Nightmask wrote:Mega-damage is mega-damage whether it's from a hand laser that deals 1d6 MD or a railgun that deals 1d6 MD, there is no 'different quality' where that 1d6 MD hand laser somehow isn't as damaging as the railgun or something else that deals mega-damage.
What an utterly useless statement. I quite plainly stated that the game does not reflect the fact that there are different qualities of weapons properly; and you're wrong big time even with your example. Or is your 1d6MD laser
really the same as the 1d6MD railgun when shooting a Glitterboy? There is a ton of junk like this that the game just does not address. Officially there is zero difference between ion, particle beam, and plasma damage; so why bother separating them? Maybe because there is
actually a difference that they never really elaborated on? And that's just damage across one category.
Nightmask wrote:That's the entire point of advancing your tech to the point you have such man-portable mega-damage weapons, so that they can damage and eventually destroy that MDC tank. Unlike SDC/HP level damage and armor mega-damage is just so incredible that there is no such thing as 'well that armor just ignores those hand lasers' because those hand lasers are just that good.
Oh, you're right. I completely forgot how we advanced the M16 so that it could destroy an Abrams in like 10 to 20 clips
Or rather, it's like you somehow think that armour doesn't also advance in an attempt to keep the most current and powerful weapons out there from destroying it.
But as an example; you can surf through the books and pick out vehicle worth 10 million, and I'll take a retrofitted GAW tank and drape suits of plastic-man body armour over it for cheaper and end up with a lighter vehicle that also has more MDC than whatever it is that you buy. And I get the benefit of dozens of G.I.Joe hits. Because that sure makes sense with your "all MDC is the same" mantra. Or you could take that bogus thought and throw it in the garbage and realize that there are in fact glaring errors and failings of thought when they were designing how these weapons interacted with each other.
Nightmask wrote:Well now we know that the problem of larger individual weapons not having the kind of damage you'd expect from them is a problem introduced by the writers for the books, often generates the question on here of 'why bother with larger robot vehicles when you get more from power armor?' as a result, and just one of the many contradictions in the game that we all come here to discuss and work out ways of dealing with it. However given how often the GB is treated as 'over-powered' because of its damage dealing and taking capacity you'd just see more complaint from people if those larger robot vehicles were all scaled up accordingly, because they'd be dealing at least as much damage as a GB if not more and able to take even greater punishment and you'd get the complaints about it being too easy for the bad guys with the larger vehicles to kill the PC before they can even have a chance to fight back.
Again, just... no.
All you're going on about here is that there is some sort of mystical scale the writers arbitrarily endorsed which keeps the damage from large robots and vehicles low.
This is not the case at all. There are plenty of examples of why this is not true within the fluff-text. That is the writers' work there. The mechanics on the other hand are due largely to the creator who refuses to officially change anything and even house-rules his own bloody game.
But besides this, it is definitely apparent when the easiest solution really is to create an AV/AP scale which separates infantry weapons from robot and tank weapons for everything to begin to seem realistic. All of a sudden that 1d6x10 cannon on that MBT is super-effective because only it can penetrate other heavy armours, or that CS sidearm that does a grand ol' 2d4 actually being a slick piece of weaponry because it's graded higher than some 100 year-old Wilk's lightgun.
Because as-is, the game is basically saying, "bundle these particular firearms together because they have the best stats, and don't ever use these other guns because they're worth less than pulped cactus-people", where as with this one simple tweak, almost all the fluff-text the writers penned makes sense, and the game takes on a whole new (and awesome) dimension.
Warning: Official Warning issued for insulting behavior. Mack