Fire Whip
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- Veknironth
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Fire Whip
Well, I was looking at the Fire Whip and it says it's 4d6 damage and +1 strike, in addition to WP bonuses. But would you also add damage from PS or H2H skills? What about bonuses to strike from PP or H2H skills?
-Vek
"If not, why would a Baalrog bother using it?"
-Vek
"If not, why would a Baalrog bother using it?"
- Reagren Wright
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Re: Fire Whip
Nope. It's made of energy so it's causing all the damage. Doesn't matter if you have a P.S. of 3 or 100. Same damage. Energy melee weapons never use P.S.
bonus to apply damage is almost universal throughout the Palladium Megaverse.
bonus to apply damage is almost universal throughout the Palladium Megaverse.
- Reagren Wright
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Re: Fire Whip
Personally, I'd raise the damage up to 6D6. It's sixth level and I want my 6th level spells to have more oomph than the first level Fiery Touch doing the same
amount of damage. But that's just me.
amount of damage. But that's just me.
- Veknironth
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Re: Fire Whip
Well, then how does one parry it if it's pure energy?
-Vek
"And what about bonuses to strike?"
-Vek
"And what about bonuses to strike?"
Re: Fire Whip
I allow magic items to parry magic weapon attacks, so in this case a shield with any enchantment on it, including changing its colour will allow you to parry, non magical items cannot parry it,
- Library Ogre
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Re: Fire Whip
Reagren Wright wrote:Personally, I'd raise the damage up to 6D6. It's sixth level and I want my 6th level spells to have more oomph than the first level Fiery Touch doing the same
amount of damage. But that's just me.
IMO, a good rule of thumb is "damage equal to xD6, where x is the level of the spell."
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Re: Fire Whip
Veknironth wrote:Well, I was looking at the Fire Whip and it says it's 4d6 damage and +1 strike, in addition to WP bonuses. But would you also add damage from PS or H2H skills? What about bonuses to strike from PP or H2H skills?
-Vek
"If not, why would a Baalrog bother using it?"
I don't think there are whip specific rules about adding damage bonuses to a whip strike. However, coming at it from a GM PoV and considering what sort of damage a whip does, I would not allow damage bonuses to be added to a whip's damage.
(The only way I can see of a situation that adds a damage bonus is if the target is tied to a post of something where the striker can put all their effort into the hit rather than putting their effeor into hitting a dodging target.)
I don't see any reason to not add in strike bonuses from PP & a HTH or MAF to a whip's strike bonus. Or if they give a bonus to entangle add them to the entangle bonus.
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Each question should be give the canon answer 1st, then you can proclaim your house rules.
Reading and writing (literacy) is how people on BBS interact.
- ShadowLogan
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Re: Fire Whip
Veknironth wrote:Well, then how does one parry it if it's pure energy?
-Vek
"And what about bonuses to strike?"
The important thing to keep in mind is that when you parry how that parry is achieved falls into one of two categories and it would apply if the attack* is physical or energy:
1. you parry the attack with a separate item (shield or weapon or other object)
2. you don't really parry the attack directly (example: sword on shield) but the wielding limb, likely done because you don't have something to parry (example you parry the arm swinging the sword with your arm).
*megaversally I can point to examples where you can parry energy attacks. Rifts and Robotech (1st Edition) have examples that fall under this heading for ranged combat, though you are at penalty. In Palladium Fantasy you can use Psi-Shield to parry energy blasts and projectiles (-3, see PF2E pg177) so it is possible. Now this might be a bit different than a FireWhip or Psi-Sword (or similar attack) since it refers to a ranged attack in all cases, but it should still be possible as you can do ranged combat so melee combat should be possible/easier (ranged attacks are usually parried at penalties).