Cosmo knight weapons.
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- say652
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Cosmo knight weapons.
Does supernatural strength add to the weapon damage??
Re: Cosmo knight weapons.
I would say so as long as you are talking melee damage and not any sort of energy blast.
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Re: Cosmo knight weapons.
Yeah, I'll second the "as long as the weapon is physically doing the damage..."
Last edited by Sir_Spirit on Thu Jul 10, 2014 5:16 am, edited 1 time in total.
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Re: Cosmo knight weapons.
"The weapon inflicts 1D4x10 M.D. plus the knight's normal hand to hand damage..."
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Re: Cosmo knight weapons.
A yes. I was unclear about this one.
Weapon Proficency for Brass Knuckles???
Weapon Proficency for Brass Knuckles???
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Re: Cosmo knight weapons.
There isn't a wp for knucks, that's just your h-to-h.
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Re: Cosmo knight weapons.
But do you suffer the penalties for trying to parry weapons bare handed?? I.e. no bonus to parry??
Watched a certain Keanu Reeves movie, he hunted demons. Any who he lumped up a demon with some nucks. I was like hey that'd be a cool weapon for a cosmoknight.
Watched a certain Keanu Reeves movie, he hunted demons. Any who he lumped up a demon with some nucks. I was like hey that'd be a cool weapon for a cosmoknight.
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Re: Cosmo knight weapons.
Vrykolas2k wrote:There isn't a wp for knucks, that's just your h-to-h.
Covered by WP:blunt...
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If you support ICE/BCP/BorderPatrol at this point, you would have called the Gestapo on the people surreptitiously moving into your neighbor's attic and huffed that you were only following the law.
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Re: Cosmo knight weapons.
Sir_Spirit wrote:Vrykolas2k wrote:There isn't a wp for knucks, that's just your h-to-h.
Covered by WP:blunt...
Where?
Eyes without life, maggot-ridden corpses, mountains of skulls... these are a few of my favourite things.
I am the first angel, loved once above all others...
Light a man a fire, and he's warm for a day; light a man on fire, and he's warm for the rest of his life.
Turning the other cheek just gets you slapped harder.
The Smiling Bandit (Strikes Again!! Ha! Ha! Ha! Ha!)
I am the first angel, loved once above all others...
Light a man a fire, and he's warm for a day; light a man on fire, and he's warm for the rest of his life.
Turning the other cheek just gets you slapped harder.
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Re: Cosmo knight weapons.
If they do fall under a WP, I think WP Blunt would be the one. Though I'm thinking they don't use any WP.
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Re: Cosmo knight weapons.
The cosmicknuckles were going to be the increased damage weapon.
The Cross gun. Enhanced blasts.
And a cross holy symbol was the forcefield.
This one I was gonna dump most of the knights ppe in for a really really strong forcefield.
The Cross gun. Enhanced blasts.
And a cross holy symbol was the forcefield.
This one I was gonna dump most of the knights ppe in for a really really strong forcefield.
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Re: Cosmo knight weapons.
As printed in the book, it clearly adds when swinging in hand to hand. I get the impression you don't add it when throwing it though, which is nice since it provides some incentive for a knight to close into HtH range.
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Re: Cosmo knight weapons.
Vrykolas2k wrote:Sir_Spirit wrote:Vrykolas2k wrote:There isn't a wp for knucks, that's just your h-to-h.
Covered by WP:blunt...
Where?
Here, in Heroes Unlimited, where Natural Genuises don't get to make things that Hardware characters can because they aren't hardwares characters and if you want to make supertech things you have to play a hardware character.
Damn ICE/BCP/BorderPatrol! Damn everyone who won’t damn ICE/BCP/Border Patrol!! Damn everyone that won’t put lights in his windows and sit up all night damning CE/BCP/BorderPatrol!!!
If you support ICE/BCP/BorderPatrol at this point, you would have called the Gestapo on the people surreptitiously moving into your neighbor's attic and huffed that you were only following the law.
If you support ICE/BCP/BorderPatrol at this point, you would have called the Gestapo on the people surreptitiously moving into your neighbor's attic and huffed that you were only following the law.
Re: Cosmo knight weapons.
Sir_Spirit wrote:Vrykolas2k wrote:Sir_Spirit wrote:Vrykolas2k wrote:There isn't a wp for knucks, that's just your h-to-h.
Covered by WP:blunt...
Where?
Here, in Heroes Unlimited, where Natural Genuises don't get to make things that Hardware characters can because they aren't hardwares characters and if you want to make supertech things you have to play a hardware character.
I don't remember there being any prohibitions on the Natural Genius category in HU being banned from creating things if they've the relevant skills, particularly since Hardware characters aren't the exclusive creators of anything they just have the chance of doing things better. Some Mutant with the full engineering package can try and make a robot if he wants to for example, he'll just have a time of it due to the penalties against him, it's not something only a Hardware can do.
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It's 'canon', not 'cannon'. A cannon is a big gun like on pirate ships, canon is what you mean when referring to something as being contained within one of the books such as how many dice to roll for a stat.
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It's 'canon', not 'cannon'. A cannon is a big gun like on pirate ships, canon is what you mean when referring to something as being contained within one of the books such as how many dice to roll for a stat.
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Re: Cosmo knight weapons.
I am wondering, say I select the Shredder's armor as my cosmic weapon... would it be possible to enhance it's AR via Hardware: Analytical's ability?
I figure it would but that the components used to enhance the AR would not be indestructible, but I'm not sure how to work that in terms of damage it takes before losing the addition.
I figure it would but that the components used to enhance the AR would not be indestructible, but I'm not sure how to work that in terms of damage it takes before losing the addition.
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