Wait? Really? So they can send messages into the past or the future? Pretty sure the Coalition just lost the war...
![Laugh Out Loud :lol:](./images/smilies/lol.gif)
Moderators: Immortals, Supreme Beings, Old Ones
Edmund Burke wrote:The only thing necessary for the triumph of evil is for good men to do nothing."
thorr-kan wrote:Want an actual oasis of peace, prosperity, openness, magic, and technology? Try The Kingdom of Tarramore?The City of Stone (Dublin), Rifts: England, p134-136.
Warshield73 wrote:thorr-kan wrote:Want an actual oasis of peace, prosperity, openness, magic, and technology? Try The Kingdom of Tarramore?The City of Stone (Dublin), Rifts: England, p134-136.
My favorite location in Rifts Europe but not sure if it is a weird find.
Hotrod wrote:I always wanted to put together a "Biggest Cheater in the Megaverse" contest to find the N.P.C. with the most egregious violations of character creation rules. This thread is a nice surrogate for that.
thorr-kan wrote:Warshield73 wrote:thorr-kan wrote:Want an actual oasis of peace, prosperity, openness, magic, and technology? Try The Kingdom of Tarramore?The City of Stone (Dublin), Rifts: England, p134-136.
My favorite location in Rifts Europe but not sure if it is a weird find.
It was weird to me. No rampant discrimination. No secret alien intelligence. No looming magical threat. Good relations and an open line of credit with the nearest superpower. No imminent plans for hostile expansion. It's like...the inhabitants are acting like cautious, thinking adults. Is...is that allowed?!
Hotrod wrote:thorr-kan wrote:Warshield73 wrote:thorr-kan wrote:Want an actual oasis of peace, prosperity, openness, magic, and technology? Try The Kingdom of Tarramore?The City of Stone (Dublin), Rifts: England, p134-136.
My favorite location in Rifts Europe but not sure if it is a weird find.
It was weird to me. No rampant discrimination. No secret alien intelligence. No looming magical threat. Good relations and an open line of credit with the nearest superpower. No imminent plans for hostile expansion. It's like...the inhabitants are acting like cautious, thinking adults. Is...is that allowed?!
Kevin once told me, "There are no utopias in Rifts."
In the case of Ireland, given the fact that the entire island is overrun with faerie folk, I think there are plenty of looming magical threats. Even if you write off the threat of the nicer faeries (which I don't), the nastier ones are pretty darn nasty.
There's also the fact that they're right by the sea, where Atlantis and the Horune like to raid.
All that said, it is a little weird that they don't have any built-in internal problems. That said, Rifts: England is a bit of an odd book, and the second half of it feels less deliberate and less focused than the sections on druids, mystic herbology, and the whole Camelot thing.
MadGreenSon wrote:Hotrod wrote:thorr-kan wrote:Warshield73 wrote:thorr-kan wrote:Want an actual oasis of peace, prosperity, openness, magic, and technology? Try The Kingdom of Tarramore?The City of Stone (Dublin), Rifts: England, p134-136.
My favorite location in Rifts Europe but not sure if it is a weird find.
It was weird to me. No rampant discrimination. No secret alien intelligence. No looming magical threat. Good relations and an open line of credit with the nearest superpower. No imminent plans for hostile expansion. It's like...the inhabitants are acting like cautious, thinking adults. Is...is that allowed?!
Kevin once told me, "There are no utopias in Rifts."
In the case of Ireland, given the fact that the entire island is overrun with faerie folk, I think there are plenty of looming magical threats. Even if you write off the threat of the nicer faeries (which I don't), the nastier ones are pretty darn nasty.
There's also the fact that they're right by the sea, where Atlantis and the Horune like to raid.
All that said, it is a little weird that they don't have any built-in internal problems. That said, Rifts: England is a bit of an odd book, and the second half of it feels less deliberate and less focused than the sections on druids, mystic herbology, and the whole Camelot thing.
Tarramore doesn't really need internal problems. They've got an island full of faeries to deal with, if they had major internal strife, they'd probably have long since fallen as a kingdom.
Plus, they likely have Splugorth raids to deal with along with the dangers of being cheek by jowl with faeries all the time since faeries are a major ingredient in some of the most horrifying Bio Wizard gear.
Warshield73 wrote:Whenever I have used Tarramore I have always had minor problems with Horune, moderate problems with Natyll and near constant raids from the Splugorth and that was just the known threats. I have also had Myrlyn use cat's paws to try and weaken them for his own purposes. It is a beautiful and internally peaceful city with most of its problems trying break in.
MadGreenSon wrote:Warshield73 wrote:Whenever I have used Tarramore I have always had minor problems with Horune, moderate problems with Natyll and near constant raids from the Splugorth and that was just the known threats. I have also had Myrlyn use cat's paws to try and weaken them for his own purposes. It is a beautiful and internally peaceful city with most of its problems trying break in.
Sounds about right to me. Though I have had to completely reformat the Camelot stuff because it grates on my soul due to my lifelong love of Arthurian stories and legends.
MadGreenSon wrote:Here's another weird find: apparently barley, hops, and yeast are rare in the Megaverse other than on Earth. So nowhere else has beer. (See Triax 2 page 58)
Earth is the only source of beer in the infinite Megaverse.
Also, Earth is the one of the only places to get bread leavened with yeast.
Warshield73 wrote:MadGreenSon wrote:Hotrod wrote:Warshield73 wrote:thorr-kan wrote:Want an actual oasis of peace, prosperity, openness, magic, and technology? Try The Kingdom of Tarramore?The City of Stone (Dublin), Rifts: England, p134-136.
My favorite location in Rifts Europe but not sure if it is a weird find.
Kevin once told me, "There are no utopias in Rifts."
In the case of Ireland, given the fact that the entire island is overrun with faerie folk, I think there are plenty of looming magical threats. Even if you write off the threat of the nicer faeries (which I don't), the nastier ones are pretty darn nasty.
There's also the fact that they're right by the sea, where Atlantis and the Horune like to raid.
All that said, it is a little weird that they don't have any built-in internal problems. That said, Rifts: England is a bit of an odd book, and the second half of it feels less deliberate and less focused than the sections on druids, mystic herbology, and the whole Camelot thing.
Tarramore doesn't really need internal problems. They've got an island full of faeries to deal with, if they had major internal strife, they'd probably have long since fallen as a kingdom.
Plus, they likely have Splugorth raids to deal with along with the dangers of being cheek by jowl with faeries all the time since faeries are a major ingredient in some of the most horrifying Bio Wizard gear.
Whenever I have used Tarramore I have always had minor problems with Horune, moderate problems with Natyll and near constant raids from the Splugorth and that was just the known threats. I have also had Myrlyn use cat's paws to try and weaken them for his own purposes. It is a beautiful and internally peaceful city with most of its problems trying break in.
Warshield73 wrote:I did not have this reaction but I do understand it. But I have never been a huge fan of Arthurian legend so it was never going to bother me that much. That being said I never made changes to the material but I did add to it.
- I brought in Avalon and associated gods
- I brought in Morgana as the hero wizard switching the roles of Merlin and Morgana
- Had a major battle where Merlin was unmasked, Caliber-X was destroyed and Genevie was killed
- Arthur was injured and restored on Avalon, I hinted that he was combined in some way with the original but never actually worked it out
- PCs had to help Arthur kill the fake Lady of the Lake to allow the real one to return, she in turn gave Arthur the actual Excalibur which I heavily based on the one in Mutants in Avalon
- I then moved Merlin to Barwynmoore as sort of the enemy of Camelot with Arthur and Morgana
Warshield73 wrote:MadGreenSon wrote:Here's another weird find: apparently barley, hops, and yeast are rare in the Megaverse other than on Earth. So nowhere else has beer. (See Triax 2 page 58)
Earth is the only source of beer in the infinite Megaverse.
Also, Earth is the one of the only places to get bread leavened with yeast.
It's worse than that. I am pretty sure that Rifts Earth may be the only place where alcohol may be available as I haven't seen any mention of them at all in Dimension Books
thorr-kan wrote:Everybody's commentary about external threats is spot-on. Which doesn't make Tarramore really any different that way than ever other place on Rifts Earth.
But as a place to raise the kids? I'd be hard placed to pick a better place. Sure, the entire outside world's trying to kill you, but at least the neighbors aren't!
narcissus wrote:Psi-Warriors have "Replenish P.P.E.". This isn't described anywhere (and they only have 2D4 PPE - what good is this psionic?).
Axelmania wrote:narcissus wrote:Psi-Warriors have "Replenish P.P.E.". This isn't described anywhere (and they only have 2D4 PPE - what good is this psionic?).
The closest match might be "Restore PPE" from page 116 of Nightbane World Book One: Between the Shadows.
It allows you to use ISP to restore PPE for others.
ShadowLogan wrote:Axelmania wrote:narcissus wrote:Psi-Warriors have "Replenish P.P.E.". This isn't described anywhere (and they only have 2D4 PPE - what good is this psionic?).
The closest match might be "Restore PPE" from page 116 of Nightbane World Book One: Between the Shadows.
It allows you to use ISP to restore PPE for others.
"Restore PPE" is in RUE (Pg166) and in WB12 (pg36).
MadGreenSon wrote:I'm not sure how weird it is, but here's something I've noticed that I thought was funny; The Republic of Japan has 88,920 illegal Juicers operating in their underworld. Seems like a lot, but apparently 6% of the population has ponied up the 80,000 credit fee for an illegal Juicer conversion there.
The criminal underworld in Hiroshima, Kure, and Iwakuni sure sounds like an exciting place.
MadGreenSon wrote:I'm not sure how weird it is, but here's something I've noticed that I thought was funny; The Republic of Japan has 88,920 illegal Juicers operating in their underworld. Seems like a lot, but apparently 6% of the population has ponied up the 80,000 credit fee for an illegal Juicer conversion there.
The criminal underworld in Hiroshima, Kure, and Iwakuni sure sounds like an exciting place.
Killer Cyborg wrote:A lot of juicers have their procedure paid for by somebody else, then they work off the debt.
Seems like something the Yakuza and such would do.
Warshield73 wrote:We noticed that too back when it first came out. The numbers for everything seemed kind of high but that many juicers made things in Japan kind interesting when my PCs were there.
hup7 wrote:"Black Market Cost: 36 million credits and up for a new, undamaged, full powered walker complete with full missile systems."
Maybe buy one without missiles it would probably be cheaper and exactly the same since the Spider Skull Walker doesn't have any missiles.
SolCannibal wrote:Well, i don't know how much it applies but Rifts Japan dedicates a few paragraphs to telling us how Goblin spiders were once owned really hard by the True Atlanteans (along with some gods of light) and how the survivors have dedicated considerable effort to get revenge on the True Atlanteans and making their lives miserables since, with their enemies being fond of the world one of the reasons they have come to Rifts Earth, for more of their vendetta.
But then why are they concentrated in the Pacific, between Japan & China of all parts of the damn world?!?!?!![]()
taalismn wrote:SolCannibal wrote:Well, i don't know how much it applies but Rifts Japan dedicates a few paragraphs to telling us how Goblin spiders were once owned really hard by the True Atlanteans (along with some gods of light) and how the survivors have dedicated considerable effort to get revenge on the True Atlanteans and making their lives miserables since, with their enemies being fond of the world one of the reasons they have come to Rifts Earth, for more of their vendetta.
But then why are they concentrated in the Pacific, between Japan & China of all parts of the damn world?!?!?!![]()
Read the map upside down.
SolCannibal wrote:"Damn, now i want to mess some Splugorth minions by trying to pass as Sunaj with just tall goblin form and metalic body paint."
"Guys, focus. Let's hit those local warriors for some Sunaj intel, fun comes later."
taalismn wrote:SolCannibal wrote:"Damn, now i want to mess some Splugorth minions by trying to pass as Sunaj with just tall goblin form and metalic body paint."
"Guys, focus. Let's hit those local warriors for some Sunaj intel, fun comes later."
Now I want to play a 'bumbling gangter monster campaign as the Spyder Brothers Meet the Piranha Brothers...