Holding breath
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- AlanGunhouse
- Champion
- Posts: 1957
- Joined: Sun Oct 01, 2006 6:55 am
- Location: Fostoria, Ohio
Holding breath
Does anyone know how to calculate how long someone can hold their breath? Someone just through a gas grenade into a room with my players and I wanted to know how long they can go before having to breathe the gas.
Re: Holding breath
Perhaps the SCUBA skill? Books aren't on me.
Re: Holding breath
Heh...gotta live homonyms. I think you meant "threw."
It is dependant on many things...physical health is a big part of it, but not as big as one might think. Level of ACTIVITY is a far more important factor. The 30 kilo guy laying on his death-bed can probably hold his breath longer than the 120 kilo athlete sprinting on a track.
Generally, someone who has not trained can generally only hold their breath less than a minute.
If they took a deep breath before they needed to hold, maybe a minute and change.
Someone whom is trained can hold their breath for up to 4-5 minutes, but this also involves several minutes of "pre-breathing." (For an extreme example, Free-divers can dive [World Record here] to over 200 metres, and hold their breath for as long as 22 minutes and change!)
Keep in mind, if you are suddenly in a 100% oxygen-less area, you typically have about 15 SECONDS of useable O2 in your bloodstream, then hypoxia sets-in.
If your PCs are in a room that they can't escape within 2 melee rounds, consider the gas wins. If they made the save, they managed to pull enough air to make the escape attempt...or put-on an air mask.
One additional thing to consider...what *is* the gas? After all, no all gasses have to be BREATHED. Simply having it touch you is enough. (i.e.: Mustard gas caused contact burns to the skin of soldiers in the trenches, the gas masks just protected their faces and lungs.) After all, many substances have a transdermal effect. (Ever hear of a "contact high"? )
For a simple mechanic, I`d suggest 15 seconds plus 1 second per PE attribute point, plus PE bonus in seconds, halved in stress situations, and halved again under high activity conditions.
It is dependant on many things...physical health is a big part of it, but not as big as one might think. Level of ACTIVITY is a far more important factor. The 30 kilo guy laying on his death-bed can probably hold his breath longer than the 120 kilo athlete sprinting on a track.
Generally, someone who has not trained can generally only hold their breath less than a minute.
If they took a deep breath before they needed to hold, maybe a minute and change.
Someone whom is trained can hold their breath for up to 4-5 minutes, but this also involves several minutes of "pre-breathing." (For an extreme example, Free-divers can dive [World Record here] to over 200 metres, and hold their breath for as long as 22 minutes and change!)
Keep in mind, if you are suddenly in a 100% oxygen-less area, you typically have about 15 SECONDS of useable O2 in your bloodstream, then hypoxia sets-in.
If your PCs are in a room that they can't escape within 2 melee rounds, consider the gas wins. If they made the save, they managed to pull enough air to make the escape attempt...or put-on an air mask.
One additional thing to consider...what *is* the gas? After all, no all gasses have to be BREATHED. Simply having it touch you is enough. (i.e.: Mustard gas caused contact burns to the skin of soldiers in the trenches, the gas masks just protected their faces and lungs.) After all, many substances have a transdermal effect. (Ever hear of a "contact high"? )
For a simple mechanic, I`d suggest 15 seconds plus 1 second per PE attribute point, plus PE bonus in seconds, halved in stress situations, and halved again under high activity conditions.
Last edited by Borast on Mon Oct 15, 2018 6:00 am, edited 1 time in total.
Fnord
Cool...I've been FAQed... atleast twice!
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"May your day be as eventful as you wish, and may your life only hurt as much as it has to." - Me...
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Cool...I've been FAQed... atleast twice!
.sig count to date: 2
"May your day be as eventful as you wish, and may your life only hurt as much as it has to." - Me...
Normality is Relative, Sanity is Conceptual, and I am neither.
- AlanGunhouse
- Champion
- Posts: 1957
- Joined: Sun Oct 01, 2006 6:55 am
- Location: Fostoria, Ohio
Re: Holding breath
I went with 5 or 6 seconds per point of PE, adjusted for level of exertion and preparation (and, of course, for doing things like talking or casting spells).