SW Rifts
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SW Rifts
I am curiious about this:
1) As I have never played or looked at Savage Worlds, will there be a possible conversion guide to use all the Rifts books, or is it a totally new type of system that makes conversions too hard or not even possible?
2) It must be exciting for PB to open up to a new gamesystem like SW, and it would be fun as just a fluffinfo to know why you choose just that system out of all the hundreds or more different types of systems?
3) Will Savage Worlds be able to offer a more narrative way or will it be more/less rules heavy than current Rifts is?
4) Will all books printed at PB this far for Rifts be converted to SW or just the new ones?
5) For you people who play SW, is it a fun system?
6) Will PB remove itself from Rifts and focus on other lines like PF, RRT, DR now that SW will publish rifts or will there wtill be more rofts books from PB and if so will they be released simultanously to both systems?
7) What will the differences be, system-wise between PB rifts and SW rifts?
1) As I have never played or looked at Savage Worlds, will there be a possible conversion guide to use all the Rifts books, or is it a totally new type of system that makes conversions too hard or not even possible?
2) It must be exciting for PB to open up to a new gamesystem like SW, and it would be fun as just a fluffinfo to know why you choose just that system out of all the hundreds or more different types of systems?
3) Will Savage Worlds be able to offer a more narrative way or will it be more/less rules heavy than current Rifts is?
4) Will all books printed at PB this far for Rifts be converted to SW or just the new ones?
5) For you people who play SW, is it a fun system?
6) Will PB remove itself from Rifts and focus on other lines like PF, RRT, DR now that SW will publish rifts or will there wtill be more rofts books from PB and if so will they be released simultanously to both systems?
7) What will the differences be, system-wise between PB rifts and SW rifts?
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Re: SW Rifts
As per the official Savage Worlds website... it will be a series of books (tho not likely to be all rehashes of current PB material). Conversions should be fairly simple to pull offDunia wrote:I am curiious about this:
1) As I have never played or looked at Savage Worlds, will there be a possible conversion guide to use all the Rifts books, or is it a totally new type of system that makes conversions too hard or not even possible?
The Lead designer asked for permission... (seriously... in an interview with Sean Patrick Fannon he was asked "So... Savage Rifts... How did that come about?" His reply was "I asked." He then goes into further explanations on just exactly what took place.)2) It must be exciting for PB to open up to a new gamesystem like SW, and it would be fun as just a fluffinfo to know why you choose just that system out of all the hundreds or more different types of systems?
Facetious question. All RPG systems are as narrative driven as you the players allow.3) Will Savage Worlds be able to offer a more narrative way or will it be more/less rules heavy than current Rifts is?
Savage Worlds is "rules medium" it has a lower learning curve but in no way should it be considered "rules lite."
Only time will tell but from conversations taking place over on the SvW site I would not expect SvR to be just the existing books with new rules... (from the sounds of things we may see some adventure/campaign supplements from them).4) Will all books printed at PB this far for Rifts be converted to SW or just the new ones?
yes5) For you people who play SW, is it a fun system?
Palladium has already stated that they will continue to produce Rifts (and other fine settings).6) Will PB remove itself from Rifts and focus on other lines like PF, RRT, DR now that SW will publish rifts or will there wtill be more rofts books from PB and if so will they be released simultanously to both systems?
I would not hold my breath on there being Simultaneous releases of products (see previous answers).
Stats and resolution mechanic. that will in all likelihood be the only difference (besides product type).7) What will the differences be, system-wise between PB rifts and SW rifts?
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Every group has one problem player. If you cannot spot the one in your group; look in the mirror.
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It's a shoddy carpenter who blames his tools. - Killer Cyborg
Every group has one problem player. If you cannot spot the one in your group; look in the mirror.
It is not a good session until at least one player looks you in the eye and says "you sick twisted evil ****"
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Re: SW Rifts
Not to mention if your really interested in learning the rules. One can get the SW explorers edition core for about 10-13 Canadian.
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Palladium can't be given a free pass for criticism because people have a lot of emotion invested in it.
Pathfinder is good. It is not the second coming of D&D.
Surshot is absolutely right. (Kevin Seimbeda)
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Re: SW Rifts
I just hope bad things don't happen like Man Hunter
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Re: SW Rifts
Just mailed a submission to Palladium....
Which made me wonder...
Will SW Rifts be taking submissions too?
I am interested to try SW rules but don't know if I'll use them. I use a modified Palladium "House Rules" because I have a 10 person player group and needed to streamline the combat rules for so many players.
Mostly I look forward to more World Data from SW Rifts. I wonder how much freedom SW has to create New Official Data and if it will be Official across both game formats.
Hey SW.... How do we send you submissions and will you be wanting them?
Which made me wonder...
Will SW Rifts be taking submissions too?
I am interested to try SW rules but don't know if I'll use them. I use a modified Palladium "House Rules" because I have a 10 person player group and needed to streamline the combat rules for so many players.
Mostly I look forward to more World Data from SW Rifts. I wonder how much freedom SW has to create New Official Data and if it will be Official across both game formats.
Hey SW.... How do we send you submissions and will you be wanting them?
Dan Frederick
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Re: SW Rifts
Fell wrote:Just mailed a submission to Palladium....
Which made me wonder...
Will SW Rifts be taking submissions too?
I am interested to try SW rules but don't know if I'll use them. I use a modified Palladium "House Rules" because I have a 10 person player group and needed to streamline the combat rules for so many players.
Mostly I look forward to more World Data from SW Rifts. I wonder how much freedom SW has to create New Official Data and if it will be Official across both game formats.
Hey SW.... How do we send you submissions and will you be wanting them?
Palladium Books likely SW Rifts canonicity fix (Should be same for Disney's Marvel licenses with other companies). It is an alternate reality.
you some might think you're a but you're cool in book --Mecha-Viper
BEST IDEA EVER!!! -- The Galactus Kid
Holy crapy, you're Zer0 Kay?! --TriaxTech
Zer0 Kay is my hero. --Atramentus
The Zer0 of Kay, who started this fray,
Kept us laughing until the end. -The Fifth Business (In loving Memory of the teleport thread)
BEST IDEA EVER!!! -- The Galactus Kid
Holy crapy, you're Zer0 Kay?! --TriaxTech
Zer0 Kay is my hero. --Atramentus
The Zer0 of Kay, who started this fray,
Kept us laughing until the end. -The Fifth Business (In loving Memory of the teleport thread)
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Re: SW Rifts
for those who are curious, there is a sort of "preview" of the rules available:
https://www.peginc.com/freebies/SWcore/TD06.pdf
i don't believe it is an absolute complete version of the rules (i have not, for example, been able to find any legitimate free sources that cover the rules for healing, though i presume they do in fact have some in the actual rulebooks, among other things). but it should be able to provide you with a limited idea of their system for resolving success, which is really all you should need to help you decide if you want to invest money into it or not.
they have a variety of other free PDFs on the site, with several of them providing ideas to adapt it for different types of settings, if you want to try and dig deeper than i did.
try here:
https://www.peginc.com/product-category/free-downloads/
(for those too lazy to check, yes the second and third page have something more than just a character sheet or visual aid).
https://www.peginc.com/freebies/SWcore/TD06.pdf
i don't believe it is an absolute complete version of the rules (i have not, for example, been able to find any legitimate free sources that cover the rules for healing, though i presume they do in fact have some in the actual rulebooks, among other things). but it should be able to provide you with a limited idea of their system for resolving success, which is really all you should need to help you decide if you want to invest money into it or not.
they have a variety of other free PDFs on the site, with several of them providing ideas to adapt it for different types of settings, if you want to try and dig deeper than i did.
try here:
https://www.peginc.com/product-category/free-downloads/
(for those too lazy to check, yes the second and third page have something more than just a character sheet or visual aid).
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Re: SW Rifts
Shark_Force wrote:for those who are curious, there is a sort of "preview" of the rules available:
https://www.peginc.com/freebies/SWcore/TD06.pdf
i don't believe it is an absolute complete version of the rules (i have not, for example, been able to find any legitimate free sources that cover the rules for healing, though i presume they do in fact have some in the actual rulebooks, among other things). but it should be able to provide you with a limited idea of their system for resolving success, which is really all you should need to help you decide if you want to invest money into it or not.
they have a variety of other free PDFs on the site, with several of them providing ideas to adapt it for different types of settings, if you want to try and dig deeper than i did.
try here:
https://www.peginc.com/product-category/free-downloads/
(for those too lazy to check, yes the second and third page have something more than just a character sheet or visual aid).
As an FYI...
SPF has stated that he utilized the SvW (SW means Star Wars in my mind) core, The Supers Companion, and The Sci-Fi Companion as the base for SvR.
So for those who already have them that can give you rough idea of where the rules set will head.
DM is correct by the way. - Ninjabunny
It's a shoddy carpenter who blames his tools. - Killer Cyborg
Every group has one problem player. If you cannot spot the one in your group; look in the mirror.
It is not a good session until at least one player looks you in the eye and says "you sick twisted evil ****"
It's a shoddy carpenter who blames his tools. - Killer Cyborg
Every group has one problem player. If you cannot spot the one in your group; look in the mirror.
It is not a good session until at least one player looks you in the eye and says "you sick twisted evil ****"
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Re: SW Rifts
Tweeted at PEG yesterday and they responded saying that there will be an update at Gen Con at their seminar, as you'd expect. They believe that some folk will be podcasting it for those of us who can't attend.
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Reading: Savage Worlds / Savage Rifts
Playing: Nothing U_U
Advocating: A free, super-slick .pdf of Palladium's core system with sample characters and scenario
My Dead Reign Character Sheet
Palladium Books RPG Google+ Community
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Re: SW Rifts
sHaka wrote:Tweeted at PEG yesterday and they responded saying that there will be an update at Gen Con at their seminar, as you'd expect. They believe that some folk will be podcasting it for those of us who can't attend.
Anyone know when/where this is at GenCon?
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Re: SW Rifts
FatherMorpheus wrote:sHaka wrote:Tweeted at PEG yesterday and they responded saying that there will be an update at Gen Con at their seminar, as you'd expect. They believe that some folk will be podcasting it for those of us who can't attend.
Anyone know when/where this is at GenCon?
Pinnacle Seminar
Sat Aug 1
3:00pm
Crown Plaza Grand Central Ballroom a/b
Savage Worlds Licensee Seminar
Sat Aug 1
4:00pm
Crown Plaza Grand Central Ballroom a/b
DM is correct by the way. - Ninjabunny
It's a shoddy carpenter who blames his tools. - Killer Cyborg
Every group has one problem player. If you cannot spot the one in your group; look in the mirror.
It is not a good session until at least one player looks you in the eye and says "you sick twisted evil ****"
It's a shoddy carpenter who blames his tools. - Killer Cyborg
Every group has one problem player. If you cannot spot the one in your group; look in the mirror.
It is not a good session until at least one player looks you in the eye and says "you sick twisted evil ****"
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Re: SW Rifts
Damian Magecraft wrote:FatherMorpheus wrote:sHaka wrote:Tweeted at PEG yesterday and they responded saying that there will be an update at Gen Con at their seminar, as you'd expect. They believe that some folk will be podcasting it for those of us who can't attend.
Anyone know when/where this is at GenCon?
Pinnacle Seminar
Sat Aug 1
3:00pm
Crown Plaza Grand Central Ballroom a/b
Savage Worlds Licensee Seminar
Sat Aug 1
4:00pm
Crown Plaza Grand Central Ballroom a/b
Thank you very much! Now to check my GM schedule!
Re: SW Rifts
Man I am so excited for this, I absolutely love the Savage Worlds ruleset. I brought the sci fi companion and the fantasy companion to start my own personal project of making a Rifts game for my players and then shortly after Savage Rifts was announced. Pretty awesome news I must say.
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Re: SW Rifts
Fell wrote:Just mailed a submission to Palladium....
Which made me wonder...
Will SW Rifts be taking submissions too?
I am interested to try SW rules but don't know if I'll use them. I use a modified Palladium "House Rules" because I have a 10 person player group and needed to streamline the combat rules for so many players.
Mostly I look forward to more World Data from SW Rifts. I wonder how much freedom SW has to create New Official Data and if it will be Official across both game formats.
Hey SW.... How do we send you submissions and will you be wanting them?
I'm sure that Pinnacle and their creative team running the project will use their normal production methods, which involves their own team of established freelancers.
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