The characters met when they heard rumors of an evil cabal of warlocks who were performing diabolical experiments and attempted to destroy them. They managed to infiltrate and rescue the ice character but didn’t manage to bring down the cabal. After decades (about 3 years real time) of opposing the plans of the Golahn cabal (named after the dark god Golahn; a warlock that had managed to bond with an Elemental Intelligence and become a god-like entity of earth and darkness) the players faced them down in a climactic battle and managed to kill the alchemist and destroy the heads of the society, unfortunately the cabal had managed to merge a few dozen of their members with greater elemental essences. After having done this they fled the remnants of the organization as it was far too powerful to overcome and attempted to hide from their enemies. It was around this time that real life kicked in for the two players running the giants and they had to leave the game because they were moving away and the player playing the Twined character got a job shortly after this and was unable to continue gaming regularly. This left me with only the two Chiang-Ku players and occasionally the Twined character (who I ran when the player wasn’t available). The Cabal didn’t know who exactly had gone after them but they did know that Chiang-Ku dragons were involved so they began hunting them down in order to exterminate the race.
My players ended up travelling the planet gathering dragons in order to preserve their species. I brought this chapter of the campaign to a conclusion by allowing them to gather a few hundred of their kin and then I let them begin to build a safe haven. The Golahn cabal discovered where they were and attacked them with the intent of eradication. There was a desperate battle and a rift was opened and nearly sixty of the Chiang-Ku escaped through the portal to a new location, the Twined fighting a rear guard action to allow the survivors to escape, planning to sacrifice himself. An avatar of Sohndiges, the god of fire and light, intervened and allowed the twined to escape though by that time the gate had shifted and he was ejected into space around the new planet.
The new planet they found themselves on was really a large moon orbiting a gas giant somewhere in the Three Galaxies (though the players don’t know this yet) and is very high in magical energies. The planet/moon is mega damage and the only inhabitants are M.D.C. creatures. I’ve decided that the planet is in a relatively unvisited region of the three galaxies so there won’t be many visitors. I’m currently having trouble coming up with how I’m going to develop the planet and the campaign. I have some broad ideas of the kind of thing I want to happen but I need some more ideas of potential antagonists and allies. Right now the players want to continue their campaign to save the Chiang-Ku race, so I’m going to try to base the new campaign around the effort of saving individual dragons and opposing those who are trying to eliminate Chiang-Ku like the Mauian order from Lemuria. Right now I’ve got a vague idea of having the characters travel the megaverse competing with dragons from Troud to find new citizens for their world, fighting the Golahn cabal from Helios (their original home), and possibly coming into conflict with the Cult of Dragonwright (I’m not sure how I’ll work this into the campaign yet).
For the next few sessions I think I’m going to run a city-building type of campaign and let my players help me create the new world they will inhabit after that I’ll probably take it into an exploration or tower defense type bent if my players don’t decide to do something completely unforeseen. I was hoping that people here might have some ideas for me on different directions I might be able to go in with my campaign. I'm mostly looking for ideas people might have in regards to potential allies and enemies for my players.