Killer Cyborg wrote:Prysus demonstrated that--according to the rules--an explosive that goes off at your feet still strikes the main body.
True for half damage. That is part of the problem with the MDC/SDC system.
Moderators: Immortals, Supreme Beings, Old Ones
Killer Cyborg wrote:Prysus demonstrated that--according to the rules--an explosive that goes off at your feet still strikes the main body.
Alrik Vas wrote:According to RAW, sure. But honestly, whatever got hit by a mass of high explosive should be well above hosed anyway, no matter where the brunt of it hit.
SpiritInterface wrote:Killer Cyborg wrote:Prysus demonstrated that--according to the rules--an explosive that goes off at your feet still strikes the main body.
True for half damage. That is part of the problem with the MDC/SDC system.
Kagashi wrote:Killer Cyborg wrote::ok:
Points for going that extra mile, but I prefer the less mathy way of doing things, even if your solution is more elegant than what Palladium's done.
*shrug* I dont really think its all that cosmic.
Tor wrote:When a rule is made specifically about boomerangs, you do not need an exception about it not applying to knives. Same with when a rule is made about shots from guns, you don't need a rule to except it from applying to explosions from missiles. Context is everything.
Killer Cyborg wrote:"Everything" might address it under one overly-strict interpretation of the word
Sides, I acknowledge that statements elsewhere of stuff being protected by armor (wherever it talks about armor protecting people from attacks in general) would override this, the same way "a laser will vapourize your flesh" would be overrided by armor's protective ability.
Killer Cyborg wrote:never supported in any of the other rules, combat examples, or game descriptions
Game descriptions of the Glitter Boy Killer and the Super Trooper, both of which discuss the ability of explosions to destroy portions of power armor or robots other than the main body, support the viewpoint that more than the main body can be damaged.
Killer Cyborg wrote:that is not the only interpretation of that word.
I could interpret 'everything' to mean 'some things' or 'most things' I guess. Although it seems unfaithful to the prefix.
Killer Cyborg wrote:Another interpretation is simply that every "target" is hit on its main body (or sole damage pool) as per the usual rules. This interpretation fits with the rest of the game. Your interpretation is not.
Main bodies are only some things, not everything.
I really still am not getting how you think other aspects of the game don't fit. Omission isn't outlaw, combat examples are generic and skimp on details, doesn't mean squat.
Killer Cyborg wrote:So we're back to "one mistake does not mean that other mistakes were made."
It does however prove that combat examples cannot be relied upon to include all rules.
Come to think of it, the -10 to dodge projectiles (including bullets) is not applied when the guy half-dressed in the SAMAS armor tries to dodge the rail gun burst from the Enforcer, either.
Oddly, he seems to go from half-dressed to fully-dressed in a couple of attacks even though NGR says it takes melees.
Furthermore, to call it a "mistake" implies there is actually something in there contradicting my interpretation, when there is not.
Killer Cyborg wrote:it's possible that robots/PA don't suffer the same strike penalties against moving targets that foot soldiers do.
RMB didn't go into particulars about only specific people suffering these penalties, and I don't think RUE did either.
Killer Cyborg wrote:RMB 42 let's see how it all works in an actually combat
Sounds like you think that "everything" must mean "everything," but that "all" must mean "not all."
What 'all' refers to is not clarified. It may only refer to basic principles and not extensive ones.
It clearly is not referring to every single detail of combat because:(a) it ignores strike penalties to moving targets
(b) it ignores dodge penalties against gunfire
(c) it neglects to highlight the option to roll with impact when struck with explosion
(d) in the fourth attack we are not told what the strike roll or damage is for the SAMAS or Enforcer rail gun bursts
(e) in 5th attack the SAMAS should not have been able to dodge the Enforcer's punch since he was out of actions, per CB1 you could not dodge when out of attacks, this ability was only added in GMG/Rifters/RUE. Instead this should've been an auto-parry, even though the idea of a small PA parrying a huge bot seems weird.
Killer Cyborg wrote:"Damage as usual" had already been established at that point. Nothing new was to be gained at that point by listing the damage.
Rolling damage as usual does not mean that nothing new was to be gained.
Killer Cyborg wrote:Cutting down on repetition is not the same as neglecting to mention an important rule as to how explosive damage is distributed, and neglecting to apply it in the sample combat.
It's not important if nothing of note was destroyed.
We are also not told how damage is distributed to the occupants of the hover jet when it crashes. Nor are we told of what SDC damage the SAMAS pilot takes when hit by missiles. Per RMBp12 a 90MD explosion should have inflicted 9 SDC to the SAMAS pilot. We are not always told every aspect of damage. That doesn't mean the rules no longer apply just because an example left it out.
Killer Cyborg wrote:It's the Main Body, and no Called Shot was made. As per the rules, we know where the shot landed.
Agreed, per the rules this means that the missile hit the main body and did full damage (90 MD) to it. Everything else (which would include things like the rail gun) would have taken 45 MD from the explosion.
Explosions aren't shots
RMBp41 says "any shot which is not called" not "any strike which is not called", and doesn't say anything about explosions.
Killer Cyborg wrote:This is kind of pointless though, the ammo drum hides behind a SAMAS like a person hides behind a wall. I can't see the drum from the front in the illustration, so I believe Kev expected us to understand a GM would not let it be damaged from a frontal area-effect attack. Thus the 'rear' notation under the PA. If the SAMAS were shot from the back, or maybe the sides/top, that'd be a different story.
Because "Everything" doesn't mean "Everything.
Killer Cyborg wrote:Interpreting "everything" to mean "quite literally everything in the blast area" is one interpretation of RAW... but it's not the only one.
Interpreting "everything" to mean "the main body of every viable target" is also a logical interpretation of RAW. Considering that this interpretation works in accordance with all other rules and combat examples, it is also the most logical interpretation.
"Every viable target" is logical, thinking only main bodies are the only viable targets for explosions is not logical.
It is contradicted by examples of non-main locations being destroyed in PA descriptions.
The combat example does not accord with either of our interpretations since it doesn't explicitly include or exclude any locations, even the main body.
Killer Cyborg wrote:When both interpretations are RAW, there is no logical reason to pick the interpretation that creates conflict in favor of the interpretation that does not create conflict.
Both interpretations are not RAW though. The RAW is that the default status is 'everything'.
How about this for grounds for an exception? RUEp361's "Shooting at Someone Behind Cover" says there is no hope of hitting unless part is exposed.
This is under "Weapon Modifiers" (following WP Heavy Mega-Damage weapons AKA Heavy Energy Weapons, which includes grenade launchers, rocket launchers, rail guns and mini-missile launchers.
Killer Cyborg wrote:Logically, if that same strike hit a dragon, the dragon's legs would be hit, and the dragon's tail would be hit, and the dragon's horns would be hit.
But the blast radius doesn't actually hit any of those things according to the rules.
The rules are not always fully logical.
Where does it say that the legs/tail/horns are not hit by an explosion?
I believe that the dragon's MDC just reflects these collective parts, unless the GM wants to assign hit locations allowing them to be killed faster.
Dragons may not need them since they're weird supernatural creatures of magic with metamorphosis powers. Having location-locked MDC makes more sense for more normal non-morphing creatures like Brodkil. Sure, they may be invisible-turning sub-demons with regen, but they can't grow tail/wings outta nowhere when returning from human shape in a strange mutability issue.
Killer Cyborg wrote:By the rules they are hit, since everything is hit.
No. By your personal interpretation of one rule--and interpretation that is never supported elsewhere
RUE:
Page 362 left "getting caught in a blast radius does half damage"
Page 362 right (Plasma) "there is usually no salvageable evidence or supplies after this attack, making any positive ID of its victims impossible"
Page 363 "as noted previously, everyone and everything in the blast radius suffers half damage"
Page 364 "all else in the blast radius takes half damage"
it seems like other parts of the book conflict with your interpretation. Page 358 under "Surviving Mega-Damage Attacks" under Mega-Damage Explosives it mentions that those in the blast radius hit with shrapnel could destroy one or more body parts, rather than instantly killing them. Does that sound like only taking damage to the main body and none to the limbs?
Killer Cyborg wrote:By other interpretations that do not cause such conflict, and that do have support, they would not be hit.
Killer Cyborg wrote:The blast radius hits "everybody and everything" in the zone.
[The Spider Skull Walker] is a thing. It is hit by the missile already, so [The Spider Skull Walker] is not also hit by the blast radius.
[The CS Grunt] is a person. It was not hit by the missile, but it is in the blast radius, so it is hit by the blast radius.
The main body and legs are treated as separate things, that's why they have separate damage pools.
An Enforcer's individual fingers might be detachable but they are not given separate damage pools so you do not damage them separately.
Killer Cyborg wrote:Killer Cyborg wrote:It could mean "every person and ever non-living target such as vehicles or walls" take damage to their main body.
If it only meant main bodies it would've said that.
There is no logical basis for that claim.
There is no logical basis for you to restrict 'everything' to main bodies for explosions by referring to a restriction about the individual singular targets of aimed gunfire.
Killer Cyborg wrote:We have a sample combat with the stated purpose of showing us "how it all works," and that sample omits any reference that would support your personal interpretation.
All of what? You have not provided evidence of what group 'all' refers to. It does not necessarily refer to 'all of the rules'.
Since strike/dodge penalties and explosion/crash damage are not applied, I have disproven your assumption that this refers to 'all of the rules'.
Killer Cyborg wrote:We have the RMB rule describing how blast area damage works, and it likewise omits any reference that would support your personal interpretation.
RMB agrees with me the same way RUE does. RMBp41 "near misses do half damage. The First is by being within the blast radius of the target struck by a direct hit".
Nothing about near misses only applying to main bodies of things.
Killer Cyborg wrote:We have book after book after book that contain various rules, sample combats, combat descriptions, and so forth, and none of them support your personal interpretation.
I am not sure what other books you are referring to. Do they contain missiles used in combat? I love the combat examples in TMNT and N&SS but they don't contain missiles...
Killer Cyborg wrote:The nature of damage distribution is not an irrelevant detail.
That's why we're having this discussion in the first place.
Relevance is subjective. You and I believe it is relevant because we understance its importance in actual combat, which tends to go the distance and have lasting effects.
This does not mean it is relevant to KS' throwaway combat scenario which ends forever at the end of a melee round.
Killer Cyborg wrote:the example under the blast radius rule itself
The example made when body armor only had 1 MDC pool thus there being no other locations to damage?
How about the Annihilate spell (FoMp158) ? "everything in a 10 foot radius is struck" .. "if the "things" within the radius of affect have less MDC than the damage inflicted, they are completely vaporized!" .. "only a circle of barren earth (and those with great MDC) remains"
This seems to me to operate very much like a missile.
It also doesn't seem like the description of "a robot blown apart with perfectly intact arms and legs and guns and head and wings and sensors".
Killer Cyborg wrote:Doesn't matter. Artwork isn't canon.Do you maybe know of any artwork showing a missile hitting a guy in the chest and every other bit besides the chest surviving unscathed?
Source?
Everything in the books is canon until directly contradicted.
To your benefit: if you found such a picture, I would let it prove your point. But similarly, if I can find a pic of a missile hitting a chest and damaging other stuff, that should prove mine.
Killer Cyborg wrote:there is the absence of any indication that you cannot dodge a blast radius. It's stated numerous times that people in the blast radius can Roll With Impact, and it's stated (RMB 41) that Rolling against missile damage means "The player must roll 1d20 and match or better the roll to strike." Logically, if a target in the blast radius can Roll against the strike number, they Dodge against that same number.
Being able to roll with impact doesn't necessarily mean one is able to dodge.
It also does not say that you roll with impact against the strike roll if you are not the direct target.
Killer Cyborg wrote:Secondly, RUE 364 states:
A small blast radius under 12' can be escaped with a single dodge action.
True, but it only mentions the main target being able to make a dodge.
Killer Cyborg wrote:As for roll with impact, you would do (per RUEp362) a 14+ since a strike roll is not available.
Except that a strike roll IS available, and the RUE rule that you're pulling in didn't exist when the RMB was written.
Available to the direct target, who the roll is made against.
Fusion Blocks existed, what did you roll against when those exploded?
Blast radius was a lot like fusion blocks, maybe back then a specific number wasn't given, but you could opt to use the 14 for falls or just roll an unmodified d20 as the strike as a GM judgment.
Killer Cyborg wrote:As I have already pointed out, this section is not about body armor.
Again, the "Combat Rules For High-Tech War Machines" section starts off by clearly stating:
The following are the rules that are used when playing characters who operate power armor or robot vehicles.
Since war machines like PA/bots are common implements of firing missiles, it is a convenient place to put missile rules.
Note that "used when playing characters who operate PA or bots" is not "used only when".
Their role in the example is the target of a missile, not the launcher of a missile.
SpiritInterface wrote:Unless specifically targeting a foot, any AoE that hits the ground at someones feet does only half damage since the ground is the main target.
SpiritInterface wrote:The rules state that any AoE shot at a person or vehicle that is not specifically targeted at an area other than the main body always strikes the main body, since the ground was targeted it takes full damage only, and everything else takes half damage.
SpiritInterface wrote:1) it is stated in the rules in Rifts that body armor stops all damage unless specifically stated in the Body armor description.
SpiritInterface wrote:2) The rules do not address Cover and Blast Shadows so those would be left up to the GM to adjudicate.
Blue_Lion wrote:there are only two possible choices.
A most people misunderstand RAW in this case
or 1 person misunderstands RAW in this case.
Which of the two is more likely to be right?
Blue_Lion wrote:you might see it as a false logic but it does lead to the question why is it you see the rule as different than every one else.
Blue_Lion wrote:If the purpose of debate is to prove a point then who ever has the most support at the end would seam to be one way to determine a winner, and without a non bias judge I know of no other way.
a group discussion where everyone's opinions are heard and understood, and a solution is created that respects those opinions.
Consensus is not what everyone agrees to, nor is it the preference of the majority.
Blue_Lion wrote:As I understand your point was every thing literally means every thing but you then apply a judgment call to say things behind cover do not take damage. You even admit this is a judgment call.
Blue_Lion wrote:Tor-"My argument is that this is what the RAW say, though I believe we're expected to deviate from it when something is in range but is covered by something else."-in that you are saying that a judgment call is being made.
Blue_Lion wrote:Most other posters that say to them the every thing means the main body of every thing in the blast radius.-no blanket house rule needed.
Blue_Lion wrote:You have used a example of a special combat situation of a wall needing a judgment call to justify a interoperation that requires a blanket house rule. That was a straw man to me.
Blue_Lion wrote:You also took KC post tore it apart to take part of it out of context of him addressing the RMB section to say that he was wrong and no target was listed when the example he was addressing was clear from his context and did name a samas.
Blue_Lion wrote:You then say I misunderstand a what you where talking about when you quote him talking about the rifts main book example where he states it was not talking about EBA. So if I am confused it is by your addressing something other than the part you posted your reply directly underneath.(which logically to me is what you address.)
Blue_Lion wrote:By the way your wager about a missile landing at the feet being a called shot to the feed is undermined by the always strikes the main body note.
Blue_Lion wrote:Making it a long shot as the text about it landing at the feet is from AOE text in RUE. (I do know that some preRUE missiles could make a called shot but that is not the case in RUE. Unless there is some post RUE text that changes it back.)
Blue_Lion wrote:So all this would really mean is that missiles hit (and do full direct-hit damage) to the main body, even when you make a called shot with them.
Blue_Lion wrote:I see no evidence presented that says damage was ever presented from a AOE as hitting every part of a target. No combat example
Blue_Lion wrote:only 2 known cases of special PA notes about missiles with called shots and one about a called shot on a missile leaving a launcher being a special situation that damages the launcher of the M-5.
Blue_Lion wrote:I am though as you have not presented any compelling evidence and nothing meaningful is being presented.
Blue_Lion wrote:I do apologies if you think my opinion about what you where doing felt like a unspecified attack but I was mealy stating my opinion of how I prevised your debate and tactics. I am merely stating how it looks to me when you start using terms that not part of commonly used langue to defeat issue.
Killer Cyborg wrote:Prysus demonstrated that--according to the rules--an explosive that goes off at your feet still strikes the main body.
eliakon wrote:If you want to run a game where AoE weapons are automatic "I Win, Your Dead" buttons with super high lethality then that's cool. But the default setting seems to be more of 'cinematic rule of cool battles' where guns and grenades are not instant death.
It is incredibly different to figure out what search terms will find me a picture of a giant foot-shaped monster with smaller feet growing out of it. I'm sure it must exist on the internet but this is no easy task.Killer Cyborg wrote:A missile/grenade cannot land at the feet of feet.
Killer Cyborg wrote:As Prysus further pointed out, RUE 326 clearly states: "All missiles always strike the main body." Which even further drives home the point: a missile that lands at your feet will still be considered a Direct Hit* to the Main Body.
Tor wrote:Killer Cyborg wrote:Prysus demonstrated that--according to the rules--an explosive that goes off at your feet still strikes the main body.
Y'know, it doesn't actually specify main body there
Do we even have rules for "I'm going to lob my grenade at the foot of X" as being different than "I lob my grenade at X" ? When would this distinction even come up?
Killer Cyborg wrote:A missile/grenade cannot land at the feet of feet.
It is incredibly different to figure out what search terms will find me a picture of a giant foot-shaped monster with smaller feet growing out of it. I'm sure it must exist on the internet but this is no easy task.
Killer Cyborg wrote:As Prysus further pointed out, RUE 326 clearly states: "All missiles always strike the main body." Which even further drives home the point: a missile that lands at your feet will still be considered a Direct Hit* to the Main Body.
Perhaps this is a distinction between "the missile explodes as it hits your big toe" and "the missle explodes a foot in front of you, with the ground diminishing some of the force coming at your feet" or something?
Killer Cyborg wrote:The rule never says anything about being strictly for guns.
Killer Cyborg wrote:Also, expansion on the rule demonstrates that Called Shots are necessary to hit anything other than the Main Body. If it's any kind of attack other than a Called Shot, it cannot hit a specific body part.
SB1 7
Question: Does a character have to make a called shot to hit a specific area other than the main body?
Answer: Yes. A called shot must be made to hit a specific target or area such as a hand, head, foot, weapon, antenna, etc.
Killer Cyborg wrote:Tor wrote:Thinking "every" means "every" doesn't seem overly strict.
And yet YOU have repeatedly agreed that "everything" doesn't mean literally "everything."
Pick a stance and stick with it.
If "everything" means "every literal thing," then stick with that.
If "everything" means "every viable target," then stick with THAT.
Quit swapping your position back and forth depending on whether you think it helps you.
Killer Cyborg wrote:not literally everything, then, only viable targets.
Killer Cyborg wrote:AFAIK, you're talking about flavor text there, not game description.
Killer Cyborg wrote:You've already been repeatedly unfaithful to that prefix. Either be faithful without exception, or quit pretending that you're being faithful.
Killer Cyborg wrote:Bodies inside of armor are things. Fingers are things. Toes are things. Molecules are things. Words are things. Sounds are things. Light is a thing. You and I both know that "everything" doesn't mean literally "every thing."
Killer Cyborg wrote:We're back to pretending that "everything" necessarily meaning "everything," but "all" necessarily doesn't mean "all."
Killer Cyborg wrote:there is a difference between "not including all rules" and "conspicuously neglecting to mention rules that should have been demonstrated."
The damages for missile attacks are described, and that's a single flat damage. There is no mention of blast radius damage because no viable targets are in the blast area.
Killer Cyborg wrote:That rule didn't exist when the passage was written.
Kev wrote both RMB and NGR, by having NGR's power-armor-suitup-time conflict with the example, perhaps that's a way of throwing it out.Killer Cyborg wrote:That rule didn't exist when the passage was written.
Killer Cyborg wrote:Damage for the missile is described in that passage. It is not described in the way that you claim that it should be. Which contradicts your claim.
Killer Cyborg wrote:That IS the basis for your claim here, in fact--that Palladium has this rule that explosions damage body parts, they just never bothered to mention it specifically, so we have to intuit the rule from picking the "right" interpretation of "everything" in a passage or two, picking the right definition of "shot" in another number of passages, and so forth.
Killer Cyborg wrote:What "everything" refers to is not clarified. It may refer only to viable targets (i.e., the Main Body if no Called Shots are made)
Killer Cyborg wrote:But it DOES describe the damage dealt, and it does NOT describe that damage being dealt to anything other than the Main Body.
Killer Cyborg wrote:No new basic principles were to be gained. How damage works was already covered.
Killer Cyborg wrote:How damage is dealt is very important. That's why this thread (and others) have been so preoccupied with that very question.
Killer Cyborg wrote:There is a clear rule describing SDC damage to people in MDC armor.
There is a clear rule describing damage from crashes and falls.
Killer Cyborg wrote:the rule has to exist in the first place, and your rule doesn't.
There is NOT any kind of clear rule describing damage being dealt to body parts by explosions.
Killer Cyborg wrote:THIS combat description would be the place to make such a thing clear, IF it existed... but it doesn't exist, and the conspicuous lack of such a rule in this place demonstrates it.
Killer Cyborg wrote:There is no rule saying that "everything" includes things like..
Killer Cyborg wrote:There are rules stating that body parts and guns cannot be hit unless a Called Shot is made.
Killer Cyborg wrote:Do you have a source to support your claim that explosions from missiles are NOT considered shots or parts of shots?Explosions aren't shots
Killer Cyborg wrote:A "shot" is defined as "an action of shooting."
When you shoot somebody with an arrow, that arrow hitting the target and damaging the target is all part of the "shot."
When you shoot somebody with a railgun, the railgun rounds hitting the target and damaging the target is all part of the "shot."
When you shoot somebody with a missile, the missile striking the target, and the damage being dealt is all part of the "shot."
In the context of discussing gunshots from modern weapons, not a general rule for any combat whatsoever, which is why it was introduced in the modern weapons section and not the basic combat section.Killer Cyborg wrote:Regardless, SB1 specifies that a Called Shot is the only way to hit a specific area other than the Main Body.
Killer Cyborg wrote:As is the fact that you have to make a Called Shot to hit anything other than the Main Body.
Killer Cyborg wrote:The rule that a Called Shot is required to hit anything other than the Main Body--even if the missile itself strikes the ground at your feet--overrides the possibility of anything other than the Main Body being hit by a blast radius.
Killer Cyborg wrote:I agree with the bolded, but disagree with the rest.
Boom gun via GBK, arms/legs via Super-Trooper.Killer Cyborg wrote:For example?It is contradicted by examples of non-main locations being destroyed in PA descriptions.
Killer Cyborg wrote:The Main Body is the default. It doesn't need to be explicitly included.
Killer Cyborg wrote:When damage is dealt to a target, it is dealt as a rule to the Main Body, unless a Called Shot is made. No Called Shot was made, ergo the damage was dealt to the Main Body.
Killer Cyborg wrote:How about this for grounds for an exception? RUEp361's "Shooting at Someone Behind Cover" says there is no hope of hitting unless part is exposed. This is under "Weapon Modifiers" (following WP Heavy Mega-Damage weapons AKA Heavy Energy Weapons, which includes grenade launchers, rocket launchers, rail guns and mini-missile launchers.
Correct. "After." As in "in a new section that doesn't necessarily have anything to do with that specific part of the previous section."
Killer Cyborg wrote:Do you believe that the MDC for Deadboy armor in the RMB reflects all the collective parts of the armor?
I know too little of their biologies to say.Killer Cyborg wrote:Do you believe that all creatures similar in that way to Brodkil have MDC statted out by location?
Killer Cyborg wrote:Right... A PERSON (or creature, or vehicle) who gets caught in the blast radius takes half damage to their Main Body.RUE: Page 362 left "getting caught in a blast radius does half damage"
Nothing about this quoted passage indicates anything about any body parts getting damaged.
Killer Cyborg wrote:It doesn't say "somebody's arm getting caught in a blast radius..."
It doesn't say "somebody's leg getting caught in a blast radius..."
What it DOES go on to say is "Your companion standing 10' away is hit by a HE missile with a 30' blast radius. He takes full damage from a direct hit, but your character is also caught in the blast radius."
VERY clearly talking about individuals, NOT about body parts.
Killer Cyborg wrote:HE takes full damage, not "His Main Body takes full damage."
Killer Cyborg wrote:YOUR CHARACTER is also caught in the blast radius, NOT "His arms, legs, and head, as well as your character's Main Body, Arms, Legs, and Head...."
Killer Cyborg wrote:It talks only about entire people, NOT about body parts, because that's what the rule is discussing.
Quoting that passage does not support your view in any way, shape, or form.
Killer Cyborg wrote:Page 363 "as noted previously, everyone and everything in the blast radius suffers half damage"
Page 364 "all else in the blast radius takes half damage"
Okay, you've found two times where the same rule is repeated, and you take the same interpretation.
"Everyone and everything" and "all else" refer to "all viable targets," not to literally "all else" and "everything."
Killer Cyborg wrote:There is nothing stating that body parts are viable targets for explosions
Killer Cyborg wrote:normally kill or vaporize the character
Killer Cyborg wrote:It sounds like you're now claiming that a lack of support for an interpretation counts as conflict with that interpretation. Is that correct?Tor wrote:They cause conflict and they do not have support.Killer Cyborg wrote:By other interpretations that do not cause such conflict, and that do have support, they would not be hit.
Killer Cyborg wrote:They have separate damage pools because they are treated as separate sections of the same thing.
Killer Cyborg wrote:It sounds like you're saying that it's impossible for an Enforcer's fingers to be damaged without damaging the entire hand.
Killer Cyborg wrote:I'm restricting "everything" to "all viable targets," which we agree on at this point (I believe).
Killer Cyborg wrote:And I'm pointing out that as per the rules, "A called shot must be made to hit a specific target or area such as a hand, head, foot, weapon, antenna, etc." (SB1 7) That's a blanket rule that is not restricted to guns, or even to ranged attacks.
Killer Cyborg wrote:You have provided evidence that not all rules were considered, not that all rules were not intended to be considered.
Or applying to main bodies. Main bodies being prime targets is default and area effect hitting everything is default. Defaults get ignored, goes both ways.Killer Cyborg wrote:Nothing about near misses only applying to main bodies of things.
Killer Cyborg wrote:I'm simply discussing Rifts at this point.
Killer Cyborg wrote:"Throwaway"...? It's a combat example designed to demonstrate how the rules work, and it's one that specifically demonstrates how damage from a missile is dealt. That's not throwaway.
Killer Cyborg wrote:That's the exact time and place to show that missiles damage body parts... IF in fact they did. Instead, all that is shown is that missile inflict damage to the Main Body.
Killer Cyborg wrote:The example made for giant robots and power armor, which all had multiple damage locations.
How is that not covered under "they are completely vapourized"? It's not "their main body is completely vapourized" or "their torso is completely vapourized".Killer Cyborg wrote:there is NO mention of body parts getting vaporized.
Killer Cyborg wrote:One GM might rule that the spell vaporizes the Main Body of a robot, and another GM might rule that because the Main Body was destroyed, the "thing" that is the entire robot is vaporized. As far as I can tell, either one would be valid.
Killer Cyborg wrote:If you have a CS Grunt riding on the back of an Enforcer, and the front of the Enforcer is Annihilated, what happens to that Grunt? Is he vaporized because the Enforcer is vaporized? Or does he fall to the ground?
Killer Cyborg wrote:artwork regularly contradicts the actual rules of the game, as well as other artwork.
Your source for "text in books is canon" first. Unless you take a "what is in this book is canon" stance by default, you're going to be lost, as KS doesn't remind us with every sentence 'this is canon'. Existing and not being de-canonized is self-canonization both for text and imagery.Killer Cyborg wrote:Source?Everything in the books is canon until directly contradicted.
Killer Cyborg wrote:Artwork is only worth anything in a vacuum, and even then it's not worth very much at all.
Aren't there some legless guys who can't dodge but aren't described as unable to roll? I'll have to keep an eye out.Killer Cyborg wrote:It indicates it, all else being equal.Being able to roll with impact doesn't necessarily mean one is able to dodge.
Killer Cyborg wrote:The strike roll is the default. No exception to the default is specified, therefore the default remains and need not be specified.
Killer Cyborg wrote:it doesn't mention anything about the main target in that section.
Killer Cyborg wrote:Do you know of any rules limiting the roll to ONLY the main target, not to secondary or tertiary targets? I don't.
Killer Cyborg wrote:The strike roll of whomever threw it. If it was a placed explosive, then I'd roll a general strike roll for it.Fusion Blocks existed, what did you roll against when those exploded?
Killer Cyborg wrote:Do you know of any rule allowing for a GM to use the 14 for falls as a default for explosives?Blast radius was a lot like fusion blocks, maybe back then a specific number wasn't given, but you could opt to use the 14 for falls or just roll an unmodified d20 as the strike as a GM judgment.
Killer Cyborg wrote:when the context is "power armor and robots," then it is illogical (and even disingenuous) to claim that the example for blast radius damage would be for foot-soldiers in standard EBA.
Killer Cyborg wrote:It's a section about robots and power armor, and that's the default assumption for that section unless otherwise specified.
Killer Cyborg wrote:Their role in the example is the target of a missile, not the launcher of a missile.
False division in this case.
The context is: "The following are the rules that are used when playing characters who operate power armor or robot vehicles"
The text is: "Your companion standing 10' away is hit by a high explosive missile with a 30' blast area. He takes full damage from a direct hit, but you are also caught in the blast because you were standing too close together. Fortunately, your character takes half damage since he was not caught directly in the blast."
Killer Cyborg wrote:When a section is describing rules for Player Characters in robots and power armor
Killer Cyborg wrote:Player Characters are assumed to be in robots or power armor unless otherwise specified.
Killer Cyborg wrote:Do we even have rules for "I'm going to lob my grenade at the foot of X" as being different than "I lob my grenade at X" ? When would this distinction even come up?
The distinction would come up in discussions where people try to claim that anything other than the area hit directly with a grenade/missile takes half damage.
Killer Cyborg wrote:One argument that I've seen repeatedly is essentially, "If you lob a grenade at somebody's feet, then logically their legs are going to take the damage, not the Main Body."
This clearly negates that argument, demonstrating that even if the explosion is closer to the legs than to the Main Body, it's the Main Body that takes the damage.
Killer Cyborg wrote:The example is:
So a grenade or mini-missile that does 5D6 M.D. inflicts the full 5D6 M.D. to the target it strikes (or lands at the feet of), and everything else within the rest of the blast area suffers half the Mega-Damage rolled for the explosion.
The grenade here doesn't hit the big toe.
The full force of the grenade hits the Main Body of the target... but not the feet/legs.
Kagashi wrote:okay guys, if you have to reply to *each* sentence the other guy said, perhaps you should take it to PM. Nobody is reading what you are writing.
Killer Cyborg wrote:Kagashi wrote:okay guys, if you have to reply to *each* sentence the other guy said, perhaps you should take it to PM. Nobody is reading what you are writing.
We're sifting down, actually.
If you prefer, I'd be happy to put my future posts in spoiler tags for easier skipping.
I suppose we could drop it, or move the conversation into another topic, but there doesn't seem to be much other discussion going on here.
Edmund Burke wrote:The only thing necessary for the triumph of evil is for good men to do nothing."
eliakon wrote:Killer Cyborg wrote:Kagashi wrote:okay guys, if you have to reply to *each* sentence the other guy said, perhaps you should take it to PM. Nobody is reading what you are writing.
We're sifting down, actually.
If you prefer, I'd be happy to put my future posts in spoiler tags for easier skipping.
I suppose we could drop it, or move the conversation into another topic, but there doesn't seem to be much other discussion going on here.
As I do read the discussion, but get somewhat frustrated trying to skip down to the current ones I would love spoiler tags of the long posts if you wouldn't mind.
Kagashi wrote:okay guys, if you have to reply to *each* sentence the other guy said, perhaps you should take it to PM.
Kagashi: voice of the public.Kagashi wrote:Nobody is reading what you are writing.
Ew noKiller Cyborg wrote:I'd be happy to put my future posts in spoiler tags for easier skipping.
Tor wrote:Kagashi wrote:okay guys, if you have to reply to *each* sentence the other guy said, perhaps you should take it to PM.
I'd rather not, inboxes have storage limits and you can't have long-term records of a discussion if you have to empty yours. Plus it prevents others from benefitting from reading it now or later if they wish.
Killer Cyborg wrote:I'd be happy to put my future posts in spoiler tags for easier skipping.
Ew no
This kinda sucks for responding because then there isn't yellow/grey color differentiation between what you're quoting/replying to and your spoiler'd responses, it's all yellow.'
If I started doing it too (no plans to!) then I think you'd see what I mean.
Makes me wonder if it's possible to get a different color for these somehow with the phpBB skin preferences or if it could be suggested as a possible feature for the board. Spoiler tag indents would be more workable if there was such a difference.
Even in that case though, it still creates the problem of using the 'Find' function. Sometimes when issues arise regarding who said what, what led up to a convo, searching for words helps to backtrace the evolution of the thread. Find can't find stuff when it is removed from display via the spoiler tag. For example try searching "can be made in melee". It won't show up unless you open your tag.
In terms of loading: pretty sure browsers still DL spoiler'd data, so it doesn't make the thread load any faster. It's also super-easy to skip past long posts via the page-down button, or if you really want, pressing the 'end' button and then scrolling up until you reach the end of it.
Tor wrote:Kagashi: voice of the public.
Tor wrote:Anywho KC I may make a stab at your recent reply later, very sleep-deprived right now, particularly to tackle the yellow mass.
I will bring up some examples I remember coming across last night though:
WB10/JUp85 ("Rolling Thunder") Weapon System 3: Mobile Mine Deployment System - Mega-Damage: .. "ideal for blowing out tires and damaging the feet of robots". Mines are passive (sadly no Starcraft Dimension Book for Spider-Mines), they don't shoot and certainly can't make called shots.
WB11/CWCp65 (Trap Construction skill - Naruni Bullet Mine) "inflicts .. MD to the victim's foot"
Mercs 101: Northern Gun Mines (the basic kind, sensor kind, or anti-vehicle kind) one can reasonably assume work the same way. It doesn't explicitly say to the foot or to the tires, but based on how the aforementioned world books talk about mines working, I think we should judge that it does.
I think this establishes a clear difference between a contact-explosion being able to damage a specific location (stepping on a mine, or actually having a missile hit your foot) and the concept of "landing at the feet" (the word "at" being kinda vague and not necessarily meaning contact) possibly being different to that, doing full damage to the target which possesses the feet rather than the feet itself.
It may be worth exploring though: the possessor of the feet need not necessarily be the main body. You can land "at the feet" of the legs of a robot, for example.
I think it's pretty clear from the context that they were using "target" to mean "person being targeted."NGR for example, if you rolled a High Explosive Grenade (anti-armor) from page 149 (6ft area) at the feet of a Triax Devastator (page 79, 50 feet from feet to head) it's pretty clear that (unless we imagine this bot having ridiculously stubby legs that contradict the picture) the explosion wouldn't reach high enough to damage the torso.
Mark Hall wrote:Y'all seem to assume that Palladium books are written with the same exacting precision with which they are analyzed. I think that is... ambitious.
Tor wrote:Doesn't seem like an exception, seems like a natural application of 'full damage to what you're in contact with'.
Did notice a diff between the JU mines which I assume are touch-triggered and some of the Northern Gun ones. You can get low-cost pressure-trigger ones, or if you spend more, get ones with sensors that explode when something is aways away. Those distance-trigger mines I don't think would do full damage to the wheels, probably just half, like to the main body. Possibly not even the wheels if the main body appears to protect the wheels from frontal attacks in some way.
Edmund Burke wrote:The only thing necessary for the triumph of evil is for good men to do nothing."
Tor wrote:Right, so you need to make a called shot when firing a plasma blast from the gun but not when using it otherwise as an explosive.
eliakon wrote:I see the mines as providing an exception to the rules. An exception that in fact they spelled out several times by explicitly stating that they do damage to the foot. This is actually important since otherwise by the rules they do damage to the main body........