Magic and psionics in savage rifts.
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Magic and psionics in savage rifts.
Do you use the shooting skill to use things like the blast power of a burster shooting fire at someone?
- blackwingedheaven
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Re: Magic and psionics in savage rifts.
Riftmaker wrote:Do you use the shooting skill to use things like the blast power of a burster shooting fire at someone?
No, it's just part of the casting roll, so either Spellcasting or Psionics.
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Re: Magic and psionics in savage rifts.
Riftmaker wrote:Thank you.
No problem!
And just to expand a bit on that, since it's come up about other products:
*When you cast a spell or activate a power, you roll your casting skill (Spellcasting or Psionics)
*You need to get a target number of 4 or higher to activate the power at all
*Your casting roll is also treated as your attack roll for this purpose
*Ranged attacks usually have a target number of 4, but there are things that modify attack rolls that don't modify casting rolls
*This means that if you have a penalty to hit your opponent (such as them having Dodge or Uncanny Reflexes, or range or lighting penalties), you could activate the power but still miss
*Getting the raise effect (usually +1d6 damage since it's an attack) is only triggered if you get 4 higher than the attack target number
As an example, say you're a Burster shooting a flame bolt at a Juicer. You activate your bolt and roll Psionics. You get a 5; the bolt is activated but misses because the Juicer has -2 to be hit by attacks (so your attack roll is only 3 even though your casting roll was 5). On the next round, you shoot again and get an 8! That hits because it becomes a 6 after attack penalties, but it's not a raise because you didn't beat the attack target number by 4 or more.
Hope that helps!
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- Daniel Stoker
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Re: Magic and psionics in savage rifts.
That helps a lot, thanks BWH.
Daniel Stoker
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