Seto Kaiba wrote:Presentation is, I would argue, even more important when Palladium Books is publishing games based on licensed intellectual property... particularly when that licensed material is originally from a visual medium like a comic book (e.g. Teenage Mutant Ninja Turtles) or an animated television series (e.g. Robotech).
I'm glad I waited until now to reply; I think I hear you saying that putting the whole business with the Robotech Kickstarter and it being a licensed product (like the first Robotech book-and-paper RPGs Palladium put together) that (if I'm understanding correctly) didn't quite make it to the finish line, and the presentation of the corebook being not conceptually any different than the Palladium Books that've come out over the last twenty or thirty years. Am I following you accurately? I mean no sarcasm at all; I want to do my best to see the situation through your eyes and experiences.
Seto Kaiba wrote:When you're looking to market licensed merchandise to fans, the fans and the IP holders (be they owners or simply licensees themselves) are going to have a certain baseline expectation of quality based on the source material and the quality of what other licensees are producing. The IP holder wants the licensee to make them look good with a high-quality, professional-looking product, where the fan wants something that is both authentically accurate to the source material and up to the quality standards of the other merchandise. For a long time, Palladium had a bit of a saving throw in their handling of their one "big" license because publication styles were different back then and the Robotech "brand" was a dead property with an "owner" that was exercising no quality control or oversight over licensee merchandise and there was no competition for the license. In the aftermath of regaining the license and expanding it into tabletop gaming, we've seen Palladium's approach to project management noticeably hurt the Robotech brand and directly contribute to the failure of a proposed sequel.
And it didn't help things, I gather, that the Kickstarter's promised Robotech products have not for the most part made it into the hands of its paid backers. I know the Robotech Tactics tabletop/miniatures game and the three Robotech RPGs (Robotech, Robotech II: The Sentinels, and Macross II; I'm leaving out 'The Shadow Chronicles' as I have no appreciable experience with it or own the corebook or any supplements there may have been by now) I'm more familiar and have experience with aren't the same thing at this point (besides sharing a series of licenses and the backstories), but my side of this is that I don't feel that Palladium Books have done their earlier Robotech licenses (and if I may, Teenage Mutant Ninja Turtles & Other Strangeness and After The Bomb per their other major long-term licensed products) any mark of injustice on which I'd place any roleplaying game I'm fond of. Having discovered TMNT & Other Strangeness around the same time I was reading the Archie TMNT comic books and watching the first cartoon series regularly (I wouldn't become familiar with the Mirage Comics that have much more in common with the TMNT RPG in tone or mood for quite a few years afterwards, sadly), although I did enjoy the writing and artwork, having at that time a licensed RPG that took itself seriously (and, I thought to myself at the time, like Rifts or Palladium Fantasy tended to as well) and didn't sugarcoat the whole business of being a glorified lab accident or vivisection candidate who had no rights beyond your average chattel animal and could take no chances with actually being part of the world they sometimes had contact with but would rarely if ever be a real part of.
I know we're talking about Robotech and specifically the presentation of what's been released for Robotech Tactics, but I wanted to say the above about how Palladium, at least in my mind, handled Teenage Mutant Ninja Turtles & Other Strangeness and what I always thought was a very good presentation and consistent support for the game line that bore its name.
Seto Kaiba wrote:It's especially important that Palladium present a well-organized, modern, and professional-looking book where the Robotech brand is concerned because they're not just the only licensee actually releasing something on a semi-regular basis... most fans are purchasing the books to use as unofficial reference material rather than to actually play the game. This is a well-known prediliction of Robotech fans, so I'm a little baffled that Palladium wouldn't attempt to actively cash in on it... especially as it's a heaven-sent way to pad page count.
No argument there, not in today's gaming environment and business sector. I won't slap WOTC for upping the stakes in production values, and I won't say anything poor about Palladium for not keeping up with them; I do agree that both being a licensed product (and a very recent product at that) with a whole lot of industry eyes (not to mention Harmony Gold, whom I assume is still the company Robotech is licensed from) on Robotech Tactics and judging by what I've heard in the last couple of years here on the Megaversal Forums, products promised as part of the Kickstarter are now years in arrears. That's not the kind of thing that earns your repeat customers outside of a Kickstarter.
That said (and I'm not defending or condoning Palladium's actions one way or another), I can say that when I first got into the Robotech and TMNT RPGs (I guess early 1990s) what was provided and supported was more than commendable, in those days of yore. I don't know how much the stakes have been kicked up now, but I suspect there's a lot less room for error under the circumstances now.
Seto Kaiba wrote:I'm sure location is a factor, but this marginalization of Palladium's products seems to be a nationwide problem if the posts I've seen about it in here and in the past are any indicator. Unlike other publishers, Palladium doesn't seem to be making an effort to keep pace with an evolving industry. They're inexplicably averse to color printing, variation in page layout, and seemingly EXTREMELY averse to digital distribution. That last one is certainly hurting Palladium's bottom line, as there are people who want eBooks or PDFs, and are illegally downloading the books in addition to, or instead of, buying them in stores. There's a certain amount of piracy that's unavoidable as the result of ne'er do wells, but they're actively neglecting a profit center... a very easily exploited profit center.
Am in complete agreement with you here. I don't know why it is that Palladium, if not Kevin specifically (I've heard different bits and pieces about who and why, and I don't want to say I know if I honestly don't; indeed, I know very little concretely) is as uncomfortable with the idea of putting out Palladium Books' back catalog as legally purchasable and downloadable PDFs, but assuming the prices were competitive (or say, issuing a whole chunk of product line for a fixed price) and given the current demand for product that would not necessarily be bought in physical print format, I suspect Palladium Books would be giving themselves a whole lot of exposure and a considerable bit of revenue. I understand what you're saying about Palladium Books' works are often being bought as resources for non-Palladium RPGs, and it limits how much such a purchase puts Palladium's work on the map if it's not put forth and/or used as Palladium's work. I mean, it's up to the individual players and GMs what a book is used for, but I think it's fair to think that a Palladium Book would be used as a supplement for a Palladium Game (Session).
Again, thanks for giving me the time to ruminate on your post before I put up my response, Seto. ^_^
-Boe.