Penalties for different effects

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Fermat
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Penalties for different effects

Unread post by Fermat »

I've found a few different versions of penalties on certain states (sometimes within the same book). I wonder if there are any firm rules on these, although in this case its seems to be a problem of too many rules, rather than a lack thereof.
a. Fighting while prone
b. Nausea
c. Dazed
d. Stunned
e. Deaf
f. Dizzy
g. Electrocuted/Tazed
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The Beast
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Re: Penalties for different effects

Unread post by The Beast »

Fermat wrote:I've found a few different versions of penalties on certain states (sometimes within the same book). I wonder if there are any firm rules on these, although in this case its seems to be a problem of too many rules, rather than a lack thereof.
a. Fighting while prone
b. Nausea
c. Dazed
d. Stunned
e. Deaf
f. Dizzy
g. Electrocuted/Tazed


Rifter 3 has optional rules for ground fighting. I don't recall if any of the others are in there as well. I do know that a couple of them have been covered by a spell or psychic power throughout the Megaverse. IIRC, D should be in the main book of whatever game you're playing under the Combat Terms section.
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ShadowLogan
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Re: Penalties for different effects

Unread post by ShadowLogan »

Some of the effects though may be based on context they are written in. Meaning that some factor(s) in context can allow for a different set of penalties than something else that has the same end effect (dizzy, electrocution, stun, etc), but have different "power levels".
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