Grammarsalad wrote:I like the megaversal system. I think it has it's own charm. I wouldn't want it to be replaced by anything else, but I think a Savage Heroes Unlimited would be swell if it was something that would sell. Just, not as a replacement but something like Savage RIFTS.
I agree with you, just a few things. First as I said I believe that Savage Worlds, either Pinnacle itself or as a licensed setting, already has superhero games. So if you want superheroes in the Savage system I am pretty sure you already have options.
The other thing on this is the difference between system and setting. I started playing PB games because of Robotech 1e and TMNT. These two games got my group to migrate from Westend Star Wars to PB. Once we were in the system then when Rifts came out we tried it and are still playing 30 years later. Now that I am in Palladium I play and GM Fantasy, Nightbane, BTS, etc. I would never have touched HU or most of the other games, if Robotech, TMNT and Rifts hadn't brought me in and I think a lot of players are like this. I use to game with two guys who, as of 2019, owned every singly game that had been released in the Savage system Pinnacle and licensed. I know lots of people who play nothing but D20.
I think a lot of players and especially GMs are like this, at least at the conventions I've been too. {;ayers get brought into a system through one specific setting but once they get comfortable with that system any game they want to play they just try to find it in that system. I think this is a big reason for the success of PB and Pinnacle and other systems is they get as many different types of games in as many genres as possible.
Grammarsalad wrote:What about "Dimension Books" for HU, and others? There is a lot of material to work with.
Like, I could totally see a 'Shadow Ops' book with elements from N&S, Nightbane, and BtS. I've always liked that slogan (from a 2 or 3e GURPS Black Ops book): Find the Truth--and kill it.
Not the world of N&S, or BtS, or NB, but it's own thing with elements from each. But, while it is it's own thing, it should be easily compatible with the others, with conversion notes to move certain elements from one setting to the other.
Armageddon Unlimited looks (from the outside) to be something like that, but combining elements from HU, and BtS (or maybe more Nightbane).
I think any or all of these would be great, but going back to the OP I just think they need to clean up and revise HU itself first. I believe it is the second oldest core book after Nightbane so it needs a facelift and like I said I think it makes a lot of sense to bring all the modern games under one set of rules.
Grammarsalad wrote:And I'm sure the folks at PB could come up with more. Creating cool and Interesting settings is what PB excels at, imo
Agreed, I think that is why most of us are here.
dataweaver wrote:Warshield73 wrote:The ones set in the past (Civil War, Victorian, 1920's or '30's or '40's or even '50's and '60's) would probably be better sellers than modern era, and I would personally love it. The problem is, and you hinted at this, the market is kind of saturated. The people who want these games already have them and in a company dominated by a game like Rifts I just don't see it being big enough to warrant the expenditure of PBs extremely limited manpower.
So if I say that there aren't any other games in the same genre, you'll say that there's no audience for it; but if I say that there
are other games in the genre, you say that that means that the market is saturated. Looks like you've got your bases covered: no matter
what I say, you can say that PB shouldn't do it. Nice catch-22 you've got going there.
Nice attempt at conflating two distinct and septate comments but I was very clear in the statement you quoted.
I have not heard of many PB fans who are desperate for a game like this.
There are so many games like this already that it is unlikely that a player who is not already in PB is going to pick it up and get into the system
PB itself is already domminated by Rifts and, I will add this explicitly instead of merely implying it, but PB doesn't have the resources (people and money) to put out books for the settings it already has much less a new one.
As I said I would personally love some of these games, especially period works, but you have flat out said you would rather play PBs existing games in the Savage system so I'm not sure how this would even help you.
dataweaver wrote:Warshield73 wrote:Now, I personally wish PB would create a large gallery of modern IPs with all the same core rules. BTS, Nightbane, HU, DR, your action adventure idea, and any other. It would make it a lot easier to add new settings if there was a core rule book that each setting was written around and then you can create period SBs to help GMs run a Victorian DR campaign or a 1930's Nightbane. To me this is the kind organization works better.
Warshield73 wrote:No, it would not be a generic resource book because it would be a core rule book. This would also be a savings for any player or GM that buys more than one setting as it eliminates actual repetitive pages from each book allowing for a lower cost or more setting information.
Yes, it would only be useful if you buy one of the settings but that is sort of like saying you Xbox is only useful if you buy a game, that is sort of the point. Common rules are not the same thing as a generic SB in this context.
The difference between that and a generic resource book is that you'd be required to buy it to use the other books: you're insisting on a minimum two-book purchase. It only becomes beneficial to the buyer if you assume that they'll be buying at least two of the settings.
First, I literally made this point just one line up from you so redundant. Second, I was comparing having a separate rule book (2 book minimun) to your idea to breaking the current HU into 4 or 5 different settings (5 book minimum).
Also, you are the one that want Savage HU, I got news for you that system the rule book is separate so every game is a 2 book minimum. Adventure Edition is on the shelf right above the computer I am typing this on.
dataweaver wrote:Warshield73 wrote:The reason I call what you want a generic SB is that the way you want HU broken up would completely eliminate any connection within the setting. I guess you could have 4 or 5 different villains book and a different city and prison book for each setting but a book of just super powers sounds fairly generic to me.
Ah; I see. You think that I'm proposing that HU should
just have rules in it. That's
not what I'm saying;
although given how that's pretty much how the current edition works, I can see where you'd make that mistake. Load it up with as much setting information as you can! All I'm asking is that the setting information be based around the idea of Super Abilities. If you have an Iron Man kind of character, he's not Robotics; he's a Super-Inventor. And his armor isn't built using the Robotics rules; it's built as an armor-like invention that grants Super-Abilities to the wearer. That sort of thing. You can still have supplements like Gramarcy Island, Villains Unlimited, and so on; it's just that all of the NPCs in the book would either be ordinary people or would have Super Abilities.
The above statement makes absolutely no sense as you are asking for setting information to be taken out (and yes character types are part of the settings) and broken into 4 or 5 settings.
As for your idea of HU being just super powers...What part of
Unlimited isn't clear? The entire point of the setting is that you can be any kind of hero. No bionics, robots, aliens or magic that sounds pretty Heroes Limited to me.
As for the supplements you proved my point. If I want actual Heroes Unlimited and I have to add in all of these things then I would need a Villains for all 4 settings, CS for all 4, GI for all 4 and so on.
dataweaver wrote:Warshield73 wrote:I'm sorry I have read this over like 4 times and I don't understand what you want then or how this wouldn't eliminate books like Villans, CS, GI.
If you break HU into 3 to 5 different games then how would you create a coherent setting. Also the cost thing works both ways. First, each setting book would need to have all the character generation, skills and other materials which can often take up half the core setting book. This means you are buying the same rules materials each time.
You're still thinking of it as five books for one setting. I'm thinking of it as five books for
five settings: After the Bomb, Aliens Unlimited, Beyond the Supernatural, Heroes Unlimited, and Ninjas & Superspies (or whatever it ends up being called).
And the fact that character creation, skills, and other rules material that's not specific to the setting in question can take up half of the book is part of why I say that Palladium's house system is broken. The core rules
should be
much simpler than that. Heck, even GURPS, monster of a game that it is, was able to condense its rules down to 32 pages (see “GURPS Lite”) and remain playable. If Palladium can't do that, then its rules are bloated.
First, I and a lot of people I know find Gurps lite to be boring AF and the Savage system is way over 32 pages so is it bloated too? Second, you forgot to mark this in your opinion because I and lots of people on these boards like the system, many of us specifically because we can modify it to our liking.
The other thing is character types are the setting. Most of HU is the different types of heroes and that is not rules that is characters.
Every game you listed above is already its own setting, you are talking about breaking up HU into 3 or 4 or maybe 5 settings not sure which.
Another problem I see is how you think you can mix things. I use a lot of Nightbane and BTS in my Heroes games, but that is mostly skills, villains and setting. I do not use BTS psychics or mages in HU because they would be trounced. They can only use there powers when supernatural threats are around while the supers can just fly about at will this would make for a huge imbalance between players. The mages in HU are very different so if you pull mages from your Heroes Limited game you would have to make a separate magic setting that I could add into Heroes just to give me what I already have with the actual Heroes Unlimited.
dataweaver wrote:Warshield73 wrote:Second, If I want to run a HU with everything it has now and I have to buy 4 different books then my costs just went up 30% to 50% and most likely combining them is going to be tougher. I just don't see how you can break these apart without making them inherently less interesting. Especially when you look at comic books, the source material, and they include all of these ideas.
Combining them would be no tougher than what we currently have. And yes, out would involve paying more; but you'd be
getting more, too: you wouldn't be getting “five pieces of one setting”; you'd be getting “five settings that can enrich each other”. It's only a problem if you're not interested in the settings that the other books feature.
As discussed, we would not get more we would get less as each setting would be stand alone. Second, it would be a lot of work to cobble together actual unlimited from the 3 to 5 Limited settings you are proposing. Unless each one is a carbon copy of the other, all 3 to 5 using the same cities and NPCs except this one is all supers and this one is all magic, and this one is all robots then combining them into what I have now is going to be more work than just removing stuff and will almost certainly require at least a few conversion books.
When I play a Super Hero game, a comic book game if you will, I want to play as many heroes as I can. I want Batman and Doctor Strange and the Flash and Captain America. I want them all and so no I am not that interested in a super powers only setting but if PB did it as a separate game setting I don't care. I just don't see a point as it is just so easy to take the stuff out that you don't like.
dataweaver wrote:Warshield73 wrote:I think this is where I disagree other fans. Removing things from PB games is FAR easier than adding them. Even in Rifts I eliminate whole groups, OCCs, even regions and the effect on the game is so small it borders on non-existent. But, adding Nightbane to my HU campaign has been a pile of work. Don't get me wrong, this is a strength of PB that you can add these things in but
For now, that business with adding Nightbane to Heroes Unlimited is one reason why I was suggesting a Conversion Book for HU. In the longer run, is another part of why I say that Palladium's in-house system is broken: there are enough differences between the various games to cause problems when combining them. If PB is going to continue to use its house system, I'd like them to work up a system reference document that they can use to make sure that all of the games they produce are working in a consistent manner. And yes, if they want to release it to the public, or even to try selling it, go for it! I just don't think that it should be a mandatory purchase in order to use any of their games. Because a book of just rules is bland and boring, even if those rules are essential.
Again, this is common. Like I said even the Savage system does this. You need Adventure Edition to play anything.
But I'm sorry you just get more with this. You can make your setting book shorter which saves money or you can jam more characters and other setting information in.
I do agree that the rules need an overhaul, it does need to be truly universal, and I think that is better done in a separate book to save money but if they just put it in each core book I am fine with that too. But, it needs to be palladium not something else. Combat, skills, magic and psionic systems clean it up as much as you want but it still needs to be the Palladium system.
dataweaver wrote:Warshield73 wrote:Now, if what you want is to leave HU as it is but for PB to create seperate games where it is just super powers, and another where it is PA and robots, and another with psionics, and another with mutant animals than OK I guess but again that seems like a lot of work for very little reward in terms of sales.
You make it sound like PB doesn't already
have games featuring mutant animals (After the Bomb), super-skilled “normals” (Ninjas & Superspies), psionics (Beyond the Supernatural), and robotics (okay, I'll give you that one; but only because PB lost the Robotech license; and Aliens Unlimited is already 9/10 of the way to providing a replacement for that which PB
owns outright). With those games
already out there, all you need to do is to revise these games to a consistent rules standard to minimize the friction when using them together, and to tighten up the rules and make them easier to learn and use for those who don't have decades of experience with them.
Heck, Palladium even has a kitchen sink setting: Rifts.
Just going to hit each of these in order:
-AtB is just all the stuff PB owned from TMNT rolled into a new game. That's it. Yes you can add mutant animals from it to other settings but it is different, in skills and powers, from what is in HU.
-N&S is an old game with exactly one supplement in its 30 plus years of existence and it is brutally difficult to transfer anything from it except for a few forms of hand to hand. This is what I desperately want PB to avoid. The more game lines it has the less support each one gets so if they add a new one it should be for a good reason and they need to have a godlike reason to add 4 new settings. Now I think your idea for a non-super powered adventure game would be perfect replacement/rewrite for N&S but it will not replace the physical training or super spy in HU, much less any of the other skills characters.
-As I have already discussed BtS is not psychics and magic it is cosmic horror. The psionics and magic are way too underpowered to be in a game with super powers and there are no magic weapons or mystically bestowed abilities.
-Robotech is not in a modern game and it doesn't have the kind of robots HU does.
-AU is part of HU, you can't play it without all the HU books for powers and rules. It in no way is tech setting like robots and cybernetics and it is not a Robotech replacement. Not sure how that even comes up.
HU is a comic book game. the only one in PBs line, so breaking it apart makes no sense. Breaking these into genric parts, and I'm sorry everything you describe is generic and the less generic you make it the harder it is to combine it all into one setting.
As for Rifts, that really proves my point. Take Fantasy, BTS, and HU and try to make a coherant setting from it. Technically that is Rifts but you're missing a lot if you do it that way.
dataweaver wrote:Warshield73 wrote:No, PB is a game system not just settings. If they switch everything to Savage or D20 or what ever the system is, for all intents and purposes, dead and the customers who like it are basically gone.
As things stand, the PB House system is
already dead. Either jettison it, or rewrite it.
No, it really isn't. You can look at the recent KS for that, you can claim some of it was SR but most of it wasn't. Personally I am doing a convention in a little over a month and while I am the only PB person at this convention that is not unusual as most of the games are represented by just one GM and my games are almost always full, especially in prime time. In fact I had to increase my player numbers from 6 to 9 just let in some of my regulars in. My Sunday 3-7 game is empty but so is everyone elses so I think that says more about the timeslot.
You may not like the PB system but it is alive and well. It needs a revision but it is still breathing.
dataweaver wrote:Warshield73 wrote:The system has its flaws but it also has its fans.
And most of those fans are my age, and are mainly fans of it because they already know it.
Yes, and?
dataweaver wrote:Warshield73 wrote:IMO does PB system need an overhaul, yes but I love the fact that PB doesn't create a new money grab...I mean edition every few years.
Yeah; you've said that before. But there's no way to overhaul the rules
without new editions.
I never said there was, I am just glad PB doesn't do it every few years. As it is we still have problems in Rifts with books that were released before RUE. Getting everything up to a new edition can be a lot of work and you always loose customers when you do it. The trick is to get more new customers to replace them.
dataweaver wrote:Warshield73 wrote:The other thing is that new editions, while it might bring in some new customers, always divide a fan base. I was at a convention in Austin right after Savage Worlds Adventure Edition was announced and some of the panels turned into screaming matches. I was told by several people that the next year, after AE came out, was actually worse so if PB does create a new edition, which again I would love them to switch over to a truly universal 2.0, it will cost customers with no guarantee that new ones will exceed or even replace them.
If you somehow doubt this, go into the PFRPG section and look at all the threads that talk about how Fantasy 1e is better than 2e.
Oh, I'm very well aware of edition wars. But again, you can't overall the rules without new editions that use the overhauled rules. And a big part of the reason why edition wars happen is because existing fans who have become comfortable with the rules as they are don't like being moved out of their comfort zone: even when the new rules are objectively better than the old rules, you'll have fans of the old rules grumbling about how the new edition ruined their game.
Where to start? Basics first I guess. It is impossible for something to be objectively better. Better is a value word and will always carry a value judgement. You can say it is objectively faster, or more streamlined or anything that has a simple value to it but better is always subjective.
To me any change to the system that:
-eliminates active defense in favor of some AC clone
-reduces the number of skill options
-reduces the number of power options
Would be far worse than what we have now, IMO which is what all better and worse are.
Also this isn't just about comfort zone. I have 30 years of characters, supplemental materials and hundreds of dollars in books wrapped up in the PB system. Completely changing that system nukes all of that and I don't have the time to learn a new system, wait for all the replacement books (especially at the sloth like speed PB puts books out), and recreate all my old stuff. I just have more to do in 40's, soon to be 50's, then I did in my teens and 20's.
dataweaver wrote:Mind you, I've been on both sides of this. There have been games that I've been a fan of that changed their rules in a new edition; sometimes I liked the changes and adopted them, sometimes I didn't. And there are games where I wouldn't touch them until a new edition came out that fixed problems that the old edition had. I know of what I speak.
Bottom line: it is inconsistent to say that the rules need an overhaul but that you don't want them to change.
No it is not inconsistant because as usual you are conflating two different things. I do not want PB to become Savage or D20 something else that already exists. I don't personally like those game systems which is why I am here and not there. If you want a Super Heroes game using Savage rules, like I said I think they have it. Maybe even two or three.
The rules overhaul I want is to bring everything under one set. Start with RUE or maybe DR as they are the most recent and make a single set of universal, Palladium style, rules. Sure streamline a few things but it should stay Palladium. Again, IMO.