The Core card with the Scorpio launcher is missing the Volley stats. With ammo 4 and educated guess is it should be volley (x) or possibly 1.
Thanks
Rules question UEDF Scorpio Launcher
Moderators: Phaze, Immortals, Supreme Beings, Old Ones
Re: Rules question UEDF Scorpio Launcher
I don't have the card with me to reference it, but, if it doesn't say "Volley #" or "Volley X", then it should just be 1 missile, or default "Volley 1".
Re: Rules question UEDF Scorpio Launcher
That's how I understand it, too. If there's no Volley listing, the default is that it can pop off (launch) one missile per attack.
- Axoid
- Megaversal® Ambassador
- Posts: 118
- Joined: Tue Feb 04, 2014 1:49 pm
- Location: Pittsburgh, PA
- Contact:
Re: Rules question UEDF Scorpio Launcher
Agreed, only 1 missile a shot. It kicks butt as is, since it has blast and can't be shot down. It's a battlepod killer.
- Phaze
- Megaversal® Ambassador Coordinator
- Posts: 407
- Joined: Fri Jun 14, 2013 9:00 am
- Comment: Pirate Wisdom:
Rum is a journey, and a destination. - Location: Chesterton, IN
Re: Rules question UEDF Scorpio Launcher
I agree, the Scorpio has no volley ability and when fired, has one shot for one ammo per turn.
I'll still enjoy watching you get blown off the table while you stare in helpless wonder at Phaze's marching legions of colored perfection. -- Godsgopher
- Phaze
- Megaversal® Ambassador Coordinator
- Posts: 407
- Joined: Fri Jun 14, 2013 9:00 am
- Comment: Pirate Wisdom:
Rum is a journey, and a destination. - Location: Chesterton, IN
Re: Rules question UEDF Scorpio Launcher
Official Word: Confirmed. Scorpio missiles do not have volley. One missile per turn.
I'll still enjoy watching you get blown off the table while you stare in helpless wonder at Phaze's marching legions of colored perfection. -- Godsgopher