2 Majors, 3 Minors - Your Choice

If Super Heroes/Heroines & Super Villains are your game, discuss them here.

Moderators: Immortals, Supreme Beings, Old Ones

User avatar
Glistam
Megaversal® Ambassador
Posts: 3631
Joined: Tue Apr 05, 2005 2:09 pm
Comment: The silent thief of Rozrehxeson.
Location: Connecticut
Contact:

Re: 2 Majors, 3 Minors - Your Choice

Unread post by Glistam »

Keep in mind though that Bend Light isn't perfect invisibility... anyone quick enough (having an initiative roll of 18+) can see the distortions/warping which cloaks you and spot you that way.
Zerebus: "I like MDC. MDC is a hundred times better than SDC."

kiralon: "...the best way to kill an old one is to crash a moon into it."

Image

Temporal Wizard O.C.C. update 0.8 | Rifts random encounters
New Fire magic | New Temporal magic
Grim Gulf, the Nightlands version of Century Station

Let Chaos Magic flow in your campaigns.
User avatar
Severus Snape
Hero
Posts: 1214
Joined: Thu Mar 25, 2010 3:46 pm
Comment: You ought to be careful. People will think you're....up....to something.
Location: Hogwarts School of Witchcraft & Wizardry
Contact:

Re: 2 Majors, 3 Minors - Your Choice

Unread post by Severus Snape »

I'm aware of that. But it's still a cool effect.
User avatar
Thinyser
Knight
Posts: 4119
Joined: Wed Nov 17, 2004 7:58 pm
Comment: "Think of how stupid the average person is, and realize half of them are stupider than that."
~George Carlin
Location: Sioux Falls SD

Re: 2 Majors, 3 Minors - Your Choice

Unread post by Thinyser »

Glistam wrote:Keep in mind though that Bend Light isn't perfect invisibility... anyone quick enough (having an initiative roll of 18+) can see the distortions/warping which cloaks you and spot you that way.

Yes I was going to mention that chance. It starts at 15% and goes up from there as people in the vicinity with initiative bonuses get a roll. The only way this is a useful ability is if the GM says that until other circumstances dictate an initiative roll there is 0% chance of being seen and only once combat is engaged for other reasons that the tell tails of the power can be seen.
EDIT: I was a bit harsh there. Its not useless but the more often a person gets to roll to check the more likely there is of one of them succeeding. But its still a great character concept. I would like to have all those powers in real life!
"We live in a world where people use severed plant genitals to express affection.
Rifts is really not much weirder than that." ~~Killer Cyborg

"If we let technical problems scare us away from doing anything, humanity would still be in the trees flinging poo at each other."~~Killer Cyborg

"Everything that breeds is a threat."~~Killer Cyborg
User avatar
fbdaury
Dungeon Crawler
Posts: 210
Joined: Sat Jan 29, 2005 10:43 pm

Re: 2 Majors, 3 Minors - Your Choice

Unread post by fbdaury »

My 2 major and three minor, if I choose them?
If I can include something from Armageddon Unlimited then I would say:
APS: Silver
Matter Expulsion: Wood
Abnormal Energy Sense
Extraordinary Mental Affinity
Flight: Winged

A semi-angelic supernatural creature wrecking machine.
User avatar
fbdaury
Dungeon Crawler
Posts: 210
Joined: Sat Jan 29, 2005 10:43 pm

Re: 2 Majors, 3 Minors - Your Choice

Unread post by fbdaury »

NMI wrote:2 MAJORS: Machine Merge and Weapon Melding
3 minors: E.O. IQ, Frequency Absorption, & Mechanical Awareness


This is similar to a character I'm doing now as a thought experiment:
Alien (Humanoid Wildebeest/High Grav World)
Information Broker (AU:GG)
Mechano-Link
Extraordinary IQ
Energy Expulsion: EMP
Mechanical Awareness
-All your machines are either belong to him or useless against him... :P
User avatar
Sir_Spirit
Invisible Pink Unicorn
Posts: 3549
Joined: Thu Aug 12, 2004 7:12 am
Location: Eden Time:Precisely
Contact:

Re: 2 Majors, 3 Minors - Your Choice

Unread post by Sir_Spirit »

fbdaury wrote:
NMI wrote:2 MAJORS: Machine Merge and Weapon Melding
3 minors: E.O. IQ, Frequency Absorption, & Mechanical Awareness


This is similar to a character I'm doing now as a thought experiment:
Alien (Humanoid Wildebeest/High Grav World)
Information Broker (AU:GG)
Mechano-Link
Extraordinary IQ
Energy Expulsion: EMP
Mechanical Awareness
-All your machines are either belong to him or useless against him... :P


Actually it's common for PB to claim all the stuff in the books is shielded against EMP. Just take Conduct Electricity, gives you a similar effect....
Damn ICE/BCP/BorderPatrol! Damn everyone who won’t damn ICE/BCP/Border Patrol!! Damn everyone that won’t put lights in his windows and sit up all night damning CE/BCP/BorderPatrol!!!
If you support ICE/BCP/BorderPatrol at this point, you would have called the Gestapo on the people surreptitiously moving into your neighbor's attic and huffed that you were only following the law.
User avatar
Severus Snape
Hero
Posts: 1214
Joined: Thu Mar 25, 2010 3:46 pm
Comment: You ought to be careful. People will think you're....up....to something.
Location: Hogwarts School of Witchcraft & Wizardry
Contact:

Re: 2 Majors, 3 Minors - Your Choice

Unread post by Severus Snape »

Sir_Spirit wrote:
fbdaury wrote:
NMI wrote:2 MAJORS: Machine Merge and Weapon Melding
3 minors: E.O. IQ, Frequency Absorption, & Mechanical Awareness


This is similar to a character I'm doing now as a thought experiment:
Alien (Humanoid Wildebeest/High Grav World)
Information Broker (AU:GG)
Mechano-Link
Extraordinary IQ
Energy Expulsion: EMP
Mechanical Awareness
-All your machines are either belong to him or useless against him... :P


Actually it's common for PB to claim all the stuff in the books is shielded against EMP. Just take Conduct Electricity, gives you a similar effect....

Or take Clock Manipulation. Almost every machine in the modern age has a computer chip. And all computer chips rely on an internal clock.
User avatar
Incriptus
Hero
Posts: 1257
Joined: Mon Dec 23, 2002 2:01 am
Comment: Hey, relaaaax. Pretend it's a game. Maybe it'll even be fun
Shoot the tubes, Dogmeat!
Location: Washington State

Re: 2 Majors, 3 Minors - Your Choice

Unread post by Incriptus »

New Idea for Real Life: Power Touch as an extremely efficient way of healing people, Ex PE & Healing Factor to keep me rolling in power points (not to mention having perfect health would be nice for a change). The other powers are just gravy.

Major: Power Touch
Minor: Extraordinary PE
Minor: Healing Factor

However it's a combination that has always had my interest.

Major: Transmution
Minor: Extraordinary IQ (expertise in chemistry)
gaby
Knight
Posts: 4340
Joined: Fri Jan 03, 2003 2:01 am
Location: Québec

Re: 2 Majors, 3 Minors - Your Choice

Unread post by gaby »

Major1:Divine healing,major2:Stretch time,minor1:linguistics,minor2:physical perfection and minor3:energy expulsion,force blast
Post Reply

Return to “Heroes Unlimited™”