ShadowLogan wrote:the demand may not be present for them which drives cost down (ie cheap) since compared to other options they aren't nearly as effective
The ability to instantly kill most SDC beings (save bulky guys like juicers) is very valuable. As is the ability to do so with an inconspicuous weapon (people fear MD energy weapons, they might allow people to carry SDC firearms around though) and a cheap weapon (look at how many creds it costs to buy an MD energy weapon vs an SDC weapon)
I don't expect top-tier warriors with loads of wealth to be forming the core market of ramjet round purchasers (although it is still a good cost-saving idea) but rather poor people, who are going to be a much higher number.
ShadowLogan wrote:WI explosive rounds are cheaper/comparable and they do better damage
Nope, looking to Mercs 103 you need to use a burst of 20 explosive to inflict MD using explosive rounds while Ramjets can inflict MD using a single round.
The semantic classification for the WI-2E throws me off a bit:
*it gives MD for 20 round bursts from (1) sub machine guns (2) assault rifles (3) heavy machine guns
*it lists black market costs for (1) pistol bullets (2) rifle cartridge (3) heavy machine gun rounds
3 matches up perfectly. 2 is an easy "rifle must mean assault rifle" and 1 threw me off until I remembered reading in HU or something that machineguns use pistol ammo (however most pistols could not fire a 20 round burst).
It costs you 40 credits to inflict MD with explosive rounds (a sub machine burst) giving an average of 2.5 MD. For that amount you can buy at least 4 Ramjet rounds (possibly double) giving you 4 MD.
Where the Ramjet lags behind when bursting. A 20-round WI-10 burst's average 5 MD costs you 100-200 credits. You could get the same damage from firing 2 bursts from WI-2E via pistol rounds in a sub-machine gun and it would only cost you 80 credits.
When comparing Machine Guns though, the WI-20 needs comparing. A 20-round burst of explosive rounds gives average 7 MD for the cost of 120 credits. Ignoring the 12 MD you could get from WI-10s, spending this on WI-20s would give you 8 to 12 shots, or an average of 20 or 30 MD.
Aimed shots are always more efficient though, so let's compare the 40-round WI-20 burst. A burst will cost you 400 to 600 credits and net you average 17.5 MD. For this price you could buy 66 to 100 heavy machine-gun WI-2E rounds. This would net you 3 to 5 bursts, for an average of 21 to 35 MD. So again: Ram-Jets fall behind in cost economy while bursting, but fall ahead in cost-economy when firing single shots.
WI-2Es cannot reliably inflict MD with single shots. The tripling damage does make it possible for higher-tier weapons. We are told that 5.56mm do 2d4x10 (compare RMBp255 the M16A1 assault rifle normally does 4d6, so boost from average 14 to average 50)
Heavy Machine-Guns have a higher enough per-shot damage to surpass 100 when tripled (7d6 max 42 becomes 126) but I'm not even sure if any machine-guns CAN fire single shots (they would make great sniper rifles if they could, epic range). Pretty sure I saw in at least one core book a rule preventing machine guns from firing single shots. Not sure about sub-machine guns. Pretty confident autopistols can still fire single shots.
flatline wrote:until the APRJ came out, I never saw ramjets as particularly inexpensive for the damage they do. As such, I didn't expect demand to be very high.
10 creds for 1 MD is a pretty good rate, and this is totally ignoring the benefit of not needing to invest in thousands-of-creds energy guns or the big initial purchase prices of E-clips.
Even based solely on the cost of just recharging E-clips, if we compare this to say, the Wilk's 320, you get 70 MD for maybe 1000 creds.
Once we move beyond pistols into rifle territory E-clips do get more efficient (Wilk's 447 giving average 210 MD for 1000 creds, more efficient than even the lowest-cost ramjet) but rifles have even larger purchase prices and aren't easy to hide as close-range assassination weapons.
I could see close-range defense or assassins favoring ramjets and all kinds of city rats and vagabonds too poor to afford ten-thou guns and thou-clips flocking to buy these weapons. With the expense of MDC armor there will be all kinds of unarmored people, so it's a lot like the old west where it might be a better defense to own a MD weapon for mutually assured destruction.
If people don't have MDC armor then it might be even more cost effective to just use SDC rounds (30-60 per 100 per RUEp268 and Mercs103 gives you 100 caseless for 60 creds)
Grenades and other explosives can be cheaper but more dangerous due to area-effect. Not ideal if in close range MD combat or if there are people or precious cargo nearby you don't want to 'splode.
If you are equipping a street gang to attack a target at close range, rather than spend 13 000 creds to buy an NG-57 and short clip for 1 guy, letting him do 3d6 per attack (average 21 MD per 2 shots, let's allow him to do that in 1 action via double-tab or short burst rules in spite of RUE, nice and clean). Let's say the guy has 5 attacks and can empty his e-clip in a round this way.
It might be preferably to buy a .45 Model 15 General Officers' Automatic pistol for 400 creds. Even ignoring the option to double-tap or short burst (it is unclear if that weird 2d4 for 20 rule overrides standard bursting rules) let's say we only fill 5 of the 7 rounds (to match the 5 attacks NG-57 guy is using) that brings is to a cost of 450 creds for 5 MD in that round.
You could equip 22 gang members with this for 9900 creds. While he's putting out 105 MD per 15secs the gang is putting out 110 MD per 15secs.
I guess armor is the big thing here: repair costs are horrible as is initial investment, but even a small amount would allow you to soak up ramjet shots while using your weapon (even if you are also using ramjets) to take out unarmored guys.