I was looking through the books again, and wondered if anyone had come across a method of updating ship speeds and weapon ranges - as they are all utterly terrible and a result of the time they were written.
Do people times by ten, a hundred?
Anyone?
Phase World Ship stats
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Re: Phase World Ship stats
There are several, you can just search through some of the old posts
Like this thread
viewtopic.php?f=28&t=158450
glitterboy2098 has system, here is the most recent link I have
https://sites.google.com/site/thetemple ... lism-rules
Jaymze has some stuff
https://worldofjaymz.fandom.com/wiki/My_Gaming_Material
The problem with any of these is that in can neutralize the effects of vehicles like Power Armors and combat robots and especially beings like Cosmo Knights and magic. Cosmo-Knights in game are a major force in a space battle but most of these changes will drop them to irrelevance and it's worse for magic. So any changes you make have to include all of those as well.
Like this thread
viewtopic.php?f=28&t=158450
glitterboy2098 has system, here is the most recent link I have
https://sites.google.com/site/thetemple ... lism-rules
Jaymze has some stuff
https://worldofjaymz.fandom.com/wiki/My_Gaming_Material
The problem with any of these is that in can neutralize the effects of vehicles like Power Armors and combat robots and especially beings like Cosmo Knights and magic. Cosmo-Knights in game are a major force in a space battle but most of these changes will drop them to irrelevance and it's worse for magic. So any changes you make have to include all of those as well.
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