Glitter Boy associations are loose, decentralized groups that share common values. They focus on training pilots, supporting pilots and their families, and preserving their Glitter Boys for the future. There are four main Glitter Boy associations in North America: the Minutemen, the Old Guard, the Riggers, and the Sons of Thunder. Each association is made up of many chapters which share common rules and traditions. One tradition that all associations share is a sense of history and prestige. Great battles, campaigns, and individual deeds become part of the story for each suit and pilot, commemorated and shared through oral traditions, pilot suit patches, or digital recordings.
Chapters are mostly-autonomous groups within an association that are usually made up of a single armory and a number of homesteads, normally numbering 6-15 members total (not including any wanderers in their area). Chapters handle their own business and occasionally assist other chapters with parts, supplies, and reinforcements.
Armory: A small, fortified compound owned and operated by the local chapter of a Glitter Boy association. Each armory usually includes three senior Glitter Boy pilots (chapter president, vice, and sergeant-at-arms) who work here and may live here too, a couple of operators, and their families. In an emergency, they can call in help from homesteads and wandering members in the area and gather 6-12 Glitter Boys in a matter of hours. Armories usually have some extra housing for wandering pilots visiting the armory. This is where members meet, get their suits fixed, and get most of their contract work. Armories can repair most battle damage and usually have enough spare parts on-hand to get even a totally wrecked suit up and running in a matter of a week or two.
Homestead: a home base of one or two Glitter Boy pilots who have settled down to a fairly quiet, family-focused life. Includes a secure and usually hidden garage big enough to house 2 or 3 Glitter Boys, basic supplies, and a radio that can reach other homesteads and the nearest armory. Homesteads usually have enough ammunition and supplies to fully re-stock a Glitter Boy at least four times over. They may also house one or two visiting Glitter Boys from time to time.
Wanderers, journeymen, or nomads are Glitter Boy pilots who are members of an association who don't belong to any specific chapter. Although they don't enjoy voting rights in a chapter, they're entitled to the same hospitality, resupply, and maintenance as any other member at the chapter's armory and homesteads. Wanderers can also take on any mercenary work the Chapter is doing. Chapters expect wanderers in their territory to check in with them, inform them of any mercenary work they're taking, and come to the chapter's aid if called.
Freelancers are Glitter Boy pilots who don't belong to any association.
Membership requirements and traditions vary from association to association, but generally require a functioning suit and a standard of skills, values, and discipline demonstrated over a period of time (at least six months, more commonly a year or more) within a chapter or under the personal mentorship of a wandering member. Prospective members enjoy free repairs, resupply, and maintenance at their sponsoring chapter. They are expected to obey members of their sponsoring chapter or mentor, assist in contracts (for which they take a reduced cut), and take on menial tasks as they learn their trade and earn their place. Some associations and chapters have elaborate trials and ceremonies involved in the membership process, but generally, new members get voted in by a group of 6 or more existing members (typically a chapter or other gathering). Associations also have a special status for family members and key supporters (such as operators who fix their suits), and while only pilots can be members, these people enjoy the respect, financial support, and protection of members and prospective members.
The Minutemen are the oldest, largest, and most-traditional Glitter Boy pilot association. Founded by NEMA when that organization couldn't sustain a viable and active command, control, and logistics structure, they operate much like militia of the 1700's: assemble, fight, and disperse. NEMA established a system of chapters, armories, and homesteads that has endured for over 200 years. Most members live on homesteads. Some wander, seeking to prove themselves worthy of their armor's legacy. Exclusively human, the vast majority of members are descended pilots, though they do accept first-generation pilots who conform to their rules and standards (must be a human with the Glitter Boy Pilot O.C.C. and an unmodified G-10). Prospective members are called "recruits."
Minutemen revere their suits, their forefathers, and the mystique of the Glitter Boy as a symbol of hope and resistance against the terrors from the rifts. The Minutemen exclusively use G-10s, and they do not permit any markings, logos, accessories, extra weapons, or modifications to their suits. The suit itself is their symbol. Their faceless chrome suits provide the protection of anonymity and the prestige of their heritage. Members hand down their suits to family members and protoges. They will gather and fight to recover any Minutemen suits that have been stolen, wrecked, or salvaged by outsiders. They also hunt down members and other Glitter Boy Pilots who fall into banditry or slaving as a pro-bono service (they'll keep the salvage). More than any other group, the Minutemen are responsible for the G-10's reputation as a suit of heroes.
The Minutemen do a mix of vigilante and mercenary work against bandits, slavers, and supernatural horrors. They generally respect local governments and laws, though they usually stay out of government and politics. They do not participate in large-scale wars unless they see one side as an existential threat to humanity (such as the Minion Wars). Their chapters are neutral to the Coalition, which in turn either tolerates or ignores them. Most members keep their Glitter Boys hidden on homesteads, and their neighbors often have no idea that a Glitter Boy is parked just a mile or two away. Even their chapter armories tend to keep a low profile. Often the first time bandits realize that they're in an area protected by the Minutemen is when the first volleys of Boom Gun fire rip through their ranks.
Officially, the Minutemen get their support from taking a percentage of contracts and salvage that come through their armories. Secretly, the Minutemen are sponsored by the Republicans, many of whom are members of both organizations. The Minutemen are friendly with the Old Guard and will aid them when possible. They tolerate and work with Riggers, but they do not respect them and will rarely ask for or give aid to them. They will not work with the Sons of Thunder under any but the most desperate circumstances.
The Old Guard is a group of veterans from Free Quebec's Glitter Boy Legions and their descendants. Most of their members are descended pilots. They're similar to the Minutemen in most respects, but concentrated in and around Free Quebec and less common elsewhere. Most Old Guard members are strongly human supremacist and leery of working with or for debees or magic users to a greater degree than the Minutemen. They respect most local governments and laws, and they do some vigilante and mercenary work against bandits, slavers, and alien predators. A Prospective Old Guard is a "bleau." There is a notable social distinction and generally friendly rivalry between Old Guards who have served in the Glitter Boy Legions ("Les Veterans") and descended Old Guards who have not ("Les Voltiguers").
The Old Guard revere the G-10 almost as much as the Minutemen and do not allow armor modifications or markings. However, they have begun accepting Triax and Free Quebec Glitter Boy models and variants, and they are happy to use separate accessories and backup weapons, as long as they aren't alien or magic in nature. Inside Free Quebec, Old Guard members tend to live and keep their armor closer to their communities and are far less secretive about their membership. Outside Free Quebec, they operate similarly to the Minutemen, and since neither organization puts identifying marks on their suits, many outsiders believe this group to be one and the same with the Minutemen.
The Old Guard's mercenary work is a bit more focused than the Minutemen: they avoid working for or with debee organizations, and they sometimes get clandestine contracts from the Free Quebec military. Wandering Old Guard pilots range far and wide across North America, and they collect and report a great deal of useful information about events across the continent back to their homeland.
Officially, the Old Guard sustain themselves from contracting fees and salvage. Secretly, Free Quebec provides parts and maintenance support. Old Guard pilots are overwhelmingly loyal to their homeland, and many (especially Les Veterans) returned to active duty at the start of the Coalition War Campaign. This put wandering Old Guard pilots (mostly Les Voltiguers) in a bit of a bind when many of their support networks packed up and went home, but they could still get repairs and supplies at Minutemen armories. Some among the Minutemen questioned whether they could stay neutral with the C.S. while aiding and harboring Old Guard pilots, but the C.S. either didn't understand what was happening or chose to ignore it. The Old Guard is also friendly to most Riggers (especially the human ones), and they are willing to visit, socialize, and work with their pilots, as well as assist with repairs. In fact, many of Free Quebec's new Glitter Boy variants incorporate tricks and techniques from unique Rigger Glitter Boys studied by Old Guard operators who repaired these suits. The Old Guard will reluctantly work with the Sons of Thunder if contracted to do so, but will not ask for or give them aid.
The Riggers are an offshoot of the Minutemen. Also called "Misfits" by the Minutemen and Old Guard, the Riggers take a far less traditional approach to their suits, their membership, and their lifestyle than those more-traditional associations. Riggers are far more willing to modify and customize their suits. Unlike the traditionalist Minutemen and Old Guard, Riggers also accept nonhuman pilots, and they'll even accept pilots who own a Glitter Boy but who don't have the Glitter Boy Pilot O.C.C. (Psi-Techs, Operators, and Techno-Wizards are fairly common). Finally, Riggers tend to wander more and settle down into family life on a homestead less. As a result, less than half of Riggers are descended pilots. Prospective members are called "rooks."
To the Riggers, the G-10 is a great baseline, and some Riggers keep their Glitter Boys as un-modified "classics." All Rigger suits, however, feature at least a few engravings and designs identifying their membership and chapter, and many include additional unique markings. Most use extra weapons and/or modifications modifications, and Riggers aren't picky about their sources: in addition to custom parts, many use magic weapons, techno-wizard enhancements, alien technology, and jury-rigged components. While the majority of Rigger suits are G-10s (or were originally), Rigger chapters will accept almost any power armor with chromium or laser-resistant armor that even vaguely resembles a Glitter Boy. This tends to complicate repairs, but it can bring some unique abilities and surprises into a fight. Rigger chapter armories often employ Psi-Techs, Psi-Operators, and Techno-Wizards, and some of these supporters end up building or customizing their own suit and becoming Riggers themselves.
Rarer in the east, most Riggers live and work in the Midwest and West. While they also fight bandits and slavers like the Minutemen, Riggers are more willing to participate in nation-on-nation warfare. Several groups of Riggers fought for Tolkeen in the early phases of that war, but most abandoned the cause after the Sorcerer's Revenge. They are supported by mercenary contracts, and several chapters of Riggers have done contract work for Naruni and Triax. Secretly, ARCHIE-3 supports the Riggers with new suits and spare parts. The more nomadic lifestyle of these suits tends to help him use those suits to collect information on events across the continent, and he appreciates the innovation that Riggers build into their suits. Riggers will happily work with the Old Guard or Minutemen, but they are very reluctant to work with the Sons of Thunder.
The Sons of Thunder or "the Sons" are an association of mercenary Glitter Boy pilots with close ties to organized crime. They are far less choosy about who they work for, who they work with, and who they fight than other Glitter Boy pilot associations. Like the "1%" outlaw motorcycle gangs of centuries before, these pilots are raucous anarchists who have little respect for laws or traditions outside those of their own club. Most chapters are pretty friendly with each other, but member loyalty is to the chapter first and the Sons second. Prospective members are known as "Prospects" or more derisively as "punks."
Unlike the quiet homestead approach of the other associations, the Sons of Thunder openly flaunt their suits in their communities and use them to intimidate neighbors into submission. Their "homesteads" are often in the center of their community, which they see as their 'turf,' requiring the locals to pay up protection money or perform special favors. That said, they have no interest in running governments, ruling communities, or building empires; they are content with being respected, feared, and comfortable.
Membership requires a suit approved by the chapter a prospect wants to join. If a chapter deems a pilot's suit good enough, then it counts as a Glitter Boy. The Sons' suits run the gamut from pristine, unmodified G-10s to tricked out Shadow Boys. They don't even care if a prospect has the Glitter Boy O.C.C. (though most do). In general, suits must have at least either a boom gun or chromium armor and be good enough in a fight. Despite what their name suggests, the Sons have relatively few descended pilots among them.
Most of the Sons' income comes from seedy and criminal establishments and organized crime. The Sons will work for, with, or against almost anyone if it's in their interests (or their club's). That said, even the Sons have standards. They don't hurt or kidnap children and they don't do slavery (kidnapping and ransom/extortion is ok). They avoid random banditry, and their chapters are careful not to do anything that turn the wrath of the more reputable associations against them, or at least they try to do so quietly.
Other Glitter Boy pilot associations want nothing to do with the Sons of Thunder, and the Sons couldn't care less. That said, the Sons are aware of lines that they can't cross. The Minutemen, Old Guard, and Riggers have wiped out a few chapters of the Sons who went too far, and most chapters of the Sons have a good sense of what sorts of crimes they can commit, and who they can victimize without invoking the wrath of the other associations.
There are many smaller groups of Glitter Boy pilots across North America. In general, however, these groups are small and short-lived, as they lack the support of the larger associations (supplies, expertise, repair parts, et cetera). Most are equivalent to a small chapter in one of the big four associations, and indeed, some of these groups eventually join one of the larger associations. One example of such a group is the 6-member Golden Squad of the Demonbusters, Inc. mercenary unit, a single-chapter association led by Free Quebec Renegade Paul Konrad (Rifts: Mercenaries, p50).
Some wanderers form their own wandering chapters within associations. These usually feature a large mobile repair shop vehicle like a small ship, large hover truck, Behemoth explorer vehicle, etc, and they generally function as a mercenary outfit or as a part of a larger mercenary outfit.
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