Cosmo knight weapons.

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say652
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Cosmo knight weapons.

Unread post by say652 »

Does supernatural strength add to the weapon damage??
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Re: Cosmo knight weapons.

Unread post by NMI »

I would say so as long as you are talking melee damage and not any sort of energy blast.
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Re: Cosmo knight weapons.

Unread post by Sir_Spirit »

Yeah, I'll second the "as long as the weapon is physically doing the damage..."
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Re: Cosmo knight weapons.

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"The weapon inflicts 1D4x10 M.D. plus the knight's normal hand to hand damage..."
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Re: Cosmo knight weapons.

Unread post by say652 »

A yes. I was unclear about this one.

Weapon Proficency for Brass Knuckles???
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Re: Cosmo knight weapons.

Unread post by Vrykolas2k »

There isn't a wp for knucks, that's just your h-to-h.
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Re: Cosmo knight weapons.

Unread post by say652 »

But do you suffer the penalties for trying to parry weapons bare handed?? I.e. no bonus to parry??

Watched a certain Keanu Reeves movie, he hunted demons. Any who he lumped up a demon with some nucks. I was like hey that'd be a cool weapon for a cosmoknight.
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Re: Cosmo knight weapons.

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Vrykolas2k wrote:There isn't a wp for knucks, that's just your h-to-h.

Covered by WP:blunt...
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Re: Cosmo knight weapons.

Unread post by Vrykolas2k »

Sir_Spirit wrote:
Vrykolas2k wrote:There isn't a wp for knucks, that's just your h-to-h.

Covered by WP:blunt...




Where?
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Re: Cosmo knight weapons.

Unread post by The Beast »

If they do fall under a WP, I think WP Blunt would be the one. Though I'm thinking they don't use any WP.
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Re: Cosmo knight weapons.

Unread post by say652 »

The cosmicknuckles were going to be the increased damage weapon.

The Cross gun. Enhanced blasts.

And a cross holy symbol was the forcefield.
This one I was gonna dump most of the knights ppe in for a really really strong forcefield.
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Re: Cosmo knight weapons.

Unread post by Tor »

As printed in the book, it clearly adds when swinging in hand to hand. I get the impression you don't add it when throwing it though, which is nice since it provides some incentive for a knight to close into HtH range.
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Re: Cosmo knight weapons.

Unread post by Sir_Spirit »

Vrykolas2k wrote:
Sir_Spirit wrote:
Vrykolas2k wrote:There isn't a wp for knucks, that's just your h-to-h.

Covered by WP:blunt...




Where?

Here, in Heroes Unlimited, where Natural Genuises don't get to make things that Hardware characters can because they aren't hardwares characters and if you want to make supertech things you have to play a hardware character.
Damn ICE/BCP/BorderPatrol! Damn everyone who won’t damn ICE/BCP/Border Patrol!! Damn everyone that won’t put lights in his windows and sit up all night damning CE/BCP/BorderPatrol!!!
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Re: Cosmo knight weapons.

Unread post by Nightmask »

Sir_Spirit wrote:
Vrykolas2k wrote:
Sir_Spirit wrote:
Vrykolas2k wrote:There isn't a wp for knucks, that's just your h-to-h.

Covered by WP:blunt...




Where?

Here, in Heroes Unlimited, where Natural Genuises don't get to make things that Hardware characters can because they aren't hardwares characters and if you want to make supertech things you have to play a hardware character.


I don't remember there being any prohibitions on the Natural Genius category in HU being banned from creating things if they've the relevant skills, particularly since Hardware characters aren't the exclusive creators of anything they just have the chance of doing things better. Some Mutant with the full engineering package can try and make a robot if he wants to for example, he'll just have a time of it due to the penalties against him, it's not something only a Hardware can do.
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Re: Cosmo knight weapons.

Unread post by Tor »

I am wondering, say I select the Shredder's armor as my cosmic weapon... would it be possible to enhance it's AR via Hardware: Analytical's ability?

I figure it would but that the components used to enhance the AR would not be indestructible, but I'm not sure how to work that in terms of damage it takes before losing the addition.
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