drewkitty ~..~ wrote:KC never did support his POV from any of the citations he presented before I said Fin.
I have the strong impression that Drew's the only one who feels this way.
If I'm wrong, somebody let me know.
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drewkitty ~..~ wrote:KC never did support his POV from any of the citations he presented before I said Fin.
guardiandashi wrote:officially there are only
Rcc
and Occ
where Rcc is defined as a race that is so dominated by a certain set of training (and racial abilities) that it overshadows everything else.
OCC is where you get to pick a class template and if there are racial items linked to it, they are not the end all of the character.
Blue_Lion wrote:oOu missed P.C.C. while more common in other settings they did appear
in some rifts books and are also addressed on page 278 rue. They say rifts has them but to avoid confusion they refer to them ass OCC or RCC. So PCC do exist.
Killer Cyborg wrote:drewkitty ~..~ wrote:KC never did support his POV from any of the citations he presented before I said Fin.
I have the strong impression that Drew's the only one who feels this way.
If I'm wrong, somebody let me know.
drewkitty ~..~ wrote:Killer Cyborg wrote:drewkitty ~..~ wrote:KC never did support his POV from any of the citations he presented before I said Fin.
I have the strong impression that Drew's the only one who feels this way.
If I'm wrong, somebody let me know.
I was stating an objective truth
To quote the Rifts Conversion Book 1r page 7
"These other worlds are not an official part of the Rifts game setting and are stand-alone games that all use the same basic set of RPG rules."
There is a 2nd quote to cite from the interview of KS in rifter 20, page 84...Are you planing to publish a Megaversal Rulebook? If so, do you have a release detain mind?
No. I don't have any plan to do a "Megaversal Rulebook." I find every world setting has little nuances and considerations that makes it different from other games. True, all Palladium games use ONE Megaversal set of basic rules, but I think each game has its own flavor and little touches that require its own set of rules.
Daeroos wrote:I went through reading these posts and was quite interested in how people seem to just like to argue. While normally I find myself on the opposite side as Drewkitty, in this instance I'm finding what he posted was most relevant to the conversation and am not sure why people are attacking him in this instance.
drewkitty ~..~ wrote:Since it is obvious to me that there is an 'I can't be wrong' position on the other side of this
Daeroos wrote:He specifically said where rules were located that could be used, but then also clarified that they are from PF and not Rifts (which could be important) ...
Daeroos wrote:... as he also quoted directly from Conversion Book 1 revised the wording that says "...are NOT an official part of the Rifts game setting and ARE STAND-ALONE GAMES..." (caps to express the point) That seems to mostly end the debate of interconnectivity as intended by Palladium Books.
drewkitty ~..~ wrote:"These other worlds are not an official part of the Rifts game setting and are stand-alone games that all use the same basic set of RPG rules."
Daeroos wrote:Yes, Palladium is built generally using the same system with some tweaks for setting, and rules can easily be taken from one to the other and KS and the others from Palladium seem to encourage that, but it isn't required and they directly say that no, what's in one isn't necessarily in all, but it can be very easily.
The game systems do have a lot of differing rules (personally I enjoy them so I kind of pull in, sometimes with modifications, rules from all the Palladium systems, but it's not required) and to just say carte blanche that yes they are all relevant in all games seems odd (especially when there's a direct quote from the game designers saying that isn't the case).
Daeroos wrote:Curiosity has me wanting to ask the people who claim you must allow those things (despite quoted evidence to the contrary)... does that mean you'd allow actual multi-classing (multiple OCCs at the same time)? If yes, cool. If not, why not? There's rules for it in a Palladium system (original Mechanoids Invasion trilogy). Can your rifts characters learn skills not on the OCC related/secondary skills list? Again, if yes, cool. If not, why not? There's rules for it in a Palladium system (Heroes Unlimited) (and actually Rifts, via Phase World, started to introduce some things like this as well).
Daeroos wrote:I guess my biggest curiosity is... why is it so hard to just admit that Rifts has specifically said "these other game systems are stand alone so their rules aren't cannon" but that as a gm you (and many others of us) decided to bring these rules in? I think it should always be specified if the rules are from the specific game system or not so that the person asking the question gets a full answer, because maybe the gm of the game they are in hasn't expanded to allow things from those other games?
I guess those are my big questions for now. Hope you are all staying safe and having a good day.
Daeroos wrote:I went through reading these posts and was quite interested in how people seem to just like to argue. While normally I find myself on the opposite side as Drewkitty, in this instance I'm finding what he posted was most relevant to the conversation and am not sure why people are attacking him in this instance.
He specifically said where rules were located that could be used, but then also clarified that they are from PF and not Rifts (which could be important) as he also quoted directly from Conversion Book 1 revised the wording that says "...are NOT an official part of the Rifts game setting and ARE STAND-ALONE GAMES..." (caps to express the point) That seems to mostly end the debate of interconnectivity as intended by Palladium Books.
Curiosity has me wanting to ask the people who claim you must allow those things (despite quoted evidence to the contrary)... does that mean you'd allow actual multi-classing (multiple OCCs at the same time)? If yes, cool. If not, why not? There's rules for it in a Palladium system (original Mechanoids Invasion trilogy).
Can your rifts characters learn skills not on the OCC related/secondary skills list? Again, if yes, cool. If not, why not? There's rules for it in a Palladium system (Heroes Unlimited) (and actually Rifts, via Phase World, started to introduce some things like this as well).
I guess my biggest curiosity is... why is it so hard to just admit that Rifts has specifically said "these other game systems are stand alone so their rules aren't cannon"
drewkitty ~..~ wrote:To refresh people's memory about my supporting citations....To quote the Rifts Conversion Book 1r page 7
"These other worlds are not an official part of the Rifts game setting and are stand-alone games that all use the same basic set of RPG rules."
I highlighted the point of the quote. And since the RCB1(older) was published after the RMB citations from it take precedence. Not that it really matters the same text is in both RCB1s.
There is a 2nd quote to cite from the interview of KS in rifter 20, page 84...Are you planing to publish a Megaversal Rulebook? If so, do you have a release detain mind?
No. I don't have any plan to do a "Megaversal Rulebook." I find every world setting has little nuances and considerations that makes it different from other games. True, all Palladium games use ONE Megaversal set of basic rules, but I think each game has its own flavor and little touches that require its own set of rules.
Maybe KC should stop making retorical attacks and post a refresher his canon citations. That he claims support his claims. So the citations can be seen side by side.
[edit]Note that "uses the same megaversal system' (which just means they use the basic game mechanics system) is not saying "the rules form the different games are so interchangable they are effectively one game."
Daeroos wrote:I would like to thank everyone whom answered for the time they took in responding, and the fact that the responses seemed generally positive and without some of the aggression some of he previous posts seemed to have between members.
While you have made some good points, I guess my biggest thought (and this is, I will stress, my thought) is that to say a game is "A stand alone game" while at the same time saying "there needs to be proof not to use rules from other games" really perplexes me, especially as it is a direct contradiction as far as language goes.
The term stand alone game means specifically that you need only that game and the rule books for it to play that game. So to then further go on and say the rules from some other game (no matter how similar) automatically work in that game, is where my distinction of something such as RAW comes into play. It specifically calls them stand alone, which if they stand alone and someone never picks up the books for the other games, then that rule does not exist as it does not appear in any of the stand alone game books.
I guess I just don't see the issue with saying that it is more RAI (since Palladium seems to really push that everything can be and possibly should be, in their hope, interconnected) as opposed to RAW.
Sorry, I went on a bit of a rambling tangent there as opposed to my main point of why not just say "this rule isn't from Rifts, it's from PF, but it is really easy and appropriate to import if you want to, it's what I do" ?
Daeroos wrote:I would like to thank everyone whom answered for the time they took in responding, and the fact that the responses seemed generally positive and without some of the aggression some of he previous posts seemed to have between members.
Daeroos wrote:While you have made some good points, I guess my biggest thought (and this is, I will stress, my thought) is that to say a game is "A stand alone game" while at the same time saying "there needs to be proof not to use rules from other games" really perplexes me, especially as it is a direct contradiction as far as language goes. The term stand alone game means specifically that you need only that game and the rule books for it to play that game.
Daeroos wrote:So to then further go on and say the rules from some other game (no matter how similar) automatically work in that game, is where my distinction of something such as RAW comes into play.
Daeroos wrote:It specifically calls them stand alone, which if they stand alone and someone never picks up the books for the other games, then that rule does not exist as it does not appear in any of the stand alone game books.
Daeroos wrote:If each game is stand alone (and many concede that point), then what stand alone specifically means is this game can be played without any additional content from other games.
Daeroos wrote:It seems that sometimes, some people stick to their guns and argue because they don't want to make that simple statement of "maybe I was wrong" in regards to what a rule actually is ...
Daeroos wrote:Sorry, I went on a bit of a rambling tangent there as opposed to my main point of why not just say "this rule isn't from Rifts, it's from PF, but it is really easy and appropriate to import if you want to, it's what I do" ?
Daeroos wrote:Thank you all again for your time and I do hope that everyone is being as safe as possible out in this crazy world of our own.
Prysus wrote:P.S. Glancing at Killer Cyborg's post (which posted while I was typing), looks like he made a lot of similar points. But I spend the last hour plus typing, and I'm not going to delete it all now.
Killer Cyborg wrote:Prysus wrote:P.S. Glancing at Killer Cyborg's post (which posted while I was typing), looks like he made a lot of similar points. But I spend the last hour plus typing, and I'm not going to delete it all now.
You said a couple things that I either didn't say, or didn't say as well:
I can equally say I find it perplexing that someone can't understand how a statement of using the same rules means you're not supposed to use the same rules.
YES! Exactly. Palladium repeatedly tells us that these games are all part of the same system, and that they're compatible.
How could that NOT mean that they're all part of the same system, and that they're all compatible (unless otherwise indicated)?
I don't get it.
But in these discussions the people involved are often different proverbial Blind Men discussing the same elephant from different angles, unclear on how anybody else would come to a different conclusion than they have.
The problem really started when the locations was provided it was followed by the statement: "These rule do not apply to the Rifts game unless the GM allows them to in her/his house rules."
Now something not applying to Rifts unless the GM allows it is true regardless, and that could go for playing a C.S. character as the G.M. could disallow it from their campaigns entirely.
This was a solid point that I didn't clearly see, much less broach, so I'm very glad you spoke up.
As a GM, I wouldn't let anybody use PFRPG rules to roll up their Rifts character without my say-so.
BUT as a GM I typically discount any number of RIFTS books, rules, classes, gear, spells, powers, psionics, races, etc. etc., and I don't think that's at all unusual. Most people don't play Rifts as "anything always goes." The GM always--and is intended to--restrict which stuff applies and which doesn't.
It's always a bit Mother May I when dealing with a GM, even when dealing with undeniably canon material within a single game, so pointing out that using the Dual Class rules are a Mother May I situation doesn't really mean much, if anything.
I'm glad you pointed that out; it's caused me to see things from a slightly different angle.
Fenris2020 wrote:Killer Cyborg wrote:Prysus wrote:P.S. Glancing at Killer Cyborg's post (which posted while I was typing), looks like he made a lot of similar points. But I spend the last hour plus typing, and I'm not going to delete it all now.
You said a couple things that I either didn't say, or didn't say as well:
I can equally say I find it perplexing that someone can't understand how a statement of using the same rules means you're not supposed to use the same rules.
YES! Exactly. Palladium repeatedly tells us that these games are all part of the same system, and that they're compatible.
How could that NOT mean that they're all part of the same system, and that they're all compatible (unless otherwise indicated)?
I don't get it.
But in these discussions the people involved are often different proverbial Blind Men discussing the same elephant from different angles, unclear on how anybody else would come to a different conclusion than they have.
The problem really started when the locations was provided it was followed by the statement: "These rule do not apply to the Rifts game unless the GM allows them to in her/his house rules."
Now something not applying to Rifts unless the GM allows it is true regardless, and that could go for playing a C.S. character as the G.M. could disallow it from their campaigns entirely.
This was a solid point that I didn't clearly see, much less broach, so I'm very glad you spoke up.
As a GM, I wouldn't let anybody use PFRPG rules to roll up their Rifts character without my say-so.
BUT as a GM I typically discount any number of RIFTS books, rules, classes, gear, spells, powers, psionics, races, etc. etc., and I don't think that's at all unusual. Most people don't play Rifts as "anything always goes." The GM always--and is intended to--restrict which stuff applies and which doesn't.
It's always a bit Mother May I when dealing with a GM, even when dealing with undeniably canon material within a single game, so pointing out that using the Dual Class rules are a Mother May I situation doesn't really mean much, if anything.
I'm glad you pointed that out; it's caused me to see things from a slightly different angle.
I'm pretty much "anything goes", though as discussed in my post in the "Which Rules..." thread, players need to read my hand-out on my rules interpretations and which conflicting rules apply to my campaigns.