a Cosmoknight create??

Unread post by say652 »

So burning up that massive ppe pool for an arsenal of varied cosmic weapons is plausible.
Granted its a different take on a cosmo knight but, thats how I roll. Lol
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Re: how many weapons can a Cosmoknight create??

Unread post by eliakon »

You can make as many weapons as your GM will let you
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Re: how many weapons can a Cosmoknight create??

Unread post by Tor »

Nightmask wrote:No real point to making a range of weapons

Except that...
*different WP provide different bonuses
*some weapons are capable of things others are not (only staves and polearms can parry nets, only nets can tie up opponents)
*backup weapons in case your weapon is stolen (teleport: simple works on almost anything)
*weapons you can lend to allies
*you could buy different powers for different weapons
*use paired-weapon attacks

Tinker Dragoon wrote:Not that it really means anything rules-wise, but the centaur CK depicted on p. 98 of Phase World has a bow, a quiver full of arrows, and a spear, so that's at least three weapons right there — significantly more if the arrows are counted individually.

Mr. Paired Warhammers on the cover of https://palladium-store.com/1001/produc ... axies.html per earlier mention.
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Re: how many weapons can a Cosmoknight create??

Unread post by Thinyser »

Tor wrote:
Nightmask wrote:No real point to making a range of weapons

Except that...
*different WP provide different bonuses
*some weapons are capable of things others are not (only staves and polearms can parry nets, only nets can tie up opponents)
*backup weapons in case your weapon is stolen (teleport: simple works on almost anything)
*weapons you can lend to allies
*you could buy different powers for different weapons
*use paired-weapon attacks

Tinker Dragoon wrote:Not that it really means anything rules-wise, but the centaur CK depicted on p. 98 of Phase World has a bow, a quiver full of arrows, and a spear, so that's at least three weapons right there — significantly more if the arrows are counted individually.

Mr. Paired Warhammers on the cover of https://palladium-store.com/1001/produc ... axies.html per earlier mention.

I have to say that you can since it does not place a specific limit it only says that each weapon can only have one power.

Its very very rare that I consider artwork as a canon reference but those glowing twin hammers on the cover of 3 Galaxies IS a rather compelling piece of evidence.

Also Tor points out some very valid benefits to having a more than one (cosmic) weapon.
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Re: how many weapons can a Cosmoknight create??

Unread post by Tor »

Would anyone happen to know if Xiticix or Octomen are supernatural beings? :D
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