Veknironth wrote:Well, I think Hotrod has the solution. Start with a type of soldier, think what that soldier might be called upon to do, and then what sort of weapons and armor that soldier might use. Then you prpvide the necessary weapon proficiencies and skills that the soldier would need to fill that niche. As you do this a few times, you can see what skills you're adding in often, and you drop those from the main OCC skills. For example, you drop the W.P.'s and those only come from your M.O.S..
-Vek
"I think that style goes all the way back to the First edition Southern Cross Robotech book."
I would agree with that as well. What I'm wondering is, from a historical perspective, when did the more organized armies transition over from the idea of "support personnel that aren't expected to engage in combat on a regular basis may or may not be professionally trained, but are essentially civilian 'experts' contracted to perform those duties either on a long-term or an as-needed basis" to the more modern "support personnel, even if they aren't expected to go into combat -- & especially if they're members of the USMC -- are expected to first go through the same front-line combat training that all of the actual front-line soldiers go through, so that their AIT-style training is in those non-combat support roles that they'll be performing"? That's particularly important in the fantasy RPG settings, which are going to fall more along the lines of pre-Napoleanic (or to be honest, probably even pre-French & Indian War) organization & standards.
In fact, take the Western Empire from the books. Probably one of the largest armies (~500,000, which per PFRPG WB8 puts them just under the entire population of the Island Kingdom of Bizantium), & doesn't include their Reservists (another ~250-500k) nor their Regional Armies (~300-500k). Page 21 talks about their typical garrison, which has ~1,500 troops: 750 infantry, 300 cavalry, 300 archers, & 150 combat engineers. It doesn't include the 10-20 mages that are essentially auxiliaries...nor does it include the "500 craftsmen and 250 other servants" that live with the garrison & provide support. That right there is what I'm referring to. In your modern real-world armies, your motor pool/maintenance engineers & techs, logistics & supply staff, medical doctors/nurses & corpsmen, the cleaners & laundry staff, all of the base personnel that keep things running when you're not out in the field, & all of those other support staff that you need to run an army? They're what the Imperial Army calls "craftsmen & other servants". The Western Empire doesn't consider them "soldiers"...so unless those craftsmen & servants all happened to have served previously in the Imperial Army, they're
not going to be trained to be 'soldiers first/craftsmen second', & probably not even trained as 'craftsmen first/soldiers second'. They have to deal with & follow the rules for being in that garrison, but they're not part of the chain of command.
The other contender for "most organized army on Palladium" would be the Wolfen Empire. Again, though, their troops are all based around front-line soldiers. Each legion is made up of 10 Cohorts, & they have 16 Legions, so they have 160 Cohorts in total: 60 Heavy Infantry, 25 Light Infantry, 10 Scouts, 12 Heavy Artillery (Catapult/Ballista), 24 Light Artillery (Bowmen), 9 Anti-Armor Infantry (not exactly sure what they're comprised of), 15 Engineer, & 5 Cavalry (which are
specifically mentioned as being made up 100% of human Knights, Paladins, & Mounted Soldiers from the Kingdom of Havea). Each Cohort is
strictly made up of soldiers: 20 Maniples per Cohort, 25 soldiers per Maniple, so (depending on casualties, trainees, & retirees) about 500 troopers per Cohort (which works out to ~5,000 per Legion). Obviously, with that kind of organization & their rank titles, we're looking at a Romanesque organization here. And their "Secondary Army" has a similar organization of auxiliary troops -- basically those that don't qualify for Imperial service and/or aren't full citizens. Again, each Imperial Legion has an associated Secondary Legion, each with 10 Cohorts. The example of the I Imperial Legion's assigned Secondary Legion is 4 Orc Cohorts, 3 Goblin Cohorts, 1 Coyle Cohort (specified as being from the Moonstone Horde), 1 "Heavy" Cohort of mixed Ogre & Troll Maniples, & 1 Labor Cohort of military convicts. Most of those Cohorts are larger than the Imperials (up to 50 per Maniple, up to 2,000 per Cohort in some cases), so their Secondary Army is much bigger. But again...no mention of "Imperial" or "Secondary" Legion members that provide "non-combat support" in addition to having Legion training: no cooks, no blacksmiths, no craftsmen, no servants, nada.
So again, I think it would work to have multiple MOS available for the different types of
combat roles in PFRPG armies...but I'm not so sure about "non-combat" roles. So while I do like Prysus' suggestions, I'm not so keen on the Armorer, Cook, & Judge Advocate options -- the first two for some of the reasons I've pointed out; the latter might just be more of a name thing (again, I think the term "Judge Advocate General" is way too modern for the setting), & though I'm sure there are lawyers on Palladium I'm not 100% sure how many would receive their training through their military service, unlike JAG lawyers in the modern world. Especially since even though I can find some material that shows Roman legions actually having medical professionals (& possibly some of the other skilled tradesmen) that were actual Legionnaires, they even admit it's unclear if said medical professionals (or any of the other
Immunes (specialists like doctors, surveyors, engineers, craftsmen, etc.) &
Discens (trainees for a full-fledged
Immunes position) were included in the personnel of each Legion's Centuria & Cohorts or were part of the attached "support personnel".
That being said...it's a fantasy game, & Kevin always says, "If you don't like the RAW, you can always change it in your game".