Pepsi Jedi wrote:Nekira Sudacne wrote:Pepsi Jedi wrote:Nekira Sudacne wrote:Pepsi Jedi wrote:But yeah. "Oh well we'll send the dragons to teleport into the thing" Every village there has a dragon that can try that?
"We'll send tons of elementals" You've warlocks of that level in every village?
Could there be 'a' dragon or 'a' warlock or two in 'a' village? Sure. Is there going to be those things in every village? Unlikely.
For air elementals themselves. 100 times range? That's not a typo? (Doesn't know. Seldom plays mages and usually only looks up mage stuff to make sure people aren't cheating.)
Well yes, most villages would just be screwed if someone in a 100 ton war machine showed up. as it should be. you asked what COULD be done, and of course that comes down to a "Well, hypothetically they might have an air warlork or ley line walker that's at a high level, or maybe a dragon" because that's the only thing that WOULD help. in most cases, the answer is "They are helpless, just like 90% of places in rifts earth would be vs. a deaths head, unless they have an exceptionally powerful champion around to protect them".
also, the 100x normal range is right there in Dark conversions under elementals.
Yeah. It sounded weird so I looked it up. I found the catch that people like to overlook.
"Send an elemental!" and the 100X normal range of a lvl 1 warlock.
Powerful. Powerful indeed. If you overlook what it takes to get one.
1) You have to be the right kind of warlock. In this case an air warlock
2) You have to be 9th level or better to even attempt it. Now, while some GMs play fast and loose with the exp, if you look through the books, the ground shaking heros, the generals, the leaders of pretty much everything. Are usually between lvl 7 and lvl 10 or so. So in universe, 9+lvl warlocks are going to be pretty few and far between.
3) You can only try once per day and it's emotionally and physically taxing.
4) Summoning the greater elemental (The one with the 100X range etc) Gives you half the percentile chance.
5) That summing chance is pretty low. 5% per lvl. Now assuming you've found your totally BA lvl 9 warlock that's a 22.5% chance of actually being able to do it.
So, the 'defense' here, is built around 1) having access too a pretty ground shaking level Warlock of the proper flavor. (lvl 9 or greater) having him in your village when the attack comes, have him start the summons Which still takes 2 to 12minutes. Drains him or her, and has a 1 in 5 chance of succeeding.
Now, if I remember my magy limitations, they have to cast which takes the hand motions and speaking the spell. This can be interrupted by anything causing the mage to move around or dodge, or get punched in the head what not.
That's going to be pretty hard to hold off for 8 to 48 melees straight as your village is getting bombarded from the air with megadamage blasts.
Now assuming the persons in the APC don't go 'Hey!! That guy in white seems to be casting a spell. Light him up" He might not get shot at first, or second, or third, or tenth or 20th attack, but those guys are going to be blasting every melee action for 8 melees minimum, if not the full 48 melees. That's alot of blasts raining down, to never hit close enough to disrupt the spell to even try for that 1 in 5 chance of success.
So at the very very best, when your village is attacked. You need that super warlock, of the right flavor on call, and need 2 to 12 minutes of him casting the summoning spell, to get your 1 in 5 chance of getting the major elemental to come, to try and defend... .what ever is left of your village after the APC has been blowing the crap out of it for 2 to 12 minutes. Assuming that some how the warlock didn't get interrupted with the village being vaporized around him and was never hit randomly by the blasts or debris etc. and never had to start his spell over due to interruption.
If it works.... nice defense (Of what's left) But that's a pretty big string of logistics needed.
The warlock can get a +20% to +30% boost by performing the summoning at a nexus or other "Mystical place" (dosn't have to be a nexus or ley line but can have some other mystic significance", however the time involved means that the most effective elemental defence is to actually do rotating summons on a constant basis. the rules say that Elementals generally don't mind serving their "Little brothers" for a few weeks at a time but eventually get antsy or even violent if they are held for too long, but you can summon 1-2 elementals a month and just trade them out every few weeks without being in any danger of rebellion from any one elemental.
As far as casting limitations, Warlocks actually get a break because they aren't proper mages at all, they are a priest variant that are simply granted power by the elemental lord of the element in question (sometimes two), and they only have to chant the name of their lord (the power word for the element in question) for the casting time in order to invoke the spell. no gestures or concentration required, alibet chanting "Cherubot-kyn"(Power word: Air) for 3-6 seconds is a bit of a tongue twister
You aren't likely to have a villiage built on a nexus. Layline storms and rifts and stuff make that, in general a bad place to place a settlement.
Sure, but lots of villages are built on "Places of mystic significance" in the New Empire. it dosn't have to be a nexus or ley line.
As for 'Oh have um on a rotating basis'. I read a bit of it. you're basically summoning a minor god, it's not a trivial thing. yes they'll stay around for a few days with out trying to kill the warlock, but they get mad. It also goes on at length that the elementals don't think the way people do and they'd see nothing wrong with killing everyone in the village themselves if they were in the way or something. It's part of their limitations, their truly alien mindset. This came up in the SoT. Something to the effect that they used minor elementals to patrol the northern approach but because of their orders, they never reported the CS forces up there that came through the hivelands, because they weren't told specifically what to look out for.
If you summon that minor god, you better have something for it to do, as if you don't it might decide to see how much blood comes out of different humans when you pull off their arms and legs, or being an air elemental might just summon up a hurricane or tornado for spits and giggles.
Having one just hanging around indefinably seems to be more dangerous to the village than not. And that warlock has to sleep sometime.
Nothing says that the warlock has to babysit the elemental. in fact most of the uses given as examples (E.G. Guarding the passageway) are explicitly things that don't need the warlock to hang around for them to do. and there are rules for how fast. they will want to go back after a day or two. however the odds of them actually killing the warlock are only 12% (accumulative) per week. Now if you do this on an indefinate basis they'll fail, but
A: you could just rotate them every week so none of them get angry enough to fight
B: They always warn you before they will strike you, so just say "you can go now" and you'll never be hurt.
Elementals are alien, but they also don't hold grudges. granted, to do this in COMPLETE safety you would need a number of warlocks doing it every few days.
You still have the other limitations. The level requirement, the flavor of warlock requirement, the time requirement, and the percentile chance. At 22% per try one per day, you could just simply fail when that APC came flying towards the village. I don't buy the 'keeping a major elemental on tap' type plan at all.
As long as you don't mind having to talk the elemental down now and then there are no serious problems with it. they HAVE to warn you before they get violent, so worst case is you don't suffer personally at all.
Mind this would be a plan only for selfish or evil alignments, but it is an effective one.
I don't know about warlock casting. can you point me to a page where it says they're unlike other mages? Cuz "oh they don't have to gesture or do anything but say one word" seems weird. I read the casting proceedure for normal mages the other day. Where's the stuff specificly for warlocks, that say that spell interruption is different for them?
Bottom left of page 59 conversion book one (revised and origional) says
"A warlock derives his magic powers and spells directly from his elemental lord/force in much the same way as a witch and some priests from their supernatural allegiance. The elemental being that represents the warlock's chosen (elemental) life sign gives him the power and grants him the elemental magic. The spell casting ability is not learned (like wizardry), but endowed by the elemental deity. The spell is cast by invoking the elemental power word(s) in a simple chant. Otherwise,warlock magic in Rifts works like the ley line walker's magic, Each spell requires a certain amount of P.P.E. and once that energy is temporarily expended, no more spells can be cast."
which makes it clear that it is different from ley line magic in that it only takes a simple chant of one word. right in the OCC