Super TK: Using people as bludgens...
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Super TK: Using people as bludgens...
So I was wondering how this works out. Can you use Super TK with enough ISP to lift up a person and use them to hit other people with? How do you handle save throws and damage?
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Re: Super TK: Using people as bludgens...
No saving throw, damage is based on weight as per the power.
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Re: Super TK: Using people as bludgens...
How about using TK to grab some and slam them against a wall or say a TK force field?
Or how much damage would someone take if they are being used to hit someone?
Or how much damage would someone take if they are being used to hit someone?
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Re: Super TK: Using people as bludgens...
Glistam wrote:No saving throw, damage is based on weight as per the power.
Yup.
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Re: Super TK: Using people as bludgens...
VR Dragon wrote:How about using TK to grab some and slam them against a wall or say a TK force field?
Or how much damage would someone take if they are being used to hit someone?
Hm.
Look up the rules for supernatural strength and melee weapons. It has something about breaking weapons if you do enough damage.
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Re: Super TK: Using people as bludgens...
Tk isnt supernatural ps. But does the body of the person take damage?
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Re: Super TK: Using people as bludgens...
VR Dragon wrote:Tk isnt supernatural ps. But does the body of the person take damage?
Seems reasonable.
Zerebus: "I like MDC. MDC is a hundred times better than SDC."
kiralon: "...the best way to kill an old one is to crash a moon into it."
Temporal Wizard O.C.C. update 0.8 | Rifts random encounters
New Fire magic | New Temporal magic
Grim Gulf, the Nightlands version of Century Station
Let Chaos Magic flow in your campaigns.
kiralon: "...the best way to kill an old one is to crash a moon into it."
Temporal Wizard O.C.C. update 0.8 | Rifts random encounters
New Fire magic | New Temporal magic
Grim Gulf, the Nightlands version of Century Station
Let Chaos Magic flow in your campaigns.
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Re: Super TK: Using people as bludgens...
VR Dragon wrote:Tk isnt supernatural ps.
No ****.
But does the body of the person take damage?
That would be a reasonable extrapolation from the rules that I mentioned.
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Re: Super TK: Using people as bludgens...
the being used as a bludgeon should take damage using the TK power's damage tables. just use the target's mass/size for that.
since the speed will remain constant in a comparison of the bludgeon and bludgeoned, only the size/mass will differ.
since the speed will remain constant in a comparison of the bludgeon and bludgeoned, only the size/mass will differ.
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Re: Super TK: Using people as bludgens...
Given that in N&SS when you body flip someone into someone else they take the same damage that's probably an okay precedent for the thrown object and target taking the dmg.
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