Soul hounds Rifter 65

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Prodigy
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Soul hounds Rifter 65

Unread post by Prodigy »

The Soul Hound in Rifter 65 are a great addition (I know I’m late) but they do not have a damage listing in the stats. Can anyone help?
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BookWyrm
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Re: Soul hounds Rifter 65

Unread post by BookWyrm »

Just checked, looks like they forgot to put that in there. Weird. The article's author, Anthony Uyl, may know, if they see this. Otherwise I would use the normal Dog Bite & Nails damage stats.
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Re: Soul hounds Rifter 65

Unread post by Prodigy »

BookWyrm wrote:Just checked, looks like they forgot to put that in there. Weird. The article's author, Anthony Uyl, may know, if they see this. Otherwise I would use the normal Dog Bite & Nails damage stats.
.

Thanks BookWyrm
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Warshield73
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Re: Soul hounds Rifter 65

Unread post by Warshield73 »

BookWyrm wrote:Just checked, looks like they forgot to put that in there. Weird. The article's author, Anthony Uyl, may know, if they see this. Otherwise I would use the normal Dog Bite & Nails damage stats.
.

Question, shouldn't this creature have supernatural strength? If it does then you can use the damage rules on Page 134-135 of BTS 2e, which is what it says for the Soul Merchant. If you think it has normal strength then maybe use normal dog bite and claws but add the PS bonus.
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Re: Soul hounds Rifter 65

Unread post by mrloucifer »

I know Anthony (and gave him a few pointers with this article), I'll ask him what it should be.

Until then, this is a x2 threat level creature with no note of having Supernatural P.S., so I would go with normal bite/claw/leap attack damage.
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Re: Soul hounds Rifter 65

Unread post by BookWyrm »

Prodigy wrote:
BookWyrm wrote:Just checked, looks like they forgot to put that in there. Weird. The article's author, Anthony Uyl, may know, if they see this. Otherwise I would use the normal Dog Bite & Nails damage stats.
.

Thanks BookWyrm


Glad I could help.
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Warshield73
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Re: Soul hounds Rifter 65

Unread post by Warshield73 »

mrloucifer wrote:I know Anthony (and gave him a few pointers with this article), I'll ask him what it should be.

Until then, this is a x2 threat level creature with no note of having Supernatural P.S., so I would go with normal bite/claw/leap attack damage.

I hadn't noticed the difference in threat level, so normal damage with PS bonus added in for these guys.

Separate question but is there a rule that if you are facing a group of X2 threats that the threat level goes up?
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Re: Soul hounds Rifter 65

Unread post by mrloucifer »

Warshield73 wrote:I hadn't noticed the difference in threat level, so normal damage with PS bonus added in for these guys.


I confirmed this with Anthony. Normal damage and P.S. damage bonus for these puppies.
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mrloucifer
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Re: Soul hounds Rifter 65

Unread post by mrloucifer »

Warshield73 wrote:Separate question but is there a rule that if you are facing a group of X2 threats that the threat level goes up?


There are loose rules to increasing the threat level on page 31 if memory serves. I will usually increase threat levels when creatures attack in larger numbers/packs/etc.
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Re: Soul hounds Rifter 65

Unread post by Prodigy »

mrloucifer wrote:
Warshield73 wrote:I hadn't noticed the difference in threat level, so normal damage with PS bonus added in for these guys.


I confirmed this with Anthony. Normal damage and P.S. damage bonus for these puppies.


Many thanks sir
sine yo pity on da runny kind
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