In HU2R, Experiments, Mutants, and anybody who roles lucky on the random power table can have a handful of psionic powers. How many ISP do each of these guys get?
Pyschics are broken into Natural and Latent, but I don't see any reference to the other categories. If I missed something somewhere, feel free to point out the page.
How is ISP figured for these guys?
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- drewkitty ~..~
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Re: How is ISP figured for these guys?
HU2 GMG page 17
concidered to be latent psychics, base: ME +1d6x10, +1d6+1 per level
No level up new psi powers.
THE HU2GMG also has a correction with the Latent Psi's ISP (page 16).
concidered to be latent psychics, base: ME +1d6x10, +1d6+1 per level
No level up new psi powers.
THE HU2GMG also has a correction with the Latent Psi's ISP (page 16).
May you be blessed with the ability to change course when you are off the mark.
Each question should be give the canon answer 1st, then you can proclaim your house rules.
Reading and writing (literacy) is how people on BBS interact.
Each question should be give the canon answer 1st, then you can proclaim your house rules.
Reading and writing (literacy) is how people on BBS interact.
Re: How is ISP figured for these guys?
drewkitty ~..~ wrote:HU2 GMG page 17
concidered to be latent psychics, base: ME +1d6x10, +1d6+1 per level
No level up new psi powers.
THE HU2GMG also has a correction with the Latent Psi's ISP (page 16).
P17 doesn't *specifically* call out the experiment or the mutant, but given the experiment, mutant, and random tables are almost exactly the same for the number of psychic powers, they're functionally equivalent, aren't they?
Thanks.