I'm 100% behind a 2-action Aimed shot. After all, you're taking time to aim. However with a Called shot, maybe you take time to aim, and maybe you don't. Either way, you should still be able to hit something other than the main body even if you don't take longer to aim - it's just harder. My house rule for this combines the RMB rules with the RUE rules. In RMB, range hits on a 5, and called shots need a 12. This is a difference of 7. In RUE, range hits on an 8, so a called shot should require 7 more than that, or 15. It's significantly harder to hit, but still possible. And if you want to take extra time and aim, then you can still do an Aimed Called shot, which gives you the extra Aimed bonus (+2, +targeting, +sniper, etc.), and requires 2 actions.
Also, a miss is a miss. If you try a Called shot and need a 15, and roll a 14, you don't hit the main body. You miss.
I like this rule for a few reasons:
- 1. It actually gives people the option to do Called Shots like in the old days. It's super rare in my games that a shooter wants to take 2 actions with the chance of getting interrupted like a spell caster. Related, has anyone, ever, done a 3-action Aimed Called shot?
- 2. It speeds up combat. My (and I'm sure most people's) biggest gripe with Palladium is how long combat takes. Increase the DPS, increase the speed of combat. With 2-action Called Shots, it decreases the DPS, thus making combat take even longer.
- 3. It can be applied to melee as well as range, without the oddness of a 2-action melee attack, and the ambiguity that is disarm (is melee disarm a Called shot? does it take two actions?). Also, because it still takes a 5 to hit in melee, we can just apply the delta of 7, and now a melee called shot requires a 12. Easy peasy.
Where it falls down is Sharpshooting, Marksmanship (Paratrooper; Mercenary Adventures), and any skill that gives an equal or greater bonus to Called shots than it does to Aimed shots (maybe those are the only two?). I just don't know how to factor these in. It doesn't make sense to me that, for example, the Sharpshooter's Called Shot (1-action) would have a higher strike bonus than the Sharpshooter's Aimed Shot (2-action). Or that Marksmanship would provide equal bonuses - clearly if you take longer to aim, you should get a better strike bonus. Without crippling those skills (I have a Gunslinger in my group who wouldn't be happy if I cut his Called shot bonus in half or something, though to be fair, he rarely does Called shots because they take 2 actions), how else can I apply them and have them make sense?
Any input or feedback would be greatly appreciated.