Borast wrote:Why bother with called shots? AoE damage hits everything.
because direct hits inflict full damage, and many high-damage or high-range weapons lack AoE effects, or you might be trying to shoot someone holding a hostage or you might want to avoid damaging gear the guy has so you can sell it or use it yourself
Borast wrote:if (after halving) I do 60 MD to everything you're carrying with a proximity fused warhead, and your helmet only has 50 MDC...
Missiles are an example of a long-range high-damage weapon with AoE, but they are very expensive to use, and hard to store a large payload of.
They also have unique countermeasures, such as that thing in JU which can throw off their aim. Their strike roll doesn't matter if you choose to shoot it down instead of dodging it. Also: nlike a dodge, you don't take 1/2 from a near-miss, far as I know.
Shoot-down is less a good counter if you're using a volley, since there's a chance the non-shot volley members may survive. Less so if a mini-missile is used to shoot it down since that increases the chances.
I do wonder though: does half damage from a dodge (near-miss) from a missile still apply if the missile's target is in the air? There's no ground to hit if the guy jumps out of the way. Can missiles be coded to explode in proximity or after traveling a given distance, if they go past their intended target?
I always figured the near-miss AoE stuff was like, a missile was coming at you from above, you move, it hits the ground and booms you. Doesn't seem like it'd happen in mid-air unless the guy firing the missile had some kind of remote detonator.
Killer Cyborg wrote:AoE only hits every target, not every part of every target.
Remember, you cannot hit anything other than the Main Body unless you make a Called Shot, and a Called Shot is impossible with an AoE effect.
Blue_Lion wrote:Wait is that debate popping up again in another thread. It seamed pretty clear last time that aoe hitting every part was just bad attempt at rules layering.
eliakon wrote:It basically is. Its an attempt to try and make a statement, then support changing the rules to make it legal by arguing that on the surface its logical. And then exploiting the illogical result of the change to get to a result that is as equally illogical as the one that it purports to 'fix' (This was my take away from the last time this reared its head)
I think I still disagree with this, but would prefer if we could locate and bump whatever old thread we were discussing it on months ago (so long as less than 12, would create new in that case) rather than have it out here. We're already going a bit far from Xiticix, unless we want to know if only the main body of a Xiticix would take nade damage and leave behind perfectly intact head/limbs when they die.
What other thread has this AoE debate recently btw BL?
Blue_Lion wrote:In fact I am seeing several topics that have been debated before and not proven as absolute starting to show up in recent post (in this thread) as facts of how things do work. (Such as flat lines energy has the nock back of a grenade debate.)
What thread has Flatline brought this up at?
Actually... do all grenades even have knockback? Not sure if plasma would. Physical-based frag nades/missiles or AP missiles or rail gun shots I could see having knocking power although I can't recall any rules to apply the concept.
I do wonder if some energy weapons, even though they lack kinetic energy... maybe if upon hitting they created an explosion that could convert it to kinetic somehow?