Killer Cyborg wrote:I'm basing this on there being no differentiation between the two that way in the game, therefore the default remains.
Explosions are not a stated exception to the rule, therefore the rule remains.
When a rule is made specifically about boomerangs, you do not need an exception about it not applying to knives. Same with when a rule is made about shots from guns, you don't need a rule to except it from applying to explosions from missiles. Context is everything.
Killer Cyborg wrote:"Everything" might address it under one overly-strict interpretation of the word
Thinking "every" means "every" doesn't seem overly strict. Sides, I acknowledge that statements elsewhere of stuff being protected by armor (wherever it talks about armor protecting people from attacks in general) would override this, the same way "a laser will vapourize your flesh" would be overrided by armor's protective ability.
Killer Cyborg wrote:never supported in any of the other rules, combat examples, or game descriptions
Game descriptions of the Glitter Boy Killer and the Super Trooper, both of which discuss the ability of explosions to destroy portions of power armor or robots other than the main body, support the viewpoint that more than the main body can be damaged.
Killer Cyborg wrote:that is not the only interpretation of that word.
I could interpret 'everything' to mean 'some things' or 'most things' I guess. Although it seems unfaithful to the prefix.
Killer Cyborg wrote:Another interpretation is simply that every "target" is hit on its main body (or sole damage pool) as per the usual rules. This interpretation fits with the rest of the game. Your interpretation is not.
Main bodies are only some things, not everything.
I really still am not getting how you think other aspects of the game don't fit. Omission isn't outlaw, combat examples are generic and skimp on details, doesn't mean squat.
Killer Cyborg wrote:So we're back to "one mistake does not mean that other mistakes were made."
It does however prove that combat examples cannot be relied upon to include all rules.
Come to think of it, the -10 to dodge projectiles (including bullets) is not applied when the guy half-dressed in the SAMAS armor tries to dodge the rail gun burst from the Enforcer, either. Oddly, he seems to go from half-dressed to fully-dressed in a couple of attacks even though NGR says it takes melees.
Furthermore, to call it a "mistake" implies there is actually something in there contradicting my interpretation, when there is not.
If the SAMAS rail gun only had 45 MDC or if the explosion did 100 MD then THAT would be a contradiction to my interpretation, because I fully believe the explosion did damage the railgun (if nothing else) and if the half the explosion's damage was enough to deplete the rail gun and it still fired the next attack then THAT would have contradicted me.
Killer Cyborg wrote:it's possible that robots/PA don't suffer the same strike penalties against moving targets that foot soldiers do.
RMB didn't go into particulars about only specific people suffering these penalties, and I don't think RUE did either.
Killer Cyborg wrote:RMB 42 let's see how it all works in an actually combat
Sounds like you think that "everything" must mean "everything," but that "all" must mean "not all."
What 'all' refers to is not clarified. It may only refer to basic principles and not extensive ones.
It clearly is not referring to every single detail of combat because:
(a) it ignores strike penalties to moving targets
(b) it ignores dodge penalties against gunfire
(c) it neglects to highlight the option to roll with impact when struck with explosion
(d) in the fourth attack we are not told what the strike roll or damage is for the SAMAS or Enforcer rail gun bursts
(e) in 5th attack the SAMAS should not have been able to dodge the Enforcer's punch since he was out of actions, per CB1 you could not dodge when out of attacks, this ability was only added in GMG/Rifters/RUE. Instead this should've been an auto-parry, even though the idea of a small PA parrying a huge bot seems weird.
Killer Cyborg wrote:"Damage as usual" had already been established at that point. Nothing new was to be gained at that point by listing the damage.
Rolling damage as usual does not mean that nothing new was to be gained. Knowing how close the struck SAMAS is to destruction is useful knowledge.
Killer Cyborg wrote:Cutting down on repetition is not the same as neglecting to mention an important rule as to how explosive damage is distributed, and neglecting to apply it in the sample combat.
It's not important if nothing of note was destroyed.
We are also not told how damage is distributed to the occupants of the hover jet when it crashes. Nor are we told of what SDC damage the SAMAS pilot takes when hit by missiles. Per RMBp12 a 90MD explosion should have inflicted 9 SDC to the SAMAS pilot. We are not always told every aspect of damage. That doesn't mean the rules no longer apply just because an example left it out.
Killer Cyborg wrote:Not mentioning when something doesn't happen isn't necessary. A veritably infinite number of things don't happen in combat. They can't all be mentioned.
It is necessary to mention something does not happen if it contradicts rules saying it does though.
Otherwise, mere omission of rules in an example doesn't mean they never existed. SAMAS pilots still take SDC from explosions, and everything vulnerable to the explosion is still damaged.
Killer Cyborg wrote:It's the Main Body, and no Called Shot was made. As per the rules, we know where the shot landed.
Agreed, per the rules this means that the missile hit the main body and did full damage (90 MD) to it. Everything else (which would include things like the rail gun) would have taken 45 MD from the explosion. Explosions aren't shots, and they aren't restricted from gun rules any more than HtH is.
RMBp41 says "any shot which is not called" not "any strike which is not called", and doesn't say anything about explosions.
Killer Cyborg wrote:That could mean we're supposed to assume 1/2 to the other locations, or maybe it means the main took 30 and the gun, left arm and both legs each took 15. GM could've excepted the rest of the stuff based on shielding.
I'd like you to take a nice, long think about how likely any of that actually is.
I did before I posted. I personally think it is more likely that KS meant 90 MD to main and 45 MD to any locations the GM figures would be hit. The rail gun was the only other location I 100% think would be hit. I could come up excuses for all the other locations in RMB at the time. The 'legs' location added in CWC are ones I think would've also been hit. If we're considering that too then it's worth noting the wings got enough MDC in the update to resist the explosion. If the new 'arms' location was damaged, it would've also survive. I believe the gun would protect the firing hand and a fencing pose while firing 1-handed could protect the other hand and the missile launcher on it.
Killer Cyborg wrote:there's a difference between normal consumption of ammunition that's not about to run out, and in an enemy attack eliminating your ammunition supply.
There is no difference if the melee ends before it comes into play.
You can speculate that the rear drum got vaped if you like. I except it because it's hiding behind the main body, it's not in the line of fire.
Fun fact: even though you can theoretically called-shot anything, a GM is free to judge that a PC is unable to called-shot a SAMAS' rear drum if they judge that it is not a viable target based on the way the SAMAS is facing and if the PC is unable to maneuver around (say, a narrow hallway) to get a clear bead on it.
In the same way, looking at the APC on RMBp199, if the dude in the pic wanted to make a called shot on the pair of side-laser-turrets on the right side of the APC, I would say no, because where he's standing, he could only shoot at the pair on the left side.
Killer Cyborg wrote:This is kind of pointless though, the ammo drum hides behind a SAMAS like a person hides behind a wall. I can't see the drum from the front in the illustration, so I believe Kev expected us to understand a GM would not let it be damaged from a frontal area-effect attack. Thus the 'rear' notation under the PA. If the SAMAS were shot from the back, or maybe the sides/top, that'd be a different story.
Because "Everything" doesn't mean "Everything.
It means everything until there is a logical reason to exclude it. Coverage is a logical reason.
You exclude something from explosion damage if it's under cover the same way you would exclude it as an option to make a called shot on if it was under cover.
Killer Cyborg wrote:Interpreting "everything" to mean "quite literally everything in the blast area" is one interpretation of RAW... but it's not the only one.
Interpreting "everything" to mean "the main body of every viable target" is also a logical interpretation of RAW. Considering that this interpretation works in accordance with all other rules and combat examples, it is also the most logical interpretation.
"Every viable target" is logical, thinking only main bodies are the only viable targets for explosions is not logical. It is contradicted by examples of non-main locations being destroyed in PA descriptions. The combat example does not accord with either of our interpretations since it doesn't explicitly include or exclude any locations, even the main body.
Killer Cyborg wrote:When both interpretations are RAW, there is no logical reason to pick the interpretation that creates conflict in favor of the interpretation that does not create conflict.
Both interpretations are not RAW though. The RAW is that the default status is 'everything'.
How about this for grounds for an exception? RUEp361's "Shooting at Someone Behind Cover" says there is no hope of hitting unless part is exposed.
This is under "Weapon Modifiers" (following WP Heavy Mega-Damage weapons AKA Heavy Energy Weapons, which includes grenade
launchers, rocket
launchers, rail
guns and mini-missile
launchers.
It is a broader rule and not specific to a
gun like the "main body" thing is.
Inevitably you probably could find some kind of missile-gun out there, but that would still only refer to the missile itself, not the explosion. A missile gun would fire a missile, and it is the direct hit of the missile which fires an explosion.
Killer Cyborg wrote:Logically, if that same strike hit a dragon, the dragon's legs would be hit, and the dragon's tail would be hit, and the dragon's horns would be hit.
But the blast radius doesn't actually hit any of those things according to the rules.
The rules are not always fully logical.
Where does it say that the legs/tail/horns are not hit by an explosion?
I believe that the dragon's MDC just reflects these collective parts, unless the GM wants to assign hit locations allowing them to be killed faster. Dragons may not need them since they're weird supernatural creatures of magic with metamorphosis powers. Having location-locked MDC makes more sense for more normal non-morphing creatures like Brodkil. Sure, they may be invisible-turning sub-demons with regen, but they can't grow tail/wings outta nowhere when returning from human shape in a strange mutability issue.
Killer Cyborg wrote:By the rules they are hit, since everything is hit.
No. By your personal interpretation of one rule--and interpretation that is never supported elsewhere
RUE:
Page 362 left "getting caught in a blast radius does half damage"
Page 362 right (Plasma) "there is usually no salvageable evidence or supplies after this attack, making any positive ID of its victims impossible"
Page 363 "as noted previously, everyone and everything in the blast radius suffers half damage"
Page 364 "all else in the blast radius takes half damage"
It appears at least 4 times. I guess if you want you can simplify it as 'one rule', but it's one very important rule. I mean, I guess "defenders win ties" is also merely one rule.
Do you expect multiple rules to be made to address a single issue? I don't understand why that would be necessary.
Killer Cyborg wrote:conflicts with other parts of the book--they would be hit.
There is no conflict with the 2 examples of SAMAS being hit with missiles (2 minis and 3 shorts) as the omission of further details in both is not proof of non-existence any more than the omission of explosion/crash damage from the example (or strike/dodge penalties) is proof of those rules not applying.
In fact, it seems like other parts of the book conflict with your interpretation. Page 358 under "Surviving Mega-Damage Attacks" under
Mega-Damage Explosives it mentions that those in the blast radius hit with shrapnel could destroy one or more body parts, rather than instantly killing them. Does that sound like only taking damage to the main body and none to the limbs?
Killer Cyborg wrote:By other interpretations that do not cause such conflict, and that do have support, they would not be hit.
They cause conflict and they do not have support.
Killer Cyborg wrote:The blast radius hits "everybody and everything" in the zone.
[The Spider Skull Walker] is a thing. It is hit by the missile already, so [The Spider Skull Walker] is not also hit by the blast radius.
[The CS Grunt] is a person. It was not hit by the missile, but it is in the blast radius, so it is hit by the blast radius.
The main body and legs are treated as separate things, that's why they have separate damage pools.
An Enforcer's individual fingers might be detachable but they are not given separate damage pools so you do not damage them separately.
Killer Cyborg wrote:It would not be unreasonable for a GM to decide that the Grunt is protected by the body of the Walker in this case, choosing to ignore/alter the actual rules in favor of "common sense."
Considering RUE finally introduced rules on cover though, it wouldn't be ignoring the rules, it'd be applying them
Since RMB apparently didn't have any rules on cover, yeah, I guess it'd be ignoring them. Can't remember if those got introduced in GMG maybe.
Killer Cyborg wrote:Killer Cyborg wrote:It could mean "every person and ever non-living target such as vehicles or walls" take damage to their main body.
If it only meant main bodies it would've said that.
There is no logical basis for that claim.
There is no logical basis for you to restrict 'everything' to main bodies for explosions by referring to a restriction about the individual singular targets of aimed gunfire.
Explosions aren't restricted any more than lava is, because they are not shots.
Killer Cyborg wrote:Killer Cyborg wrote:It could mean "every listed hit location on every target," which is your interpretation, but that conflicts with what we see in sample combats, as well as with other rules in the game.
Omission is not conflict.
In this case, it is.
We have a sample combat with the stated purpose of showing us "how it all works," and that sample omits any reference that would support your personal interpretation.
All of what? You have not provided evidence of what group 'all' refers to. It does not necessarily refer to 'all of the rules'.
Since strike/dodge penalties and explosion/crash damage are not applied, I have disproven your assumption that this refers to 'all of the rules'.
It clearly refers to 'all' of some other group, perhaps basic rules or basic concepts, popular mechanics not extended mechanics.
Since I have proven the example omits at least FIVE rules (penalty to dodge a rail gun, SDC damage to pilot from SAMAS being hit by missile, penalty to strike a a speeding hover jet, SDC damage to hover jet occupants from missile hit, SDC damage to hover jet occupants from resulting crash) we know it does not apply all rules. We know it does not qualify as an 'all rules in play' example, so we know that a rule not being applied here (such as everything taking damage from a blast radius) does not argue against a rule's existence.
Killer Cyborg wrote:We have the RMB rule describing how blast area damage works, and it likewise omits any reference that would support your personal interpretation.
RMB agrees with me the same way RUE does. RMBp41 "near misses do half damage. The First is by being within the blast radius of the target struck by a direct hit".
Nothing about near misses only applying to main bodies of things.
"Called shots" is only a restriction to "any SHOT". It is not about explosions, which are not shots.
Killer Cyborg wrote:We have book after book after book that contain various rules, sample combats, combat descriptions, and so forth, and none of them support your personal interpretation.
I am not sure what other books you are referring to. Do they contain missiles used in combat? I love the combat examples in TMNT and N&SS but they don't contain missiles...
All I can think to do is look to HU, Robotech or Splicers, since these settings have missiles. But do their combat examples?
Splicers 217 a rocket launcher "to everything in a 15 foot radius". No main bodies? Page 219 mentions them under 'Gun Terms' but again, that's not about explosions. Page 221 includes 'all else' same as RUE.
Killer Cyborg wrote:Very quickly in this case, absence of evidence becomes evidence of absence.
Doesn't work that way, any more than RMB's combat example somehow negates the -10 to dodge, -6 to strike, 9 SDC or 18 SDC. KS not including a detail is not evidence we shouldn't.
Killer Cyborg wrote:your rule is not included elsewhere.
Sure it is, I list 4 places it's included above. Everything, all else. It's the default. Cover is an exception since it's a general rule. Called shots are not an exception because they are a gun-specific rule.
Killer Cyborg wrote:All you have to go on is your one mis-interpretation of one word of text in one rule in one book, and nothing else anywhere in any book lends that interpretation ANY support.
I am not misinterpreting "every" or "all", they are very simple to understand words. You're just interpreting that we should ignore them.
Killer Cyborg wrote:The nature of damage distribution is not an irrelevant detail.
That's why we're having this discussion in the first place.
Relevance is subjective. You and I believe it is relevant because we understance its importance in actual combat, which tends to go the distance and have lasting effects.
This does not mean it is relevant to KS' throwaway combat scenario which ends forever at the end of a melee round.
Killer Cyborg wrote:A combat example that has the stated purpose of showing us "how it all works,"
All of
something, but not all of the rules. We 100% know it doesn't include how all the rules work since it doesn't apply a required dodge penalty, a required explosion SDC damage, a required strike penalty, and another required explosion damage.
Killer Cyborg wrote:the example under the blast radius rule itself
The example made when body armor only had 1 MDC pool thus there being no other locations to damage?
Killer Cyborg wrote:the various rules that a Called Shot is required to strike anything other than the Main Body, and the example combat on p. 11 of RMB
For shots to strike. Gunshots. I'll extend that to say for a missile to hit directly.
It is not a rule that applies to explosions. It is a rule for when you choose a specific target. Where you have to aim. Explosions don't work that way.
Killer Cyborg wrote:I suppose I could go over the rest of all the books and find other examples, but I don't see much point when you don't have anything other than your own personal interpretation of one line of text.
It's more than one lines, above I quote four, it is a recurring way of describing something very inclusively.
How about the Annihilate spell (FoMp158) ? "everything in a 10 foot radius is struck" .. "if the "things" within the radius of affect have less MDC than the damage inflicted, they are completely vaporized!" .. "only a circle of barren earth (and those with great MDC) remains"
This seems to me to operate very much like a missile.
It also doesn't seem like the description of "a robot blown apart with perfectly intact arms and legs and guns and head and wings and sensors".
Killer Cyborg wrote:Do you maybe know of any artwork showing a missile hitting a guy in the chest and every other bit besides the chest surviving unscathed?
Doesn't matter. Artwork isn't canon.
Source? Everything in the books is canon until directly contradicted. Canon is the default, only other canon can override it.
To your benefit: if you found such a picture, I would let it prove your point. But similarly, if I can find a pic of a missile hitting a chest and damaging other stuff, that should prove mine.
Killer Cyborg wrote:Damage distribution is not minor.
What we perceive as major and minor is subjective. You and I may not have the same scope of things' importance as KS does in the context of a "the universe is one melee round long" combat example where he already is skimping on details like pilot damage, roll penalization, needing an action to dodge, and actual strike or damage rolls.
Killer Cyborg wrote:there is the absence of any indication that you cannot dodge a blast radius. It's stated numerous times that people in the blast radius can Roll With Impact, and it's stated (RMB 41) that Rolling against missile damage means "The player must roll 1d20 and match or better the roll to strike." Logically, if a target in the blast radius can Roll against the strike number, they Dodge against that same number.
Being able to roll with impact doesn't necessarily mean one is able to dodge.
It also does not say that you roll with impact against the strike roll if you are not the direct target. That strike roll pertains to the direct target, it doesn't pertain to others, so I judge they make a 14+ generalized roll if they are not the main target.
Killer Cyborg wrote:Secondly, RUE 364 states:
A small blast radius under 12' can be escaped with a single dodge action.
True, but it only mentions the main target being able to make a dodge. I fully agree with you that others should be able to maneuver similar 12-foot multiples but I cannot find text to support it. I would say that rather than a 'dodge' this would just be a case of one of those 'you spend your melee attack to cover a distance' issues.
Oddly... with even acrobats being limited to 5-foot leaps at first level, I begin to wonder how one dodges 12 feet in an action unless one's wearing PA or something to get sweet jumps. Perhaps a dodge can mean more than a single leap, and refer to a staggering action of several steps?
In this case, it's up to the GM to decide how much other targets can move in an action.
Something else to take into consideration: unless you're actually paying attention to an attacker in combat, wouldn't any attack they made be a surprise attack? It's safe to assume you're focused on an Enforcer firing rail guns or missiles at you, but you might not be focused on one that is attacking your friend, if you happened to be engaged in fighting someone else. Perception rolls throughout combat for this kinda thing would be interesting.
Killer Cyborg wrote:As for roll with impact, you would do (per RUEp362) a 14+ since a strike roll is not available.
Except that a strike roll IS available, and the RUE rule that you're pulling in didn't exist when the RMB was written.
Available to the direct target, who the roll is made against.
Fusion Blocks existed, what did you roll against when those exploded?
Blast radius was a lot like fusion blocks, maybe back then a specific number wasn't given, but you could opt to use the 14 for falls or just roll an unmodified d20 as the strike as a GM judgment.
Killer Cyborg wrote:As I have already pointed out, this section is not about body armor.
Again, the "Combat Rules For High-Tech War Machines" section starts off by clearly stating:
The following are the rules that are used when playing characters who operate power armor or robot vehicles.
Since war machines like PA/bots are common implements of firing missiles, it is a convenient place to put missile rules.
Note that "used when playing characters who operate PA or bots" is not "used only when".
RMBp199 the Mark V APC has forward mini-missile launchers, it is not power armor or robot.
RMBp200 the Death's Head has Medium Range missile launchers, it is not power armor or robot.
RMBp201 the Sky Cycle has mini-missile launchers, not PA, not a bot.
RMBp204 the CR-1 Rocket Launcher is not a PA or bot.
RMBp226 the ATV Speedster Hover Cycle can have mini-missle launchers added. Not PA or bot.
RMBp228 the Sky King can fire pairs of mini-missiles. Not a PA or a bot.
Just because PA and Bots commonly fire missiles does not mean that the targets of a missile fired in an example should be assumed to be a robot or power armor with hit locations. They may be a guy in body armor wielding a CR-1, or maybe not even wield missiles at all.
Their role in the example is the target of a missile, not the launcher of a missile.
Killer Cyborg wrote:All robots and power armor in the RMB had MDC by location, and the section that describes blast radius damage is in the section discussing specifically combat for robots and power armor, therefore it is an example for robots and power armor, NOT for guys in EBA.
Nope, the nature of the targets is not elaborated upon.
It merely talks about 'your companion' and that you are standing close together.
It's the person shooting a missile at them who might be a PA or bot. Or, y'know, just a guy with a rocket launcher or a vehicle with missle launchers attached to it.
But hey, if you want to think this must just apply to PA and Bots, does that mean that non-main locations take damage so long as the vehicle isn't a robot one, and so long as the armor is not power?