How does your party travel around?
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- Shorty Lickens
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How does your party travel around?
When I was just a player we always split our team up so as not to get pinned down and stomped. Usually we had one sorta strong ground grounded vehicle with a good driver, gunner, and most of the non-fighters hiding inside.
Surrounding the strong ground vehicle we had jets or hover cars if there plenty of pilots. If we had more PA or robot pilots then we usually kept them flying around for high altitude air support. Juicers were in jet packs or riding hover bikes to intercept and provide low level air support. The beauty of an exposed juicer is he could engage in hand-to-hand combat very quickly, as opposed to keeping him in the back of a tank and waiting until already engaged before deploying him.
If there was a shifter or techno-wizard in the gang, some sort of unholy creation that could either sprint indefinitely, fly, or safely hang on to one of the other flyers. Invisible creatures made for wonderful scouts as well. Ideally at least one of the vehicles had top of the line RADAR or the mage had some sort of far seeing spell or device.
The only thing that ever slowed us down was a cyber knight or wilderness scout trying to use a traditional mount, which didn't have the speed or endurance of everything else.
As a GM I've noticed the players often want to use a single, massive, super-powered robot vehicle or tank, and just fight from turrets. I'm not big on that, but I try to not punish them with swarms of fast enemies unless its story appropriate.
They once tried driving a heavy tank deep into Xiticix territory thinking they'd be perfectly safe. I took advantage of their arrogance & lack of planning by letting a bunch of bugs latch on to the tank and shred it. They got captured and eventually fought it out & escaped a hive, came back with the nearest militia and torched it.
I think the tank was something from Triax, like the Phantom hover tank. They got it when escaping Atlantis. It's tough but doesn't have enough turrets to engage lots of small enemies.
Oh, I remember why. They only had one player who picked one pilot skill. They know better now.
Surrounding the strong ground vehicle we had jets or hover cars if there plenty of pilots. If we had more PA or robot pilots then we usually kept them flying around for high altitude air support. Juicers were in jet packs or riding hover bikes to intercept and provide low level air support. The beauty of an exposed juicer is he could engage in hand-to-hand combat very quickly, as opposed to keeping him in the back of a tank and waiting until already engaged before deploying him.
If there was a shifter or techno-wizard in the gang, some sort of unholy creation that could either sprint indefinitely, fly, or safely hang on to one of the other flyers. Invisible creatures made for wonderful scouts as well. Ideally at least one of the vehicles had top of the line RADAR or the mage had some sort of far seeing spell or device.
The only thing that ever slowed us down was a cyber knight or wilderness scout trying to use a traditional mount, which didn't have the speed or endurance of everything else.
As a GM I've noticed the players often want to use a single, massive, super-powered robot vehicle or tank, and just fight from turrets. I'm not big on that, but I try to not punish them with swarms of fast enemies unless its story appropriate.
They once tried driving a heavy tank deep into Xiticix territory thinking they'd be perfectly safe. I took advantage of their arrogance & lack of planning by letting a bunch of bugs latch on to the tank and shred it. They got captured and eventually fought it out & escaped a hive, came back with the nearest militia and torched it.
I think the tank was something from Triax, like the Phantom hover tank. They got it when escaping Atlantis. It's tough but doesn't have enough turrets to engage lots of small enemies.
Oh, I remember why. They only had one player who picked one pilot skill. They know better now.
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- eliakon
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Re: How does your party travel around?
The game I am in now has been a mercenary style game.
We tended to move in a convoy of what ever vehicles we could get with a couple of larger APCs as our motor-homes/storage and a mix of light armor and what-not providing a screen. We got a cattle car for hauling peoples mounts so that they wouldn't slow the group down if we were in a place where we could actually make good time (roads, flat lands etc)
We then ended up doing some ocean adventures where we were based on a converted freighter.
Right now we are in space and trying to figure out how we want to handle that.
We tended to move in a convoy of what ever vehicles we could get with a couple of larger APCs as our motor-homes/storage and a mix of light armor and what-not providing a screen. We got a cattle car for hauling peoples mounts so that they wouldn't slow the group down if we were in a place where we could actually make good time (roads, flat lands etc)
We then ended up doing some ocean adventures where we were based on a converted freighter.
Right now we are in space and trying to figure out how we want to handle that.
The rules are not a bludgeon with which to hammer a character into a game. They are a guide to how a group of friends can get together to weave a collective story that entertains everyone involved. We forget that at our peril.
Edmund Burke wrote:The only thing necessary for the triumph of evil is for good men to do nothing."
- Shorty Lickens
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Re: How does your party travel around?
eliakon wrote:The game I am in now has been a mercenary style game.
We tended to move in a convoy of what ever vehicles we could get with a couple of larger APCs as our motor-homes/storage and a mix of light armor and what-not providing a screen. We got a cattle car for hauling peoples mounts so that they wouldn't slow the group down if we were in a place where we could actually make good time (roads, flat lands etc)
We then ended up doing some ocean adventures where we were based on a converted freighter.
Right now we are in space and trying to figure out how we want to handle that.
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Re: How does your party travel around?
Depends on the group.
Some groups every one has there own vehicle, others a large a few tough vehicles.
One group had a TW iron hammer main battle tank and a robot for most PCs only a GB was not in it.
A different group was all on hover cycles and atvs.
Another group had a TW floater wind jammer frigate.
I have a group of NPCs that travel in a flying RV.
Some groups every one has there own vehicle, others a large a few tough vehicles.
One group had a TW iron hammer main battle tank and a robot for most PCs only a GB was not in it.
A different group was all on hover cycles and atvs.
Another group had a TW floater wind jammer frigate.
I have a group of NPCs that travel in a flying RV.
The Clones are coming you shall all be replaced, but who is to say you have not been replaced already.
Master of Type-O and the obvios.
Soon my army oc clones and winged-monkies will rule the world but first, must .......
I may debate canon and RAW, but the games I run are highly house ruled. So I am not debating for how I play but about how the system works as written.
Master of Type-O and the obvios.
Soon my army oc clones and winged-monkies will rule the world but first, must .......
I may debate canon and RAW, but the games I run are highly house ruled. So I am not debating for how I play but about how the system works as written.
- slade the sniper
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Re: How does your party travel around?
Horses and magic....and they do a lot of plane jumping. There is zero desire to get a vehicle of any type.
Previous campaign was an AI Trans-Am, two APCs and horses.
Other groups loved powered armor.
-STS
Previous campaign was an AI Trans-Am, two APCs and horses.
Other groups loved powered armor.
-STS
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Re: How does your party travel around?
We travel by Circle of Travel or dimension jump a lot so we use a flying stone barge we captured from a Splugorth scouting party. Not real fast but it shrinks down to the size of a toy so it easy to carry and it can turn invisible indefinitely when traveling on a ley line. If not the barge personal flying devices like contragrav pack or powered armor.
- glitterboy2098
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Re: How does your party travel around?
Shorty Lickens wrote:eliakon wrote:The game I am in now has been a mercenary style game.
We tended to move in a convoy of what ever vehicles we could get with a couple of larger APCs as our motor-homes/storage and a mix of light armor and what-not providing a screen. We got a cattle car for hauling peoples mounts so that they wouldn't slow the group down if we were in a place where we could actually make good time (roads, flat lands etc)
We then ended up doing some ocean adventures where we were based on a converted freighter.
Right now we are in space and trying to figure out how we want to handle that.
DREADNAUGHT!!!
at the moment we have one ship (a phase world runner ship type vehicle.. fairly advanced for the rifts:space setting, but too small for our group to live on long term), and a small alien dropship we stole off an enemy ship.. not mobile enough to do much outside planetary orbit effectively, and too big to fit into the runnership's cargo bay for easy transport. at least, not if we want to fit the group's other gear in as well. (especially my char's veritech or the NPC allies's PA)
so we're discussing ways to get some sort of makeshift spacestation as a base of operations, or maybe some damaged local frigate or something we can use for that while we fix it up.
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* Good sense about trivialities is better than nonsense about things that matter.
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- eliakon
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Re: How does your party travel around?
Yeah a huge amount of this depends on where the party is planning to travel to.
If you want to do a lot of magical travel or dimensional travel then you want stuff you can carry, or a way to stash things you can't carry.
If your going to be making a more or less linier trip from Point A to Point B and Do Stuff along the way... then you are likely to want a mobile base type set up.
What the group is made up of and has will also affect things.
Groups with Operators or Techno-Wizards or the like tend to want vehicles big enough to bring the parts and tools they need.
Groups with a little or no baggage often like hover bikes and the like for the sheer speed.
No universal fit really
If you want to do a lot of magical travel or dimensional travel then you want stuff you can carry, or a way to stash things you can't carry.
If your going to be making a more or less linier trip from Point A to Point B and Do Stuff along the way... then you are likely to want a mobile base type set up.
What the group is made up of and has will also affect things.
Groups with Operators or Techno-Wizards or the like tend to want vehicles big enough to bring the parts and tools they need.
Groups with a little or no baggage often like hover bikes and the like for the sheer speed.
No universal fit really
The rules are not a bludgeon with which to hammer a character into a game. They are a guide to how a group of friends can get together to weave a collective story that entertains everyone involved. We forget that at our peril.
Edmund Burke wrote:The only thing necessary for the triumph of evil is for good men to do nothing."
Re: How does your party travel around?
Like Torjones in the tread : Best Hover-vehicle or aircraft for adventurers we used the XM-250 Hover Hospital from Triax 1 several times.
We had it run by a Body fixer once, and the other time by an operator and a Techno wizzard.
Other times we had modded robots with E-clip chargers rigged up by our resident Operator.
In a PA heavy setting we liberated a large no make APC, no Northern Gun books were out then..
We had it run by a Body fixer once, and the other time by an operator and a Techno wizzard.
Other times we had modded robots with E-clip chargers rigged up by our resident Operator.
In a PA heavy setting we liberated a large no make APC, no Northern Gun books were out then..
Re: How does your party travel around?
We were running around in a modded Behemoth. Now that we are starting a new game We are starting with a stripped down, prototype version of the NEMA MX-422, witch I already have plans for.
- Shorty Lickens
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Re: How does your party travel around?
rem1093 wrote:We were running around in a modded Behemoth. Now that we are starting a new game We are starting with a stripped down, prototype version of the NEMA MX-422, witch I already have plans for.
Somebody posted a photo on the internet:
http://cdn.obsidianportal.com/assets/90104/APC.jpg
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Re: How does your party travel around?
Shorty Lickens wrote:rem1093 wrote:We were running around in a modded Behemoth. Now that we are starting a new game We are starting with a stripped down, prototype version of the NEMA MX-422, witch I already have plans for.
Somebody posted a photo on the internet:
http://cdn.obsidianportal.com/assets/90104/APC.jpg
Yep, that's the one, and nice find by the way. But ours has no weapons, (I have some ideas), and no front door. It is a prototype for an AAV, with deep water and submersible, capability's. We also changed some other things to make it more livable.
Re: How does your party travel around?
Various personal mecha & ground effect vehicles...BUT.
The main ride for the crew presently is a heavily TW modified version of THIS:
http://www.gearsonline.net/series/gallforce/eternal/ships/starleaf.html
In actuality a repurposed and refurbished ancient Atorian pocket carrier (sadly Kevin Siembiada never published the Atorian Empire book because of his spiteful nature, so I used the visual reff here for one of my own design, numbers wise).
The main ride for the crew presently is a heavily TW modified version of THIS:
http://www.gearsonline.net/series/gallforce/eternal/ships/starleaf.html
In actuality a repurposed and refurbished ancient Atorian pocket carrier (sadly Kevin Siembiada never published the Atorian Empire book because of his spiteful nature, so I used the visual reff here for one of my own design, numbers wise).
Last edited by DhAkael on Thu Jul 05, 2018 9:34 pm, edited 1 time in total.
Bind the body to the opened mind
Bind the body to the opened mind
I dream of towers in a world consumed
A void in the sentient sky
I dream of fissures across the moon
Leaves of the lotus rise
~Dream Again By Miracle of Sound
Bind the body to the opened mind
I dream of towers in a world consumed
A void in the sentient sky
I dream of fissures across the moon
Leaves of the lotus rise
~Dream Again By Miracle of Sound
- Shorty Lickens
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Re: How does your party travel around?
PAGE NOT FOUND
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Re: How does your party travel around?
I might have found it.
http://www.gearsonline.net/series/gallf ... rleaf.html
http://www.gearsonline.net/series/gallf ... rleaf.html
Re: How does your party travel around?
Books wrote:I might have found it.
http://www.gearsonline.net/series/gallf ... rleaf.html
Thank you muchly Books. It's not "page not found", they just are Pr1x about hotlinking.
Bind the body to the opened mind
Bind the body to the opened mind
I dream of towers in a world consumed
A void in the sentient sky
I dream of fissures across the moon
Leaves of the lotus rise
~Dream Again By Miracle of Sound
Bind the body to the opened mind
I dream of towers in a world consumed
A void in the sentient sky
I dream of fissures across the moon
Leaves of the lotus rise
~Dream Again By Miracle of Sound
- Dustin Fireblade
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Re: How does your party travel around?
1st Rifts game back in '91 used the Mountaineer.
The CS game I ran years ago had the characters using whatever means of transportation worked best for the mission.
A couple of old online games I was in featured the big wheeled vehicle from WB17 (Warthrone? Can't recall) while another had GAW styled vehicles and hovercycles.
The CS game I ran years ago had the characters using whatever means of transportation worked best for the mission.
A couple of old online games I was in featured the big wheeled vehicle from WB17 (Warthrone? Can't recall) while another had GAW styled vehicles and hovercycles.
Re: How does your party travel around?
For Phaseworld Players; behold your party's next pimped out ride.
https://youtu.be/cutWz4Jnh_U?t=38m39s
https://youtu.be/cutWz4Jnh_U?t=38m39s
Last edited by DhAkael on Mon Jul 09, 2018 2:55 pm, edited 1 time in total.
Bind the body to the opened mind
Bind the body to the opened mind
I dream of towers in a world consumed
A void in the sentient sky
I dream of fissures across the moon
Leaves of the lotus rise
~Dream Again By Miracle of Sound
Bind the body to the opened mind
I dream of towers in a world consumed
A void in the sentient sky
I dream of fissures across the moon
Leaves of the lotus rise
~Dream Again By Miracle of Sound
- HarleeKnight
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Re: How does your party travel around?
DhAkael wrote:For Phaseworld Players; behold your party's next pimped out ride.
https://youtu.be/cutWz4Jnh_U?t=1h4m36s
This sends you to the Tenno Live Convention. Was this your intention?
There are two kinds of people in this world... 1: Those who can extrapolate from incomplete data
Re: How does your party travel around?
HarleeKnight wrote:DhAkael wrote:For Phaseworld Players; behold your party's next pimped out ride.
https://youtu.be/cutWz4Jnh_U?t=1h4m36s
This sends you to the Tenno Live Convention. Was this your intention?
They went and altered the timing on the clip (got rid of the 25 minutes lead in to the net-cast), so of course the time-stamp I used to get to the good bit, no longer worked.
https://youtu.be/cutWz4Jnh_U?t=38m39s
This should work.
Bind the body to the opened mind
Bind the body to the opened mind
I dream of towers in a world consumed
A void in the sentient sky
I dream of fissures across the moon
Leaves of the lotus rise
~Dream Again By Miracle of Sound
Bind the body to the opened mind
I dream of towers in a world consumed
A void in the sentient sky
I dream of fissures across the moon
Leaves of the lotus rise
~Dream Again By Miracle of Sound
Re: How does your party travel around?
Golden age modified MDC Winnebago + TW float system from SoT with electric jets on back. Now that is pimping your ride in style.
The Clones are coming you shall all be replaced, but who is to say you have not been replaced already.
Master of Type-O and the obvios.
Soon my army oc clones and winged-monkies will rule the world but first, must .......
I may debate canon and RAW, but the games I run are highly house ruled. So I am not debating for how I play but about how the system works as written.
Master of Type-O and the obvios.
Soon my army oc clones and winged-monkies will rule the world but first, must .......
I may debate canon and RAW, but the games I run are highly house ruled. So I am not debating for how I play but about how the system works as written.
- glitterboy2098
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Re: How does your party travel around?
Blue_Lion wrote:Golden age modified MDC Winnebago + TW float system from SoT with electric jets on back. Now that is pimping your ride in style.
named "Eagle 5"?
Author of Rifts: Deep Frontier (Rifter 70)
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* All fantasy should have a solid base in reality.
* Good sense about trivialities is better than nonsense about things that matter.
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Visit my Website
Author of Rifts:Scandinavia (current project)
* All fantasy should have a solid base in reality.
* Good sense about trivialities is better than nonsense about things that matter.
-Max Beerbohm
Visit my Website
Re: How does your party travel around?
Blue_Lion wrote:Golden age modified MDC Winnebago + TW float system from SoT with electric jets on back. Now that is pimping your ride in style.
Really...that's your response?
"Troll be trollin"
Bind the body to the opened mind
Bind the body to the opened mind
I dream of towers in a world consumed
A void in the sentient sky
I dream of fissures across the moon
Leaves of the lotus rise
~Dream Again By Miracle of Sound
Bind the body to the opened mind
I dream of towers in a world consumed
A void in the sentient sky
I dream of fissures across the moon
Leaves of the lotus rise
~Dream Again By Miracle of Sound
- Pepsi Jedi
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Re: How does your party travel around?
A long time ago. Talking decades ago, our Rifts groups came up against the problem of needing group transport that wasn't just a stolen CS MarkV
So I ended up statting out the M577 Armored Personnel Carrier.
Since then it's been used in... 18 or 19 out of 20 of our rifts games?
https://i.pinimg.com/originals/c1/86/bf ... bc74fc.jpg
"Ours" Is produced by NG, as a civilian/Merc armored transport for the wild and wolly world of Rifts. yes it has some weapons but when taking out your trash could result in meeting a great horned dragon polymorphed as a cat that could rip you in half if you tell it 'scat', most every vehicle has a few "Don't mess with me" items.
This also keeps it from getting 'too stupid' as with.... a full Mark V or full out tanked up super-vehicle.
So I ended up statting out the M577 Armored Personnel Carrier.
Since then it's been used in... 18 or 19 out of 20 of our rifts games?
https://i.pinimg.com/originals/c1/86/bf ... bc74fc.jpg
"Ours" Is produced by NG, as a civilian/Merc armored transport for the wild and wolly world of Rifts. yes it has some weapons but when taking out your trash could result in meeting a great horned dragon polymorphed as a cat that could rip you in half if you tell it 'scat', most every vehicle has a few "Don't mess with me" items.
This also keeps it from getting 'too stupid' as with.... a full Mark V or full out tanked up super-vehicle.
Lt. Nyota Uhura: I'm impressed. For a moment there, I thought you were just a dumb hick who only has sex with farm animals.
James Tiberius Kirk: Well, not _only_...
Re: How does your party travel around?
DhAkael wrote:Blue_Lion wrote:Golden age modified MDC Winnebago + TW float system from SoT with electric jets on back. Now that is pimping your ride in style.
Really...that's your response?
"Troll be trollin"
How is that trolling?
The Clones are coming you shall all be replaced, but who is to say you have not been replaced already.
Master of Type-O and the obvios.
Soon my army oc clones and winged-monkies will rule the world but first, must .......
I may debate canon and RAW, but the games I run are highly house ruled. So I am not debating for how I play but about how the system works as written.
Master of Type-O and the obvios.
Soon my army oc clones and winged-monkies will rule the world but first, must .......
I may debate canon and RAW, but the games I run are highly house ruled. So I am not debating for how I play but about how the system works as written.
- Zer0 Kay
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Re: How does your party travel around?
One Party uses this:
And the Naruni vehicle described as an RV
Another group uses The Giant Hover Semi with a short trailer built as a mobile base
Another group primarily uses astral gates bringing various Macross II mecha through, usually a Monster as the command unit with a small portable gate on the bridge, and then going back home through the same gate
Another group uses an old CS APC
Current group doesn't have A way of getting around yet.
My favorite to make was the Kharon. My favorite group to play with uses the giant hover semi.
Most dominant form of travel... whatever they can afford or steal or find, when they need it
Spoiler:
And the Naruni vehicle described as an RV
Another group uses The Giant Hover Semi with a short trailer built as a mobile base
Another group primarily uses astral gates bringing various Macross II mecha through, usually a Monster as the command unit with a small portable gate on the bridge, and then going back home through the same gate
Another group uses an old CS APC
Current group doesn't have A way of getting around yet.
My favorite to make was the Kharon. My favorite group to play with uses the giant hover semi.
Most dominant form of travel... whatever they can afford or steal or find, when they need it
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- Shorty Lickens
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Re: How does your party travel around?
I had forgotten about the Naruni RV. Just checked my Dimension Book again to remind myself of the design.
Seems to me thats probably the best non-combat vehicle for getting around in unknown lands.
Seems to me thats probably the best non-combat vehicle for getting around in unknown lands.
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Re: How does your party travel around?
Shorty Lickens wrote:I had forgotten about the Naruni RV. Just checked my Dimension Book again to remind myself of the design.
Seems to me thats probably the best non-combat vehicle for getting around in unknown lands.
Dont forget to always mount concealed weapon systems. And only unknown lands nowhere near the CS.
you some might think you're a but you're cool in book --Mecha-Viper
BEST IDEA EVER!!! -- The Galactus Kid
Holy crapy, you're Zer0 Kay?! --TriaxTech
Zer0 Kay is my hero. --Atramentus
The Zer0 of Kay, who started this fray,
Kept us laughing until the end. -The Fifth Business (In loving Memory of the teleport thread)
BEST IDEA EVER!!! -- The Galactus Kid
Holy crapy, you're Zer0 Kay?! --TriaxTech
Zer0 Kay is my hero. --Atramentus
The Zer0 of Kay, who started this fray,
Kept us laughing until the end. -The Fifth Business (In loving Memory of the teleport thread)
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Re: How does your party travel around?
A few years ago there was a very amusing post from a GM who put a small river in his players’ path thinking that it would just be a minor obstacle. Turned not only did they not have the right vehicle/equipment, neither did they have the skills to tackle it. They spent the rest of the session flailing about on the shore.
It was a great reminder of how even powerful parties can struggle with mundane challenges.
Having said that, there's a utility hover truck in Free Quebec I'm a fan of. It's normally used by GlitterBoy repair/reload teams, but makes a nice adventuring vehicle. Solid capability without being a tank or APC. And if it's lost, it wasn't expensive in the first place.
It was a great reminder of how even powerful parties can struggle with mundane challenges.
Having said that, there's a utility hover truck in Free Quebec I'm a fan of. It's normally used by GlitterBoy repair/reload teams, but makes a nice adventuring vehicle. Solid capability without being a tank or APC. And if it's lost, it wasn't expensive in the first place.
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Re: How does your party travel around?
once he realized they didn't have a way to cross it, he should have stuck a fording site or ferry site a few miles or so up or down river. that ought to have been the first thing they'd look for, if they were good players.
then the session, instead of the group wasting a bunch of time on the river bank trying with futility to cross, could have focused more on negotiating with the ferryman (maybe creating a bit of a side-questing) or securing the ford site against bandits or what have you.. or even just running into other travellers.
then the session, instead of the group wasting a bunch of time on the river bank trying with futility to cross, could have focused more on negotiating with the ferryman (maybe creating a bit of a side-questing) or securing the ford site against bandits or what have you.. or even just running into other travellers.
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* Good sense about trivialities is better than nonsense about things that matter.
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Re: How does your party travel around?
Mack wrote:A few years ago there was a very amusing post from a GM who put a small river in his players’ path thinking that it would just be a minor obstacle. Turned not only did they not have the right vehicle/equipment, neither did they have the skills to tackle it. They spent the rest of the session flailing about on the shore.
It was a great reminder of how even powerful parties can struggle with mundane challenges.
Having said that, there's a utility hover truck in Free Quebec I'm a fan of. It's normally used by GlitterBoy repair/reload teams, but makes a nice adventuring vehicle. Solid capability without being a tank or APC. And if it's lost, it wasn't expensive in the first place.
Thats a good one. But while I was looking around the book I noticed the Glitterboy VTOL transport. Its an amazing deal for the money. Only 2.9 million credits and it has good speed, excellent armor, and outrageous capacity.
Speed
Flying: 440 mph (704 km), but cruising speed is considered to range from 80 to 150 mph (128 to 240 km); scouting speed is 50 mph (80 km) or slower. Can go from zero to 200 in four seconds (equal to one melee action) and from zero to maximum speed in about 7.5 seconds. VTOL capable, can hover stationary, and has retractable landing gear. Maximum altitude is limited to about 6000 feet (1829 m; 3,000 feet/914 m when relying entirely on VTOL circularjets).
Water: No amphibious capabilities.
Flying Range: The nuclear power supply provides the vehicle with decades of life. The Sky Hawk can be flown continuously for 120 hours without concern of overheating in the least.
Statistical Data:
Height: 16 feet (4.9m) tall.
Width: 39 feet (11.9 m) with wings down, 27 feet (8.2 m) with
wings up. Approx. 13 foot (4 m) wide cargo bay, from door to
door.
Length: 56 feet (17m).
Weight: 8073 pounds empty (3632 kg)/approx. four tons.
Cargo Capacity: 88,000 pounds (39,600 kg)/44 tons. This can be carried inside and/or cargo "air lifted" on a separate platform hooked to the underbelly of the Sky Hawk. A winch and several anchors for attaching cabling are located on the underside.
The cargo bay is large enough to comfortably carry 10 Glitter Boys or 12 SAMAS, or 20 human-sized troops, or any combination thereof. 25% additional can be squeezed in, but makes for cramped, uncomfortable conditions.
There is a small storage space for weapons and basic field gear in the pilot's compartment as well as a fifth seat that is usually available for stowing a box or two or 2-4 large duffle bags.
Power System: Nuclear; average energy life is 20 years.
Free Quebec Cost: 2.9 million credits with full armaments. Glitter Boy armor technology is incorporated in strategic areas of the hull, particularly the flooring, but is painted to prevent "glitter." There are no "knock-offs."
You could probably fill the thing with gold bricks and still take off.
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- Shorty Lickens
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Re: How does your party travel around?
I just did the math. You could carry 3,208 bars of gold in that sucker.
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Re: How does your party travel around?
yeah, but if you can load all that, how are you supposed to become the Hero of canton when the thing won't lift and the job goes south?
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* All fantasy should have a solid base in reality.
* Good sense about trivialities is better than nonsense about things that matter.
-Max Beerbohm
Visit my Website
Author of Rifts:Scandinavia (current project)
* All fantasy should have a solid base in reality.
* Good sense about trivialities is better than nonsense about things that matter.
-Max Beerbohm
Visit my Website
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Re: How does your party travel around?
Trans-Atlantis-Extra-Continental Phasic VacTube Subway--Serving All Adventure Locations---An Adventure Every Trip!(although getting through the turnstiles, buying tokens outside Atlantis, and making sense of the schedule maps can be adventures unto themselves).
-------------
"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"
--------Rudyard Kipling
------------
"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"
--------Rudyard Kipling
------------
- Warshield73
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Re: How does your party travel around?
Best Post of the Weekglitterboy2098 wrote:yeah, but if you can load all that, how are you supposed to become the Hero of canton when the thing won't lift and the job goes south?
Transportation in Rifts really depends on the group. Most of the groups I have run have had at least 1 giant robot so a single vehicle has been difficult. They started off in a Behemoth, of course since we only had a few vehicle. Over the years they went trough a lot of large vehicles or convoys of hover vehicles or APCs.
When the group went to Tritonia, New Navy bases, and Japan they used an M-300 which is a giant VTOL mecha carrier from the old Macross Two books. I had it as a pre-Rifts militray prototype. The great thing about it was that it could carry the giant robots, reloads, and allowed the hatchling dragon in the group to travel full sized.
In Phase World I went Blake's 7 and gave them a very advanced, but unfinished and slightly vulnerable AI controlled cruiser. This was great because they liked the ship, and wanted to keep it, but they had a Kreeghor warlord after them to capture the ship.
If I was running a regular group these days I think I would probably let them have access "Big Papa" NG Medical Robot vehicle or the "junior" which is the smaller version of it.
That being said when I run Rifts convention games I usually have the group in two Reloader Hover Trucks from Free Quebec book or one of those and a large robot.
“If I owned Texas and Hell, I would rent out Texas and live in Hell”
- General Philip Henry Sheridan, U.S. Army 1865
- General Philip Henry Sheridan, U.S. Army 1865
Re: How does your party travel around?
Our party tangled with a Gene Splicers spaceship and I want one of those now! Awesome stealth systems and holographic camouflage of some kind. Thank you Impervious to Energy when we got hit with a 600 MD laser blast.
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Re: How does your party travel around?
Mlp7029 wrote:Our party tangled with a Gene Splicers spaceship and I want one of those now! Awesome stealth systems and holographic camouflage of some kind. Thank you Impervious to Energy when we got hit with a 600 MD laser blast.
I allowed one of my player groups to acquire the nose section of one of these ships for a globe trotting campaign. It was stealthy and fast but it had very little firepower, a 1D4X100 MDC laser is good but it has nothing else, and they lack the ability to do any real repairs so they largely used it just for transport and not for battle.
I had to create floor plans and even complete stats for the ship but it was fun for a few months and allowed them to go to places from Africa to Japan to Australia to orbit. They also had to be careful because everyone who saw it wanted to take it, especially governments and militaries.
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Re: How does your party travel around?
In style... is there any other way?
So what if I don’t know what apocalypse means? It’s not the end of the world!
Re: How does your party travel around?
It depends on the game. One game we were all bounty hunter mercenary types in the 3 galaxies. We took public transport ships to planets and more public transit if available. If unavailable the less scrupulous of the group always "had a buddy" he would "rent" from. We never asked any questions, but it was always understood we shouldnt hang around after the job was complete there. Eventually, we got a cargo ship that resembled the Highwind.
In our campaign as low powered characters (vagabond, street rat, rogue scientist, wilderness scout, CS grunt, d-bee) we had a pre-rifts style astro van with a solar conversion and an electric hover atv.
When we played cyber-knights we rode horses.
In our campaign as low powered characters (vagabond, street rat, rogue scientist, wilderness scout, CS grunt, d-bee) we had a pre-rifts style astro van with a solar conversion and an electric hover atv.
When we played cyber-knights we rode horses.
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Re: How does your party travel around?
my group has been paranoid about public transport ever since somebody ripped them off and dumped the gang in a bad situation. (Not me, another gm)
They dont trust it anymore.
They dont trust it anymore.
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Re: How does your party travel around?
Shorty Lickens wrote:my group has been paranoid about public transport ever since somebody ripped them off and dumped the gang in a bad situation. (Not me, another gm)
They dont trust it anymore.
Nice. That's one reason to avoid it. When I say public tansport/transit think more like monorails or 747 styled starships, big cruisers with lots of passengers. I could definitely see that happening if we took a more taxi/uber like transport service.
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Re: How does your party travel around?
I have only used public transport in a few of my games. Most of the times it is public-ish like a freighter or chartered ship / spacecraft. A few of my players had to use a freighter to get back to North America when the above mention nose section from gene splicer ship was destroyed in Japan.
I also use public transport for characters whenever I start a New Phase World Group. Any PC's without a ship start the campaign on a public transport that then crashes or is blown up in space. Surprisingly after that my players don't trust public transport either.
I also use public transport for characters whenever I start a New Phase World Group. Any PC's without a ship start the campaign on a public transport that then crashes or is blown up in space. Surprisingly after that my players don't trust public transport either.
“If I owned Texas and Hell, I would rent out Texas and live in Hell”
- General Philip Henry Sheridan, U.S. Army 1865
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Re: How does your party travel around?
I've seen it done several ways:
1. The Millennium Falcon/Firefly/Rocinante
A single vehicle big enough that everyone and their stuff fits onboard, but small enough that it doesn't attract too much attention or require a big crew. May come with weapons, but often isn't a dedicated combat vehicle; speed, cargo capacity, and sensors are often more important.
2. The Herd
Everyone has their own ride of a similar type: horses, jet packs, motorcycles, et cetera. This works best if all rides are of the same or similar type/speed.
3. The Rag-Tag Fleet
Multiple vehicles serve different roles and move in a coordinated pattern or formation. Think Mad Max: Fury Road.
4. The Mothership
This combines 1 and 3. A single major vehicle is the center of a formation. Other vehicles support and protect it. The mothership may also carry/repair the other vehicles, effectively becoming a Millennium Falcon/Firefly.
5. Platoon
Everyone walks the Earth, like Cain from Kung Fu.
6. Jump Points
The party uses some sort of super-fast travel to get around that involves travelling a fixed position and then taking some sort of super-fast travel or teleportation to get around. Teleportation, portals, and rifts qualify, as do more mundane things like high-speed trains, super-fast passenger flights, et cetera.
1. The Millennium Falcon/Firefly/Rocinante
A single vehicle big enough that everyone and their stuff fits onboard, but small enough that it doesn't attract too much attention or require a big crew. May come with weapons, but often isn't a dedicated combat vehicle; speed, cargo capacity, and sensors are often more important.
2. The Herd
Everyone has their own ride of a similar type: horses, jet packs, motorcycles, et cetera. This works best if all rides are of the same or similar type/speed.
3. The Rag-Tag Fleet
Multiple vehicles serve different roles and move in a coordinated pattern or formation. Think Mad Max: Fury Road.
4. The Mothership
This combines 1 and 3. A single major vehicle is the center of a formation. Other vehicles support and protect it. The mothership may also carry/repair the other vehicles, effectively becoming a Millennium Falcon/Firefly.
5. Platoon
Everyone walks the Earth, like Cain from Kung Fu.
6. Jump Points
The party uses some sort of super-fast travel to get around that involves travelling a fixed position and then taking some sort of super-fast travel or teleportation to get around. Teleportation, portals, and rifts qualify, as do more mundane things like high-speed trains, super-fast passenger flights, et cetera.
Hotrod
Author, Rifter Contributor, and Map Artist
Duty's Edge, a Rifts novel. Available as an ebook, PDF,or printed book.
Check out my maps here!
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Author, Rifter Contributor, and Map Artist
Duty's Edge, a Rifts novel. Available as an ebook, PDF,or printed book.
Check out my maps here!
Also, check out my Instant NPC Generators!
Like what you see? There's more on my Patreon Page.
Re: How does your party travel around?
Hotrod wrote:I've seen it done several ways:
1. The Millennium Falcon/Firefly/Rocinante
A single vehicle big enough that everyone and their stuff fits onboard, but small enough that it doesn't attract too much attention or require a big crew. May come with weapons, but often isn't a dedicated combat vehicle; speed, cargo capacity, and sensors are often more important.
2. The Herd
Everyone has their own ride of a similar type: horses, jet packs, motorcycles, et cetera. This works best if all rides are of the same or similar type/speed.
3. The Rag-Tag Fleet
Multiple vehicles serve different roles and move in a coordinated pattern or formation. Think Mad Max: Fury Road.
4. The Mothership
This combines 1 and 3. A single major vehicle is the center of a formation. Other vehicles support and protect it. The mothership may also carry/repair the other vehicles, effectively becoming a Millennium Falcon/Firefly.
5. Platoon
Everyone walks the Earth, like Cain from Kung Fu.
6. Jump Points
The party uses some sort of super-fast travel to get around that involves travelling a fixed position and then taking some sort of super-fast travel or teleportation to get around. Teleportation, portals, and rifts qualify, as do more mundane things like high-speed trains, super-fast passenger flights, et cetera.
"Yes to all of the above and some from door # 7, Regis"
Addendum: as of current story arc that is
Bind the body to the opened mind
Bind the body to the opened mind
I dream of towers in a world consumed
A void in the sentient sky
I dream of fissures across the moon
Leaves of the lotus rise
~Dream Again By Miracle of Sound
Bind the body to the opened mind
I dream of towers in a world consumed
A void in the sentient sky
I dream of fissures across the moon
Leaves of the lotus rise
~Dream Again By Miracle of Sound
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Re: How does your party travel around?
So does 4 also count for Battlestar Galactica? That could be considered ragtag but the Galactica doesn't need the rest. It could be mothership but the Galactica doesn't need the rest. So there should be a number for Galactica/Executioner/SDF, one supership that most most of the players operate out of. Other ships may be with the supership but they are unnecessary. The supership either Carry's them or is protecting them.
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Re: How does your party travel around?
I'd count BSG as the definition of a rag-tag fleet. Galactica could go it alone, but it doesn't have the space for everyone, and the people are the most important thing to Adama & Crew. Within BSG, Pegasus when it was off by itself would count as a Mothership.
That said, you make a good argument for a mothership being the ship that does the protecting, too, like a Mama-Bear-Ship. Galactica would definitely apply then.
That said, you make a good argument for a mothership being the ship that does the protecting, too, like a Mama-Bear-Ship. Galactica would definitely apply then.
Last edited by Hotrod on Fri Jul 12, 2019 3:13 pm, edited 1 time in total.
Hotrod
Author, Rifter Contributor, and Map Artist
Duty's Edge, a Rifts novel. Available as an ebook, PDF,or printed book.
Check out my maps here!
Also, check out my Instant NPC Generators!
Like what you see? There's more on my Patreon Page.
Author, Rifter Contributor, and Map Artist
Duty's Edge, a Rifts novel. Available as an ebook, PDF,or printed book.
Check out my maps here!
Also, check out my Instant NPC Generators!
Like what you see? There's more on my Patreon Page.
Re: How does your party travel around?
Hotrod wrote:The Mothership
This combines 1 and 3. A single major vehicle is the center of a formation. Other vehicles support and protect it. The mothership may also carry/repair the other vehicles, effectively becoming a Millennium Falcon/Firefly.
MDC motherships are great just so long as all internal battles with ranged weapons are SDC-only, because the MDC of vehicles is so pathetic that if you add up all the internal MD that every singled miss/dodge would rack up, it would probably destroy ships faster than your enemy.
One thing that might solve this is some sort of "internal phase structure" where somehow you hook up phase fields to all the main bodies of ships which divides all damage to them by 10, rounded down.
This would mean anything doing 1-9 MD does nothing at all, and allow small firefights to erupt without wrecking the ship.
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Re: How does your party travel around?
Hotrod wrote:I'd count BSG as the definition of a rag-tag fleet. Galactica could go it alone, but it doesn't have the space for everyone, and the people are the most important thing to Adama & Crew. Within BSG, Pegasus when it was off by itself would count as a Mothership.
That said, you make a good argument for a mothership being the ship that does the protecting, too, like a Mama-Bear-Ship. Galactica would definitely apply then.
If most or even just several of your characters are people who's skills are suited to manning the mothership then it makes sense to have a reasonably to mega powerful mothership. But, if most of your characters are power armor or fighter pilots who do there best work outside the ship then I prefer to have a somewhat to entirely defenseless mothership, like Moya from Farscape.
More than how tough a mothership is, or for that matter any kind of group support vehicle, is how is it controlled. Does someone from the group have to pilot it at all times or is it an AI or living ship (Moya).
“If I owned Texas and Hell, I would rent out Texas and live in Hell”
- General Philip Henry Sheridan, U.S. Army 1865
- General Philip Henry Sheridan, U.S. Army 1865
Re: How does your party travel around?
Vehicles in Rifts just seem like fragile little eggshells. For any kind of security against high MD threats I think you need a way to make cheap temporary abandonable garages to use as cover.
Perhaps Techno-Wizardry could help with making those for cheap.
Perhaps Techno-Wizardry could help with making those for cheap.
Re: How does your party travel around?
For those of you who want something a bit more... stylish than the 'typical' runner-ship.
May I present to you the Sigma-Class?
https://youtu.be/C3nm8RocAv4
((The fun starts at minute 2:30
May I present to you the Sigma-Class?
https://youtu.be/C3nm8RocAv4
((The fun starts at minute 2:30
Bind the body to the opened mind
Bind the body to the opened mind
I dream of towers in a world consumed
A void in the sentient sky
I dream of fissures across the moon
Leaves of the lotus rise
~Dream Again By Miracle of Sound
Bind the body to the opened mind
I dream of towers in a world consumed
A void in the sentient sky
I dream of fissures across the moon
Leaves of the lotus rise
~Dream Again By Miracle of Sound