I already run my Rifts game with a few "house rules"; Mostly I streamlined the combat system since I have a gaming group of 10 people (counting me).
I got the idea of adding a Adventure Deck into our game after looking at the Savage Worlds stuff.
I ordered up a blank deck of 200 playing cards and am working on my own Adventure Deck for my players in RIFTS.
I am still planning on how I will use this deck. But the basic idea is the cards will be dealt at the beginning of the night, and players can use them for that night only (maybe a total of 4 cards a night). There will be "bad" cards and "good cards". More good cards than bad. Good cards can be played at any point by the players and Bad cards must be played face up and I the GM can invoke them anytime I want.
There will be things like:
1.) Your E-clips are mysteriously empty (Psi-Goblins must have visited your weapon during the night as you slept).
2.) You can play this card for a +2 on any roll once tonight (You Feel Good).
3.) Summon an Ally (play when things are going bad and you need reinforcements...and then I the GM will have a NPC show up to assist the players).
So I will be working on a bunch of cards to add into the Adventure Deck. I might (eventually) post them on my web site as a PDF.
Do you have any ideas for cards?
List your ideas below.
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