eliakon wrote:Tor wrote:Comparing the Noro Power Armor's GR gun to the ones we see afterward: why does it list single-round damage and no "burst only" disclaimer, while all the ones after have "burst only" disclaimers and no single round damage? Obvious pattern is obvious.
The same reason that not every person is listed as not being able to fly
The same reason that not every person is listed as not being able to shoot 3d6x100 laser beams from their eyes
Because you don't have to restate every limit and prohibited thing in every write up. You CAN list prohibited things if you wish...but you don't have to. That is the nice thing about blanket rules....they let you say one time what is or is not allowed and then you don't have to repeate it over and over again in every instance
There is no blanket rule though. There is only a vague 'informational purposes' statement people are drawing conclusions from.
Your examples are also on a whole other level of association. It's like if power armor said 'flight speed is 60mph' and then some footnote in another book said 'some power armor fly via magical enchantments' and then assuming that the 60mph must be due to a magical enchantment.
eliakon wrote:since it already says that the information is provided for 'informational purposes only' (which implies that it has some meaning other than being a rule....other wise it would be 'single round information is provided to provide single shot data'....Just like we have the single round data for various machine guns but they can only fire bursts......
We are explicitly told that machineguns can only fire those, we are not explicitly told rail guns cannot fire bursts, and we know for a fact that some explicitly can fire them.
drewkitty ~..~ wrote:The way I can see why they include the single round damage is so when spraying an area via the burst rules, damages can be assigned via those rules. Which need the single round damage rating.
Like they actually were thinking ahead and including something we would need when a player got a "smart" idea.
e.g.: a player shooting her railgun in a spray to hit that missile volley. Hoping for fratricide.
Or getting a Smart A. idea....e.g.: The player shooting a spray at the mecha that launched the missile volley through the missile volley making the missiles the 'bystanders' that some of will get hit. Hoping for fratricide.
I can see that as being one possible intent too, sure. It may even be a stronger motive than firing single shots. But that would not prove an inability to fire single shots just because rail guns in general aren't primarily used to do that.
Interesting bit I noticed in RCBp9(unrev) regarding spraying...
See the data and explanation under Bursts or Sprays from automatic weapns and sub-machineguns in Rifts, page 34. These rules apply to automatic energy weapons .. Unless otherwise noted, most energy weapons are considered to be automatic weapons. Only weapons that state a specific limited number of shots per melee are not automatic.
Admittedly that last part probably means "only energy weapons" but since rail guns fire bursts, one gets the impression they would be able to spray if they had an adequate number of rounds in the burst.
Bursts or Sprays from Automatic (and Energy) Weapons and Sub-Machineguns
Looking to RMBp34 (keeping in mind this is all pre-RUE stuff which rewrote all the 'standard' rate of fire stuff for that line of gaming) the "Sprays from Automatic Weapons" entry's "Spray" subheading has little info, rather it refers us to "see shooting wild". We are told that it has to be long/entire though. This still allows you to spray in a single attack, which is pretty useful. There was no downside to this in terms of ammo:damage ratio until RCB nerf of long to 5>3. The 'entire' multiplier is better if you want to spend 2 attacks.
Looking to the following 'Wild' section, it actually seems to be discussing sprays even though it's called 'wild'. Since it explicitly 'counts as 2 attacks' (taking longer even if 'long) one would think that's all the more reason to use the 'entire' magazine... except it doesn't seem like using 'entire' actually results in any more damage. You hit 1d4 targets regardless of using long/entire... I would at least upgrade an 'entire/full' magazine burst-spray into 1d6 targets as a house rule to give SOME sort of reason for doing it. BRB using up extra shots to no purpose.
If you had to use spray rules for rail guns I would probably go with machinegun rules due to the number of rounds used in their bursts. Only possible exception might be a really small railgun, like the Dead-Man's in CWC which only fires 20 round bursts. Energy weapons on the other hand, would be like sub-machineguns pretty much always.
Per the right column of page 34, I would say based on total ammo payload that a 'short spray' would make more sense, so you hit 1d4 guys. Considerations like 'long burst spray' would only come if there were multiple firing options, as some guns like the TX-250 have, between firing short or firing long. So some of the NGR guns could, by firing the higher number of rounds, spray 1d8 instead of 1d4. I don't know any rail guns that would qualify for the 'entire magazine spray' tactic though.