Rathorc's New Mutants

Ninja mutant creatures unite. Here's the place to do it.

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Rathorc Lemenger
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Re: Rathorc's New Mutants

Unread post by Rathorc Lemenger »

Dinosaur (Ancient Reptile): Nyasasaurus
Original Animal Characteristics:
Description: The Nyasasaurus is an extinct species of Dinosaur from the Middle Triassic (247.2 to 235 Million years ago) period in what is now modern-day Tanzania on the East coast of Africa. It is thought that it may be the earliest known Dinosaur and was first (1st) discribed in 1956 by the English Paleontologist Alan J. Charig., that is, it wasn't FORMALLY discribed until 2013. The Nyasasaurus predates other early Dinosaurs (such as thos from Argentina at 231.4 Million years ago) by 16 Million years. The Nyasasaurus is based on incomplete skeletal remains, making it difficult to classify, although it's basically been placed in the same family as Crocodiles and birds.
With the advent of Gene-Tech and the invention of the E.G.G.'s, both of which were allowed to be purchased by the general public (with some minor modifications to prevent anything seriously going wrong), many of which were purchased by scientists for various scientific studies. One (1) group of scientists who worked for a corporation that was owned by a Prince from Saudi Arabia. This Prince was looking to expand into the tourism trade. As such, he decided that he would build a zoo of extinct animals, one (1) of which was the Nyasasaurus. As time went on, and as the Nyasasaurus members that were recreated grew, it was revealed that the bigger they were (and the closer to adult-hood they got) the more vicious and "hungry" they became.
But then the Crash happened, spreading chaos the world over, killing off the Human race and mutating animals across the globe. As the world was in chaos, this allowed various animals that were in captivity to escape into the wilds of the world. This included the Nyasasaurus, which the Prince had done his best to keep the vicious animals in a high security enclusure deep in a secluded portion of the Arabian desert. The escaped Nyasasaurus managed to find a decent number of oasis, forming small herds.
After a time, as the dust settled and various newly sentient and intelligent mutant animals formed small colonies, the Nyasasaurus became Nomads that traveled from one (1) watering hole to another, attacking others along the way.
Size Level: 6 (but as high as 7),
Length: 2-3 Metres long.
Weight: Upto 100 Lbs.
Build: Long.

Mutant Changes & Costs:
Total Bio-E: 50.
Attributes Bonuses: +1 I.Q., +2 M.A., +2 P.P. and +6 Spd.

Human Features:
Hands: Automatically Partial. 5 Bio-E for Full.
Biped: Automatically Full.
Speech: 5 Bio-E for Partial. 10 Bio-E for Full.
Looks: None: Has a narrow head with a long jaw and ending in a blunt tip atop a sinuous neck. The eyes are large and positioned on the sides of the head, but are angled slightly forwards, and has small ears, which are positioned behind the eyes somewhat. The upper body is trim while the lowerbody is wide, which are mainly from the wide hips. The arms are long and end in four (4) fingered hands, while the legs are long and thickly muscled, ending in three (3) clawed feet. Has a long tail that's muscular at the base and tapers to a small point, and is as long as the body from tip of the snout to the back hips.
10 Bio-E for Partial: Has a more rounded head with a small snout and has small eyes. The body is skinny, but with a more humanoid form to it, with long arms, which are slightly more thicker than before, and long, thickly, muscled legs. Has thickly muscled tail that's half (1/2) the lengh it was before.
20 Bio-E for Full: Has a round head with a long chin, large eyes and a flat, thin nose atop a long, thin neck. Has a skiinny body with thin shoulders and long, powerful legs and wide hips. Basically, what is known as a "runners" body. The fingers and toes are of medium length.

Natural Weapons:
5 Bio-E for 1D6 damage Teeth.
5 Bio-E for 2D6 damage Running Claws on the feet.
5 Bio-E for 2D6 damage Bird of Prey Talons on the hands.
10 Bio-E for 2D6 damage Serrated Teeth.

Mutant Animal Powers:
5 Bio-E for Advanced Vision.
5 Bio-E for Nightvision.
5 Bio-E for Internal Compass.
5 Bio-E for Leaping: Standard.
5 Bio-E for Extraordinary Speed (Runner).
5 Bio-E for Righting Reflex.
10 Bio-E for Leaping: Rodent.
10 Bio-E for Predator Burst.
10 Bio-E for Extra Physical Prowess.
10 Bio-E for Extra Intelligence Quotient.
15 Bio-E for Leaping: Feline.
20 Bio-E for Light Natural Body Armour: A.R.: 8 and +20 S.D.C.

Vestigial Disadvantages:
-5 Bio-E for Colour Blindness.
-10 Bio-E for Diet: Carnivore.
-10 Bio-E for Reptile Brain: Predator.
-10 Bio-E for Vestigial Tail.
-10 Bio-E for Nocturnal.

Signed,
Rathorc Lemenger,
President of Lemenger Biologics Unlimited.
I've created a monster.-Taalismn.
Believe in the unbelieveable, and you shall become known to the unknown-Rathorc Lemenger
It is well documented that for every minute you excercise, you add a minute to your life. This enables you, at 85 years of age, to spend an additional 5 months in a nursing home at $5,000 per month-An anonymous family member of Rathorc Lemenger.
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Rathorc Lemenger
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Re: Rathorc's New Mutants

Unread post by Rathorc Lemenger »

Dinosaur (Ankylosaurid): Minmi
Original Animal Characteristics:
Description: The Minmi is an extinct species of small Anklosaur that lived during the Early Cretaceous Period (from 119 to 113 Million years ago). It lived in what would eventually become Australia and roamed through light forested and plains areas. Only two (2) well preserved specimens have been described, which included a mistly complete skeleton, along with additional bone fragments. It was named Minmi after the area the fossils were found, Minmi Crossing Australia.
With the advent of Gene-Tech and the invention of the E.G.G.'s, both of which were allowed to be purchased by the general public (with some slight alterations to both the technology and the programming, many scientists scrambled to get them. As time went on, some scientists decided to clone/recreate various extinct creatures, including Dinosaurs. One (1) such Dinosaur that was cloned/recreated was the Minmi by scientists in Australia. The reason that the scientists wanted to do this was in hopes of studying the Anklosaur lineage. After a time, it was found that the Minmi could be used as a type of Lizard Work Horse, working well and not really fearing other Herbivores.
When the Crash happened, spreading chaos worldwide and allowing those being held in captivity, all the while mutating both them and those still in the wilds. Eventually, as things calmed down and the various gained enough Intelligence and more Humanoid forms, the Minmi formed farming communities. This allowed them to trade their goods to others.
Size Level: 12.
Length/Height: 6.6 Feet (2 Metres) long and 3.3 Feet (1 Metre) tall.
Weight: Up to 1,000 Lbs.
Build: Short.

Mutant Changes & Costs:
Total Bio-E: 0.
Attributes Bonuses: Brute Strength, +2 P.S., +5 P.E., -3 I.Q., nd -3 Spd.

Human Features:
Hands: 10 Bio-E for Partial: Develops five (5) fingers.
20 Bio-E for Full: Develops fourfingers and a fully opposable thumb.
Biped: 10 Bio-E for Partial. 15 Bio-E for Full.
Speech: 5 Bio-E for Partial. 10 Bio-E for Full.
Looks: None: Has a small, triangular head with eyes set on oppisie sides of a broad snout. The mouth is a wide, flat beak with small, leaf-shaped cheek teeth. The neck is extremely short and connects to a round, broad torso with a huge gut. The body is covered with dorsal bone plates and bone spikes that are arranged in pairs. The forelimbs are nearly 3/4's the length of the hind limbs and end in hands with five (5) digits. The tail is as long as the body and ends in a blunt point. The skin texture has a tough, leathery feel and is covered with pebbly bone plates.
10 Bio-E for Partial: The face is short and triangular with widely spaced eyes and hugs nostrils. The mouth is large and wide. The neck is short, while the torso is round and chunky. The legs are short and stocky, and the arms are shorter and extremely muscled.. The hands have five (5) digits each. Has a short, thick tail that are as long as the arms. Skin texture is leathery with very small, bony plates.
20 Bio-E for Full: The character has a wide, flat face with a large, flat nose, widely spaced eyes and a wide mouth with small, flat teeth inside. The neck is practically nonexistant, while the body is squat and wide. The legs are thick, while arms are noticeably short. Both are massively boned. The skin is coarse and has miniscule, bony plates on the back and at the joints.

Natural Weapons:
5 Bio-E for 1D6 damage Beak.
10 Bio-E for 2D6 damage Horn Projections and Bony Forehead: This also acts as a natural helmet that provids the head with A.R.: 13 and +20 S.D.C.
20 Bio-E for Horn Defense: A.R.:10 and +35 S.D.C. Any physical attack directed at the character with a Strike Roll of 12 or less means that the attacker hits one (1) of the Horn Projections. Each Horn does 2D6 damage to the attacker. The Horns can also be used in Hand-to-Hand combat with a Body Block that does 2D6 damage. They have an A.R. of 14 and S.D.C equal to the Size Level of the character.
The Horns are arranged in pairs, with one (1) pair on the back of the head, one (1) pair on the lower portion of the head in the back, and multiple pairs ranging from the back hips and down the tail.

Mutant Animal Powers:
5 Bio-E for Extra Physical Endurance.
5 Bio-E for Advanced Smell.
5 Bio-E for Light Natural Body Armour: A.R.: 8 and +20 S.D.C.
10 Bio-E for Beastly Strength.
10 Bio-E for Medium Natural Body Armour: A.R.: 10 and +35 S.D.C.
15 Bio-E for Heavy Natural Body Armour: A.R.: 13 and +55 S.D.C.

Vestigial Disadvantages:
-5 Bio-E for Colour Blindness.
-5 Bio-E for Diet: Herbivore (This is Gut Fermentation Herbivory).
-5 Bio-E for Nearsightedness.
-10 Bio-E for Prey Eyes.
-10 Bio-E for Reptile Brain: Prey.
-10 Bio-E for Vestigial Tail.

Signed,
Rathorc Lemenger,
President of Lemenger Biologics Unlimited.
I've created a monster.-Taalismn.
Believe in the unbelieveable, and you shall become known to the unknown-Rathorc Lemenger
It is well documented that for every minute you excercise, you add a minute to your life. This enables you, at 85 years of age, to spend an additional 5 months in a nursing home at $5,000 per month-An anonymous family member of Rathorc Lemenger.
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Rathorc Lemenger
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Re: Rathorc's New Mutants

Unread post by Rathorc Lemenger »

Dinosaur (Ceratopsian): Einiosaurus
Original Animal Characteristics:
Description: The Einiosaurus is an extinct species of Ceratopsian, is related to the Centrosaur and looked a little like the Triceratops. It lived during the Upper (Late) Cretaceous period (from 83.6 to 72.1 Million years ago) and roamed the forests and plains of what would eventually become the State of Montana on the North American Continant. It's name means "Buffalo Lizad". It is thought that they travelled in herds and moved around in a similar method to today's Bison or Wildebeest. They were discovered by the Paleontologist Jack Horner in 1985 and were excavated fr4om 1985 to 1989.
With the advent of Gene-Tech and the invention of the E.G.G.'s, both of which were allowed to be purchased by the general public, many scientists jumped at the chance of using this to advance various physical scientific fields. One (1) such field of study that the E.G.G.'s were being used in was Paleontology, in hopes that people could see what various prehistoric animals looked like and to study how they acted. As such, various large Zoo's, Safari's, and wildlife preserves were created for these purposes. As time moved on, and the various genetic studies were done, it was found that the Einiosaurus had a personality that was a cross between a Wildebeest and a Rhinoceros. This meant that it was both extremely protective of it's herdmates and very territorial against possible intruders and attackers.
But, when the Crash happened, which sent the world spiralling into chaos, the vast numbers of Einiosaurus escaped into the wilds of the plains. Once there, they gathered into large herds, which roamed the vast areas, all the while they were mutating. After a length of time, some of the smaller herds migrated closer to civilization, which in turn allowed them to come into contact with the more peacefull mutant animal groups.
Size Level: 20.
Length: 4.5 Metres.
Weight: 1.3 Tons.
Build: Short.

Mutant Changes & Costs:
Total Bio-E: 0.
Attributes Bonuses: +2 M.A., +2 M.E., Brute Strength, +3 P.S. and +5 P.E.

Human Features:
Hands: 10 Bio-E for Partial: Develops five (5) fingers.
20 Bio-E for Full: Develops four (4) fingers and a fully oppsable thumb.
Biped: 10 Bio-E for Partial. 20 Bio-E for Full.
Speech: 5 Bio-E for Partial. 10 Bio-E for Full.
Looks: None: Has a huge, thick, frilled skull. The frill extends from the base of thw skull up and out and is two and a quarter (2 1/4) times as long as the skull. The face is shrt with a smallish beak and small eyes set high and spaced far apart on the head. The nostrils are situated on top of the Beak. The body is massive and round with huge, muscular, but short limbs. The fingers and toes are extremely short and thick, ending in tough, horn-covered nails. Has a tail that is half (1/2) the lenght of the body.
10 Bio-E for Partial: The skull is bony with small eyes under a heavy brow and a wide, sharp and bony nose. The body is short, thick with proportional limbs. A thick, short tail that barely reaches the ground. The hands, feet and fingers are fat and stubby with dense fingernails.
20 Bio-E for Full: Beady eyes set in a snouted face. Short, thick body and limbs. The hands and feet are extrmely pudgy with thick nails.

Natural Weapons:
5 Bio-E for 1D6 damage Hooked Beak.
10 Bio-E for 1D6 damage Nose Horn.
10 Bio-E for 2D6 damage Frill Supported Hooked Beak (requires Partial or No Human Looks).
15 Bio-E for 3D6+2 damage Nose Horn.
15 Bio-E for 3D6 Horn Projections and Neck Shield: Acts as a natural helmet that provides the head with an A.R.: 16 and +50 S.D.C.

Mutant Animal Powers:
5 Bio-E for Advanced Smell.
5 Bio-E for Advanced Hearing.
5 Bio-E for Extra Mental Affinity.
5 Bio-E for Internal Compass.
10 Bio-E for Extra Mental Endurance.
10 Bio-E for Extra Physical Endurance.
10 Bio-E for Beastly Strength.
10 Bio-E for Light Natural Body Armour: A.R.: 8 and +20 S.D.C.
20 Bio-E for Medium Natural Body Armour: A.R.: 10 and +35 S.D.C.

Vestigial Disadvantages:
-5 Bio-E for Colour Blindness.
-5 Bio-E for Diet: Herbivore (This is Gastrolithic Herbivory).
-5 Bio-E for Nearsightedness.
-10 Bio-E for Prey Eyes.
-10 Bio-E for Reptile Brain: Prey.
-10 Nio-E for Vestigial Tail.
-10 Bio-E for Vestigial tail (Negates the Horns from above (Similar to Vestigial Antlers and Tusks)).

Signed,
Rathorc Lemenger,
President of Lemenger Biologics Unlimited.
I've created a monster.-Taalismn.
Believe in the unbelieveable, and you shall become known to the unknown-Rathorc Lemenger
It is well documented that for every minute you excercise, you add a minute to your life. This enables you, at 85 years of age, to spend an additional 5 months in a nursing home at $5,000 per month-An anonymous family member of Rathorc Lemenger.
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Rathorc Lemenger
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Re: Rathorc's New Mutants

Unread post by Rathorc Lemenger »

Dinosaur (Ceratopsian): Kosmoceratops
Original Animal Characteristics:
Description: The Kosmoceratops is a species of extince Ceratopsian (related to the more famous Triceratops) that lived during the Late Cretaceous Period (from 75 to 65 Million years ago). They roamed the woodlands of what would eventually become modern day North America. It's most well features were its ornate skull with numerous horns and downward-curving Frill. The massive head of the Kosmoceratops was decorated with no less then 15 Horns and Horn-like structures of various sizes, including a pair of large Horns above the eyes that vaguely resembled those of a Bull and it was a wonder that it didn't topple forwards when it walked. The strange appearance of the Kosmoceratops can at least be partially explained by it's unique habitat,which consisted of living on a large island that was in Western North America, bordering on the shallow Western Interior Sea.
With the advent of Gene-Tech and the invention of the E.G.G.'s, both of which wereallowed to be purchased by the general public (with some minor alterations for safety), many scientists and companies purchased them in hopes of advancing the scientific fields of Biology. Some scientists that studied creatures from the ancient past quicky went to work on bringing them back in order to better study them, instead of just studying their bones and other remains. One (1) such group of Paleontologists (who mainly studied the Ceratopsian family) decided that they would bring back the different species of the Ceratopsian family that they found to either be their personal favorits or just truly unique. One (1) such species is the Kosmoceratops, which many scientists agreed that since it was unique in a number of ways and should be recreated/cloned.
Once cloned, the various scientists moved a numnber of decently sized herds (of about 25 or so members) to different locations throughout the Western states. Once the scientists had enough herds spread out, they decided to clone/recreate other herd animals that tended to roam plains and light forests in order to have a greater selection of study groups.
But then the Crash happened, sending everything into chaos, which in turn affected both Human and animal alike. The changes that happened during this time of change was basically consisting of Humanities population declining in numbers and the escape of large numbers of animals from the various forms of captivity. This then gave rise to intelligent mutant animals that proceeded to gain more humanoid looks and posture. As time went on, and as more animals started to gather into large groups for mutual protection, the Kosmoceratops (along with the various other forms of Ceratopsians that were in habiting the MidWest plains region of North America formed into small communities that farmed (relatively) large swathes of land in order to feed their numbers. Any left over food that they had, they traded with other communities for other resources.
Size Level: 19.
Length: 15 Feet long.
Weight: 1 to 2 Tons.
Build: Short.

Mutant Changes & Costs:
Total Bio-E: 0.
Attributes Bonuses: +2 M.A., +2 M.E., Brute Strength, +2 P.S. and +4 P.E.

Human Features:
Hands: 10 Bio-E for Partial: Develops five (5) fingered hands.
20 Bio-E for Full: Develops four (4) fingered hands with a fully Opposable thumb.
Biped: 10 Bio-E for Partial. 20 Bio-E for Full.
Speech: 5 Bio-E for Partial. 10 Bio-E for Full.
Looks: None: Has a huge, thick, frilled skull with horn-like projections running along the edge of it, some of which are facing down, over it. The frill extends from the base of the skull up and out and is as long as the skull. The face has a long snout with a short beak and small eyes that are set high and are spaced far apart on the head. The nostrils are situated on the top of the beak (namely where the snout meets the beak). The body is massive and round with huge, but short, limbs. The fingers and toes are extremely short and thick, ending in tough, horn-covered nails. Has a tail as long as the body.
10 Bio-E for Partial: The skull is bony with small eyes that are situated under a heavy brow, and has a wide, sharp, bony nose. The body is short, thick in proportions and wide with limbs that are appropriate in proportions. Has a thick, short tail that barely reaches the ground. The hands, feet and digits are are fat and stubb with thick nails to them.
20 Bio-E for Full: Has small, beady eyes that are set in a somewhat "snouted" face. Has a short, thick body and limbs, while the hands and feet are extremely pudgy with thick nails.

Natural Weapons:
5 Bio-E for 1D6 damage Hooked Beak.
5 Bio-E for 1D4 damage Wedge-shaped Nose Horn.
10 Bio-E for 2D6 damage Frill Supported Hooked Beak (Requires either Partial or No Human Looks).
10 Bio-E for 2D6 damage Forehead Horns.
15 Bio-E for 3D6 damage Horn Projections and Neck Shield: Acts as a natural Helmet that provides the head with A.R.: 18 and +50 S.D.C.

Mutant Animal Powers:
5 Bio-E for Advanced Smell.
5 Bio-E for Advanced Hearing.
5 Bio-E for Extra Mental Affinity.
5 Bio-E for Internal Compass.
10 Bio-E for Extra Mental Endurance.
10 Bio-E for Extra Physical Endurance
10 Bio-E for Beastly Strength.
10 Bio-E for Light Natural Body Armour: A.R.: 9 and +25 S.D.C.
20 Bio-E for Medium Natural Body Armour: A.R.: 11 and +40 S.D.C.

Vestigial Disadvantages:
-5 Bio-E for Colour Blindness.
-5 Bio-E for Diet: Herbivore (This is Gastrolithic Herbivory).
-5 Bio-E for Nearsightedness.
-10 Bio-E for Prey Eyes.
-10 Bio-E for Reptile Brain: Prey.
-10 Bio-E for Vestigial Tail.
-10 Bio-E for Vestigial Horns (Negates taking Horns above).

Signed,
Rathorc Lemenger,
President of Lemenger Biologics Unlimited.
I've created a monster.-Taalismn.
Believe in the unbelieveable, and you shall become known to the unknown-Rathorc Lemenger
It is well documented that for every minute you excercise, you add a minute to your life. This enables you, at 85 years of age, to spend an additional 5 months in a nursing home at $5,000 per month-An anonymous family member of Rathorc Lemenger.
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Rathorc Lemenger
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Re: Rathorc's New Mutants

Unread post by Rathorc Lemenger »

I hope that you all enjoy these new AtB2 Mutants that I did up. It's the largest amount that I've EVER posted.

Signed,
Rathorc Lemenger,
President of Lemenger Biologics Unlimited.
I've created a monster.-Taalismn.
Believe in the unbelieveable, and you shall become known to the unknown-Rathorc Lemenger
It is well documented that for every minute you excercise, you add a minute to your life. This enables you, at 85 years of age, to spend an additional 5 months in a nursing home at $5,000 per month-An anonymous family member of Rathorc Lemenger.
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abtex
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Re: Rathorc's New Mutants

Unread post by abtex »

Rathorc Lemenger wrote:I hope that you all enjoy these new AtB2 Mutants that I did up. It's the largest amount that I've EVER posted.

Thanks for your great work. I hope you will beat the record one of day.
Try please.
I hate it when my mind wonders,
Because I have no idea what it will bring back with it.

taalismn says -- Librarians assume the role of scholar-priest-kings in an increasinly illiterate society...

taalismn says -- Abtex...Unofficial archival mole for the fictional arms industry again with the sites that make you blink... :shock: :-D
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The Oh So Amazing Nate
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Re: Rathorc's New Mutants

Unread post by The Oh So Amazing Nate »

Rathorc Lemenger wrote:The Addax are so well adapted to exist in their Desert habitat that they can survive without water for long periods of time.


where is the animal ability or power that reflects this defining characteristic?
Look upon me and tremble ye masses. For I am The Necroposter!
keir451 wrote:Amazing Nate; Thanks for your support!

Razzinold wrote:And the award for best witty retort to someone reporting a minor vehicular collision goes to:
The Oh So Amazing Nate!

Nate, you sir win the internet for today! You've definitely earned the "oh so amazing" part of your name today. :lol:
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Rathorc Lemenger
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Re: Rathorc's New Mutants

Unread post by Rathorc Lemenger »

Thanks for the catch Nate. I knew I was forgetting something. I just couldn't remember what.

Signed,
Rathorc Lemenger,
President of Lemenger Biologics Unlimited.
I've created a monster.-Taalismn.
Believe in the unbelieveable, and you shall become known to the unknown-Rathorc Lemenger
It is well documented that for every minute you excercise, you add a minute to your life. This enables you, at 85 years of age, to spend an additional 5 months in a nursing home at $5,000 per month-An anonymous family member of Rathorc Lemenger.
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Rathorc Lemenger
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Re: Rathorc's New Mutants

Unread post by Rathorc Lemenger »

Consider it now fixed.

Signed,
Rathorc Lemenger,
President of Lemenger Biologics Unlimited.
I've created a monster.-Taalismn.
Believe in the unbelieveable, and you shall become known to the unknown-Rathorc Lemenger
It is well documented that for every minute you excercise, you add a minute to your life. This enables you, at 85 years of age, to spend an additional 5 months in a nursing home at $5,000 per month-An anonymous family member of Rathorc Lemenger.
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Gazirra
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Re: Rathorc's New Mutants

Unread post by Gazirra »

Rathorc, I challenge you to make the water bear!
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Rathorc Lemenger
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Re: Rathorc's New Mutants

Unread post by Rathorc Lemenger »

I'll see what I can do. All I'm promising is that I will try to do up the stats for you.

Signed,
Rathorc Lemenger,
President of Lemenger Biologics Unlimited.
I've created a monster.-Taalismn.
Believe in the unbelieveable, and you shall become known to the unknown-Rathorc Lemenger
It is well documented that for every minute you excercise, you add a minute to your life. This enables you, at 85 years of age, to spend an additional 5 months in a nursing home at $5,000 per month-An anonymous family member of Rathorc Lemenger.
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Gazirra
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Re: Rathorc's New Mutants

Unread post by Gazirra »

Sweet!
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Rathorc Lemenger
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Re: Rathorc's New Mutants

Unread post by Rathorc Lemenger »

Here you go, Gazirra, I hpethat you enjoy it. It's the best I could do:

Water Bear
Original Animal Characterististics:
Description: Water Bears (also known as: Tardigrades or Moss Piglets) are a species of water-dwelling, segmented Micro-Animals that can survive in extreme environments. They can withstand temperatures from just above Absolute Zero to well above the boiling point of water (100 degrees Celsius), able to withstand pressures six times (6x) greater than those found in the deepest ocean trenches, the vacuum of Outer Space and Ionizing Radiation at doses hundreds f times higher than the lethal dose for a Human.
They are able to go without food or water for more than ten (10) years. They are NOT considered to be Extremophiles, which is due to the fact that they do not adapt to exploit the above conditions. This means that the chances of them dying increase the longer they are exposed to the extreme environments.
The Tardigrades is an ancient group, with fossils dating from 530 Million years ago, in the Cambrian period.
Size Level: 1.
Length: Up to 1.5 Mm.
Weight: Up to 1 Ounce.
Build: Medium.

Mutant Changes & Costs:
Total Bio-E: 85.
Attributes Bonuses: None.

Human Features:
Hands: 10 Bio-E for Partial: Must be purchased for EACH set of limbs. 15 Bio-E for Full: Must be purchased for EACH set of limbs.
Biped: 5 Bio-E for Partial: Develops into a Centaur-like stance.
10 Bio-E for Full: Gains full Humanoid stance.
Speech: 5 Bio-E for Partial. 10 Bio-E for Full.
Looks: None: Has a head with a Barrel-Shaped body, which is in three (3) body Segments (similar to an Worm, with a fourth (4th) segment, each of which has a pair of legs. The legs are without joints and end in feet that have four (4) to eight (8) Claws each.
10 Bio-E for Partial: Develops a Humanoid body structure. Has a heavy, armoured body, a large, flat head with eyes that are flat against the head. Is clearly NOT Human.
Full Human Looks are NOT possible.

Natural Weapons:
5 Bio-E for 1D4 damage Fangs/Mouth Parts.
5 Bio-E for 1D8 damage Claws (Must be purchased for each pair of limbs).
10 Bio -E for 2D6 damage Claws (Must be purchased for each pair of limbs).

Mutant Animal Powers:
Automatically has Aquatic Swimming at 35% (generally tends to walk/crawl across the ocean floor).
Automatically has Advanced Vision.
Automatically gets Light Natural Exoskeletal Body Armour: A.R.: 3 and +3 S.D.C. (Authors Note: Depending on the Size Level of the character (IF going up to Size Level 11, which is the size of a normal Human), the A.R. and S.D.C go up to 7 and +15 respectively).
5 Bio-E for Water Breathing.
10 Bio-E for Brute Strength.
10 Bio-E for Night Vision (which is basically on at all times if still living deep under water).
10 Bio-E for Extra Physical Endurance.
10 Bio-E for Medium Natural Exoskeletal Body Armour: A.R.: 5 and +5 S.D.C. (Authors Note: A.R. and S.D.C go up to 9 and +35 respectively for up to Size Level 11).

Vestigial Disadvantages:
-5 Bio-E for Colour Blindness.
-5 Bio-E for Diet: Herbivore (Generally feeds on Algae).
-10 Bio-E for Reptile Brain: Prey.
-10 Bio-E for Diet: Carnivore.
-15 Bio-E for Aquatic Respitory System.

Signed,
Rathorc Lemenger,
President of Lemenger Biologics Unlimited.
I've created a monster.-Taalismn.
Believe in the unbelieveable, and you shall become known to the unknown-Rathorc Lemenger
It is well documented that for every minute you excercise, you add a minute to your life. This enables you, at 85 years of age, to spend an additional 5 months in a nursing home at $5,000 per month-An anonymous family member of Rathorc Lemenger.
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Re: Rathorc's New Mutants

Unread post by Gazirra »

I love it! You did your best (which is quite good) with a rather bizarre animal
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The Oh So Amazing Nate
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Re: Rathorc's New Mutants

Unread post by The Oh So Amazing Nate »

Rathorc Lemenger wrote:Automatically gets Light Natural Exoskeletal Body Armour: A.R.: 3 and +3 S.D.C. (Authors Note: Depending on the Size Level of the character (IF going up to Size Level 11, which is the size of a normal Human), the A.R. and S.D.C go up to 7 and +15 respectively).

10 Bio-E for Medium Natural Exoskeletal Body Armour: A.R.: 5 and +5 S.D.C. (Authors Note: A.R. and S.D.C go up to 9 and +35 respectively for up to Size Level 11).


AR 3? Minimum no body armor of any type is AR 5 (the bare minimum roll needed to hit). This makes your automatic light natural exo body armor a disadvantage because you are now easier to hit than.. than.. hitting the broad side of a barn. It also makes purchasing the med armor not cost effective.

But like Gazirra said, good work with a very obscure animal.
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Re: Rathorc's New Mutants

Unread post by Rathorc Lemenger »

I just wanted to give everyone a heads up on something: I'm going to TRY and post groups in order to help "flesh" out your characters Bio's more (similar to the Native American groups list under Wolves in the main book). I'm going to try to do a list for each continent. I don't know when I'll post them, though.
(P.S.: As a side note, I might post some benefits with them.)

Signed,
Rathorc Lemenger,
President of Lemenger Biologics Unlimited.

(P.S.: As a side note, I might do up a brief "blurb" of info for each.)
I've created a monster.-Taalismn.
Believe in the unbelieveable, and you shall become known to the unknown-Rathorc Lemenger
It is well documented that for every minute you excercise, you add a minute to your life. This enables you, at 85 years of age, to spend an additional 5 months in a nursing home at $5,000 per month-An anonymous family member of Rathorc Lemenger.
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Re: Rathorc's New Mutants

Unread post by Rathorc Lemenger »

Here's a new mutant for you folks for now:
Antelope: Chamois
Original Animal Characteristics:
Description: The Chamis is a species of Goat-Antelope sub-species called Caprinae that's native to moutains of Europe, including the European Alps, the Pyrenees, the Carpathians, the Tatra Mountains and others. The Chamois has also been introduced to the South Island of New Zealand. They live at moderately high altitudes and are adapted to rocky, rugged terrain. They can be found at elevations of at least 3,600 M (or 11,800 Feet). In Europe, they spend their summers above the tree line in meadows, but when winter rolls around, theygo to lower elevations of around (roughly) 800 M (or 2,600 Feet) to live in forests (namely Pine forests).
Size Level: 12.
Length/ Height: Up to 54 Inches (137 Cm.)/Up to 80 Cm. (31 Inches).
Weight: Up to 60 Kg. (132 Lbs).
Build: Medium.

Mutant Changes & Costs:
Total Bio-E: 30.
Attributes Bonuses: +1 P.S., +1 P.P., +1 P.E. and +9 Spd.

Human Features:
Hands: 10 Bio-E for Partial: Develops three (3) fingers, one (1) of which is a semi-opposable thumb.
15 Bio-E for Full: Develops three (3) fingers, one (1) of which is a fully opposable thumb.
Biped: 10 Bio-E for Partial. 15 Bio-E for Full.
Speech: 5 Bio-E for Partial. 10 Bio-E for Full.
Looks: None: Has a mid-sized head with a wide snout that tapers to a blunt point, large, tubular ears on the upper corners of the head. widely spaced eyes, thick neck, a powerful, muscled body, with long thin legs. Has thin fur on the head and muzzle, but thick, coarse fur on the neck, body and limbs which is a rich brown colour during the summer months and turns a light gray in the winter. Has short, straitish horns which are hooked backwards near the tip, although, the horns on the males of the species are thicker.
5 Bio-E for Partial: Has a more Humanoid appearance with fur that is shorter then before. Has a muzzled head, large ears, a thick body with thin arms and legs. The legs may be either animal-like or human-like in appearance, and are typically hoofed.
10 Bio-E for Full: A lean, muscular Humanoid with olive-coloured skin and long, powerful legs The face is Human-looking with large, fluid eyes, large ears, a thick neck and a powerful build.

Natural Weapons:
5 Bio-E for 2D4 damage Hooves.
5 Bio-E for 1D6 damage Antlers.
10 Bio-E for 1D8 damage Antlers.

Mutant Animal Powers:
5 Bio-E for Advanced Smell.
5 Bio-E for Advanced Hearing.
5 Bio-E for Brute Strength.
5 Bio-E for Extraordinary Speed.
10 Bio-E for Beastly Strength.
10 Bio-E for Extra Physical Endurance.
15 Bio-E for Extra Physical Prowess

Vestigial Disadvantages:
-5 Bio-E for Vestigial Ears.
-5 Bio-E for Vestigial Hooves.
-5 Bio-E for Diet: Herbivore.
-10 Bio-E for Vestigial Antlers (1D4 damage).
-10 Bio-E for Musk Glands.
-10 Bio-E for Reptile Brain: Prey.

Signed,
Rathorc Lemenger,
President of Lemenger Biologics Unlimited.
I've created a monster.-Taalismn.
Believe in the unbelieveable, and you shall become known to the unknown-Rathorc Lemenger
It is well documented that for every minute you excercise, you add a minute to your life. This enables you, at 85 years of age, to spend an additional 5 months in a nursing home at $5,000 per month-An anonymous family member of Rathorc Lemenger.
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Re: Rathorc's New Mutants

Unread post by Rathorc Lemenger »

Alright, folks, I juts wanted to let you all know that I've done up a total of 9 new Mutants for AtB2 for now. Here's the first (1st): Australobarbarus
Original Animal Characteristics:
Description: The Australobarbarus is a species of Dicynodont that lived and roamed throughout what is todays Russia during the Late Permian Period (from about 260 Mya. to 252 Mya.). It's habitat was mainly plains and light forests.
With the advent of Gene-Tech and the invention of the E.G.G.s, both of which were eventually allowed into the general public (but with some minor tweeks). These new technolgies caused a mad rush of scientists in various fields of sciences to purchase them in hopes of furthering their research. The scientists that were mainly purchasing the E.G.G.'s were maily Microbiologists, Biologists, Palaeontologists, Anthropologists and Palaeobotonists.
After a time, as scientists were cloning creatures and recreating long extinct animals, someone from Russia decided that they would recreate come of the animals from the Permian Period (and before). One (1) such cloned animal just so happened to be the Australobarbarus and it's relatives. This was done in hopes that they could figure out how it acted, along with various other things about the species.
After about five (5) or so years of studying live specimens, it was found that they seem to have the personality and the ability to be trained like that of a Canine, but the intelligence of a Rodent. This allowed the scientists to train the Australobarbarus for various things, such as sniffing for illegal drugs and digging tunnels for sewer lines and electrical lines, with most of the training taking place in Russia. After a certain amount of training was put forth into the animals, they were then allowed to be purchased by various companies and governments to fulfill various functions.
But then, the Crash happened, causing civilisation to collapse, chaos to spread and anarchy to rule. This was done whiile animals were mutating from the virus. During this time, some scientists managed to survive the virus and the chaos running rampant throughout the world, secluding themselves and a select few in Russia. While there, they realised that the various animal species in their part of the world were changing into new forms and gaining both intelligence and, in some cases, an unbridaled rage and viciousness.
It took some time, but they managed to seclude the virus and tweeked it a bit. They used this new virus on the Australobarbarus, which they mutated into more Humanoid forms. They then trained them to be guards and to create underground bunkers and labs that were located about 150 Metres underground for their safety f both themselves and their creations.
Size Level: 4.
Length: Up to 65 Centimetres long.
Weight: Ranges from 25 to 35 Lbs.
Build: Medium.

Mutant Changes & Costs:
Total Bio-E: 55.
Attributes Bonuses: +2 P.S., +1 P.E. and +2 Spd.

Human Features:
Hands: 5 Bio-E for Partial: Has five (5) fingers, one (1) of which is semi-opposable.
10 Bio-E for Full: Has five (5) fingered hands, one (1) of which becomes a fully functional thumb.
Biped: 5 Bio-E for Partial. 10 Bio-E for Full.
Speech: 5 Bio-E for Partial. 10 Bio-E for Full.
Looks: None: Has a large, powerful head, with beady eyes and no external ears .that ends in a short, wide muzzle. Has a thick neck, a tick, powerful, barrel-like body and short, thick limbs that end in small feet with five (5) claw-tipped toes. Has a small, stubby tail.
10 Bio-E for Partial: Has a more humanoid body, a large, wide head, a small muzzle, thick neck, a muscular body that s longer and thinner than before, and limbs that are lnger than before, but are just as thick. Has five (5) fingers and toes.
20 Bio-E for Full: Has a large, thick head with a blunt, wide nose, beady eyes, a short, thick neck, a large, muscular body with thick arms and legs. Has the appearance of a muscled body builder. Has NO hair on the head or body, wrinkled skin that is grayish-brown over most of the body.

Natural Weapons:
5 Bio-E for 1D4 damage Teeth.
5 Bio-E for 1D4 damage Claws.
10 Bio-E for 1D6 damage Teeth.

Mutant Animal Powers:
5 Bio-E for Brute Strength.
5 Bio-E for Extra Physical Endurance.
5 Bio-E fr Advanced Vision.
10 Bio-E for Light Natural Body Armour: A.R.: 9 and +15 S.D.C.
10 Bio-E for Extra Speed.
10 Bio-E for Nightvision.
10 Bio-E for Advanced Smell.
15 Bio-E for Extra Physical Prowess.

Vestigial Disadvantages:
-5 Bio-E for Colour Blindness.
-5 Bio-E for Vestigial Tail.
-5 Bio-E for Nearsightedness.
-10 Bio-E for Reptile Brain: Prey.
-10 Bio-E for Diet: Herbivore.

Signed,
Rathorc Lemenger,
President of Lemenger Biologics Unlimited.
I've created a monster.-Taalismn.
Believe in the unbelieveable, and you shall become known to the unknown-Rathorc Lemenger
It is well documented that for every minute you excercise, you add a minute to your life. This enables you, at 85 years of age, to spend an additional 5 months in a nursing home at $5,000 per month-An anonymous family member of Rathorc Lemenger.
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Re: Rathorc's New Mutants

Unread post by Rathorc Lemenger »

Here's the second (2nd):
Bathygnathus
Original Animal Characteristics:
Description: Bathgnathus is a species of Synapsid (amlost like a mammal-like Reptile) thatlived during the Early Permian Period (about 270 Million Years Ago). It ramed the Semi-Arid plains of whatwould become the modern day Province of Prince Edward Island in Canada. It's fossils were discovered around the year of 1845, and was originally discribed by Mr. Joseph Leidy, who was also one of the indivduals who discovered it, as the lower jaw of a Dinosaur. Scientists found it to be of interest, for a number of reasons. Over the years since it was discovered, it was reinterpreted as the upper jaw in 1876.
With the advent f Gene-Tech, and the invention of the E.G.G.'s, there was a mad rush to clone/recreate various animals from throughout history. One (1) such creature that was brought back in order to study it was the Bathygnathus, since it was somewhat unique and could live in a similar habitat to Dimetrodon. When the Bathygnathus was finally fully recreated, hatched and growing throughout it's life stages, it was found out that it was a vicious animal. It had high predatory instincts and attacked everything in sight that it thought looked good enough to eat. As such, it was decided that they would be given their own enclosures that were similar to those of Alligators and Crocodiles, but were made to be even more durable, in hopes that this would be suitable enough
But, then the Crash happened, sending the wrld in chaos and mayham. As everything was going on, the Bathygnathus that were being kept in Zoo's, labs and other, similar, places slowly managed to escape into the wilds of the world. Once there, they started to mutate ith the animals throughout the rest of the world. This, unfortunately, proved to be a terrible thing, since as they gained more intelligence they became even MORE vicious and fierce then they were before. They eventually became known as Marauders, Berserkers, and Cannables
Size Level: 7 to 13.
Length: 4.6 to 12.2 Feet long.
Weight: 250 Lbs.
Build: Long.

Mutant Changes & Costs:
Total Bio-E: 40.
Attributes Bonuses: Brute Strength, +2 P.E., +6 Spd. and +3 P.S.

Human Features:
Hands: 5 Bio-E for Partial: Has four (4) fingers, one (1) of which is a Semi-opposable thumb.
10 Bio-E for Full: Has three (3) fingers and a fully opposable thumb.
Biped: 10 Bio-E for Partial. 20 Bio-E for Full.
Speech: 5 Bio-E for Partial. 10 Bio-E for Full.
Looks: None: Has a blunt, muzzled head that is semi-wedge-shaped, the eyes are positioned on either side of the head, but angled slightly forwards. A short, thick neck. a long, thick body with a long tail that is about 3/4 the length of the main body, short, but thick legs that end in four (4) fingered hands. Has a (relatively) large sail that runs the length body, ending at the begining of the tail.
10 Bio-E for Partial: Has a more Humanid body. The head is more blunt and rounder, with a short, blunt muzzle, the eyes are positined more forward then before, the neck is still thick and muscular, the body is thicker, but still thickly muscled, the limbs are longer and thicker than before, ending in four (4) clawed hands. The tail is shorter them before and is the length of the arms. Has a small sail that runs the length of the back.
20 Bio-E for Full: The head is large, with a large, blunt nose, and small eyes that are on the front of the face. The neck is short and muscular in appearance, the shoulders are thin, the arms and legs are longer than before and have a more muscular appearance, ending in four (4) fingered hands and feet. The body is muscular, with a semi-tubular appearance while the spine is sticking out a bitfurther from the back then what is average for a Human.

Natural Weapons:
5 Bio-E for 3D6 damage Teeth.
5 Bio-E for 2D6 damage Running Claws.
5 Bio-E for Infectious Bite (Requires Serrated Teeth).
15 Bio-E for 3D6+1 damage Serrated Teeth.

Mutant Animal Powers:
5 Bio-E for Nightvision.
5 Bio-E for Internal Compass.
5 Bio-E for Advanced Smell.
10 Bio-E for Light Natural Body Armour: A.R.: 8 and +20 S.D.C.
10 Bio-E for Beastly Strength.
10 Bio-E for Extra Speed.
10 Bio-E for Predator Burst.
10 Bio-E for Temperature Regulation Sail: The character has a resistance to adverse climate effect, granting a resisrance to hypothermia and heat related illness. It also grants+10% to Intimidation.
20 Bio-E for Medium Natural Body Armour: A.R.: 10 and +35 S.D.C.

Vestigial Disadvantages:
-5 Bio-E for Colour Blindness.
-10 Bio-E for Diet: Carnivore.
-10 Bio-E for Vestigial Tail.
-10 Bio-E for Vestigial Dorsal Sail (Negates the Temperature Regulation Sail above).
-10 Bio-E for Reptile Brain: Predator.

Signed,
Rathorc Lemenger,
President of Lemenger Biologics Unlimited.
I've created a monster.-Taalismn.
Believe in the unbelieveable, and you shall become known to the unknown-Rathorc Lemenger
It is well documented that for every minute you excercise, you add a minute to your life. This enables you, at 85 years of age, to spend an additional 5 months in a nursing home at $5,000 per month-An anonymous family member of Rathorc Lemenger.
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Re: Rathorc's New Mutants

Unread post by Rathorc Lemenger »

Here's the third (3rd):

Bird: California Quail
Original Animal Characterististics:
Description: The California Quail is a species of Bird that is widespread throughout Western North America, and lives in a variety of Habitats. In many parts of their home range, the dapper looking Bird are becoming increasingly common in Parks and suburban areas. They are quite adaptable and are popular amongst hunters, which has lead to the California Quail to be introduced throughout the Western United States and Southern British Columbia, as well as Hawaii, New Zealand, Australia, Chile, and other areas outside of North America.
Size Level: 3.
Length: 9 to 11 Inches (24 to 28 Cm).
Weight: 6 to 7 Oz. (175 to 200 Grams).
Wingspan: 12 to 14 Inches (30 to 35 Cm).
Build: Medium.

Mutant Changes & Costs:
Total Bio-E: 75.
Attributes Bonuses: None.

Human Features:
Wings: Unless the character buys Extra Limbs to get a pair of human arms and legs (full), the mutant can only get hands on its leathery wings.
Hands:: 5 Bio-E for Partial, at the end of the wings (applicable even with arms and hands)
10 Bio-E for Full, at the end of the wings (applicable even with arms and hands)
20 Bio-E for Extra Limbs, a set of fully developed arms and hands.
Biped: Automatically Full.
Speech: 5 Bio-E for Partial. 10 Bio-E for Full.
Looks: None: A Mutant Bird with a small, round head with a feathers in the shape of a "bob" over a small Beak, complete plummage with long tail feathers, strong, thin legs and clawed Feet. The colouration is black on the head with white stripes, gray from the neck down with white dots over the lower back, wings and tail and dark feathers over the stomach area for the males, for the females, the feathers are Grayish in colour.
5 Bio-E for Partial: A winged, feathered Humanoid with a small, round head with a small Beak, a plump, round body which is covered innfeathers. Has prominent Tail feathers.
10 Bio-E for Full: A winged Humanoid with a round, Human-like face, large eyes, pointed nose, a plump, pudgy body, and long, thin, hairless, but powerful legs and large, three-toed feet. Has small feathers in place of hair, with the longest feathers being on the head, a few of which overhang the face like a forward/head tail or crest.

Natural Weapons:
Note: Beak and Talons are NOT available to Characters with Human Looks: Full.
5 Bio-E for 1D4 damage Medium-Sized Beak.
10 Bio-E for 1D6 damage Talons (Feet only).

Mutant Animal Powers:
5 Bio-E for Advanced Vision.
10 Bio-E for Glide.
15 Bio-E for Extraordinary Speed (Running).
20 Bio-E for Basic Flight.

Vestigial Disadvantages:
-5 Bio-E for Vestigial Tail.
-10 Bio-E for Prey Eyes.
-10 Bio-E for Reptile Brain: Prey.
-10 Bio-E for Vestigial Wings (do NOT work).
-15 Bio-E for NO Bird Wings or Tail. Characters with None or Partial Looks will still have feathers, a Beak, and such but no Wings or Tail.
-20 Bio-E for no Wings but a Vestigial Tail is kept. Characters with None or Partial Looks will still have feathers, a Beak, and such but no Wings.

Signed,
Rathorc Lemenger,
President of Lemenger Biologics Unlimited.
I've created a monster.-Taalismn.
Believe in the unbelieveable, and you shall become known to the unknown-Rathorc Lemenger
It is well documented that for every minute you excercise, you add a minute to your life. This enables you, at 85 years of age, to spend an additional 5 months in a nursing home at $5,000 per month-An anonymous family member of Rathorc Lemenger.
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Re: Rathorc's New Mutants

Unread post by Rathorc Lemenger »

Here's the fourth (4th):

Bird: Greater Sage Grouse
Original Animal Characterististics:
Description: The Greater Sage Grouse is a species of Bird that is known to be the largest species of Gruse that is NATIVE to North America. The range that it has in North America, at present, is a fraction of the range that it inhabited, which was in the Sagebrush Plains of the West. In Canada, its only found in the Southern Prairies. The males tend to compete for females with spactacular courtship displays. The once widespread habitats of the Greater Sage Grouse diminished mainly declined due to Human encroachment into their Sagebrush habitats.
Size Level: 3.
Length: 19 1/2 to 30 Inches (50 to 76 Cm).
Wingspan: 32 to 39 Inches (81 to 99 C m).
Weight: 2 1/2 t 6 1/2 Lb. (1 to 3 Kg).
Build: Medium.

Mutant Changes & Costs:
Total Bio-E: 75.
Attributes Bonuses: None.

Human Features:
Wings: Unless the character buys Extra Limbs to get a pair of human arms and legs (full), the mutant can only get hands on its leathery wings.
Hands:: 5 Bio-E for Partial, at the end of the wings (applicable even with arms and hands)
10 Bio-E for Full, at the end of the wings (applicable even with arms and hands)
20 Bio-E for Extra Limbs, a set of fully developed arms and hands.
Biped: Automatically Full.
Speech: 5 Bio-E for Partial. 10 Bio-E for Full.
Looks: None: A mutant Bird with a small, round head with a small Beak and beady eyes that are positioned on the sides of the head, a round, plump body that is completely covered in plummage and with long Tail feathers. Has strong, thin legs that end in three (3) toed feet with claws on the ends. The colouration mainly consists of dark colours over most of the body, with whits spots and a white or light Beige neck and upper chest.
5 Bio-E for Partial: Character is a winged, feathered Humanoid, with a small, round head and a small Beak, beady eyes rest in a more forward positon than before, a plump, round body that is covered in feathers. Has prominent Tail feathers.
10 Bio-E for Full: Character is a winged Humanoid with a round face, large eyes, a pointed nose, a plump, pudgy body, thin, hairless, but powerful legs that end in large, three (3) toed feet. Has small feathers in place of hair, with the longest feathers on the top of the head.

Natural Weapons:
Note: Beak and Talons are NOT available to Characters with Human Looks: Full.
5 Bio-E for 1D4 damage Medium-Sized Beak.
10 Bio-E for 1D6 damage Talons (Feet only).

Mutant Animal Powers:
5 Bio-E for Advanced Vision.
10 Bio-E for Glide.
15 Bio-E for Extraordinary Speed (Running).
20 Bio-E for Basic Flight.

Vestigial Disadvantages:
-5 Bio-E for Vestigial Tail.
-10 Bio-E for Prey Eyes.
-10 Bio-E for Reptile Brain: Prey.
-10 Bio-E for Vestigial Wings (do NOT work).
-15 Bio-E for NO Bird Wings or Tail. Characters with None or Partial Looks will still have feathers, a Beak, and such but no Wings or Tail.
-20 Bio-E for no Wings but a Vestigial Tail is kept. Characters with None or Partial Looks will still have feathers, a Beak, and such but no Wings.
Note: Beak and Talons are NOT available to Characters with Human Looks: Full.
5 Bio-E for 1D4 damage Medium-Sized Beak.
10 Bio-E for 1D6 damage Talons (Feet only).

Mutant Animal Powers:
5 Bio-E for Advanced Vision.
10 Bio-E for Glide.
15 Bio-E for Extraordinary Speed (Running).
20 Bio-E for Basic Flight.

Vestigial Disadvantages:
-5 Bio-E for Vestigial Tail.
-10 Bio-E for Prey Eyes.
-10 Bio-E for Reptile Brain: Prey.
-10 Bio-E for Vestigial Wings (do NOT work).
-15 Bio-E for NO Bird Wings or Tail. Characters with None or Partial Looks will still have feathers, a Beak, and such but no Wings or Tail.
-20 Bio-E for no Wings but a Vestigial Tail is kept. Characters with None or Partial Looks will still have feathers, a Beak, and such but no Wings.

Signed,
Rathorc Lemenger,
President of Lemenger Biologics Unlimited.
I've created a monster.-Taalismn.
Believe in the unbelieveable, and you shall become known to the unknown-Rathorc Lemenger
It is well documented that for every minute you excercise, you add a minute to your life. This enables you, at 85 years of age, to spend an additional 5 months in a nursing home at $5,000 per month-An anonymous family member of Rathorc Lemenger.
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Rathorc Lemenger
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Location: Nova Scotia

Re: Rathorc's New Mutants

Unread post by Rathorc Lemenger »

Here's the fifth (5th):

Bird: Northern Bobwhite
Original Animal Characterististics:
Description: The Northern Bobwhite is a small, plump, Chicken-like Bird. It's distribution consists of a wide portion of North America, ranging from Eastern portion of the United States and Southwestern Ontario. It's range is second (2nd) only to the Ruffed Grouse. It lives in large groups of individuals (from 10 to 20), which is called a "Covey". It nests in shallow depressions that are lined with plant matter, laying 10 to 15 Eggs.
Size Level: 3.
Length: 8 to 10 Inches (20 to 25 Cm).
Wingspan: 11 to 14 Inches (28 to 35 Cm).
Weight: 6 Oz. (175 Grams).
Build: Medium.

Mutant Changes & Costs:
Total Bio-E: 70.
Attributes Bonuses: None.

Human Features:
Wings: Unless the character buys Extra Limbs to get a pair of human arms and legs (full), the mutant can only get hands on its leathery wings.
Hands:: 5 Bio-E for Partial, at the end of the wings (applicable even with arms and hands)
10 Bio-E for Full, at the end of the wings (applicable even with arms and hands)
20 Bio-E for Extra Limbs, a set of fully developed arms and hands.
Biped: Automatically Full.
Speech: 5 Bio-E for Partial. 10 Bio-E for Full.
Looks: None: A mutant Bird with a small, round bird-like head, completely cvered in plummage with long tail feathers, strong, thin legs and clawed feet. The colouration is brown in colur with a large beige spot under the eye and a beige stripe above the eyes. Also has spots ranging in colour from white to dark brown.
5 Bio-E for Partial: A winged, feathered Humanoid with a small, round head, has a small Beak, a plump, round body, which is covered in feathers. Has prominent tail feathers that are half the size from before.
10 Bio-E for Full: A winged Humanoid with a round face, large eyes, pointed nose, a plump, pudgy body, and thin, hairless, but powerful legs and large, three (3) toed feet. has small feathers in place of hair, with the longest feathers on the head.

Natural Weapons:
Note: Beak and Talons are NOT available to Characters with Human Looks: Full.
5 Bio-E for 1D4 damage Medium-Sized Beak.
10 Bio-E for 1D6 damage Talons (Feet only).

Mutant Animal Powers:
5 Bio-E for Advanced Vision.
10 Bio-E for Glide.
15 Bio-E for Extraordinary Speed (Running).
20 Bio-E for Basic Flight.

Vestigial Disadvantages:
-5 Bio-E for Vestigial Tail.
-10 Bio-E for Prey Eyes.
-10 Bio-E for Reptile Brain: Prey.
-10 Bio-E for Vestigial Wings (do NOT work).
-15 Bio-E for NO Bird Wings or Tail. Characters with None or Partial Looks will still have feathers, a Beak, and such but no Wings or Tail.
-20 Bio-E for no Wings but a Vestigial Tail is kept. Characters with None or Partial Looks will still have feathers, a Beak, and such but no Wings.

Signed,
Rathrc Lemenger,
President of Lemenger Biologics Unlimited.
I've created a monster.-Taalismn.
Believe in the unbelieveable, and you shall become known to the unknown-Rathorc Lemenger
It is well documented that for every minute you excercise, you add a minute to your life. This enables you, at 85 years of age, to spend an additional 5 months in a nursing home at $5,000 per month-An anonymous family member of Rathorc Lemenger.
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Rathorc Lemenger
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Location: Nova Scotia

Re: Rathorc's New Mutants

Unread post by Rathorc Lemenger »

Here's the sixth (6th):

Bird: Ruffed Grouse
Original Animal Characterististics:
Description: The Rffed Gruse is a species of gamebird that is the most widespread in North America. There are two (2) coloured variations, which are Rufous and Gray, which allows the Ruffed Grouse to be Camuflaged and undetected on the forest floor. Thier range consists of young and mixed forests throughout the Northern portins of the United States and Canada. The Southern edge of the range extends along the higher elevations of the Appalachians and the middle levels of the Rocky Mountains, if there is suitable habitat available for them.
Size Level: 3.
Length: 17 to 20 Inches (43 to 51 Cm).
Wingspan: 20 to 23 Inchesw (51 to 58 Cm).
Weight: 20 to 22 Oz. (575 to 625 Grams).
Build: Medium.

Mutant Changes & Costs:
Total Bio-E: 75.
Attributes Bonuses: None.

Human Features:
Wings: Unless the character buys Extra Limbs to get a pair of human arms and legs (full), the mutant can only get hands on its leathery wings.
Hands:: 5 Bio-E for Partial, at the end of the wings (applicable even with arms and hands)
10 Bio-E for Full, at the end of the wings (applicable even with arms and hands)
20 Bio-E for Extra Limbs, a set of fully developed arms and hands.
Biped: Automatically Full.
Speech: 5 Bio-E for Partial. 10 Bio-E for Full.
Looks: None: A mutant Bird with a small, round head with beady eyes, that are place slightly on the sides of the heads, a pointed, sharp Beak and a crest f Feathers in the shape of a hair comb, a tubular body, completely covered in plummage and long tail feathers.Has strong, thin legs with feathers going down to just slightly below the knee and three (3) toed feet ending in claws. The colouration of the feathers are a combination of Dark Brown, Light Brown and Beige.
5 Bio-E for Partial: Character is a winged, feathered Humanoid with a small, round head which has a small beak and beady eyes that are more towards the front of the face, a plump, tubular body that is more rounded than before, and thin, powerful legs that are hairless/featherless from the knees down, and ending in three (3) toed clawed feet. The bdy is covered in small feathers and has prominent tail feathers that are half (1/2) the size they were before.
10 Bio-E for Full: Character is a winged Humanoid with a round, Human-like face, large eyes, a pointed nose, a plump, semi-pudgy body and thin, hairless, but powerful legs that end in large, three (3) toed feet. Has small feathers in place of hair, with the longest feathers on the top of the head, a number of which are fair-sized feathers in a comb-like crest going backwards on the top of the head.

Natural Weapons:
Note: Beak and Talons are NOT available to Characters with Human Looks: Full.
5 Bio-E for 1D4 damage Medium-Sized Beak.
10 Bio-E for 1D6 damage Talons (Feet only).

Mutant Animal Powers:
5 Bio-E for Advanced Vision.
10 Bio-E for Glide.
15 Bio-E for Extraordinary Speed (Running).
20 Bio-E for Basic Flight.

Vestigial Disadvantages:
-5 Bio-E for Vestigial Tail.
-10 Bio-E for Prey Eyes.
-10 Bio-E for Reptile Brain: Prey.
-10 Bio-E for Vestigial Wings (do NOT work).
-15 Bio-E for NO Bird Wings or Tail. Characters with None or Partial Looks will still have feathers, a Beak, and such but no Wings or Tail.
-20 Bio-E for no Wings but a Vestigial Tail is kept. Characters with None or Partial Looks will still have feathers, a Beak, and such but no Wings.

Signed,
Rathorc Lemenger,
President of Lemenger Biologics Unlimited.
I've created a monster.-Taalismn.
Believe in the unbelieveable, and you shall become known to the unknown-Rathorc Lemenger
It is well documented that for every minute you excercise, you add a minute to your life. This enables you, at 85 years of age, to spend an additional 5 months in a nursing home at $5,000 per month-An anonymous family member of Rathorc Lemenger.
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Rathorc Lemenger
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Posts: 1576
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Comment: I am the explorer Extreme. Searcher of all things mysterious and interesting. FEAR ME.
Location: Nova Scotia

Re: Rathorc's New Mutants

Unread post by Rathorc Lemenger »

Here's the seventh (7th):

Bird: Spruce Grouse
Original Animal Characterististics:
Description: The Spruce Grouse is a species of Bird that is NOT afraid of Humans. This is mainly due to the remoteness of their habitat. This lack of wariness for their own safety, when aproached, has given them the nickname "Fool Hens". Their range consists of living year round in forests that are dominated by Conifers (or "Pine Trees"). They are found from Western Alaska to the Atlantic Coast. Their specialized Diet of Pine Needles causes their Intestinal Tract to expand in order to better accommidate a larger volume of food to compensate for the low nutritional value of the Pine Needles.
Size Level: 3.
Length: 14 to 17 Inches (36 to 43 Cm).
Wingspan: 21 to 23 Inches (53 to 58 Cm).
Weight: 16 Oz. (450 Grams).
Build: Medium.

Mutant Changes & Costs:
Total Bio-E: 75.
Attributes Bonuses: None.

Human Features:
Wings: Unless the character buys Extra Limbs to get a pair of human arms and legs (full), the mutant can only get hands on its leathery wings.
Hands:: 5 Bio-E for Partial, at the end of the wings (applicable even with arms and hands)
10 Bio-E for Full, at the end of the wings (applicable even with arms and hands)
20 Bio-E for Extra Limbs, a set of fully developed arms and hands.
Biped: Automatically Full.
Speech: 5 Bio-E for Partial. 10 Bio-E for Full.
Looks: None: A mutant Bird with a small, round head with a small Beak and beady eyes that are positioned on the sides of the head, a round, plump body that is completely covered in plummage and with long Tail feathers. Has strong, thin legs that end in three (3) toed feet with claws on the ends. The colouration of the faethers consists of a medium Bown with beige spots on the stomach and tail, and a red stripe over the eyes.
5 Bio-E for Partial: Character is a winged, feathered Humanoid, with a small, round head and a small Beak, beady eyes rest in a more forward positon than before, a plump, round body that is covered in feathers. Has prominent Tail feathers.
10 Bio-E for Full: Character is a winged Humanoid with a round face, large eyes, a pointed nose, a plump, pudgy body, thin, hairless, but powerful legs that end in large, three (3) toed feet. Has small feathers in place of hair, with the longest feathers on the top of the head. Skin is brownish or tan in colouration with red eye lida, making it seem like the character is wearing makeup on the eyes.

Natural Weapons:
Note: Beak and Talons are NOT available to Characters with Human Looks: Full.
5 Bio-E for 1D4 damage Medium-Sized Beak.
10 Bio-E for 1D6 damage Talons (Feet only).

Mutant Animal Powers:
5 Bio-E for Advanced Vision.
10 Bio-E for Glide.
15 Bio-E for Extraordinary Speed (Running).
20 Bio-E for Basic Flight.

Vestigial Disadvantages:
-5 Bio-E for Vestigial Tail.
-10 Bio-E for Prey Eyes.
-10 Bio-E for Diet: Herbivore.
-10 Bio-E for Reptile Brain: Prey.
-10 Bio-E for Vestigial Wings (do NOT work).
-15 Bio-E for NO Bird Wings or Tail. Characters with None or Partial Looks will still have feathers, a Beak, and such but no Wings or Tail.
-20 Bio-E for no Wings but a Vestigial Tail is kept. Characters with None or Partial Looks will still have feathers, a Beak, and such but no Wings.

Signed,
Rathorc Lemenger,
President of Lemenger Biologics Unlimited.
I've created a monster.-Taalismn.
Believe in the unbelieveable, and you shall become known to the unknown-Rathorc Lemenger
It is well documented that for every minute you excercise, you add a minute to your life. This enables you, at 85 years of age, to spend an additional 5 months in a nursing home at $5,000 per month-An anonymous family member of Rathorc Lemenger.
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Rathorc Lemenger
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Posts: 1576
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Comment: I am the explorer Extreme. Searcher of all things mysterious and interesting. FEAR ME.
Location: Nova Scotia

Re: Rathorc's New Mutants

Unread post by Rathorc Lemenger »

Here's the eighth (8th):

Dinosaur (Ceratopsian): Mojoceratops Perfania
Original Animal Characteristics:
Description: The Mojoceratops is a species of Ceratpsian that lived during the Late Cretaceous Period (about 75 Million years ago) in the Western portion of what is now modern day Canada (mainly Alberta). It is related to the Chasmosaurus, which is anothet large species of Ceratopsian. The most unique feature of the Mojoceratops is it's unusual (and large) frill. This is mainly due to the fact that the frill is heart-shaped, effectively being more elabrate than that of it;s closest relative: the Centrosaurus. It is thought that the Mojceratops used it's frill to announce it's availability to any females in a herd.
With the adventof Gene-Tech and the invention of the E.G.G.'s, both of which were allwed to be purchased and used by the general public (with some minor adjustments to both the programs and technlogy in order to either slow or stop them from being used by terrorists). One set of creatures was brought back from the other side of extinction: the Dinosaurs. The Mojoceratops was one (1) of many forms of Dinosaurs that was brought back for study. After a time, it was found that the Mojoceratops was one (1) of the most aggrasive of the Ceratopsian family (almost two (2) times more aggresive then a Male Rhinoceros during mating season), but it was also found that the meat was somewhat edible to Humans. Although, the canine test subjects LOVED the stuff. Eventually, the Mojoceratops was mass produced and put onto farms and large areas of land and were allowed to roam in a similar fashion to free-roaming Cattle.
A few years later, the Crash happend, effectivly sending Humanity into a nose-dive towards near extinction. During this time, the various animals that were being held in captivity managed to escape into the wilds of the world, where they (along with the already wild animals) started to mutate into new, more humanoid forms. As time passes, and the world starts to recover from the damage that humanity did to it over the centuries and millenia, the various Mojoceratops herds managed to settle down and form into clans after gaining thier intelligence. They managed to form small villages where the females took care of the hatchlings and young, while the males went out and gathered up the various food needed to survive. Each herd occupied a large 150 mile area where they had various field of vegitables. The males also protected the villages and colonies from attacks.
Size Level: 20.
Length: Up to 6 Metres long.
Weight: Up to 12,000 Lbs.
Build: Short.

Mutant Changes & Costs:
Total Bio-E: 0.
Attributes Bonuses: +2 M.A., +2 M.E., Brute Strength,+2 P.S., +3 P.E.

Human Features:
Hands: 10 Bio-E for Partial: Develops five (5) stubby fingers, one (1) of which is Semi-Opposable.
20 Bio-E for Full: Develops four (4) fingers and a fully Opposable thumb.
Biped: 10 Bio-E for Partial. 20 Bio-E for Full.
Speech: 5 Bio-E for Partial. 10 Bio-E for Full.
Looks: None: Has a huge, thck frilled skull. The frill extrends from the base of the skull up and out and is three and a half times the length of the rest of the skull. The skull has a short beak on a long, short snout with small eyes set high and spaced far apart on the head. The nostrils are situated on the top of the snout. The body is massive and round with huge, albeit short limbs. The fingers and toes are extremely short, thick and end in tough, horn-covered nails. Has a tail that is half as long as the body.
10 Bio-E for Partial: The skull is bony with small eyes that are located under a heavy brow, and a wide, sharp, bony nose. The body is short, thick and wide with proportional limbs. Has a thick, short tail that barely reaches to the ground. The hands, feet and fingers are fat and stubby with dense fingernails.
20 Bio-E for Full: Has small, beady eyes on a "snouted" face. Has a short, thick body and limbs. The hands and feet are extremely pudgy with thick nails.

Natural Weapons:
5 Bio-E for 1D6 damage Hooked Beak.
5 Bio-E for 1D6 damage Nose Horn.
10 Bio-E for 2D6 damage Frill Supported Hooked Beak (Requires Human Looks: Partial or None).
10 Bio-E for 2D6 damage Forehead Horns.
15 Bio-E for 1D4 damage Horn Projections and Neck Shield: Acts as a natural Helmet that provides the head with A.R.: 18 and +40 S.D.C.

Mutant Animal Powers:
5 Bio-E for Advanced Smell.
5 Bio-E for Advanced Hearing.
5 Bio-E for Extra Mental Affinity.
5 Bio-E for Internal Compass.
10 Bio-E for Extra Mental Endurance.
10 Bio-E for Extra Physical Endurance.
10 Bio-E for Beastly Strength.
10 Bio-E for Light Natural Body Armour: A.R.: 9 and +25 S.D.C.
20 Bio-E for Medium Natural Body Armour: A.R.: 11 and +40 S.D.C.

Vestigial Disadvantages:
-5 Bio-E for Colour Blindness.
-5 Bio-E for Diet: Herbivore (This is a Gastrolithic Herbivory).
-5 Bio-E for Nearsightedness.
-10 Bio-E for Prey Eyes.
-10 Bio-E for Reptile Brain: Prey.
-10 Bio-E for Vestigial Tail.
-10 Bio-E for Vestigial Horns (Negates taking Horns above).

Signed,
Rathorc Lemenger,
President of Lemenger Biologics Unlimited.
I've created a monster.-Taalismn.
Believe in the unbelieveable, and you shall become known to the unknown-Rathorc Lemenger
It is well documented that for every minute you excercise, you add a minute to your life. This enables you, at 85 years of age, to spend an additional 5 months in a nursing home at $5,000 per month-An anonymous family member of Rathorc Lemenger.
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Rathorc Lemenger
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Location: Nova Scotia

Re: Rathorc's New Mutants

Unread post by Rathorc Lemenger »

And here's the ninth (9th):

Dinosaur (Ceratopsian): Nasutoceratops
Original Animal Characteristics:
Description: The Nasutoceratops is an extinct (along with every other Dinosaur species known) species of Ceratopsian that lived during the Late Campanian portion of the Cretaceous period (from about 76 to 75.5 Million years ago). They roamed the plains and light forests of what would eventually become the state of Utah in North America. The Horns is one (1) of the unique features of the Nasutoceratops, this is mainly due to the fact that the Horns are rounded above the eyes and are liked to those of modern Cattle. They extend almost to the tip of the snout.
With the advent of Gene-tech and the invention f the E.G.G.'s, both of which were allowed to be purchased by the general public (with some minor alterations to the programming and the mechanical aspects). A large amount of E.G.G.'s were purchased by the scientific community in order to help with the various studies. Some of the studies were in the fields of Viruses and Bacteria, while others were used to help with bringing back creatures from the ancient past for either scientific study or in order to be put into preserves in hopes that they would make a comeback.
One (1) group of creatures that were brought back from the other side of extinction were the Dinosaurs. Since the Nasutoceratops was such a unique creature that the scientists thought that it would be interesting to bring them back in hopes of studying every aspect about them. It was evetually found out that the Nasutoceratops was (like almost all other forms of Ceratopsians) was both nearsighted and far-sighted. This basically means that it could only see in the middle distance. It was also found out that it was as aggresive as a Male African Rhino, in respects of being suddenly startled. The meat of the Nasutoceratops was tough and hard to digest, although the skin was slightly tougher then a crocodiles. So, it was eventually decided that there would be farms for the Nasutoceratops similar to Alligator and Crocodile farms. There were also nature reserves and sanctuaries created for large herds of the creatures.
When the Crash happened, and civilization broke down, the Nasutoceratops in the various farms and oother places started to panic in their enclosures. This would lead the creatures to break free and flee into the wilds of the world. Eventually, as time moved on and things settled down somewhat, the Nasutoceratops slowly mutated and changed (along with every other creature across the planet). The herds slowly grew and started to spread out, eventually becoming something that is a cross between Mercenaries and Gypsies.
Size Level: 21.
Length: 4.8 Metres (15.7 Feet).
Weight: 8,000 Lbs.
Build: Medium.

Mutant Changes & Costs:
Total Bio-E: 0.
Attributes Bonuses: +2 M.A., +2 M.E., Brute Strength, +2 P.S., and + P.E.

Human Features:
Hands: 10 Bio-E for Partial: Each hand has four (4) fingers, one (1) of which is Semi-Opposable.
20 Bio-E for Full: Each hand has four (4) fingers, one (1) is fully opposable.
Biped: 10 Bio-E for Partial. 20 Bio-E for Full.
Speech: 5 Bio-E for Partial. 10 Bio-E for Full.
Looks: None: Has a huge, thick, frilled skull. The frill extends from the base of the skull up and out, and is twice the length of the skull. The face is short with a lone, narrow snout, the eyes are set high and are spaced far apart on the head. The nostrils are situated on the top of the Beak. The body is massive and round, with huge, but short limbs. The fingers and toes are extremely short and thick, ending in horn-covered nails. The tail is half as long as the body.
10 Bio-E for Partial: The skull is bony with small eyes under a heavy brow, and a long, narrow, bony nose. The body is short, thick and wide with proportional limbs. Has a thick, short tail that barely reaches the ground.. The hands, feet and fingers are fat and stubby with dense fingernails.
20 Bio-E for Full: Has beady eyes set in a snouted face. Has a short, thick body and limbs. The nhands and feet are extremely pudgy with thick nails.

(Authors Note: Then Horns, if any, go out slightly before going straight. The tips of the Horns curl upwards).

Natural Weapons:
5 Bio-E for 1D6 damage Hooked Beak.
10 Bio-E for 2D6 damage Frill Supported Hooked Beak (Requires Partial or No Human Looks).
10 Bio-E for 2D6+1 damage Forehead Horns.
15 Bio-E for 3D6 damage Horn Projections and Neck Shield: Acts as a natural helmet that provides the head with A.R.: 15 and +40 S.D.C.

Mutant Animal Powers:
5 Bio-E for Advanced Smell.
5 Bio-E for Advanced Hearing.
5 Bio-E for Extra Mental Affinity.
5 Bio-E for Internal Compass.
10 Bio-E for Extra Mental Endurance.
10 Bio-E for Extra Physical Endurance.
10 Bio-E for Beastly Strength.
10 Bio-E for Light Natural Body Armour: A.R.: 9 and +25 S.D.C.
20 Bio-E for Medium Natural Body Armour: A.R.: 11 and +40 S.D.C.

Vestigial Disadvantages:
-5 Bio-E for Colour Blindness.
-5 Bio-E for Diet: Herbivore (This is Gastrolithic Herbivory).
-5 Bio-E for Nearsightedness.
-10 Bio-E for Prey Eyes.
-10 Bio-E for Reptile Brain: Prey.
-10 Bio-E for Vestigial Tail.
-10 Bio-E for Vestigial Horns (Negates the purchase of Horns from above).

Signed,
Rathorc Lemenger,
President of Lemenger Biologics Unlimited.
I've created a monster.-Taalismn.
Believe in the unbelieveable, and you shall become known to the unknown-Rathorc Lemenger
It is well documented that for every minute you excercise, you add a minute to your life. This enables you, at 85 years of age, to spend an additional 5 months in a nursing home at $5,000 per month-An anonymous family member of Rathorc Lemenger.
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Re: Rathorc's New Mutants

Unread post by Stone Gargoyle »

It's good to see you back doing these.
"SG, you are a limitless fountain of Butt-Saving Advice. You Rock, Stone and Concrete." ~ TrumbachD
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abtex
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Location: Heart in Texas

Re: Rathorc's New Mutants

Unread post by abtex »

Thanks for posting.
Like the Nasutoceratops.
I hate it when my mind wonders,
Because I have no idea what it will bring back with it.

taalismn says -- Librarians assume the role of scholar-priest-kings in an increasinly illiterate society...

taalismn says -- Abtex...Unofficial archival mole for the fictional arms industry again with the sites that make you blink... :shock: :-D
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Re: Rathorc's New Mutants

Unread post by Rathorc Lemenger »

No problem.

Signed,
Rathorc Lemenger,
President of Lemenger Biologics Unlimited.
I've created a monster.-Taalismn.
Believe in the unbelieveable, and you shall become known to the unknown-Rathorc Lemenger
It is well documented that for every minute you excercise, you add a minute to your life. This enables you, at 85 years of age, to spend an additional 5 months in a nursing home at $5,000 per month-An anonymous family member of Rathorc Lemenger.
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abtex
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Re: Rathorc's New Mutants

Unread post by abtex »

Have you tried to create a Mutant "taalismn"?
I hate it when my mind wonders,
Because I have no idea what it will bring back with it.

taalismn says -- Librarians assume the role of scholar-priest-kings in an increasinly illiterate society...

taalismn says -- Abtex...Unofficial archival mole for the fictional arms industry again with the sites that make you blink... :shock: :-D
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Re: Rathorc's New Mutants

Unread post by Rathorc Lemenger »

Nope. Even if I did, it'd either implode in on itself or be stubborn. :-D :lol:

Signed,
Rathorc Lemenger,
President of Lemenger Biologics Unlimited.
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abtex
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Re: Rathorc's New Mutants

Unread post by abtex »

That's close enough.:D 8)
I hate it when my mind wonders,
Because I have no idea what it will bring back with it.

taalismn says -- Librarians assume the role of scholar-priest-kings in an increasinly illiterate society...

taalismn says -- Abtex...Unofficial archival mole for the fictional arms industry again with the sites that make you blink... :shock: :-D
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Re: Rathorc's New Mutants

Unread post by Rathorc Lemenger »

Just to give everyone a headsup, I've completed nine (9) new Mutants, if not more, for AtB2 that I'll be posting soon.

Signed,
Rathorc Lemenger,
President of Lemenger Biologics Unlimited.
I've created a monster.-Taalismn.
Believe in the unbelieveable, and you shall become known to the unknown-Rathorc Lemenger
It is well documented that for every minute you excercise, you add a minute to your life. This enables you, at 85 years of age, to spend an additional 5 months in a nursing home at $5,000 per month-An anonymous family member of Rathorc Lemenger.
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Stone Gargoyle
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Re: Rathorc's New Mutants

Unread post by Stone Gargoyle »

Rathorc Lemenger wrote:Just to give everyone a headsup, I've completed nine (9) new Mutants, if not more, for AtB2 that I'll be posting soon.

Signed,
Rathorc Lemenger,
President of Lemenger Biologics Unlimited.
Hoorah! I look forward to seeing them.
"SG, you are a limitless fountain of Butt-Saving Advice. You Rock, Stone and Concrete." ~ TrumbachD
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abtex
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Joined: Sat Jan 04, 2003 2:01 am
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Re: Rathorc's New Mutants

Unread post by abtex »

Stone Gargoyle wrote:
Rathorc Lemenger wrote:Just to give everyone a heads up, I've completed nine (9) new Mutants, if not more, for AtB2 that I'll be posting soon.

Signed,
Rathorc Lemenger,
President of Lemenger Biologics Unlimited.
Hoorah! I look forward to seeing them.

Will also be wait for them.
I hate it when my mind wonders,
Because I have no idea what it will bring back with it.

taalismn says -- Librarians assume the role of scholar-priest-kings in an increasinly illiterate society...

taalismn says -- Abtex...Unofficial archival mole for the fictional arms industry again with the sites that make you blink... :shock: :-D
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Rathorc Lemenger
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Comment: I am the explorer Extreme. Searcher of all things mysterious and interesting. FEAR ME.
Location: Nova Scotia

Re: Rathorc's New Mutants

Unread post by Rathorc Lemenger »

Well, I'm ready to post those new AtB2 Mutants for you folks. But be advised, they're all Avian in nature. So, here goes:

Bird: Chukar
Original Animal Characterististics:
Description: The Chukar is a species of Bird that is a native of Eurasia, ranging from Europe to China and was brought to North America in the 1890's. In the mid-20thCentury, nearly a Million Birds were released in more than 40 U.S. States and six (6) Canadian Provinces, after the Chukar became popular as a Game Bird. While most of the introductions failed, the succeed in some areas, especially on steep mountain slopes in the West. They are generally found in wide open areas and steep slopes at high elevation, up to 2,500 Metres (8,200 Feet), with a mix of brushy canyons and hillsides of loose rock and boulders. This also includes sparse bushes, low woody shrubs, grasses and aromatic herbs. Thy tend to nest in shallow scrape lined with nearby deadvegitation, and are well concealed among shrubs and rocks on hillsides. They lay from 7 to 12 Eggs during the months of March to May.
Size Level: 3.
Length: 13 1/2 to 15 Inches (34 to 38 Cm.).
Wingspan: 19 to 22 Inches (48 to 56 Cm.).
Weight: 18 TO 23 Oz. (500 to 650 Grams).
Build: Medium.

Mutant Changes & Costs:
Total Bio-E: 75.
Attributes Bonuses: None.

Human Features:
Wings: Unless the character buys Extra Limbs to get a pair of human arms and legs (full), the mutant can only get hands on its leathery wings.
Hands:: 5 Bio-E for Partial, at the end of the wings (applicable even with arms and hands)
10 Bio-E for Full, at the end of the wings (applicable even with arms and hands)
20 Bio-E for Extra Limbs, a set of fully developed arms and hands.
Biped: Automatically Full.
Speech: 5 Bio-E for Partial. 10 Bio-E for Full.
Looks: None: Character is a Mutant Bird with a small, round head, small, beady, red eyes that rest in a semi-foward position on the sides of the head, and is completely covered in plummage with long tail feathers, strong thin legs and three- (3) toed feet that end in claws. The colouration of the feathers is grayover most of the body, with a white head that has a black stripe that goes from the front of the head, over the eyes to the back of the head and then takes a 70 degree turn downwards to the front of the neck, and has black and white striped wings.
5 Bio-E for Partial: Charactedr is awinged, feathered Humanoid with asmall, round head, small, red, beady eyes that are more forward facing than before, a small beak, and a plump, round body that is covered with feathers. Has prominent tail feathers that are half (1/2) the size they were before.
10 Bio-E for Full: Character is a winged Humanoid with a round face, large, red eyes, pointed nose, a plump, pudgy body and thin, powerful legs that end in large, three- (3) toed feet. Has small feathers in place of hair, with the longest feathers being on the head.

Natural Weapons:
Note: Beak and Talons are NOT available to Characters with Human Looks: Full.
5 Bio-E for 1D4 damage Medium-Sized Beak.
10 Bio-E for 1D6 damage Talons (Feet only).

Mutant Animal Powers:
5 Bio-E for Advanced Vision.
5 Bio-E for a Inflatable neck sack: This helps the character to attract mates during mating season. Adds +1,000 Feet to the range of the voice.
10 Bio-E for Glide.
15 Bio-E for Extraordinary Speed (Running).
20 Bio-E for Basic Flight.

Vestigial Disadvantages:
-5 Bio-E for Vestigial Tail.
-10 Bio-E for Prey Eyes.
-10 Bio-E for Reptile Brain: Prey.
-10 Bio-E for Vestigial Wings (do NOT work).
-15 Bio-E for NO Bird Wings or Tail. Characters with None or Partial Looks will still have feathers, a Beak, and such but no Wings or Tail.
-20 Bio-E for no Wings but a Vestigial Tail is kept. Characters with None or Partial Looks will still have feathers, a Beak, and such but no Wings.

Signed,
Rathorc Lemenger,
president of Lemenger Biologics Unlimited.
I've created a monster.-Taalismn.
Believe in the unbelieveable, and you shall become known to the unknown-Rathorc Lemenger
It is well documented that for every minute you excercise, you add a minute to your life. This enables you, at 85 years of age, to spend an additional 5 months in a nursing home at $5,000 per month-An anonymous family member of Rathorc Lemenger.
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Rathorc Lemenger
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Posts: 1576
Joined: Thu Aug 16, 2007 3:20 pm
Comment: I am the explorer Extreme. Searcher of all things mysterious and interesting. FEAR ME.
Location: Nova Scotia

Re: Rathorc's New Mutants

Unread post by Rathorc Lemenger »

Bird: Dusky Grouse
Original Animal Characterististics:
Description: The Dusky Grouse is a species of Grouse that lives in a large range that consists of the Northern, Central Rocky Mountains in Canada and the US. They live in high to mid-altitude forests and shrublands. They typically use older, denser, mixed or evergreen forests at higher elevations in Winter, while living in more open-country, lighter forests at lower elevations during the Summer. While it was once considered to be a sub-species of the Blue Grouse, the Dusky Grouse was reclassified as a species in its own right, and was distict from the Sooty Grouse. The Dusky Grouse generally nest in shallow scrape, which is usually lined with dead grass, leaves or other plants and located under shrubs, against rocks or logs. The female Dusky Grouse generally lay between 7 and 10 Eggs, between the months of March and May.
Size Level: 3.
Length: 16 to 20 Inches (41 to 51 Cm).
Wingspan: 25 to 28 Inches (64 t 71 Cm).
Weight: 2 1/2 to 2 1/4 Lbs. (1.1 to 1.3 Kg).
Build: Medium.

Mutant Changes & Costs:
Total Bio-E: 75.
Attributes Bonuses: None.

Human Features:
Wings: Unless the character buys Extra Limbs to get a pair of human arms and legs (full), the mutant can only get hands on its leathery wings.
Hands:: 5 Bio-E for Partial, at the end of the wings (applicable even with arms and hands)
10 Bio-E for Full, at the end of the wings (applicable even with arms and hands)
20 Bio-E for Extra Limbs, a set of fully developed arms and hands.
Biped: Automatically Full.
Speech: 5 Bio-E for Partial. 10 Bio-E for Full.
Looks: None: A mutant Bird with a small, round head with a small Beak and beady eyes that are positioned on the sides of the head, a round, plump body that is completely covered in plummage and with long Tail feathers. Has strong, thin legs that end in three (3) toed feet with claws on the ends. Has a sack that inflates with air whenever the character wants to increase the hearing distance of the voice. Feathers range in colouration dark Brown and dusty Brown, with white spots on the body and wings, and a red line above the eyes. When inflated, the sack has a large White spot with a smaller Red spot in the centre.
5 Bio-E for Partial: Character is a winged, feathered Humanoid, with a small, round head and a small Beak, beady eyes rest in a more forward positon than before, a plump, round body that is covered in feathers. Has prominent Tail feathers.
10 Bio-E for Full: Character is a winged Humanoid with a round face, large eyes, a pointed nose, a plump, pudgy body, thin, hairless, but powerful legs that end in large, three (3) toed feet. Has small feathers in place of hair, with the longest feathers on the top of the head.

Natural Weapons:
Note: Beak and Talons are NOT available to Characters with Human Looks: Full.
5 Bio-E for 1D4 damage Medium-Sized Beak.
10 Bio-E for 1D6 damage Talons (Feet only).

Mutant Animal Powers:
5 Bio-E for Advanced Vision.
5 Bio-E for a Inflatable neck sack: This helps the character to attract mates during mating season. Adds +1,000 Feet to the range of the voice.
10 Bio-E for Glide.
15 Bio-E for Extraordinary Speed (Running).
20 Bio-E for Basic Flight.

Vestigial Disadvantages:
-5 Bio-E for Vestigial Tail.
-10 Bio-E for Prey Eyes.
-10 Bio-E for Reptile Brain: Prey.
-10 Bio-E for Vestigial Wings (do NOT work).
-15 Bio-E for NO Bird Wings or Tail. Characters with None or Partial Looks will still have feathers, a Beak, and such but no Wings or Tail.
-20 Bio-E for no Wings but a Vestigial Tail is kept. Characters with None or Partial Looks will still have feathers, a Beak, and such but no Wings.

Signed,
Rathorc Lemenger,
President of Lemenger Biologics Unlimited.
I've created a monster.-Taalismn.
Believe in the unbelieveable, and you shall become known to the unknown-Rathorc Lemenger
It is well documented that for every minute you excercise, you add a minute to your life. This enables you, at 85 years of age, to spend an additional 5 months in a nursing home at $5,000 per month-An anonymous family member of Rathorc Lemenger.
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Rathorc Lemenger
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Posts: 1576
Joined: Thu Aug 16, 2007 3:20 pm
Comment: I am the explorer Extreme. Searcher of all things mysterious and interesting. FEAR ME.
Location: Nova Scotia

Re: Rathorc's New Mutants

Unread post by Rathorc Lemenger »

Bird: Gray Partridge
Original Animal Characterististics:
Description: The Gray Partridge is a species of Peasant that is native to Eurasia. It was introduced to North America in the late 18th Century. Although, it only became a resident after repeated re-introductions. Hunters tend to call itthe Hungarian Partridge, or "Huns" for short. This species has benefited from the mixture of Agricultural and Fallow fields, that resulted from long-term Conservation Programs, and its population is stable or expanding into the West. The isolated Eastern populations, however, are declining due to change in land usage. It lives primarily lives in Agricultural fields of crops, including Corn, wheat and Oats, as well as associated Hedgerows and Fallow Grasslands. Most members of the species are migratory, but there IS some movement by Eastern Birds after breeding. They tend to nest in shallow depressions in soil that is lined with Vegetation, usually in Hedgerows. They lay from 14 to 18 Eggs during the months of March to May.
Size Level: 3
Length: 11 to 13 Inches (28 to 33 Cm.).
Wingspan: 17 to 20 Inches (43 to 51 Cm.).
Weight: 12 to 18 Oz. (350 to 500 Grams).
Build: Medium.

Mutant Changes & Costs:
Total Bio-E: 70.
Attributes Bonuses: None.

Human Features:
Wings: Unless the character buys Extra Limbs to get a pair of human arms and legs (full), the mutant can only get hands on its leathery wings.
Hands:: 5 Bio-E for Partial, at the end of the wings (applicable even with arms and hands)
10 Bio-E for Full, at the end of the wings (applicable even with arms and hands)
20 Bio-E for Extra Limbs, a set of fully developed arms and hands.
Biped: Automatically Full.
Speech: 5 Bio-E for Partial. 10 Bio-E for Full.
Looks: None: Character is a mutant Bird with a small, round head, completely covered in plummage, a plumb body with long tail feathers, strong, thin legs and three- (3) toed feet that end in claws. The colouration of the feathers is rusty-orange on the head, dusty brown over most of the body, a beige stomach/chest area, and off-white wings that have thic, brown stripes on them.
5 Bio-E for Partial: Character is a winged, feathered Humanoid with asmall, round head, small, red, beady eyes that are more forward facing than before, a small beak, and a plump, round body that is covered with feathers. Has prominent tail feathers that are half (1/2) the size they were before.
10 Bio-E for Full: Character is a winged Humanoid with a round face, large, red eyes, pointed nose, a plump, pudgy body and thin, powerful legs that end in large, three- (3) toed feet. Has small feathers in place of hair, with the longest feathers being on the head.

Natural Weapons:
Note: Beak and Talons are NOT available to Characters with Human Looks: Full.
5 Bio-E for 1D4 damage Medium-Sized Beak.
10 Bio-E for 1D6 damage Talons (Feet only).

Mutant Animal Powers:
5 Bio-E for Advanced Vision.
5 Bio-E for a Inflatable neck sack: This helps the character to attract mates during mating season. Adds +1,000 Feet to the range of the voice.
10 Bio-E for Glide.
15 Bio-E for Extraordinary Speed (Running).
20 Bio-E for Basic Flight.

Vestigial Disadvantages:
-5 Bio-E for Vestigial Tail.
-10 Bio-E for Prey Eyes.
-10 Bio-E for Reptile Brain: Prey.
-10 Bio-E for Vestigial Wings (do NOT work).
-15 Bio-E for NO Bird Wings or Tail. Characters with None or Partial Looks will still have feathers, a Beak, and such but no Wings or Tail.
-20 Bio-E for no Wings but a Vestigial Tail is kept. Characters with None or Partial Looks will still have feathers, a Beak, and such but no Wings.

Signed,
Rathorc Lemenger,
President of Lemenger Biologics Unlimited.
I've created a monster.-Taalismn.
Believe in the unbelieveable, and you shall become known to the unknown-Rathorc Lemenger
It is well documented that for every minute you excercise, you add a minute to your life. This enables you, at 85 years of age, to spend an additional 5 months in a nursing home at $5,000 per month-An anonymous family member of Rathorc Lemenger.
User avatar
Rathorc Lemenger
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Posts: 1576
Joined: Thu Aug 16, 2007 3:20 pm
Comment: I am the explorer Extreme. Searcher of all things mysterious and interesting. FEAR ME.
Location: Nova Scotia

Re: Rathorc's New Mutants

Unread post by Rathorc Lemenger »

Bird: Ring-Necked Pheasant
Original Animal Characterististics:
Description: The Ring-Necked Pheasant is a species of Pheasant that is native of Asia, from the Caucasus East to China. The variable-looking Ring-Necked Pheasant was originally introduced in North America for the purposes of recreational hunting, and is now widely distributed across the continant. The Birds that were released after being bred in captivity are used to supplement the natural reproduction for hunting purposes. In the wilds, several females may lay Eggs in the same nest, a phenomenon called "Egg-Dumping". The Ring-Necked Pheasant is widespread across Southern Canada and the U.S., and generally prefers a mixture of active Agricultural Crops (especially Corn Fields), Fallow Fields and Hedgerows. They also tend to live in Cattail Marshes and wooded river bottoms. They nestin shllow bowls composed of grasses, usually on the ground in tall grass or low shrubs. They lay between 7 and 15 Eggs between the months of March and June.
Size Level: 3.
Length: 19 1/2 to 28 Inches (50 to 70 Cm.).
Wingspan: 30 to 34 Inches (76 to 86 Cm.).
Weight: 1 1/2 to 6 1/2 Lbs. (0.5 to 3Kg.).
Build: Medium.

Mutant Changes & Costs:
Total Bio-E: 75.
Attributes Bonuses: None.

Human Features:
Wings: Unless the character buys Extra Limbs to get a pair of human arms and legs (full), the mutant can only get hands on its leathery wings.
Hands:: 5 Bio-E for Partial, at the end of the wings (applicable even with arms and hands)
10 Bio-E for Full, at the end of the wings (applicable even with arms and hands)
20 Bio-E for Extra Limbs, a set of fully developed arms and hands.
Biped: Automatically Full.
Speech: 5 Bio-E for Partial. 10 Bio-E for Full.
Looks: None: Character is a mutant Bierd with a small, round head with small, beady eyes that are angled slightly to the sides and are yellow in colour, a small beak, and is completely covered in plummage, along with long tail feathers, strong, thin legs, and three- (3) toed feetthat end in claws. The colouration of the feathers is a rustyred colour on the front of the chest and backwards over most of the body toa little bit past the wings, and is a dusty gray in colour, along with the longtail. Has brownish coloured rings on the wings and tail, a white ring that encircles the neck, a green head with iridescent ear tufts and red waddles that are on the face that has the eyesin the centre of them.
5 Bio-E for Partial: Charactedr is awinged, feathered Humanoid with a small, round head, small, yellow, beady eyes that are more forward facing than before, a small beak, and a plump, round body that is covered with feathers. Has prominent tail feathers that are half (1/2) the size they were before.
10 Bio-E for Full: A winged Humanoid with a round face, large eyes a pointed nose, a plump, pudgy body and thin, but powerful legs that end in large three- (3) toed feet. Has small feathers in place of hair, with the longest feathers on the head.

Natural Weapons:
Note: Beak and Talons are NOT available to Characters with Human Looks: Full.
5 Bio-E for 1D4 damage Medium-Sized Beak.
10 Bio-E for 1D6 damage Talons (Feet only).

Mutant Animal Powers:
5 Bio-E for Advanced Vision.
5 Bio-E for a Inflatable neck sack: This helps the character to attract mates during mating season. Adds +1,000 Feet to the range of the voice.
10 Bio-E for Glide.
15 Bio-E for Extraordinary Speed (Running).
20 Bio-E for Basic Flight.

Vestigial Disadvantages:
-5 Bio-E for Vestigial Tail.
-10 Bio-E for Prey Eyes.
-10 Bio-E for Reptile Brain: Prey.
-10 Bio-E for Vestigial Wings (do NOT work).
-15 Bio-E for NO Bird Wings or Tail. Characters with None or Partial Looks will still have feathers, a Beak, and such but no Wings or Tail.
-20 Bio-E for no Wings but a Vestigial Tail is kept. Characters with None or Partial Looks will still have feathers, a Beak, and such but no Wings.

Signed,
Rathorc Lemenger,
President of Lemenger Biologics Unlimited.
I've created a monster.-Taalismn.
Believe in the unbelieveable, and you shall become known to the unknown-Rathorc Lemenger
It is well documented that for every minute you excercise, you add a minute to your life. This enables you, at 85 years of age, to spend an additional 5 months in a nursing home at $5,000 per month-An anonymous family member of Rathorc Lemenger.
User avatar
Rathorc Lemenger
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Posts: 1576
Joined: Thu Aug 16, 2007 3:20 pm
Comment: I am the explorer Extreme. Searcher of all things mysterious and interesting. FEAR ME.
Location: Nova Scotia

Re: Rathorc's New Mutants

Unread post by Rathorc Lemenger »

Bird: Rock Ptarmigan
Original Animal Characterististics:
Description: The Rock Ptarmigan is a species of Ptarmigan and is the most Northern of the three (3) species found in North America. Although, some members make a short migration to more Southern wintering grounds, many still remain in their breeding grounds year round. The species prefers dry, rocky tundra and shrubby ridge tops. They will use the edges of open meadows and dense Everfree stands along fairly high-elevation rivers and streams during winter. This occures throughout the Northern Hemisphere in Arctic Tundra from Iceland to Kamchatka in Far East Russia. They nest in small scrapes or natural depressions, lined with plant matter, which is often away from cover of any kind. They tend to lay 8 to 10 Eggs from April to June.
Size Level: 3.
Length: 12 1/2to 15 1/2 Inches (32 to 40 Cm.).
Wingspan: 19 1/2 to 23 1/2 Inches (50 to 60 Cm.).
Weight: 16 to 23 Oz. (450 to 650 Grams).
Build: Medium.

Mutant Changes & Costs:
Total Bio-E: 75 None.
Attributes Bonuses:

Human Features:
Wings: Unless the character buys Extra Limbs to get a pair of human arms and legs (full), the mutant can only get hands on its leathery wings.
Hands:: 5 Bio-E for Partial, at the end of the wings (applicable even with arms and hands)
10 Bio-E for Full, at the end of the wings (applicable even with arms and hands)
20 Bio-E for Extra Limbs, a set of fully developed arms and hands.
Biped: Automatically Full.
Speech: 5 Bio-E for Partial. 10 Bio-E for Full.
Looks: None: Character is a mutant bird with a small, round head and small, beady eyes that are positioned slightly on either side of the head and a small Beak, completely covered in plummage with long tail feathers that are dark with white specks over the top portions of the body and a white belly, has a red patch over either eye, has long tail feathers, strong, thin legs, that have feathers on them, and ending in three-(3) toed, clawed feet.
5 Bio-E for Partial: Character is a winged, feathered Humanoid with a small, round head, small beady eyes that are more forward facing than before, a small beak, a plump, round body that is covered in feathers. Has prominent tail feathers that are half (1/2) the size of before.
10 Bio-E for Full: A winged Humanoid with a round face, large eyes a pointed nose, a plump, pudgy body and thin, but powerful legs that end in large three- (3) toed feet. Has small feathers in place of hair, with the longest feathers on the head.

Natural Weapons:
Note: Beak and Talons are NOT available to Characters with Human Looks: Full.
5 Bio-E for 1D4 damage Medium-Sized Beak.
10 Bio-E for 1D6 damage Talons (Feet only).

Mutant Animal Powers:
5 Bio-E for Advanced Vision.
5 Bio-E for a Inflatable neck sack: This helps the character to attract mates during mating season. Adds +1,000 Feet to the range of the voice.
10 Bio-E for Glide.
15 Bio-E for Extraordinary Speed (Running).
20 Bio-E for Basic Flight.

Vestigial Disadvantages:
-5 Bio-E for Vestigial Tail.
-10 Bio-E for Prey Eyes.
-10 Bio-E for Reptile Brain: Prey.
-10 Bio-E for Vestigial Wings (do NOT work).
-15 Bio-E for NO Bird Wings or Tail. Characters with None or Partial Looks will still have feathers, a Beak, and such but no Wings or Tail.
-20 Bio-E for no Wings but a Vestigial Tail is kept. Characters with None or Partial Looks will still have feathers, a Beak, and such but no Wings.

Signed,
Rathorc Lemenger,
President of Lemenger Biologics Unlimited.
I've created a monster.-Taalismn.
Believe in the unbelieveable, and you shall become known to the unknown-Rathorc Lemenger
It is well documented that for every minute you excercise, you add a minute to your life. This enables you, at 85 years of age, to spend an additional 5 months in a nursing home at $5,000 per month-An anonymous family member of Rathorc Lemenger.
User avatar
Rathorc Lemenger
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Posts: 1576
Joined: Thu Aug 16, 2007 3:20 pm
Comment: I am the explorer Extreme. Searcher of all things mysterious and interesting. FEAR ME.
Location: Nova Scotia

Re: Rathorc's New Mutants

Unread post by Rathorc Lemenger »

Bird: Sharp-Tailed Grouse
Original Animal Characterististics:
Description: The Sharp-Tailed Grouse is a species of Grouse that has a large home range that it lives in. It has a Northern and Western distribution in North America, from Alaska (where it lives in isolated populations) Southward across Canada to the Northern Prairie States of the U.S. It prefers a mixture of fallow and active Agricultural Fields combined with brushy forest edges and woodlots that are along riverbeds. It is the most widespread species, and is able to adapt to the greates variety of Habitats. It doesn't migrate (per se), but undertakes seasonal movements between grassland summer habitats and woodland winter habitats. It nests in shallow depressions lined with plant matter that is close at hand, as well as some feathers from the female, usually near overhead cover. Lays between 10 to 12 Eggs from between March and May.
Size Level: 3.
Length: 15 to 19 Inches (38 to 48 Cm).
Wingspan: 23 to 26 Inches (58 to 66 Cm).
Weight: 26 to 34 Oz. (750 to 950 Grams).
Build: Medium.

Mutant Changes & Costs:
Total Bio-E: 75.
Attributes Bonuses: None.

Human Features:
Wings: Unless the character buys Extra Limbs to get a pair of human arms and legs (full), the mutant can only get hands on its leathery wings.
Hands:: 5 Bio-E for Partial, at the end of the wings (applicable even with arms and hands)
10 Bio-E for Full, at the end of the wings (applicable even with arms and hands)
20 Bio-E for Extra Limbs, a set of fully developed arms and hands.
Biped: Automatically Full.
Speech: 5 Bio-E for Partial. 10 Bio-E for Full.
Looks: None: Character is a mutant bird with a small, rounded head, complete Plummage with long tail feathers that point skyward, strong, thin legs that are covered with feathers down to it's clawed feet. The colouration of the feathers on its body is generally dusty brown in colour of the majority of the body with white spots on it, a beige stomach area and a red/pink patch on either side of the neck. Has small beadyeyes that are positioned on either side of the head.
5 Bio-E for Partial: Character is a winged, feathered Humanoid, with a small, round head with small beak and small beady eyes that are more forwasd-facing than before, and a plump, round body that is covered in feathers. Has prominent tail feathers that are half (1/2) the size they were before.
10 Bio-E for Full: Is a winged Humanoid with a round face, large, forward-facing eyes, a pointed nose, a plump, pudgy body, and thin, powerful legs that end in large three (3) toed feet. Has small feathers in place of hair, with the longest feathers being on the head.

Natural Weapons:
Note: Beak and Talons are NOT available to Characters with Human Looks: Full.
5 Bio-E for 1D4 damage Medium-Sized Beak.
10 Bio-E for 1D6 damage Talons (Feet only).

Mutant Animal Powers:
5 Bio-E for Advanced Vision.
5 Bio-E for a Inflatable neck sack: This helps the character to attract mates during mating season. Adds +1,000 Feet to the range of the voice.
10 Bio-E for Glide.
15 Bio-E for Extraordinary Speed (Running).
20 Bio-E for Basic Flight.

Vestigial Disadvantages:
-5 Bio-E for Vestigial Tail.
-10 Bio-E for Prey Eyes.
-10 Bio-E for Reptile Brain: Prey.
-10 Bio-E for Vestigial Wings (do NOT work).
-15 Bio-E for NO Bird Wings or Tail. Characters with None or Partial Looks will still have feathers, a Beak, and such but no Wings or Tail.
-20 Bio-E for no Wings but a Vestigial Tail is kept. Characters with None or Partial Looks will still have feathers, a Beak, and such but no Wings.

Signed,
Rathorc Lemenger,
President of Lemenger Biologics Unlimited.
I've created a monster.-Taalismn.
Believe in the unbelieveable, and you shall become known to the unknown-Rathorc Lemenger
It is well documented that for every minute you excercise, you add a minute to your life. This enables you, at 85 years of age, to spend an additional 5 months in a nursing home at $5,000 per month-An anonymous family member of Rathorc Lemenger.
User avatar
Rathorc Lemenger
Hero
Posts: 1576
Joined: Thu Aug 16, 2007 3:20 pm
Comment: I am the explorer Extreme. Searcher of all things mysterious and interesting. FEAR ME.
Location: Nova Scotia

Re: Rathorc's New Mutants

Unread post by Rathorc Lemenger »

Bird: Sooty Grouse
Original Animal Characterististics:
Description: The Sooty Grouse is a species of Grouse that has a range that is West of the Rocky Mountains in Canada and the US. They live from Sea Level to the Timberline. They tend to breed at lower elevations in open areas with Grassland, forest clearings and shrubs. They tend to move into thicker Evergreen forests at higher elevations during the Winter months. The Sooty Grouse, like the Dusky Grouse, has recently been reclassified as a sperate species.
Although it's primarily distinguished by its restrictions to coastal mountain ranges, it's plummage and behavorial displays help to differentiate the male Sooty Grouse from the Dusky Grouse. They tend to nest in shallow depressions, that are lined with dead vegitation, and are usually located under small Pine Trees. They lay between 5 to 8 Eggs from between the months of March and May.
Size Level: 3.
Length: 16 to 20 Inches (41 to 51 Cm).
Wingspan: 25 to 28 Inches (64 to 71 Cm).
Weight: 2 1/2 to 2 1/4 Lbs. (1.1 to 1.3 Kg).
Build: Medium.

Mutant Changes & Costs:
Total Bio-E: 75.
Attributes Bonuses: None.

Human Features:
Wings: Unless the character buys Extra Limbs to get a pair of human arms and legs (full), the mutant can only get hands on its leathery wings.
Hands:: 5 Bio-E for Partial, at the end of the wings (applicable even with arms and hands)
10 Bio-E for Full, at the end of the wings (applicable even with arms and hands)
20 Bio-E for Extra Limbs, a set of fully developed arms and hands.
Biped: Automatically Full.
Speech: 5 Bio-E for Partial. 10 Bio-E for Full.
Looks: None: A mutant Bird with a small, round head with a small Beak and beady eyes that are positioned on the sides of the head, a round, plump body that is completely covered in plummage and with long Tail feathers. Has strong, thin legs that end in three (3) toed feet with claws on the ends. Has a sack that inflates with air whenever the character wants to increase the hearing distance of the voice. Feather colouration is dark Brown, and a red line above the eyes. When inflated, the sack has a large White spot with a smaller Red spot in the centre.
5 Bio-E for Partial: Character is a winged, feathered Humanoid, with a small, round head and a small Beak, beady eyes rest in a more forward positon than before, a plump, round body that is covered in feathers. Has prominent Tail feathers.
10 Bio-E for Full: Character is a winged Humanoid with a round face, large eyes, a pointed nose, a plump, pudgy body, thin, hairless, but powerful legs that end in large, three (3) toed feet. Has small feathers in place of hair, with the longest feathers on the top of the head.

Natural Weapons:
Note: Beak and Talons are NOT available to Characters with Human Looks: Full.
5 Bio-E for 1D4 damage Medium-Sized Beak.
10 Bio-E for 1D6 damage Talons (Feet only).

Mutant Animal Powers:
5 Bio-E for Advanced Vision.
5 Bio-E for a Inflatable neck sack: This helps the character to attract mates during mating season. Adds +1,000 Feet to the range of the voice.
10 Bio-E for Glide.
15 Bio-E for Extraordinary Speed (Running).
20 Bio-E for Basic Flight.

Vestigial Disadvantages:
-5 Bio-E for Vestigial Tail.
-10 Bio-E for Prey Eyes.
-10 Bio-E for Reptile Brain: Prey.
-10 Bio-E for Vestigial Wings (do NOT work).
-15 Bio-E for NO Bird Wings or Tail. Characters with None or Partial Looks will still have feathers, a Beak, and such but no Wings or Tail.
-20 Bio-E for no Wings but a Vestigial Tail is kept. Characters with None or Partial Looks will still have feathers, a Beak, and such but no Wings.

Signed,
Rathorc Lemenger,
President of Lemenger Biologics Unlimited.
I've created a monster.-Taalismn.
Believe in the unbelieveable, and you shall become known to the unknown-Rathorc Lemenger
It is well documented that for every minute you excercise, you add a minute to your life. This enables you, at 85 years of age, to spend an additional 5 months in a nursing home at $5,000 per month-An anonymous family member of Rathorc Lemenger.
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Rathorc Lemenger
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Posts: 1576
Joined: Thu Aug 16, 2007 3:20 pm
Comment: I am the explorer Extreme. Searcher of all things mysterious and interesting. FEAR ME.
Location: Nova Scotia

Re: Rathorc's New Mutants

Unread post by Rathorc Lemenger »

Bird: White-Tailed Ptarmigan
Original Animal Characterististics:
Description: The White-Tailed Ptarmigan is a species of Ptarmigan, it is the smallest and most Southerly of the three (3) North American Ptarmigan, with it's range still largely intact. It has a more restricted distribution than Rock and Willow Ptarmigans, occuring from Alaks and the Yukon South to Idaho and Montana. It has small, isolated populations in Colorado and New Hampshire. It is associated with Willow stands above the tree line, along woith meadows and everfree stand mixtures. It has feathers on it's feet in order yto increase the surface area in contact with the ground during winter, and to help to prevent the Bird from sinking in the snow. It nests in a scrape in the ground that is lined with plants and feathers, layin 4 to 8 Eggs between May and June.
Size Level: 3.
Length: 12 Inches (30 to 31 Cm).
Wingspan: 20 to 22 Inches (51 to 56 Cm).
Weight: 12 to 16 Oz. (350 to 450 Grams).
Build: Medium.

Mutant Changes & Costs:
Total Bio-E: 75.
Attributes Bonuses: None.

Human Features:
Wings: Unless the character buys Extra Limbs to get a pair of human arms and legs (full), the mutant can only get hands on its leathery wings.
Hands:: 5 Bio-E for Partial, at the end of the wings (applicable even with arms and hands)
10 Bio-E for Full, at the end of the wings (applicable even with arms and hands)
20 Bio-E for Extra Limbs, a set of fully developed arms and hands.
Biped: Automatically Full.
Speech: 5 Bio-E for Partial. 10 Bio-E for Full.
Looks: None: Character is a mutant Bird with a small, round head with small, beady eyes that are positioned slightly on the sides of the head, complete plummage with long tail feathers, strong, thin legs and three- (3) toed feet that end in claws. the colouration of the plummage is dark gray with white specks throughout, although, during the winter months the feathers are completely white.
5 Bio-E for Partial: Character is a winged, feathered Humanoid with a small, round head with a small beak and beady eyes that are more forward facing, a plump, round body that is covered with feathers. Has prominent tail feathers.
10 Bio-E for Full: Character is a winged Humanoid with a round face with large eyes, a pointed nose, a plump, pudgy body and thin, hairless, but powerful legs and large three- (3) toed feet. Has small feathers in place of hair, with the longest feathers on the head.

Natural Weapons:
Note: Beak and Talons are NOT available to Characters with Human Looks: Full.
5 Bio-E for 1D4 damage Medium-Sized Beak.
10 Bio-E for 1D6 damage Talons (Feet only).

Mutant Animal Powers:
5 Bio-E for Advanced Vision.
5 Bio-E for a Inflatable neck sack: This helps the character to attract mates during mating season. Adds +1,000 Feet to the range of the voice.
10 Bio-E for Glide.
15 Bio-E for Extraordinary Speed (Running).
20 Bio-E for Basic Flight.

Vestigial Disadvantages:
-5 Bio-E for Vestigial Tail.
-10 Bio-E for Prey Eyes.
-10 Bio-E for Reptile Brain: Prey.
-10 Bio-E for Vestigial Wings (do NOT work).
-15 Bio-E for NO Bird Wings or Tail. Characters with None or Partial Looks will still have feathers, a Beak, and such but no Wings or Tail.
-20 Bio-E for no Wings but a Vestigial Tail is kept. Characters with None or Partial Looks will still have feathers, a Beak, and such but no Wings.

Signed,
Rathorc Lemenger,
President of Lemenger Biologics Unlimited.
I've created a monster.-Taalismn.
Believe in the unbelieveable, and you shall become known to the unknown-Rathorc Lemenger
It is well documented that for every minute you excercise, you add a minute to your life. This enables you, at 85 years of age, to spend an additional 5 months in a nursing home at $5,000 per month-An anonymous family member of Rathorc Lemenger.
User avatar
Rathorc Lemenger
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Posts: 1576
Joined: Thu Aug 16, 2007 3:20 pm
Comment: I am the explorer Extreme. Searcher of all things mysterious and interesting. FEAR ME.
Location: Nova Scotia

Re: Rathorc's New Mutants

Unread post by Rathorc Lemenger »

And here's the final one (1) for this bunch.

Bird: Willow Ptarmigan
Original Animal Characterististics:
Description: The Willow Ptarmigan is a species of Ptarmigan and is the most common of the three (3) species and tend to take the longest migration of the group. It tends to prefer Tundra in Artic, Sub-Artic and Sub-Alpine regions. It thrives in Willow Thickets along low, moist river corridors, and also in the low woodlands of the Sub-Arctic Tundra. They nest in a shllow bowl scraped in the soil, which is lined in plant matter and is protected by overhead cover. They lay 8 to 10 Eggs from the months of March to May.
Size Level: 3.
Length: 14 to 17 1/2 Inches (35 to 44 Cm.).
Wingspan: 22 to 24 Inches (56 to 61 Cm.).
Weight: 15 ton28 Oz. (425 to 800 Grams).
Build: Medium.

Mutant Changes & Costs:
Total Bio-E: 75.
Attributes Bonuses: None,

Human Features:
Wings: Unless the character buys Extra Limbs to get a pair of human arms and legs (full), the mutant can only get hands on its leathery wings.
Hands:: 5 Bio-E for Partial, at the end of the wings (applicable even with arms and hands)
10 Bio-E for Full, at the end of the wings (applicable even with arms and hands)
20 Bio-E for Extra Limbs, a set of fully developed arms and hands.
Biped: Automatically Full.
Speech: 5 Bio-E for Partial. 10 Bio-E for Full.
Looks: None: Character is a mutant bird with a small, round head and small, beady eyes that are positioned slightly on either side of the head and a small Beak, completely covered in plummage with long tail feathers, strong, thin legs, that have feathers on them, and ending in three-(3) toed, clawed feet. The feathers that cover the upper portion of the body/back are dark brown in colour with a white stripe across the lower back, a white belly/underside and a red patch above each eye.
5 Bio-E for Partial: Character is a winged, feathered Humanoid with a small, round head, small beady eyes that are more forward facing than before, a small beak, a plump, round body that is covered in feathers. Has prominent tail feathers that are half (1/2) the size of before.
10 Bio-E for Full: A winged Humanoid with a round face, large eyes a pointed nose, a plump, pudgy body and thin, but powerful legs that end in large three- (3) toed feet. Has small feathers in place of hair, with the longest feathers on the head.

Natural Weapons:
Note: Beak and Talons are NOT available to Characters with Human Looks: Full.
5 Bio-E for 1D4 damage Medium-Sized Beak.
10 Bio-E for 1D6 damage Talons (Feet only).

Mutant Animal Powers:
5 Bio-E for Advanced Vision.
5 Bio-E for a Inflatable neck sack: This helps the character to attract mates during mating season. Adds +1,000 Feet to the range of the voice.
10 Bio-E for Glide.
15 Bio-E for Extraordinary Speed (Running).
20 Bio-E for Basic Flight.

Vestigial Disadvantages:
-5 Bio-E for Vestigial Tail.
-10 Bio-E for Prey Eyes.
-10 Bio-E for Reptile Brain: Prey.
-10 Bio-E for Vestigial Wings (do NOT work).
-15 Bio-E for NO Bird Wings or Tail. Characters with None or Partial Looks will still have feathers, a Beak, and such but no Wings or Tail.
-20 Bio-E for no Wings but a Vestigial Tail is kept. Characters with None or Partial Looks will still have feathers, a Beak, and such but no Wings.

Signed,
Rathorc Lemenger,
President of Lemenger Biologics Unlimited.
I've created a monster.-Taalismn.
Believe in the unbelieveable, and you shall become known to the unknown-Rathorc Lemenger
It is well documented that for every minute you excercise, you add a minute to your life. This enables you, at 85 years of age, to spend an additional 5 months in a nursing home at $5,000 per month-An anonymous family member of Rathorc Lemenger.
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abtex
Champion
Posts: 2294
Joined: Sat Jan 04, 2003 2:01 am
Location: Heart in Texas

Re: Rathorc's New Mutants

Unread post by abtex »

Thanks Rathorc Lemenger, for posting your work.
I hate it when my mind wonders,
Because I have no idea what it will bring back with it.

taalismn says -- Librarians assume the role of scholar-priest-kings in an increasinly illiterate society...

taalismn says -- Abtex...Unofficial archival mole for the fictional arms industry again with the sites that make you blink... :shock: :-D
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Rathorc Lemenger
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Posts: 1576
Joined: Thu Aug 16, 2007 3:20 pm
Comment: I am the explorer Extreme. Searcher of all things mysterious and interesting. FEAR ME.
Location: Nova Scotia

Re: Rathorc's New Mutants

Unread post by Rathorc Lemenger »

You're welcome, Abtex. I realise that they're not perfect, but a figured that I'd do up some stuff to give a somewhat decent selection of species for people. They're generally from a variety of home ranges. Also, I'll be doing some more, including various species of Geese, Ducks and Swans (hopefully).

Signed,
Rathorc Lemenger,
President of Lemenger Biologics Unlimited.
User avatar
abtex
Champion
Posts: 2294
Joined: Sat Jan 04, 2003 2:01 am
Location: Heart in Texas

Re: Rathorc's New Mutants

Unread post by abtex »

Maybe some from the New England region?

Book is not handy. Is it possible for a non-human form mutant to control 'dumb' humanoid one to use as gunners or servants? By psi or voice command power.
I hate it when my mind wonders,
Because I have no idea what it will bring back with it.

taalismn says -- Librarians assume the role of scholar-priest-kings in an increasinly illiterate society...

taalismn says -- Abtex...Unofficial archival mole for the fictional arms industry again with the sites that make you blink... :shock: :-D
User avatar
Rathorc Lemenger
Hero
Posts: 1576
Joined: Thu Aug 16, 2007 3:20 pm
Comment: I am the explorer Extreme. Searcher of all things mysterious and interesting. FEAR ME.
Location: Nova Scotia

Re: Rathorc's New Mutants

Unread post by Rathorc Lemenger »

I can try to figure something out. It'd take me awhile, though.

Signed,
Rathorc Lemenger,
President of Lemenger Biologics Unlimited.
I've created a monster.-Taalismn.
Believe in the unbelieveable, and you shall become known to the unknown-Rathorc Lemenger
It is well documented that for every minute you excercise, you add a minute to your life. This enables you, at 85 years of age, to spend an additional 5 months in a nursing home at $5,000 per month-An anonymous family member of Rathorc Lemenger.
Shark_Force
Palladin
Posts: 7128
Joined: Fri Jun 26, 2009 4:11 pm

Re: Rathorc's New Mutants

Unread post by Shark_Force »

abtex wrote:Book is not handy. Is it possible for a non-human form mutant to control 'dumb' humanoid one to use as gunners or servants? By psi or voice command power.


potentially.

if you had a humanoid animal mutant of your type that was not sapient (the book says sentient, but probably means sapient because a regular dog is sentient), you could command it with the animal command power. note that the animal type does have to be the same; a lion can command a lion, but not a mountain lion or a lynx.

you could arguably use mind trap to rapidly train a 'dumb' animal (getting an hour of training shoved into a minute, and having full control over the experience might let you train the animal extremely efficiently). or simply to show the animal exactly what you want it to do.

it might also be theoretically possible to create mutants with the "domestication" vestigial trait and have it apply to something other than humans (likely this would represent specific genetic tampering to create said trait, since i don't think any intelligent mutant animals will have had the time to instill it the old-fashioned way through hundreds of generations of animals).

in any case, the animal will be limited to their own intelligence. so while you might be able to somewhat train a humanoid animal to fire a gun, you're not likely to be able to teach it to use a gun as well as you could train an intelligent creature. i'd say you could probably get them up to the point where they no longer suffer penalties on aimed shots, but probably not to the point where they have the WP.

you could probably also train them to perform a variety of repetitive or simple tasks; fetch you a drink, churn butter, do one step in an assembly line, etc. though again, not necessarily as well as an intelligent creature would be able to do; they might not handle it well if the bolt they were supposed to tighten falls off, or if the animal on the previous step did it slightly wrong.
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taalismn
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Re: Rathorc's New Mutants

Unread post by taalismn »

Been looking over your recent avian mutants. Wow...Grouse seem no longer on the 'safe to hunt' list...

Farcical Limitation: (Avian Mutants, especially former game birds) Birdshot Magnet: Mutant suffers a +1 to be hit by metal birdshot rounds. Cost: +5 points.

"Yeah, walked across a hunting lodge parking lot and I swear EVERY racked shotgun in the 'lot went off on me....Pass the tweezers and that other roll of gauze, will you?"
-------------
"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"

--------Rudyard Kipling
------------
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