How To Build a Magic Guild
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- D-Bee
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How To Build a Magic Guild
Anyone know if there exists any official guidance on how to stat out a magic guild (kind of how Mercenaries has a point system for building a merc company)? How do you handle this in your games?
- taalismn
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Re: How To Build a Magic Guild
I thought there was a Rifter article on that very topic, but it was formatted for PFRPG.
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"Trouble rather the Tiger in his Lair,
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For all the Empires and Kingdoms,
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"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"
--------Rudyard Kipling
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- glitterboy2098
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Re: How To Build a Magic Guild
some references that might help:
https://en.wikipedia.org/wiki/Guild
http://www.public.iastate.edu/~gbetcher/373/guilds.htm
https://en.wikipedia.org/wiki/Secret_society
https://en.wikipedia.org/wiki/Trade_union
https://en.wikipedia.org/wiki/Cartel
https://en.wikipedia.org/wiki/Fraternity
https://en.wikipedia.org/wiki/Guild
http://www.public.iastate.edu/~gbetcher/373/guilds.htm
https://en.wikipedia.org/wiki/Secret_society
https://en.wikipedia.org/wiki/Trade_union
https://en.wikipedia.org/wiki/Cartel
https://en.wikipedia.org/wiki/Fraternity
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Author of Rifts:Scandinavia (current project)
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* Good sense about trivialities is better than nonsense about things that matter.
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- Alrik Vas
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Re: How To Build a Magic Guild
How to start a magic guild.
1.Steal magic from someone else
2. Control spread of stolen spells
3. ????
4. Profit
1.Steal magic from someone else
2. Control spread of stolen spells
3. ????
4. Profit
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- drewkitty ~..~
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Re: How To Build a Magic Guild
Was there not one of those point based Guild building tables published in the rifter?
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Each question should be give the canon answer 1st, then you can proclaim your house rules.
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- Proseksword
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Re: How To Build a Magic Guild
I want to say the Adventure Guide has a generic organization building guide.....
- dragonfett
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Re: How To Build a Magic Guild
Proseksword wrote:I want to say the Adventure Guide has a generic organization building guide.....
Yes, page 123 of the Adventure Guide is where it starts.
That's actually where Secret Organizations and Syndicates starts, page 111 (IIRC) is where information on founding Cities and Towns are, Merc companies and Travelling shows construction rules re-appear here, and page 155 talks about player controlled/run groups in general.
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