Temporal Raiders...

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Braden Campbell
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Temporal Raiders...

Unread post by Braden Campbell »

I could use some suggestions on how to break their 6D6x10 MDC into SDC and Hit Points. (Was thinking firstly of dividing it in half... 3D6x10 in total... putting them on par with major demons).

Also, should they have a natural AR?
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Library Ogre
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Re: Temporal Raiders...

Unread post by Library Ogre »

Definitely a natural AR.

Me, I'd benchmark them off the Spectre, since they're both energy beings of reasonably comparable power. A spectre has PE*5 MDC, or PE+20 HP and 2d6+12 SDC... which may not seem like much, but they're magical energy beings in a lower magic world. They have an AR of 14, which covers a lot of sins, too. I might bump up the SDC a bit, especially if I wanted this to be a major antagonist.
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Re: Temporal Raiders...

Unread post by kiralon »

Some temporal beings I use are temporally unstable, and flicker a lot when looking at them, and can only be hit on even initiative rolls (after modifiers) for the minor temporal monsters or before their action for the major ones (who mostly aren't there after their action, this makes it so you can only hurt them in the brief time before their action and after they have used all their attacks they aren't there and cant be hurt until next turn, so even if you have 16 attacks per round, once you get past the number they have you cant hurt them (except with area effect).
I of course let players wait if they want to, so they can miss an action (at worst) to realign themselves in initiative so they can hurt them the maximum number of times
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