Can someone help me make sense of the myriad "save vs" references found in RUE? (and probably in the original Core Rulebook)
Here is the sorted, uniq'ed, list of references:
Code: Select all
save vs (various forms of mind control?) save vs insanity save vs poison, drugs and disease
save vs all forms of mind control save vs insanity and disease save vs poisons and drugs
save vs all psychic and mental attacks save vs knockdown save vs possession
save vs an Anti-Magic Cloud save vs magic save vs possession and curses
save vs any battles of will save vs magic and Horror Factor save vs possession and mind control
save vs coma save vs magic and illusions save vs possession and psionic attacks
save vs coma and death save vs magic and psychic attack save vs psionic attack
save vs coma death save vs magic attacks save vs psionic attack and possession
save vs coma/death save vs magic illusions save vs psionic attacks and insanity
save vs coma/death save vs magic/poison save vs psionics
save vs curses save vs mind control save vs psionics and mind control
save vs disease save vs mind control (psionic and chemical) save vs psionics, mind control and possession
save vs disease and insanity save vs mind control and mind altering drugs save vs psychic attack
save vs disease and poison save vs mind control and possession save vs ritual magic
save vs drugs and poison save vs Neural Mace save vs spell magic
save vs Empathy save vs non-lethal poison save vs submission
save vs fatigue and disease save vs pain save vs Telemechanic Operation
save vs getting bowled over save vs poison save vs Telemechanic Possession
save vs Horror Factor save vs poison and disease save vs the magic of other sorcerers
save vs Hypnotic Suggestion save vs poison and drugs save vs toxic gases, poisons, and other drugs
save vs illusions save vs poison or toxins save vs toxic gases, poisons, drugs and disease
Compare this to the, rather more limited, list of 'Saves' on page 346 of RUE:
- Saving Throws: Occasionally, characters must roll to save against exotic attacks like poison, gas, disease, drugs, etc.
- Curses: 15 or better.
Disease: 14 or better.
Lethal Poison: 14 or better.
Non-Lethal Poison : 16 or better.
Harmful Drugs: 15 or better.
Acids: No save possible - dodge!
Insanity: 12 or better (sometimes higher).
Magic: 12-16 depending on the power level of the spell caster. 16 or higher to save vs ritual magic.
Psionics:
- 6 or better for Psi-Stalkers.
10 or better for Master Psychics, including Mind Melters, Dog Boys and Bursters.
12 for Major & Minor Psychics.
15 for ordinary people and animals
Now, some of the correlations are obvious since they directly align with the wording of the p.346 list. Some of the correlations can be inferred, like "Psionics" == "psionic attack" == "psychic attack"...
But, others are neither obvious nor inferable (at least by me). For example, what are we supposed to make of:
- save vs possession
save vs fatigue
save vs illusions
save vs toxins
save vs submission
etc.
This is just a partial list, of course, but hopefully you get the point of my question.
That's it for this post. If I haven't been clear, please ask and I'll clarify.
Thanks!
- s.west
[edit: p.s. My personal favorite is, "save vs getting bowled over". ]