Thundercloud Galaxy: The Constellations

Dimension Books & nothing but..

Moderators: Immortals, Supreme Beings, Old Ones

User avatar
Astral Pantheon
Adventurer
Posts: 477
Joined: Tue May 22, 2007 1:33 am
Location: My Own Astral Kingdom

Thundercloud Galaxy: The Constellations

Unread post by Astral Pantheon »

Since, I haven't made something in a long while. I decided to start a Solar System in the Thundercloud Galaxy. Along with magic using Aliens that have plans for this dimension. Made a few name changes to make things better.


The Constellations

Aliens calling themselves, The Constellations, introduced themselves to the Thundercloud Galaxy and took over (by converting) a small Solar System before anyone even noticed. The Constellations made the Crataegus Solar System their home or at least placed their space station in the Middle of the Solar System. The Aliens offered to help the native population of the solar systems, to protect and grow their worlds. The Constellations even helped save the colonist on Hishomi.


The Constellations has Knowledge to access the magical energy for various effects: from changing the gravity, teleportation, sense danger, sense life, create force fields, create matter, absorb energy, dominate an enemy's mind, communicate telepathically with other life form, open even close gates, advanced healing and even resurrection.


Crataegus Solar System has multiple planets with sentient lifeforms under the rule of The Constellations. The Constellations monitor the planets with a magic they call Slither*. There are a few billion living lifeforms in this solar system.

*Slither is the Constellations verse of Twitch.


Crataegus uses a different currency, in which beings may buy in-solar system currency (CD - Crataegus Dollars) with Phase world credits at a fixed exchange rate of 10:1. This means that all goods and services require Crataegus Dollars.

10 Phase World Credits equal 1 CD.


The worlds are being developed for capitalism to benefit the natives of that worlds and The Constellations, along with connecting the solar system as a whole; the most interesting thing is the citizens of these worlds are happy to go along with the plans of The Constellations. Each world has a representative on Rebus.


CD is used to purchase items in such as equipment, services, clothing, and lease property. Lease Property because The Constellations own everything in the Thundercloud: Crataegus Solar System.


Crataegus Solar System: Worlds
Yu'ziwre - Ancient Egyptian [Catkin and Dogkin "all hairless"] (Tough SDC and some have psychic abilities).
Rineret - Medieval World: Giant Sheep [home to Crataegus Armored Clothing (See below)], packs of dragon wolves and a small colony Cyclopes tend to the giant sheep while fighting off the dragon wolf packs.
Hishomi - Was an Independent Colony world: Mix of 40K (was 260K) lifeforms. | However, this world has about 60 million Xiticix across multiple Hives. The Colonist were saved by the Constellations and are currently on the Rebus Space Station. This world has some medium deposits of K-hex.
Troum - Swamp World: Turtlekin verse Spiny Bush Viperkin and carnivorous plants.
Ujera - Modern World: Red Pigkin (minor mdc)| smoke and smog and their moon called Ne'del (a possible place for some colonist in the future).
Kyliau - Giant Monster World (5000+ Mdc).
So'oshu - Undead world (Batkin zombies world with billions | Darkness and Cold) along with extremely Heavy K-Hex deposits.



Rebus Space Station - Home of The Constellations in the Crataegus Solar System and the refugee colonist of Hishomi.



More to come...
Last edited by Astral Pantheon on Fri Jan 06, 2023 11:51 am, edited 1 time in total.
User avatar
Astral Pantheon
Adventurer
Posts: 477
Joined: Tue May 22, 2007 1:33 am
Location: My Own Astral Kingdom

Re: Thundercloud Galaxy: The Constellations

Unread post by Astral Pantheon »

Rineret - Medieval World: Giant Sheep [home to Crataegus Armored Clothing (See below)], packs of dragon wolves and a small colony of Cyclopes tend to the giant sheep will fighting off the dragon wolve packs.



Rineret Giant Sheep

Alignment: (Animal)
Horror Factor: 7 (The Size can scare some people)
Attributes: I.Q. 2d4 (high animal), M.E. 2d6, M.A. 2d8, P.S. 1d6+20,
P.P. 1d6+12, P.E. 1D6+16, P.B. 2D4, Spd 4D6. Supernatural strength and endurance.
M.D.C.: 4d6X10+ [2d4x10] (with wool); mega-damage beings on Rifts Earth and magic rich environments.
S.D.C./Hit Points (in S.D.C. environments): 1D4X10+ [1d4x10] S.D.C. and 1D4X10 Hit Points
P.P.E.: 4d6
Average Level of Experience: 1D4+1
Psionic Knowledge: mind block, resist fear, bio-regenerate (Self) and sense danger
I.S.P.: M.E. attribute plus 1D4X10+ PE; add 2D4 I.S.P. per additional level.
Bonuses: +1 to initiative, +1 to strike, +3 to parry and dodge, +1 to roll with
punch, +4 to save vs magic, +4 to save vs psionics. (+ 3 Strike for Ram)
Damage: Charge per Supernatural P.S. Punch. Rams with horns add +1d6 M.D. to attack.
Size: 12 feet (3.6 m) tall
Weight: An adult male sheep weighs an impressive 198 to 700 pounds (90 to 320 kg). A female sheep is more of a dainty build, weighing in around 198 to 440 pounds (90 to 200 kg).
Natural Life Span: 30 - 36 years
Behavior
Much like their smaller cousins, giant sheep were largely non-aggressive creatures. However, if they believed their flock was threatened, they would fight the perceived threat to the death.
Combat
Giant rams charged at their enemies, ramming them with their horns.
Ecology
Giant sheep lived in flocks. At the very least, these consisted of one ram, four ewes, and a number of lambs.
Habitats
These creatures primarily inhabited hilly or mountainous regions.
Relationships
The cyclopes of the Zynureklan Clan, herd the giant sheep in the Great Northern Mountain Range.
Usage
The horn of a giant ram could be used as a material component for making M.D. weapon (spear, arrows, sword or dagger) but the wool for the sheep can be turned into Crataegus Armored Clothing



Crataegus Armored Clothing
The Pandemonium Wool Base-R2 material although it can take explosive and projectile attacks it is weak verse plasma and M.D. Fire attacks. Consequently, Mega-Damage plasma and M.D. Fire attacks, while stopped by the armor, will also inflict S.D.C. damage to the wearer and could knock him or her off their feet (losing initiative and one melee attack/action). Every 10 points of M.D. damage inflicted will do 1D6 S.D.C./Hit Point damage. So, an explosion that does 37 M.D.C. (round to closest 10) will do 4D6 points of S.D.C. damage.

The Crataegus Wool Base-R2 material although it can take explosive and projectile attacks it is weak verse plasma and M.D. Fire attacks. Consequently, Mega-Damage plasma and M.D. Fire attacks, while stopped by the armor, will also inflict S.D.C. damage to the wearer and could knock him or her off their feet (losing initiative and one melee attack/action). Every 10 points of M.D. damage inflicted will do 1D6 S.D.C./Hit Point damage. So, a plasma attack that does 37 M.D.C. (round to closest 10) will do 4D6 points of S.D.C. damage.

Note: For minor (or greater) M.D.C. beings like the Red Pigkin from Ujera this S.D.C. damage would do them no harm (maybe itch a bit). The Pigkin of Ujera love this material!!


Light Ponch (Mostly for children and teens)
Weight: Approximately 1.5 pounds (0.675 kg).
Mobility Penalties: None.
M.D.C.: 6 — nonenvironmental with protects upper torso AR 12
Market Price: 1500 credits (150 PD)


Poncho
Weight: Approximately 5 pounds (2.25 kg).
Mobility Penalties: None.
M.D.C.: 20 — nonenvironmental with protects upper torso AR 14
Market Price: 5000 credits (500 PD)


M.D.C. Armored Trench Coat
weight: 15 pounds (6.75 kg).
M.D.C.: 60— nonenvironmental with an AR 16
cost: 15000 credits (1500 PD)


M.D.C. Heavy Coat
weight: 25 pounds (11.25 kg).
M.D.C.: 100— nonenvironmental with an AR 16
cost: 25000 credits (2500 PD)


Light M.D.C. Mask (Mostly for children and teens):
weight: 0.5 pounds (0.225 kg).
M.D.C.: 2 — nonenvironmental mask that protects the face and head
cost: 500 credits (50 PD)


M.D.C. Mask:
weight: 1-2 pounds (0.45 to 0.90 kg).
M.D.C.: 4 to 8 — nonenvironmental mask that protects the face and head
cost: 1000 to 2000 credits (100 to 200 PD)


More to come...
User avatar
taalismn
Priest
Posts: 48656
Joined: Tue Sep 02, 2003 8:19 pm
Location: Somewhere between Heaven, Hell, and New England

Re: Thundercloud Galaxy: The Constellations

Unread post by taalismn »

Gotta admit; some fun combos here....giant sheep and dragon-wolves? With Cyclops as (straight out of the mythology) shepherds?
Fantastic.
-------------
"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"

--------Rudyard Kipling
------------
User avatar
Astral Pantheon
Adventurer
Posts: 477
Joined: Tue May 22, 2007 1:33 am
Location: My Own Astral Kingdom

Re: Thundercloud Galaxy: The Constellations

Unread post by Astral Pantheon »

taalismn wrote:Gotta admit; some fun combos here....giant sheep and dragon-wolves? With Cyclops as (straight out of the mythology) shepherds?
Fantastic.


Thanks, Taalismn.

Rifts Conversion Book One: Dragon Wolf on Page 145.
User avatar
Astral Pantheon
Adventurer
Posts: 477
Joined: Tue May 22, 2007 1:33 am
Location: My Own Astral Kingdom

Re: Thundercloud Galaxy: The Constellations

Unread post by Astral Pantheon »

Rineret: Mini Part 2


The cyclopes of the Zynureklan Clan, travelled here thousands of years ago and began herding the giant sheep in the Great Northern Mountain Range.


Zynureklan Clan


The Zynureklan Clan shepherding is among the oldest occupations, beginning some 4,000 years ago. Sheep were kept for their milk, meat and especially their wool. Over the last few hundred years, sheep and shepherding spread throughout the Great Northern Mountain Range as a peaceful occupation.

The giant sheep were integrated in the cyclops culture and allowed the clan to focus their spare time on crafting lightning weapons. To maintain a large flock, the sheep must be able to move from pasture to another pasture. This was an easy process until the arrive of the dragon wolves from the southern mountains. The dragon wolves had run out of sheep in the south and the packs went north. The cyclops and the dragon wolves clashed with deadly consequences for both sides. The Duty of Shepherds was to keep their flock intact, protect it from Dragon Wolves and guide it to the clan areas in time for shearing. In these times, shepherds also commonly milked their sheep, and made cheese from this milk.

Shepherds would normally work in groups either looking after one large flock, or each bringing their own and merging their responsibilities. They would live in caves, often shared with their sheep, and would buy food from local communities.


Packs of dragon wolves are intelligent but due to their increasing numbers wiped out the giant sheep in the southern mountains. Starving the pack has moved to the northern mountains and has found "food".

The dragon wolves want the giant sheep for food for their pack, but the Zynureklan Cyclops are now on alert. The Zynureklan Cyclops are ready to defend the Rineret Giant Sheep to the end. So, for the last ten long years a bloody battle between the two factions have gone onward.




more to come...
User avatar
taalismn
Priest
Posts: 48656
Joined: Tue Sep 02, 2003 8:19 pm
Location: Somewhere between Heaven, Hell, and New England

Re: Thundercloud Galaxy: The Constellations

Unread post by taalismn »

Hmmm..The only other time I've seen giant sheep referenced in sci-fi is Cordwainer Smith's 'Norstrilia' stories. There At the descendants of Australian colonists have discovered that their giant genetically-engineered sheep, when infected by a local pathogen, produce a serum that confers immortality. Said drug makes the Norstrilians obscenely wealthy. Naturally, this makes poaching the sheep potentially very profitable, so the Norstrilians have ploughed much of their wealth into making their planet one of the most heavily fortified worlds in the galaxy and their flocks the most heavily-guarded animals.
-------------
"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"

--------Rudyard Kipling
------------
User avatar
Astral Pantheon
Adventurer
Posts: 477
Joined: Tue May 22, 2007 1:33 am
Location: My Own Astral Kingdom

Re: Thundercloud Galaxy: The Constellations

Unread post by Astral Pantheon »

taalismn wrote:Hmmm..The only other time I've seen giant sheep referenced in sci-fi is Cordwainer Smith's 'Norstrilia' stories. There At the descendants of Australian colonists have discovered that their giant genetically-engineered sheep, when infected by a local pathogen, produce a serum that confers immortality. Said drug makes the Norstrilians obscenely wealthy. Naturally, this makes poaching the sheep potentially very profitable, so the Norstrilians have ploughed much of their wealth into making their planet one of the most heavily fortified worlds in the galaxy and their flocks the most heavily-guarded animals.



Very interesting, Taalismn.


One normal sheep produces anywhere from 2 to 30 pounds of wool annually. The wool from one sheep is called a fleece; from many sheep, a clip. The amount of wool that a sheep produces depends upon its breed, genetics, nutrition, and shearing interval. Lambs produce less wool than mature animals.


Let us say a mature Rineret Giant Sheep produces 2d4x10 pounds of Rineret wool per year.


Each pound of wool is roughly worth 1000 credits (after turned into Crataegus Armored Clothing). So, each Rineret Giant Sheep is worth on average between 20K to 80K credits per year.


Zynureklan Clan will definitely need the Constellations help in order to protect their sheep from dragon wolves and raiders.
User avatar
taalismn
Priest
Posts: 48656
Joined: Tue Sep 02, 2003 8:19 pm
Location: Somewhere between Heaven, Hell, and New England

Re: Thundercloud Galaxy: The Constellations

Unread post by taalismn »

Astral Pantheon wrote:[
Zynureklan Clan will definitely need the Constellations help in order to protect their sheep from dragon wolves and raiders.



"Aye....for attempting' to steal 'arr sheep, Fergus, you and yours are gawin' to hang. And as for you, you-who-will-not-be-named, for what you were doin' with a sheep causin' us to drink brain bleach in an attempt to unsee what we most definitely saw, and putting the sheep on brain bleach as well....well, we'll have to satisfy ourselves with givin' yah a lightning bolt places the sun was nevah meant to shine..."
-------------
"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"

--------Rudyard Kipling
------------
User avatar
Astral Pantheon
Adventurer
Posts: 477
Joined: Tue May 22, 2007 1:33 am
Location: My Own Astral Kingdom

Re: Thundercloud Galaxy: The Constellations

Unread post by Astral Pantheon »

taalismn wrote:
Astral Pantheon wrote:[
Zynureklan Clan will definitely need the Constellations help in order to protect their sheep from dragon wolves and raiders.



"Aye....for attempting' to steal 'arr sheep, Fergus, you and yours are gawin' to hang. And as for you, you-who-will-not-be-named, for what you were doin' with a sheep causin' us to drink brain bleach in an attempt to unsee what we most definitely saw, and putting the sheep on brain bleach as well....well, we'll have to satisfy ourselves with givin' yah a lightning bolt places the sun was nevah meant to shine..."



:lol: :lol: :lol:
User avatar
Astral Pantheon
Adventurer
Posts: 477
Joined: Tue May 22, 2007 1:33 am
Location: My Own Astral Kingdom

Re: Thundercloud Galaxy: The Constellations

Unread post by Astral Pantheon »

Kyliau - Giant Monster World



Kyliau is a rainforest world estimated to be millions of years old, making it one of the oldest rainforests in the Solar System. It is the center of the evolution and distribution of many endemic species of plants and animals, and the rainforest is one of the few remaining natural habitats for the certain plants in the Galaxy.

Peat swamp forests occupy the entire coastline of Kyliau. The soil of the peat swamp is comparatively infertile, while it is known to be the home of various bird species. There are about 15,000 species of flowering plants with 3,000 species of trees (267 species are dipterocarps), 221 species of terrestrial mammals and 420 species of insects on Kyliau. There are about 440 freshwater fish species in Kyliau. The Kyliau river shark is known only from the Kuroi River. In the last few years, the Constellations state that 123 new species including the Bakemono Dragon have been discovered.

Kyliau lowland rain forests cover most of the world, with an area of 4,275,000 square kilometres (1,651,000 sq mi).
Kitanai peat swamp forests.
Great hearth forests.
Southwest freshwater swamp forests; and
Yasei Shelf mangroves.
The Midori Sea to the east.
The Ooyama rises above rain forests in the central highlands, above the 10,000 metres (33,000 ft) elevation with many rare orchids on the great mountain.
The Tropical and subtropical grasslands, savannas, and shrublands to the south.




Bakemono Dragon

The Bakemono Dragon was once an earless monitor lizard (Lanthanotus borneensis) is a semiaquatic, brown lizard transformed into monstrous carnivorous lizards that were highly genetically modification by a long-forgotten race. Currently only 320 of the powerful Bakemono Dragons exist.

The Bakemono Dragon have a cylindrical body, long neck, short limbs, long sharp claws, small eyes, semitransparent lower eyelids, and six longitudinal rows of strongly keeled scales. They are capable of hearing, although lack a tympanum, an ear opening and other externally visible signs of ears. The upperparts are orangish-brown, and the underside is mottled dark brown and whitish, pale yellowish, ochre or rusty. The tail is prehensile and if it is lost, it will regenerate in minutes. The skin is shed infrequently, possibly less than once a year. There are both reports of the skin shedding in one piece (similar to snakes), or in smaller pieces (as typical of lizards). Overall the sexes are alike, but males have a distinctly broader head and broader tail base than females. The differences between the sexes are clearly noticeable from an age of about three years. They sometimes oscillate the throat and the forked tongue is sometimes flicked. They can make a deep, frog-like vocalization.

The Bakemono are aggressive, M.D.C. monsters with low human intelligence and cunning intermingled with predatory instincts and a lust to hunt and kill.

The meaty tail of the Bakemono Dragon becomes S.D.C. after a few hours and tastes very good; on par with Kobe Beef.


NPC Monster
Alignment: Considered miscreant; a supernatural predator.

Attributes: I.Q.: 2d4*, M.A. 2d4, M.E.: 2d4, P.S.: 40+ 4 per level, P.P.: 18+ 1 per level, P.E.: 22+ 2 per level, P.B. 2d4, Spd: 40 mph plus 20 mph per level. All physical attributes are supernatural.
* High Animal predator but it is a cunning predator and will use stalking tactics, ambushes, and other hunting techniques.

Size and Weight:
Adult Bakemono Dragon typically have a snout-to-vent length (SVL) of about 2000 cm (800 in), and a total length of about 4000 cm (1600 in). Bakemono Dragon, ranged from 1560 to 2200 cm (610–870 in) in SVL, 1740 to 2210 cm (690–870 in) in tail length and 2177 to 5443 Kg (4800 to 12000 pounds) in weight.


Hit Points: P.E.x 100 plus 100 per level of experience.
S.D.C.: 1D4X1000

Mega-Damage Creature: When in magic rich environment, becomes an M.D.C. creature, the M.D.C. is equal to the combined hit points and S.D.C.

Average Life Span: Immortal or until killed.

Average Level of Experience: 2d4 (Special: doesn't grow any stronger)

Horror Factor: 14

Natural Abilities: Bio-Regenerate 4d6 per melee can regrow tail, eyes, and limbs in a few minutes, prowl of 80%, Land navigation 90%, track animals 70%, track humanoids 80%, track by smell alone 70%, Nightvision 1000 feet (305 m), infrared and thermal vision 1000 feet (305 m), see the invisible, keen eyesight, hearing and swim 60%.

Psionics: None

Magic: None

Vulnerabilities: None per se.

Combat: Six attacks per melee add 1 at levels 2, 4, 6, and 8th level.

Damage: As per supernatural P.S. from kicks, stomps, tail and butts with the head.
Bite: 4D6 M.D.

Bonuses: In addition to any possible attribute bonuses, are +4 on initiative, +2 to strike, +1 to parry (with tail), +3 to roll with punch/fall, +6 magic and psionics, and +8 to save vs horror factor.

Powers: Invulnerability, Immortality, Immune to Radiation [Radiations low level Bioenergy: giving plants and lifeforms within 20 feet per level a bio-regeneration of 2d6 per minute], Immune to Transformation, Immune to Possession and Mind Control along with powers cannot be negated nor suppressed.

Habitat: Virtually anywhere on Kyliau.


Thanks to Taalismn's idea from Cordwainer Smith's 'Norstrilia' stories: The Bakemono Dragon can be used in medical sciences and even more interesting, a "False" Path to Immortality.


More to come...
User avatar
Astral Pantheon
Adventurer
Posts: 477
Joined: Tue May 22, 2007 1:33 am
Location: My Own Astral Kingdom

Re: Thundercloud Galaxy: The Constellations

Unread post by Astral Pantheon »

Bakemono Immortal
False Path to Immortality
An Optional Player Character

A creation of is a mix of advanced science and unique magic. At present, the only place on Multiverse where the Bakemono Immortal are created is in the Crataegus Solar System on Rebus Space Station. Although a few Bakemono Immortals have been captured and experimented upon in an attempt to discover the manner in which they are created, not even Splugorth can duplicate the process.

The candidate for Immortal undergoes extensive medical procedures in which most of their blood and organs are spliced with pieces of the Bakemono Dragon organs. The surgery is accompanied by a prolonged blood ritual, during which all the I.S.P. and P.P.E. of the character is consumed to transform into an Immortal. When the ceremony is over, the newly created Bakemono Immortal is reborn.


Attributes: The number of six-sided dice is as designated. I.Q. Normal, M.E. Normal, M.A. Normal, P.S. 40 (SN), P.P. 18, P.E. 22, P.B. Normal, Spd. 40 mph. Attributes are considered supernatural.

S.D.C./Hit Points (for non-mega-damage worlds): P.E. is 1d4x100 and Hit Points are equal to P.E. x 10 plus 10 per level of experience.

M.D.C.: When in magic rich environment, becomes an M.D.C. creature, the M.D.C. is equal to the combined hit points and S.D.C.

P.P.E.: Zero

I.S.P.: Zero

Horror Factor: 4 + 1D4; none if pretending to be a normal human.

Natural Abilities: See the invisible, Night vision 100 feet (30.5 m), infrared and thermal vision 100 feet (30.5 m), keen eyesight, good hearing, and regenerates 4d6 M.D.C. every minute.

Powers: Invulnerability, Immortality, Immune to Radiation [Radiations low level Bioenergy: giving plants and lifeforms within 2 feet per level a bio-regeneration of 2d6 per hour], Immune to Transformation (other), Immune to Possession and Mind Control along with powers cannot be negated nor suppressed.

Combat: Varies with hand-to-hand skill selection.

Bonuses: + 2 on initiative, +1 to strike, parry and dodge, +3 to save vs magic and psionics, +4 to save vs horror factor. This is in addition to attribute and combat bonuses.

Psionics: None.

Magic: None.

R.C.C. Skills:
Languages and Literacy: Two Languages of choice, at 98%.
Languages: Speaks two additional languages of choice (+15%).
Basic Math (+ 20%)
Lore: Demons & Monsters (+ 25%)
Land Navigation (+10%)
Three W.P.'s of choice.
Hand to Hand: Any of choice

R.C.C. Related Skills: Select a total of eight other skills. Plus, two additional skills at levels three, seven, eleven and fifteen. All new skills start at level one proficiency.
Communications: Cryptography and radio: basic only
Domestic: Any (+10%)
Electrical: None
Espionage: Any
Mechanical: Locksmith only
Medical: Any (except cybernetics; +10%)
Military: None
Physical: Any
Pilot: Any; except robots and power armor, (+15% for Horsemanship)
Pilot Related: Navigation only
Rogue: Any (except computer hacking)
Science: Any
Technical: Any (+10%)
Weapon Proficiencies: Any
Wilderness: Any ( + 5%)

Secondary Skills: The character also gets to select five secondary skills from the previous list. These are additional areas of knowledge that do not get the advantage of the bonus listed in the parentheses ()-, All secondary skills start at the base skill level. Also, skills are limited (any, only, none) as previously indicated in that list.

Average Life Span: Effectively Immortal.

Habitat: Virtually anywhere

Enemies: Depending on the character's alignment and deeds, the forces of evil or good.

Size: Normal Size to twice normal size.

Weight: Varies with size.

Standard Equipment: Vehicle; GM's option.

Money: 4d4x10,000 credits to start.

Side Effects:
Spoiler:
After 1 year. Loss of all Hair. -1 to I.Q., M.E., M.A., and P.B. but +1 to Horror Factor. One Alignment shift closer to Miscreant.
level 4 or 10 years. Grows Scales. -1 to I.Q., M.E., M.A., and P.B. but +1 to Horror Factor. One Alignment shift closer to Miscreant.
level 8 or 100 years. Serpent Eyes, Forked Tongue, and more defined "dragon" scales. -1 to I.Q., M.E., M.A., and P.B. but +1 to Horror Factor. One Alignment shift closer to Miscreant.
level 12 or 1000 years. Grows a tail and Doubles in size. -1 to I.Q., M.E., M.A., and P.B. but +1 to Horror Factor. One Alignment shift closer to Miscreant.
At level 15 or 10K years: Transforms from a Bakemono Immortal into a Bakemono Dragon over 1d6x10 months (Stats reset and becomes an NPC monster) along with a strong pull to go back to the planet Kyliau.
Post Reply

Return to “Rifts®: Dimension Books”